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- /*
- * int3.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- VCMI_LIB_NAMESPACE_BEGIN
- /// Class which consists of three integer values. Represents position on adventure map.
- class int3
- {
- public:
- si32 x;
- si32 y;
- si32 z;
- //c-tor: x, y, z initialized to 0
- constexpr int3() : x(0), y(0), z(0) {} // I think that x, y, z should be left uninitialized.
- //c-tor: x, y, z initialized to i
- explicit constexpr int3(const si32 i) : x(i), y(i), z(i) {}
- //c-tor: x, y, z initialized to X, Y, Z
- constexpr int3(const si32 X, const si32 Y, const si32 Z) : x(X), y(Y), z(Z) {}
- constexpr int3(const int3 & c) = default;
- constexpr int3 & operator=(const int3 & c) = default;
- constexpr int3 operator-() const { return int3(-x, -y, -z); }
- constexpr int3 operator+(const int3 & i) const { return int3(x + i.x, y + i.y, z + i.z); }
- constexpr int3 operator-(const int3 & i) const { return int3(x - i.x, y - i.y, z - i.z); }
- //returns int3 with coordinates increased by given number
- constexpr int3 operator+(const si32 i) const { return int3(x + i, y + i, z + i); }
- //returns int3 with coordinates decreased by given number
- constexpr int3 operator-(const si32 i) const { return int3(x - i, y - i, z - i); }
- //returns int3 with coordinates multiplied by given number
- constexpr int3 operator*(const double i) const { return int3((int)(x * i), (int)(y * i), (int)(z * i)); }
- //returns int3 with coordinates divided by given number
- constexpr int3 operator/(const double i) const { return int3((int)(x / i), (int)(y / i), (int)(z / i)); }
- //returns int3 with coordinates multiplied by given number
- constexpr int3 operator*(const si32 i) const { return int3(x * i, y * i, z * i); }
- //returns int3 with coordinates divided by given number
- constexpr int3 operator/(const si32 i) const { return int3(x / i, y / i, z / i); }
- constexpr int3 & operator+=(const int3 & i)
- {
- x += i.x;
- y += i.y;
- z += i.z;
- return *this;
- }
- constexpr int3 & operator-=(const int3 & i)
- {
- x -= i.x;
- y -= i.y;
- z -= i.z;
- return *this;
- }
- //increases all coordinates by given number
- constexpr int3 & operator+=(const si32 i)
- {
- x += i;
- y += i;
- z += i;
- return *this;
- }
- //decreases all coordinates by given number
- constexpr int3 & operator-=(const si32 i)
- {
- x -= i;
- y -= i;
- z -= i;
- return *this;
- }
- constexpr bool operator==(const int3 & i) const { return (x == i.x && y == i.y && z == i.z); }
- constexpr bool operator!=(const int3 & i) const { return (x != i.x || y != i.y || z != i.z); }
- constexpr bool operator<(const int3 & i) const
- {
- if (z != i.z)
- return z < i.z;
- if (y != i.y)
- return y < i.y;
- return x < i.x;
- }
- enum EDistanceFormula
- {
- DIST_2D = 0,
- DIST_MANHATTAN, // patrol distance
- DIST_CHEBYSHEV, // ambient sound distance
- DIST_2DSQ
- };
- ui32 dist(const int3 & o, EDistanceFormula formula) const
- {
- switch(formula)
- {
- case DIST_2D:
- return std::round(dist2d(o));
- case DIST_MANHATTAN:
- return static_cast<ui32>(mandist2d(o));
- case DIST_CHEBYSHEV:
- return static_cast<ui32>(chebdist2d(o));
- case DIST_2DSQ:
- return dist2dSQ(o);
- default:
- return 0;
- }
- }
- //returns squared distance on Oxy plane (z coord is not used)
- constexpr ui32 dist2dSQ(const int3 & o) const
- {
- const si32 dx = (x - o.x);
- const si32 dy = (y - o.y);
- return (ui32)(dx*dx) + (ui32)(dy*dy);
- }
- //returns distance on Oxy plane (z coord is not used)
- double dist2d(const int3 & o) const
- {
- return std::sqrt((double)dist2dSQ(o));
- }
- //manhattan distance used for patrol radius (z coord is not used)
- constexpr double mandist2d(const int3 & o) const
- {
- return vstd::abs(o.x - x) + vstd::abs(o.y - y);
- }
- //chebyshev distance used for ambient sounds (z coord is not used)
- constexpr double chebdist2d(const int3 & o) const
- {
- return std::max(vstd::abs(o.x - x), vstd::abs(o.y - y));
- }
- constexpr bool areNeighbours(const int3 & o) const
- {
- return (dist2dSQ(o) < 4) && (z == o.z);
- }
- //returns "(x y z)" string
- std::string toString() const
- {
- //Performance is important here
- std::string result = "(" +
- std::to_string(x) + " " +
- std::to_string(y) + " " +
- std::to_string(z) + ")";
- return result;
- }
- constexpr bool isValid() const //Should be named "isValid"?
- {
- return z >= 0; //minimal condition that needs to be fulfilled for tiles in the map
- }
- template <typename Handler>
- void serialize(Handler &h)
- {
- h & x;
- h & y;
- h & z;
- }
- constexpr static std::array<int3, 8> getDirs()
- {
- return { { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0),
- int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) } };
- }
- // Solution by ChatGPT
- // Assume values up to +- 1000
- friend std::size_t hash_value(const int3& v) {
- // Since the range is [-1000, 1000], offsetting by 1000 maps it to [0, 2000]
- std::size_t hx = v.x + 1000;
- std::size_t hy = v.y + 1000;
- std::size_t hz = v.z + 1000;
- // Combine the hash values, multiplying them by prime numbers
- return ((hx * 4000037u) ^ (hy * 2003u)) + hz;
- }
- };
- template<typename Container>
- int3 findClosestTile (Container & container, int3 dest)
- {
- static_assert(std::is_same_v<typename Container::value_type, int3>,
- "findClosestTile requires <int3> container.");
- int3 result(-1, -1, -1);
- ui32 distance = std::numeric_limits<ui32>::max();
- for (const int3& tile : container)
- {
- const ui32 currentDistance = dest.dist2dSQ(tile);
- if (currentDistance < distance)
- {
- result = tile;
- distance = currentDistance;
- }
- }
- return result;
- }
- VCMI_LIB_NAMESPACE_END
- template<>
- struct std::hash<VCMI_LIB_WRAP_NAMESPACE(int3)> {
- std::size_t operator()(VCMI_LIB_WRAP_NAMESPACE(int3) const& pos) const noexcept {
- return hash_value(pos);
- }
- };
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