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- /*
- * CGMarket.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CGObjectInstance.h"
- #include "IMarket.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class MarketInstanceConstructor;
- class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
- {
- protected:
- std::shared_ptr<MarketInstanceConstructor> getMarketHandler() const;
- public:
- CGMarket(IGameInfoCallback *cb);
- ///IObjectInterface
- void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override; //open trading window
- void initObj(IGameRandomizer & gameRandomizer) override;//set skills for trade
- std::string getPopupText(PlayerColor player) const override;
- std::string getPopupText(const CGHeroInstance * hero) const override;
- ///IMarket
- ObjectInstanceID getObjInstanceID() const override;
- int getMarketEfficiency() const override;
- int availableUnits(EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
- std::set<EMarketMode> availableModes() const override;
- };
- class DLL_LINKAGE CGBlackMarket : public CGMarket
- {
- public:
- using CGMarket::CGMarket;
- std::vector<ArtifactID> artifacts; //available artifacts
- void newTurn(IGameEventCallback & gameEvents, IGameRandomizer & gameRandomizer) const override; //reset artifacts for black market every month
- std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
- template <typename Handler> void serialize(Handler &h)
- {
- h & static_cast<CGMarket&>(*this);
- h & artifacts;
- }
- };
- class DLL_LINKAGE CGUniversity : public CGMarket
- {
- public:
- using CGMarket::CGMarket;
- std::string getSpeechTranslated() const;
- std::vector<TradeItemBuy> skills; //available skills
- std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
- void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override; //open window
- std::vector<Component> getPopupComponents(PlayerColor player) const override;
- bool wasVisited (PlayerColor player) const override;
- template <typename Handler> void serialize(Handler &h)
- {
- h & static_cast<CGMarket&>(*this);
- h & skills;
- }
- };
- VCMI_LIB_NAMESPACE_END
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