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- /*
- * CGPandoraBox.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CRewardableObject.h"
- #include "../ResourceSet.h"
- VCMI_LIB_NAMESPACE_BEGIN
- struct InfoWindow;
- class DLL_LINKAGE CGPandoraBox : public CRewardableObject
- {
- public:
- using CRewardableObject::CRewardableObject;
- MetaString message;
- void initObj(IGameRandomizer & gameRandomizer) override;
- void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override;
- void battleFinished(IGameEventCallback & gameEvents, const CGHeroInstance *hero, const BattleResult &result) const override;
- void blockingDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, int32_t answer) const override;
- template <typename Handler> void serialize(Handler &h)
- {
- h & static_cast<CRewardableObject&>(*this);
- h & message;
- }
- protected:
- void grantRewardWithMessage(IGameEventCallback & gameEvents, const CGHeroInstance * contextHero, int rewardIndex, bool markAsVisit) const override;
-
- virtual void init();
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- };
- class DLL_LINKAGE CGEvent : public CGPandoraBox //event objects
- {
- public:
- CGEvent(IGameInfoCallback *cb);
- //players whom this event is available for
- std::set<PlayerColor> availableFor;
- //true if event is removed after occurring
- bool removeAfterVisit = false;
- //true if computer player can activate this event
- bool computerActivate = false;
- //true if human player can activate this event
- bool humanActivate = false;
- template <typename Handler> void serialize(Handler &h)
- {
- h & static_cast<CGPandoraBox &>(*this);
- h & removeAfterVisit;
- h & availableFor;
- h & computerActivate;
- h & humanActivate;
- }
- void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override;
- void battleFinished(IGameEventCallback & gameEvents, const CGHeroInstance *hero, const BattleResult &result) const override;
- protected:
- void grantRewardWithMessage(IGameEventCallback & gameEvents, const CGHeroInstance * contextHero, int rewardIndex, bool markAsVisit) const override;
-
- void init() override;
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- private:
- void activated(IGameEventCallback & gameEvents, const CGHeroInstance * h) const;
- };
- VCMI_LIB_NAMESPACE_END
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