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- /*
- * IMarket.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../networkPacks/TradeItem.h"
- #include "../constants/Enumerations.h"
- #include "../entities/artifact/CArtifactSet.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class DLL_LINKAGE IMarket : public virtual Serializeable, boost::noncopyable
- {
- public:
- explicit IMarket(IGameInfoCallback *cb);
- ~IMarket();
- class CArtifactSetAltar : public CArtifactSet
- {
- IGameInfoCallback *cb;
- public:
- CArtifactSetAltar(IGameInfoCallback *cb)
- : CArtifactSet(cb)
- , cb(cb)
- {}
- IGameInfoCallback * getCallback() const override {return cb;};
- ArtBearer bearerType() const override {return ArtBearer::ALTAR;};
- };
- virtual ObjectInstanceID getObjInstanceID() const = 0; // The market is always an object on the map
- virtual int getMarketEfficiency() const = 0;
- virtual bool allowsTrade(const EMarketMode mode) const;
- virtual int availableUnits(const EMarketMode mode, const int marketItemSerial) const; //-1 if unlimited
- virtual std::vector<TradeItemBuy> availableItemsIds(const EMarketMode mode) const;
- virtual std::set<EMarketMode> availableModes() const = 0;
- CArtifactSet * getArtifactsStorage() const;
- bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
- private:
- std::unique_ptr<CArtifactSetAltar> altarArtifactsStorage;
- };
- VCMI_LIB_NAMESPACE_END
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