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- /*
- * CCastleEvent.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CMapEvent.h"
- VCMI_LIB_NAMESPACE_BEGIN
- /// The castle event builds/adds buildings/creatures for a specific town.
- class DLL_LINKAGE CCastleEvent : public CMapEvent
- {
- public:
- CCastleEvent() = default;
- std::set<BuildingID> buildings;
- std::vector<si32> creatures;
- template<typename Handler>
- void serialize(Handler & h)
- {
- h & static_cast<CMapEvent &>(*this);
- h & buildings;
- h & creatures;
- }
- void serializeJson(JsonSerializeFormat & handler) override;
- };
- VCMI_LIB_NAMESPACE_END
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