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- /*
- * MapEditUtils.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../int3.h"
- #include "../GameConstants.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CGObjectInstance;
- class CMap;
- /// Represents a map rectangle.
- struct DLL_LINKAGE MapRect
- {
- MapRect();
- MapRect(const int3 & pos, si32 width, si32 height);
- si32 x;
- si32 y;
- si32 z;
- si32 width;
- si32 height;
- si32 left() const;
- si32 right() const;
- si32 top() const;
- si32 bottom() const;
- int3 topLeft() const; /// Top left corner of this rect.
- int3 topRight() const; /// Top right corner of this rect.
- int3 bottomLeft() const; /// Bottom left corner of this rect.
- int3 bottomRight() const; /// Bottom right corner of this rect.
- /// Returns a MapRect of the intersection of this rectangle and the given one.
- MapRect operator&(const MapRect& rect) const;
- template<typename Func>
- void forEach(Func f) const
- {
- for(int j = y; j < bottom(); ++j)
- {
- for(int i = x; i < right(); ++i)
- {
- f(int3(i, j, z));
- }
- }
- }
- };
- /// Generic selection class to select any type
- template<typename T>
- class DLL_LINKAGE CMapSelection
- {
- public:
- explicit CMapSelection(CMap* map) : map(map) { }
- virtual ~CMapSelection() = default;
- void select(const T & item)
- {
- selectedItems.insert(item);
- }
- void deselect(const T & item)
- {
- selectedItems.erase(item);
- }
- std::set<T> getSelectedItems()
- {
- return selectedItems;
- }
- CMap* getMap() { return map; }
- virtual void selectRange(const MapRect & rect) { }
- virtual void deselectRange(const MapRect & rect) { }
- virtual void selectAll() { }
- virtual void clearSelection() { }
- private:
- std::set<T> selectedItems;
- CMap* map;
- };
- /// Selection class to select terrain.
- class DLL_LINKAGE CTerrainSelection : public CMapSelection<int3>
- {
- public:
- explicit CTerrainSelection(CMap * map);
- void selectRange(const MapRect & rect) override;
- void deselectRange(const MapRect & rect) override;
- void selectAll() override;
- void clearSelection() override;
- void setSelection(const std::vector<int3> & vec);
- };
- /// Selection class to select objects.
- class DLL_LINKAGE CObjectSelection : public CMapSelection<CGObjectInstance *>
- {
- public:
- explicit CObjectSelection(CMap * map);
- };
- /// The terrain view pattern describes a specific composition of terrain tiles
- /// in a 3x3 matrix and notes which terrain view frame numbers can be used.
- struct DLL_LINKAGE TerrainViewPattern
- {
- struct WeightedRule
- {
- WeightedRule(std::string& Name);
- /// Gets true if this rule is a standard rule which means that it has a value of one of the RULE_* constants.
- inline bool isStandardRule() const
- {
- return standardRule;
- }
- inline bool isAnyRule() const
- {
- return anyRule;
- }
- inline bool isDirtRule() const
- {
- return dirtRule;
- }
- inline bool isSandRule() const
- {
- return sandRule;
- }
- inline bool isTransition() const
- {
- return transitionRule;
- }
- inline bool isNativeStrong() const
- {
- return nativeStrongRule;
- }
- inline bool isNativeRule() const
- {
- return nativeRule;
- }
- void setNative();
- /// The name of the rule. Can be any value of the RULE_* constants or a ID of a another pattern.
- //FIXME: remove string variable altogether, use only in constructor
- std::string name;
- /// Optional. A rule can have points. Patterns may have a minimum count of points to reach to be successful.
- int points;
- private:
- bool standardRule;
- bool anyRule;
- bool dirtRule;
- bool sandRule;
- bool transitionRule;
- bool nativeStrongRule;
- bool nativeRule;
- WeightedRule(); //only allow string constructor
- };
- static const int PATTERN_DATA_SIZE = 9;
- /// Constant for the flip mode different images. Pattern will be flipped and different images will be used(mapping area is divided into 4 parts)
- static const std::string FLIP_MODE_DIFF_IMAGES;
- /// Constant for the rule dirt, meaning a dirty border is required.
- static const std::string RULE_DIRT;
- /// Constant for the rule sand, meaning a sandy border is required.
- static const std::string RULE_SAND;
- /// Constant for the rule transition, meaning a dirty OR sandy border is required.
- static const std::string RULE_TRANSITION;
- /// Constant for the rule native, meaning a native border is required.
- static const std::string RULE_NATIVE;
- /// Constant for the rule native strong, meaning a native type is required.
- static const std::string RULE_NATIVE_STRONG;
- /// Constant for the rule any, meaning a native type, dirty OR sandy border is required.
- static const std::string RULE_ANY;
- TerrainViewPattern();
- /// The pattern data can be visualized as a 3x3 matrix:
- /// [ ][ ][ ]
- /// [ ][ ][ ]
- /// [ ][ ][ ]
- ///
- /// The box in the center belongs always to the native terrain type and
- /// is the point of origin. Depending on the terrain type different rules
- /// can be used. Their meaning differs also from type to type.
- ///
- /// std::vector -> several rules can be used in one cell
- std::array<std::vector<WeightedRule>, PATTERN_DATA_SIZE> data;
- /// The identifier of the pattern, if it's referenced from a another pattern.
- std::string id;
- /// This describes the mapping between this pattern and the corresponding range of frames
- /// which should be used for the ter view.
- ///
- /// std::vector -> size=1: typical, size=2: if this pattern should map to two different types of borders
- /// std::pair -> 1st value: lower range, 2nd value: upper range
- std::vector<std::pair<int, int> > mapping;
- /// If diffImages is true, different images/frames are used to place a rotated terrain view. If it's false
- /// the same frame will be used and rotated.
- bool diffImages;
- /// If true, then this pattern describes decoration tiles and should be used with specified probability
- bool decoration;
- /// The rotationTypesCount is only used if diffImages is true and holds the number how many rotation types(horizontal, etc...)
- /// are supported.
- int rotationTypesCount;
- /// The minimum and maximum points to reach to validate the pattern successfully.
- int minPoints;
- int maxPoints;
- };
- /// The terrain view pattern config loads pattern data from the filesystem.
- class DLL_LINKAGE CTerrainViewPatternConfig : public boost::noncopyable
- {
- public:
- using TVPVector = std::vector<TerrainViewPattern>;
- CTerrainViewPatternConfig();
- const std::vector<TVPVector> & getTerrainViewPatterns(TerrainId terrain) const;
- std::optional<const std::reference_wrapper<const TerrainViewPattern>> getTerrainViewPatternById(const std::string & patternId, const std::string & id) const;
- std::optional<const std::reference_wrapper<const CTerrainViewPatternConfig::TVPVector>> getTerrainViewPatternsById(TerrainId terrain, const std::string & id) const;
- const TVPVector * getTerrainTypePatternById(const std::string & id) const;
- void flipPattern(TerrainViewPattern & pattern, int flip) const;
- private:
- std::map<std::string, std::vector<TVPVector> > terrainViewPatterns;
- std::map<std::string, TVPVector> terrainTypePatterns;
- };
- class DLL_LINKAGE CTerrainViewPatternUtils
- {
- public:
- static void printDebuggingInfoAboutTile(const CMap * map, const int3 & pos);
- };
- VCMI_LIB_NAMESPACE_END
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