PathfinderUtil.h 2.3 KB

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  1. /*
  2. * PathfinderUtil.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../mapObjects/CGObjectInstance.h"
  12. #include "../mapping/TerrainTile.h"
  13. #include "../callback/IGameInfoCallback.h"
  14. #include "CGPathNode.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. namespace PathfinderUtil
  17. {
  18. using FoW = boost::multi_array<ui8, 3>;
  19. using ELayer = EPathfindingLayer;
  20. template<EPathfindingLayer::Type layer>
  21. EPathAccessibility evaluateAccessibility(const int3 & pos, const TerrainTile & tinfo, const FoW & fow, const PlayerColor player, const IGameInfoCallback & gameInfo)
  22. {
  23. if(!fow[pos.z][pos.x][pos.y])
  24. return EPathAccessibility::BLOCKED;
  25. switch(layer)
  26. {
  27. case ELayer::LAND:
  28. case ELayer::SAIL:
  29. if(tinfo.visitable())
  30. {
  31. if (tinfo.visitableObjects.size() > 1)
  32. {
  33. auto frontVisitable = gameInfo.getObjInstance(tinfo.visitableObjects.front());
  34. auto backVisitable = gameInfo.getObjInstance(tinfo.visitableObjects.back());
  35. if(frontVisitable->ID == Obj::SANCTUARY && backVisitable->ID == Obj::HERO && backVisitable->getOwner() != player)
  36. {
  37. return EPathAccessibility::BLOCKED;
  38. }
  39. }
  40. else
  41. {
  42. bool hasBlockedVisitable = false;
  43. bool hasVisitable = false;
  44. for(const auto objID : tinfo.visitableObjects)
  45. {
  46. auto obj = gameInfo.getObjInstance(objID);
  47. if(obj->isBlockedVisitable())
  48. hasBlockedVisitable = true;
  49. else if(!obj->passableFor(player) && obj->ID != Obj::EVENT)
  50. hasVisitable = true;
  51. }
  52. if(hasBlockedVisitable)
  53. return EPathAccessibility::BLOCKVIS;
  54. if(hasVisitable)
  55. return EPathAccessibility::VISITABLE;
  56. return EPathAccessibility::ACCESSIBLE;
  57. }
  58. }
  59. else if(tinfo.blocked())
  60. {
  61. return EPathAccessibility::BLOCKED;
  62. }
  63. else if(gameInfo.guardingCreaturePosition(pos).isValid())
  64. {
  65. // Monster close by; blocked visit for battle
  66. return EPathAccessibility::GUARDED;
  67. }
  68. break;
  69. case ELayer::WATER:
  70. if(tinfo.blocked() || tinfo.isLand())
  71. return EPathAccessibility::BLOCKED;
  72. break;
  73. case ELayer::AIR:
  74. return EPathAccessibility::FLYABLE;
  75. break;
  76. }
  77. return EPathAccessibility::ACCESSIBLE;
  78. }
  79. }
  80. VCMI_LIB_NAMESPACE_END