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- /*
- * Animation.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- //code is copied from vcmiclient/CAnimation.h with minimal changes
- #include "../lib/GameConstants.h"
- #include <QRgb>
- #include <QImage>
- #include <QDir>
- VCMI_LIB_NAMESPACE_BEGIN
- class JsonNode;
- VCMI_LIB_NAMESPACE_END
- /*
- * Base class for images, can be used for non-animation pictures as well
- */
- class DefFile;
- /// Class for handling animation
- class Animation
- {
- private:
- //source[group][position] - file with this frame, if string is empty - image located in def file
- std::map<size_t, std::vector<JsonNode>> source;
- //bitmap[group][position], store objects with loaded bitmaps
- std::map<size_t, std::map<size_t, std::shared_ptr<QImage> > > images;
- //animation file name
- std::string name;
- bool preloaded;
- std::shared_ptr<DefFile> defFile;
- //loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded
- bool loadFrame(size_t frame, size_t group);
- //unloadFrame, returns true if image has been unloaded ( either deleted or decreased refCount)
- bool unloadFrame(size_t frame, size_t group);
- //initialize animation from file
- void initFromJson(const JsonNode & input);
- void init();
- //to get rid of copy-pasting error message :]
- void printError(size_t frame, size_t group, std::string type) const;
- //not a very nice method to get image from another def file
- //TODO: remove after implementing resource manager
- std::shared_ptr<QImage> getFromExtraDef(std::string filename);
- public:
- Animation(std::string Name);
- Animation();
- ~Animation();
- //duplicates frame at [sourceGroup, sourceFrame] as last frame in targetGroup
- //and loads it if animation is preloaded
- void duplicateImage(size_t sourceGroup, size_t sourceFrame, size_t targetGroup);
- // adjust the color of the animation, used in battle spell effects, e.g. Cloned objects
- std::shared_ptr<QImage> getImage(size_t frame, size_t group = 0, bool verbose = true) const;
- //all available frames
- void load();
- void unload();
- void preload();
- //all frames from group
- void loadGroup (size_t group);
- void unloadGroup(size_t group);
- //single image
- void load (size_t frame, size_t group = 0);
- void unload(size_t frame, size_t group = 0);
- void exportBitmaps(const QDir & path) const;
- //total count of frames in group (including not loaded)
- size_t size(size_t group = 0) const;
- void horizontalFlip();
- void verticalFlip();
- void playerColored(PlayerColor player);
- void createFlippedGroup(const size_t sourceGroup, const size_t targetGroup);
- };
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