playerparams.h 1.1 KB

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  1. /*
  2. * playerparams.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <QWidget>
  12. #include "../lib/mapping/CMapHeader.h"
  13. #include "mapcontroller.h"
  14. namespace Ui {
  15. class PlayerParams;
  16. }
  17. class QListWidgetItem;
  18. class PlayerParams : public QWidget
  19. {
  20. Q_OBJECT
  21. public:
  22. explicit PlayerParams(MapController & controller, int playerId, QWidget *parent = nullptr);
  23. ~PlayerParams();
  24. PlayerInfo playerInfo;
  25. int playerColor;
  26. void onTownPicked(const CGObjectInstance *);
  27. private slots:
  28. void on_radioHuman_toggled(bool checked);
  29. void on_radioCpu_toggled(bool checked);
  30. void on_mainTown_currentIndexChanged(int index);
  31. void on_generateHero_stateChanged(int arg1);
  32. void on_randomFaction_stateChanged(int arg1);
  33. void allowedFactionsCheck(QListWidgetItem *);
  34. void on_teamId_activated(int index);
  35. void on_playerColorCombo_activated(int index);
  36. void on_townSelect_clicked();
  37. private:
  38. Ui::PlayerParams *ui;
  39. MapController & controller;
  40. };