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- /*
- * ResourceConverter.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- // Struct for holding all Convertor Options
- struct ConversionOptions
- {
- bool splitDefs = false; // splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's
- bool convertPcxToPng = false; // converts single Images (found in Images folder) from .pcx to png.
- bool deleteOriginals = false; // delete original files, for the ones split / converted.
- };
- // Struct for holding all Resource Extractor / Converter options
- struct ExtractionOptions
- {
- bool extractArchives = false; // if set, original H3 archives will be extracted into a separate folder
- ConversionOptions conversionOptions;
- bool moveExtractedArchivesToSoDMod = false;
- };
- /// <summary>
- /// Class functionality to be used after extracting original H3 resources and before moving those resources to SoD Mod
- /// Splits def files containing individual images, so that faction resources are independent. (TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44)
- /// (town creature portraits, hero army creature portraits, adventure map dwellings, small town icons, big town icons,
- /// hero speciality small icons, hero speciality large icons)
- /// Converts all PCX images to PNG
- /// </summary>
- class ResourceConverter
- {
- public:
- // Splits def files that are shared between factions and converts pcx to PNG depending on Extraction Options
- static void convertExtractedResourceFiles(ConversionOptions conversionOptions);
- private:
- // Converts all .pcx from extractedFolder/Images into .png
- static void doConvertPcxToPng(const boost::filesystem::path & sourceFolder, bool deleteOriginals);
- // splits a .def file into individual images and converts the output to PNG format
- static void splitDefFile(const std::string & fileName, const boost::filesystem::path & sourceFolder, bool deleteOriginals);
- /// <summary>
- /// Splits the given .def files into individual images.
- /// For each .def file, the resulting images will be output in the same folder, in a subfolder (named just like the .def file)
- /// </summary>
- static void splitDefFiles(const std::vector<std::string> & defFileNames, const boost::filesystem::path & sourceFolder, bool deleteOriginals);
- };
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