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- /*
- * CVcmiTestConfig.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CVcmiTestConfig.h"
- #include "../lib/logging/CBasicLogConfigurator.h"
- #include "../lib/VCMIDirs.h"
- #include "../lib/GameLibrary.h"
- #include "../lib/logging/CLogger.h"
- #include "../lib/CConfigHandler.h"
- #include "../lib/filesystem/Filesystem.h"
- #include "../lib/filesystem/CFilesystemLoader.h"
- #include "../lib/filesystem/AdapterLoaders.h"
- void CVcmiTestConfig::SetUp()
- {
- LIBRARY = new GameLibrary;
- LIBRARY->initializeFilesystem(false);
- LIBRARY->initializeLibrary();
- /* TEST_DATA_DIR may be wrong, if yes below test don't run,
- find your test data folder in your build and change TEST_DATA_DIR for it*/
- const std::string TEST_DATA_DIR = "test/testdata/";
- auto path = boost::filesystem::current_path();
- path+= "/" + TEST_DATA_DIR;
- if(boost::filesystem::exists(path)){
- auto loader = std::make_unique<CFilesystemLoader>("test/", TEST_DATA_DIR);
- dynamic_cast<CFilesystemList*>(CResourceHandler::get("core"))->addLoader(std::move(loader), false);
- loader = std::make_unique<CFilesystemLoader>("scripts/test/erm/", TEST_DATA_DIR+"erm/");
- dynamic_cast<CFilesystemList*>(CResourceHandler::get("core"))->addLoader(std::move(loader), false);
- loader = std::make_unique<CFilesystemLoader>("scripts/test/lua/", TEST_DATA_DIR+"lua/");
- dynamic_cast<CFilesystemList*>(CResourceHandler::get("core"))->addLoader(std::move(loader), false);
- }
- }
- void CVcmiTestConfig::TearDown()
- {
- std::cout << "Ending global test tear-down." << std::endl;
- }
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