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- /*
- * CHealthTest.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "mock/mock_battle_Unit.h"
- #include "mock/mock_BonusBearer.h"
- #include "../../lib/battle/CUnitState.h"
- using namespace testing;
- using namespace battle;
- static const int32_t UNIT_HEALTH = 123;
- static const int32_t UNIT_AMOUNT = 300;
- class HealthTest : public Test
- {
- public:
- UnitMock mock;
- BonusBearerMock bonusMock;
- HealthTest() : health(&mock)
- {}
- void setDefaultExpectations()
- {
- EXPECT_CALL(mock, getAllBonuses(_, _)).WillRepeatedly(Invoke(&bonusMock, &BonusBearerMock::getAllBonuses));
- EXPECT_CALL(mock, getTreeVersion()).WillRepeatedly(Return(1));
- bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, UNIT_HEALTH, BonusSourceID()));
- EXPECT_CALL(mock, unitBaseAmount()).WillRepeatedly(Return(UNIT_AMOUNT));
- }
- CHealth health;
- };
- static void checkTotal(const CHealth & health, const UnitMock & mock)
- {
- EXPECT_EQ(health.total(), mock.getMaxHealth() * mock.unitBaseAmount());
- }
- static void checkEmptyHealth(const CHealth & health, const UnitMock & mock)
- {
- checkTotal(health, mock);
- EXPECT_EQ(health.getCount(), 0);
- EXPECT_EQ(health.getFirstHPleft(), 0);
- EXPECT_EQ(health.getResurrected(), 0);
- EXPECT_EQ(health.available(), 0);
- }
- static void checkFullHealth(const CHealth & health, const UnitMock & mock)
- {
- checkTotal(health, mock);
- EXPECT_EQ(health.getCount(), mock.unitBaseAmount());
- EXPECT_EQ(health.getFirstHPleft(), mock.getMaxHealth());
- EXPECT_EQ(health.getResurrected(), 0);
- EXPECT_EQ(health.available(), mock.getMaxHealth() * mock.unitBaseAmount());
- }
- static void checkDamage(CHealth & health, const int64_t initialDamage, const int64_t expectedDamage)
- {
- int64_t damage = initialDamage;
- health.damage(damage);
- EXPECT_EQ(damage, expectedDamage);
- }
- static void checkNormalDamage(CHealth & health, const int64_t initialDamage)
- {
- checkDamage(health, initialDamage, initialDamage);
- }
- static void checkNoDamage(CHealth & health, const int64_t initialDamage)
- {
- checkDamage(health, initialDamage, 0);
- }
- static void checkHeal(CHealth & health, EHealLevel level, EHealPower power, const int64_t initialHeal, const int64_t expectedHeal)
- {
- int64_t heal = initialHeal;
- health.heal(heal, level, power);
- EXPECT_EQ(heal, expectedHeal);
- }
- TEST_F(HealthTest, empty)
- {
- setDefaultExpectations();
- checkEmptyHealth(health, mock);
- health.init();
- checkFullHealth(health, mock);
- health.reset();
- checkEmptyHealth(health, mock);
- }
- TEST_F(HealthTest, damage)
- {
- setDefaultExpectations();
- health.init();
- checkNormalDamage(health, 0);
- checkFullHealth(health, mock);
- checkNormalDamage(health, mock.getMaxHealth() - 1);
- EXPECT_EQ(health.getCount(), UNIT_AMOUNT);
- EXPECT_EQ(health.getFirstHPleft(), 1);
- EXPECT_EQ(health.getResurrected(), 0);
- checkNormalDamage(health, 1);
- EXPECT_EQ(health.getCount(), UNIT_AMOUNT - 1);
- EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
- EXPECT_EQ(health.getResurrected(), 0);
- checkNormalDamage(health, UNIT_HEALTH * (UNIT_AMOUNT - 1));
- checkEmptyHealth(health, mock);
- checkNoDamage(health, 1337);
- checkEmptyHealth(health, mock);
- }
- TEST_F(HealthTest, heal)
- {
- setDefaultExpectations();
- health.init();
- checkNormalDamage(health, 99);
- EXPECT_EQ(health.getCount(), UNIT_AMOUNT);
- EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH-99);
- EXPECT_EQ(health.getResurrected(), 0);
- checkHeal(health, EHealLevel::HEAL, EHealPower::PERMANENT, 9, 9);
- EXPECT_EQ(health.getCount(), UNIT_AMOUNT);
- EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH-90);
- EXPECT_EQ(health.getResurrected(), 0);
- checkHeal(health, EHealLevel::RESURRECT, EHealPower::ONE_BATTLE, 40, 40);
- EXPECT_EQ(health.getCount(), UNIT_AMOUNT);
- EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH-50);
- EXPECT_EQ(health.getResurrected(), 0);
- checkHeal(health, EHealLevel::OVERHEAL, EHealPower::PERMANENT, 50, 50);
- checkFullHealth(health, mock);
- }
- TEST_F(HealthTest, resurrectOneBattle)
- {
- setDefaultExpectations();
- health.init();
- checkNormalDamage(health, UNIT_HEALTH);
- EXPECT_EQ(health.getCount(), UNIT_AMOUNT - 1);
- EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
- EXPECT_EQ(health.getResurrected(), 0);
- checkHeal(health, EHealLevel::RESURRECT, EHealPower::ONE_BATTLE, UNIT_HEALTH, UNIT_HEALTH);
- EXPECT_EQ(health.getCount(), UNIT_AMOUNT);
- EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
- EXPECT_EQ(health.getResurrected(), 1);
- checkNormalDamage(health, UNIT_HEALTH);
- EXPECT_EQ(health.getCount(), UNIT_AMOUNT - 1);
- EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
- EXPECT_EQ(health.getResurrected(), 0);
- health.init();
- checkNormalDamage(health, UNIT_HEALTH);
- EXPECT_EQ(health.getCount(), UNIT_AMOUNT - 1);
- EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
- EXPECT_EQ(health.getResurrected(), 0);
- health.takeResurrected();
- EXPECT_EQ(health.getCount(), UNIT_AMOUNT - 1);
- EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
- EXPECT_EQ(health.getResurrected(), 0);
- health.init();
- checkNormalDamage(health, UNIT_HEALTH * UNIT_AMOUNT);
- checkEmptyHealth(health, mock);
- checkHeal(health, EHealLevel::RESURRECT, EHealPower::ONE_BATTLE, UNIT_HEALTH * UNIT_AMOUNT, UNIT_HEALTH * UNIT_AMOUNT);
- EXPECT_EQ(health.getCount(), UNIT_AMOUNT);
- EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
- EXPECT_EQ(health.getResurrected(), UNIT_AMOUNT);
- health.takeResurrected();
- checkEmptyHealth(health, mock);
- }
- TEST_F(HealthTest, resurrectPermanent)
- {
- setDefaultExpectations();
- health.init();
- checkNormalDamage(health, UNIT_HEALTH);
- EXPECT_EQ(health.getCount(), UNIT_AMOUNT - 1);
- EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
- EXPECT_EQ(health.getResurrected(), 0);
- checkHeal(health, EHealLevel::RESURRECT, EHealPower::PERMANENT, UNIT_HEALTH, UNIT_HEALTH);
- EXPECT_EQ(health.getCount(), UNIT_AMOUNT);
- EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
- EXPECT_EQ(health.getResurrected(), 0);
- checkNormalDamage(health, UNIT_HEALTH);
- EXPECT_EQ(health.getCount(), UNIT_AMOUNT - 1);
- EXPECT_EQ(health.getFirstHPleft(), UNIT_HEALTH);
- EXPECT_EQ(health.getResurrected(), 0);
- health.init();
- checkNormalDamage(health, UNIT_HEALTH * UNIT_AMOUNT);
- checkEmptyHealth(health, mock);
- checkHeal(health, EHealLevel::RESURRECT, EHealPower::PERMANENT, UNIT_HEALTH * UNIT_AMOUNT, UNIT_HEALTH * UNIT_AMOUNT);
- checkFullHealth(health, mock);
- health.takeResurrected();
- checkFullHealth(health, mock);
- }
- TEST_F(HealthTest, singleUnitStack)
- {
- //related to issue 2612
- //one Titan
- EXPECT_CALL(mock, getAllBonuses(_, _)).WillRepeatedly(Invoke(&bonusMock, &BonusBearerMock::getAllBonuses));
- EXPECT_CALL(mock, getTreeVersion()).WillRepeatedly(Return(1));
- bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, 300, BonusSourceID()));
- EXPECT_CALL(mock, unitBaseAmount()).WillRepeatedly(Return(1));
- health.init();
- checkDamage(health, 1000, 300);
- checkEmptyHealth(health, mock);
- checkHeal(health, EHealLevel::RESURRECT, EHealPower::PERMANENT, 300, 300);
- checkFullHealth(health, mock);
- }
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