BattleFake.h 1.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108
  1. /*
  2. * BattleFake.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <vstd/RNG.h>
  12. #include "mock_BonusBearer.h"
  13. #include "mock_battle_IBattleState.h"
  14. #include "mock_battle_Unit.h"
  15. #if SCRIPTING_ENABLED
  16. #include "mock_scripting_Pool.h"
  17. #endif
  18. #include "../../lib/battle/CBattleInfoCallback.h"
  19. #include "../../lib/gameState/GameStatePackVisitor.h"
  20. namespace test
  21. {
  22. namespace battle
  23. {
  24. using namespace ::testing;
  25. using ::battle::Unit;
  26. using ::battle::Units;
  27. using ::battle::UnitFilter;
  28. class UnitFake : public UnitMock
  29. {
  30. public:
  31. void addNewBonus(const std::shared_ptr<Bonus> & b);
  32. void makeAlive();
  33. void makeDead();
  34. void redirectBonusesToFake();
  35. void expectAnyBonusSystemCall();
  36. private:
  37. BonusBearerMock bonusFake;
  38. };
  39. class UnitsFake
  40. {
  41. public:
  42. std::vector<std::shared_ptr<UnitFake>> allUnits;
  43. UnitFake & add(BattleSide side);
  44. battle::Units getUnitsIf(battle::UnitFilter predicate) const;
  45. void setDefaultBonusExpectations();
  46. };
  47. class BattleFake : public CBattleInfoCallback, public BattleStateMock
  48. {
  49. #if SCRIPTING_ENABLED
  50. std::shared_ptr<scripting::PoolMock> pool;
  51. #endif
  52. public:
  53. #if SCRIPTING_ENABLED
  54. BattleFake(std::shared_ptr<scripting::PoolMock> pool_);
  55. #else
  56. BattleFake();
  57. #endif
  58. virtual ~BattleFake();
  59. void setUp();
  60. void setupEmptyBattlefield();
  61. #if SCRIPTING_ENABLED
  62. scripting::Pool * getContextPool() const override;
  63. #endif
  64. template <typename T>
  65. void accept(T & pack)
  66. {
  67. BattleStatePackVisitor visitor(*this);
  68. pack.visit(visitor);
  69. }
  70. const IBattleInfo * getBattle() const override
  71. {
  72. return this;
  73. }
  74. std::optional<PlayerColor> getPlayerID() const override
  75. {
  76. return std::nullopt;
  77. }
  78. protected:
  79. private:
  80. };
  81. }
  82. }