mock_Services.h 1.2 KB

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  1. /*
  2. * mock\mock_Services.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <vcmi/Services.h>
  12. class ServicesMock : public Services
  13. {
  14. public:
  15. MOCK_CONST_METHOD0(artifacts, const ArtifactService *());
  16. MOCK_CONST_METHOD0(creatures, const CreatureService *());
  17. MOCK_CONST_METHOD0(factions, const FactionService *());
  18. MOCK_CONST_METHOD0(heroClasses, const HeroClassService *());
  19. MOCK_CONST_METHOD0(heroTypes, const HeroTypeService *());
  20. MOCK_CONST_METHOD0(resources, const ResourceTypeService *());
  21. #if SCRIPTING_ENABLED
  22. MOCK_CONST_METHOD0(scripts, const scripting::Service *());
  23. #endif
  24. MOCK_CONST_METHOD0(spells, const spells::Service *());
  25. MOCK_CONST_METHOD0(skills, const SkillService * ());
  26. MOCK_CONST_METHOD0(battlefields, const BattleFieldService *());
  27. MOCK_CONST_METHOD0(obstacles, const ObstacleService *());
  28. MOCK_CONST_METHOD0(engineSettings, const IGameSettings *());
  29. MOCK_METHOD3(updateEntity, void(Metatype, int32_t, const JsonNode &));
  30. MOCK_CONST_METHOD0(spellEffects, const spells::effects::Registry *());
  31. MOCK_METHOD0(spellEffects, spells::effects::Registry *());
  32. };