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- /*
- * mock\mock_Services.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include <vcmi/Services.h>
- class ServicesMock : public Services
- {
- public:
- MOCK_CONST_METHOD0(artifacts, const ArtifactService *());
- MOCK_CONST_METHOD0(creatures, const CreatureService *());
- MOCK_CONST_METHOD0(factions, const FactionService *());
- MOCK_CONST_METHOD0(heroClasses, const HeroClassService *());
- MOCK_CONST_METHOD0(heroTypes, const HeroTypeService *());
- MOCK_CONST_METHOD0(resources, const ResourceTypeService *());
- #if SCRIPTING_ENABLED
- MOCK_CONST_METHOD0(scripts, const scripting::Service *());
- #endif
- MOCK_CONST_METHOD0(spells, const spells::Service *());
- MOCK_CONST_METHOD0(skills, const SkillService * ());
- MOCK_CONST_METHOD0(battlefields, const BattleFieldService *());
- MOCK_CONST_METHOD0(obstacles, const ObstacleService *());
- MOCK_CONST_METHOD0(engineSettings, const IGameSettings *());
- MOCK_METHOD3(updateEntity, void(Metatype, int32_t, const JsonNode &));
- MOCK_CONST_METHOD0(spellEffects, const spells::effects::Registry *());
- MOCK_METHOD0(spellEffects, spells::effects::Registry *());
- };
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