NetPackFixture.h 633 B

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  1. /*
  2. * NetPackFixture.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../../lib/gameState/CGameState.h"
  12. namespace test
  13. {
  14. class GameStateFake : public CGameState
  15. {
  16. public:
  17. using CGameState::CGameState;
  18. MOCK_METHOD3(updateEntity, void(Metatype, int32_t, const JsonNode &));
  19. };
  20. class NetPackFixture
  21. {
  22. public:
  23. NetPackFixture();
  24. virtual ~NetPackFixture();
  25. std::shared_ptr<GameStateFake> gameState;
  26. protected:
  27. void setUp();
  28. private:
  29. };
  30. }