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- /*
- * NetPackFixture.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/gameState/CGameState.h"
- namespace test
- {
- class GameStateFake : public CGameState
- {
- public:
- using CGameState::CGameState;
- MOCK_METHOD3(updateEntity, void(Metatype, int32_t, const JsonNode &));
- };
- class NetPackFixture
- {
- public:
- NetPackFixture();
- virtual ~NetPackFixture();
- std::shared_ptr<GameStateFake> gameState;
- protected:
- void setUp();
- private:
- };
- }
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