CloneTest.cpp 6.6 KB

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  1. /*
  2. * CloneTest.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "EffectFixture.h"
  12. #include <vstd/RNG.h>
  13. #include "../../../lib/battle/CUnitState.h"
  14. #include "../../../lib/json/JsonNode.h"
  15. namespace test
  16. {
  17. using namespace ::spells;
  18. using namespace ::spells::effects;
  19. using namespace ::testing;
  20. class CloneTest : public Test, public EffectFixture
  21. {
  22. public:
  23. CloneTest()
  24. : EffectFixture("core:clone")
  25. {
  26. }
  27. protected:
  28. void SetUp() override
  29. {
  30. EffectFixture::setUp();
  31. }
  32. };
  33. TEST_F(CloneTest, ApplicableToValidTarget)
  34. {
  35. {
  36. JsonNode config;
  37. config["maxTier"].Integer() = 7;
  38. EffectFixture::setupEffect(config);
  39. }
  40. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  41. EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtLeast(1)).WillRepeatedly(Return(true));
  42. EXPECT_CALL(unit, hasClone()).WillRepeatedly(Return(false));
  43. EXPECT_CALL(unit, isClone()).Times(AtLeast(1)).WillRepeatedly(Return(false));
  44. EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtLeast(1)).WillRepeatedly(Return(true));
  45. EXPECT_CALL(mechanicsMock, isSmart()).Times(AtLeast(1)).WillRepeatedly(Return(true));
  46. EXPECT_CALL(unit, getPosition()).WillOnce(Return(BattleHex(5, 5)));
  47. EffectTarget target;
  48. target.emplace_back(&unit);
  49. EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock, target));
  50. }
  51. TEST_F(CloneTest, CloneIsNotClonable)
  52. {
  53. setupEffect(JsonNode());
  54. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  55. EXPECT_CALL(unit, hasClone()).WillRepeatedly(Return(false));
  56. EXPECT_CALL(unit, isClone()).Times(AtLeast(1)).WillRepeatedly(Return(true));
  57. EXPECT_CALL(unit, getPosition()).WillOnce(Return(BattleHex(5, 5)));
  58. EffectTarget target;
  59. target.emplace_back(&unit);
  60. EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
  61. }
  62. TEST_F(CloneTest, SecondCloneRejected)
  63. {
  64. setupEffect(JsonNode());
  65. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  66. EXPECT_CALL(unit, hasClone()).Times(AtLeast(1)).WillRepeatedly(Return(true));
  67. EXPECT_CALL(unit, isClone()).WillRepeatedly(Return(false));
  68. EXPECT_CALL(unit, getPosition()).WillOnce(Return(BattleHex(5, 5)));
  69. EffectTarget target;
  70. target.emplace_back(&unit);
  71. EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
  72. }
  73. class CloneApplyTest : public Test, public EffectFixture
  74. {
  75. public:
  76. std::shared_ptr<::battle::UnitInfo> cloneAddInfo;
  77. std::shared_ptr<::battle::CUnitState> cloneState;
  78. std::shared_ptr<::battle::CUnitState> originalState;
  79. const uint32_t originalId = 40;
  80. const uint32_t cloneId = 42;
  81. const int32_t expectedAmount = 10;
  82. const int32_t effectDuration = 6;
  83. const BattleHex originalPosition = BattleHex(5,5);
  84. EffectTarget target;
  85. CloneApplyTest()
  86. : EffectFixture("core:clone")
  87. {
  88. }
  89. void onUnitAdded(uint32_t id, const JsonNode & data)
  90. {
  91. using namespace ::battle;
  92. auto & clone = unitsFake.add(BattleSide::ATTACKER);
  93. EXPECT_CALL(clone, unitId()).WillRepeatedly(Return(id));
  94. cloneState = std::make_shared<CUnitStateDetached>(&clone, &clone);
  95. EXPECT_CALL(clone, acquireState()).WillOnce(Return(cloneState));
  96. cloneAddInfo->load(id, data);
  97. }
  98. void checkCloneLifetimeMarker(uint32_t id, const std::vector<Bonus> & bonus)
  99. {
  100. EXPECT_EQ(id, cloneId);
  101. GTEST_ASSERT_EQ(bonus.size(), 1);
  102. const Bonus & marker = bonus.front();
  103. EXPECT_EQ(marker.type, BonusType::NONE);
  104. EXPECT_EQ(marker.duration, BonusDuration::N_TURNS);
  105. EXPECT_EQ(marker.turnsRemain, effectDuration);
  106. EXPECT_EQ(marker.source, BonusSource::SPELL_EFFECT);
  107. EXPECT_EQ(marker.sid, BonusSourceID(SpellID(SpellID::CLONE)));
  108. }
  109. void setDefaultExpectations()
  110. {
  111. using namespace ::battle;
  112. battleFake->setupEmptyBattlefield();
  113. EXPECT_CALL(serverMock, apply(Matcher<BattleUnitsChanged &>(_))).Times(2);
  114. EXPECT_CALL(serverMock, apply(Matcher<SetStackEffect &>(_))).Times(1);
  115. EXPECT_CALL(mechanicsMock, getEffectDuration()).WillOnce(Return(effectDuration));
  116. EXPECT_CALL(*battleFake, getUnitsIf(_)).Times(AtLeast(1));
  117. EXPECT_CALL(*battleFake, nextUnitId()).WillOnce(Return(cloneId));
  118. EXPECT_CALL(*battleFake, addUnit(_, _)).WillOnce(Invoke(this, &CloneApplyTest::onUnitAdded));
  119. EXPECT_CALL(*battleFake, setUnitState(Eq(originalId), _, Eq(0))).Times(AtLeast(1));
  120. EXPECT_CALL(*battleFake, setUnitState(Eq(cloneId), _, Eq(0))).Times(AtLeast(1));
  121. auto & original = unitsFake.add(BattleSide::ATTACKER);
  122. EXPECT_CALL(original, isValidTarget(Eq(false))).Times(AtLeast(1)).WillRepeatedly(Return(true));
  123. EXPECT_CALL(original, getCount()).WillRepeatedly(Return(expectedAmount));
  124. EXPECT_CALL(original, unitId()).WillRepeatedly(Return(originalId));
  125. EXPECT_CALL(original, creatureId()).WillRepeatedly(Return(CreatureID(0)));
  126. EXPECT_CALL(original, creatureIndex()).WillRepeatedly(Return(0));
  127. EXPECT_CALL(original, doubleWide()).WillRepeatedly(Return(false));
  128. EXPECT_CALL(original, getPosition()).WillRepeatedly(Return(originalPosition));
  129. EXPECT_CALL(original, unitSide()).Times(AnyNumber());
  130. originalState = std::make_shared<CUnitStateDetached>(&original, &original);
  131. EXPECT_CALL(original, acquireState()).WillOnce(Return(originalState));
  132. target.emplace_back(&original);
  133. }
  134. protected:
  135. void SetUp() override
  136. {
  137. EffectFixture::setUp();
  138. setupEffect(JsonNode());
  139. cloneAddInfo = std::make_shared<::battle::UnitInfo>();
  140. }
  141. };
  142. TEST_F(CloneApplyTest, AddsNewUnit)
  143. {
  144. setDefaultExpectations();
  145. EXPECT_CALL(*battleFake, addUnitBonus(_,_)).Times(AtLeast(1));
  146. subject->apply(&serverMock, &mechanicsMock, target);
  147. EXPECT_EQ(cloneAddInfo->id, cloneId);
  148. EXPECT_EQ(cloneAddInfo->count, expectedAmount);
  149. EXPECT_EQ(cloneAddInfo->type, CreatureID(0));
  150. EXPECT_EQ(cloneAddInfo->side, BattleSide::ATTACKER);
  151. EXPECT_TRUE(cloneAddInfo->position.isValid());
  152. EXPECT_NE(cloneAddInfo->position, originalPosition);
  153. EXPECT_TRUE(cloneAddInfo->summoned);
  154. }
  155. TEST_F(CloneApplyTest, SetsClonedFlag)
  156. {
  157. setDefaultExpectations();
  158. EXPECT_CALL(*battleFake, addUnitBonus(_,_)).Times(AtLeast(1));
  159. subject->apply(&serverMock, &mechanicsMock, target);
  160. GTEST_ASSERT_NE(cloneState, nullptr);
  161. EXPECT_TRUE(cloneState->cloned);
  162. }
  163. TEST_F(CloneApplyTest, SetsCloneLink)
  164. {
  165. setDefaultExpectations();
  166. EXPECT_CALL(*battleFake, addUnitBonus(_,_)).Times(AtLeast(1));
  167. subject->apply(&serverMock, &mechanicsMock, target);
  168. EXPECT_EQ(originalState->cloneID, cloneId);
  169. }
  170. TEST_F(CloneApplyTest, SetsLifetimeMarker)
  171. {
  172. setDefaultExpectations();
  173. EXPECT_CALL(*battleFake, addUnitBonus(_, _)).WillOnce(Invoke(this, &CloneApplyTest::checkCloneLifetimeMarker));
  174. subject->apply(&serverMock, &mechanicsMock, target);
  175. }
  176. }