SummonTest.cpp 8.2 KB

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  1. /*
  2. * SummonTest.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "EffectFixture.h"
  12. #include <vstd/RNG.h>
  13. #include "../../../lib/CCreatureHandler.h"
  14. #include "../../../lib/json/JsonNode.h"
  15. namespace test
  16. {
  17. using namespace ::spells;
  18. using namespace ::spells::effects;
  19. using namespace ::testing;
  20. static const CreatureID creature1(CreatureID::AIR_ELEMENTAL);
  21. static const CreatureID creature2(CreatureID::FIRE_ELEMENTAL);
  22. static const int summonSpellPower = 100; // enough to summon at least 1 unit
  23. class SummonTest : public TestWithParam<::testing::tuple<CreatureID, bool, bool>>, public EffectFixture
  24. {
  25. public:
  26. CreatureID toSummon;
  27. CreatureID otherSummoned;
  28. bool exclusive;
  29. bool summonSameUnit;
  30. const battle::Unit * otherSummonedUnit;
  31. SummonTest()
  32. : EffectFixture("core:summon"),
  33. otherSummonedUnit(nullptr)
  34. {
  35. }
  36. void addOtherSummoned(bool expectAlive)
  37. {
  38. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  39. EXPECT_CALL(unit, unitOwner()).WillRepeatedly(Return(PlayerColor(5)));
  40. EXPECT_CALL(unit, isClone()).WillRepeatedly(Return(false));
  41. EXPECT_CALL(unit, creatureId()).WillRepeatedly(Return(otherSummoned));
  42. EXPECT_CALL(unit, isValidTarget(Eq(false))).WillRepeatedly(Return(true));
  43. EXPECT_CALL(unit, getPosition()).WillRepeatedly(Return(BattleHex(5,5)));
  44. EXPECT_CALL(unit, doubleWide()).WillRepeatedly(Return(false));
  45. EXPECT_CALL(unit, unitSide()).Times(AnyNumber());
  46. EXPECT_CALL(unit, unitSlot()).WillRepeatedly(Return(SlotID::SUMMONED_SLOT_PLACEHOLDER));
  47. if(expectAlive)
  48. EXPECT_CALL(unit, alive()).WillRepeatedly(Return(true));
  49. else
  50. EXPECT_CALL(unit, alive()).Times(0);
  51. otherSummonedUnit = &unit;
  52. }
  53. protected:
  54. void SetUp() override
  55. {
  56. EffectFixture::setUp();
  57. otherSummoned = ::testing::get<0>(GetParam());
  58. exclusive = ::testing::get<1>(GetParam());
  59. summonSameUnit = ::testing::get<2>(GetParam());
  60. toSummon = creature1;
  61. JsonNode options;
  62. options["id"].String() = "airElemental";
  63. options["exclusive"].Bool() = exclusive;
  64. options["summonSameUnit"].Bool() = summonSameUnit;
  65. EffectFixture::setupEffect(options);
  66. }
  67. };
  68. TEST_P(SummonTest, Applicable)
  69. {
  70. const bool expectedApplicable = !exclusive || otherSummoned == CreatureID() || otherSummoned == toSummon;
  71. if(otherSummoned != CreatureID())
  72. addOtherSummoned(false);
  73. if(otherSummoned != CreatureID() && !expectedApplicable)
  74. EXPECT_CALL(problemMock, add(_));
  75. if(exclusive)
  76. EXPECT_CALL(*battleFake, getUnitsIf(_)).Times(AtLeast(1));
  77. else
  78. EXPECT_CALL(*battleFake, getUnitsIf(_)).Times(0);
  79. EXPECT_CALL(mechanicsMock, getCasterColor()).WillRepeatedly(Return(PlayerColor(5)));
  80. EXPECT_CALL(mechanicsMock, getEffectPower()).WillRepeatedly(Return(summonSpellPower));
  81. EXPECT_CALL(mechanicsMock, calculateRawEffectValue(0, summonSpellPower)).WillRepeatedly(Return(summonSpellPower));
  82. EXPECT_CALL(mechanicsMock, applySpecificSpellBonus(summonSpellPower)).WillRepeatedly(Return(summonSpellPower));
  83. EXPECT_EQ(expectedApplicable, subject->applicable(problemMock, &mechanicsMock));
  84. }
  85. TEST_P(SummonTest, Transform)
  86. {
  87. if(otherSummoned != CreatureID())
  88. addOtherSummoned(true);
  89. battleFake->setupEmptyBattlefield();
  90. EXPECT_CALL(*battleFake, getUnitsIf(_)).Times(AtLeast(1));
  91. EXPECT_CALL(mechanicsMock, getCasterColor()).WillRepeatedly(Return(PlayerColor(5)));
  92. EXPECT_CALL(mechanicsMock, getEffectPower()).WillRepeatedly(Return(summonSpellPower));
  93. EXPECT_CALL(mechanicsMock, calculateRawEffectValue(0, summonSpellPower)).WillRepeatedly(Return(summonSpellPower));
  94. EXPECT_CALL(mechanicsMock, applySpecificSpellBonus(summonSpellPower)).WillRepeatedly(Return(summonSpellPower));
  95. EffectTarget transformed = subject->transformTarget(&mechanicsMock, Target(), Target());
  96. EffectTarget expected;
  97. if(otherSummoned == toSummon && summonSameUnit)
  98. {
  99. expected.emplace_back(otherSummonedUnit);
  100. }
  101. else
  102. {
  103. expected.emplace_back(BattleHex(1));
  104. }
  105. EXPECT_THAT(transformed, ContainerEq(expected));
  106. }
  107. INSTANTIATE_TEST_SUITE_P
  108. (
  109. ByConfig,
  110. SummonTest,
  111. Combine
  112. (
  113. Values(CreatureID(), creature1, creature2),
  114. Values(false, true),
  115. Values(false, true)
  116. )
  117. );
  118. class SummonApplyTest : public TestWithParam<::testing::tuple<bool, bool>>, public EffectFixture
  119. {
  120. public:
  121. const CreatureID toSummon = CreatureID::AIR_ELEMENTAL;
  122. bool permanent = false;
  123. bool summonByHealth = false;
  124. const uint32_t unitId = 42;
  125. const int32_t unitAmount = 123;
  126. const int32_t unitHealth = 479;
  127. const int64_t unitTotalHealth = unitAmount * unitHealth;
  128. const BattleHex unitPosition = BattleHex(5,5);
  129. std::shared_ptr<::battle::UnitInfo> unitAddInfo;
  130. std::shared_ptr<battle::UnitFake> acquired;
  131. StrictMock<CreatureMock> toSummonType;
  132. SummonApplyTest()
  133. : EffectFixture("core:summon")
  134. {
  135. }
  136. void setDefaultExpectations()
  137. {
  138. EXPECT_CALL(mechanicsMock, creatures()).Times(AnyNumber());
  139. EXPECT_CALL(creatureServiceMock, getById(Eq(toSummon))).WillRepeatedly(Return(&toSummonType));
  140. EXPECT_CALL(creatureServiceMock, getByIndex(Eq(toSummon.getNum()))).WillRepeatedly(Return(&toSummonType));
  141. EXPECT_CALL(toSummonType, getMaxHealth()).WillRepeatedly(Return(unitHealth));
  142. expectAmountCalculation();
  143. }
  144. void expectAmountCalculation()
  145. {
  146. InSequence local;
  147. EXPECT_CALL(mechanicsMock, getEffectPower()).WillOnce(Return(38));
  148. EXPECT_CALL(mechanicsMock, calculateRawEffectValue(Eq(0), Eq(38))).WillOnce(Return(567));
  149. if(summonByHealth)
  150. {
  151. EXPECT_CALL(mechanicsMock, applySpecificSpellBonus(Eq(567))).WillOnce(Return(unitTotalHealth));
  152. }
  153. else
  154. {
  155. EXPECT_CALL(mechanicsMock, applySpecificSpellBonus(Eq(567))).WillOnce(Return(unitAmount));
  156. }
  157. }
  158. void onUnitAdded(uint32_t id, const JsonNode & data)
  159. {
  160. unitAddInfo->load(id, data);
  161. }
  162. protected:
  163. void SetUp() override
  164. {
  165. EffectFixture::setUp();
  166. permanent = ::testing::get<0>(GetParam());
  167. summonByHealth = ::testing::get<1>(GetParam());
  168. JsonNode options;
  169. options["id"].String() = "airElemental";
  170. options["permanent"].Bool() = permanent;
  171. options["summonByHealth"].Bool() = summonByHealth;
  172. EffectFixture::setupEffect(options);
  173. unitAddInfo = std::make_shared<::battle::UnitInfo>();
  174. }
  175. void TearDown() override
  176. {
  177. acquired.reset();
  178. unitAddInfo.reset();
  179. }
  180. };
  181. TEST_P(SummonApplyTest, SpawnsNewUnit)
  182. {
  183. setDefaultExpectations();
  184. EXPECT_CALL(*battleFake, nextUnitId()).WillOnce(Return(unitId));
  185. EXPECT_CALL(*battleFake, addUnit(Eq(unitId), _)).WillOnce(Invoke(this, &SummonApplyTest::onUnitAdded));
  186. EXPECT_CALL(serverMock, apply(Matcher<BattleUnitsChanged &>(_))).Times(1);
  187. EffectTarget target;
  188. target.emplace_back(unitPosition);
  189. subject->apply(&serverMock, &mechanicsMock, target);
  190. EXPECT_EQ(unitAddInfo->count, unitAmount);
  191. EXPECT_EQ(unitAddInfo->id, unitId);
  192. EXPECT_EQ(unitAddInfo->position, unitPosition);
  193. EXPECT_EQ(unitAddInfo->side, mechanicsMock.casterSide);
  194. EXPECT_EQ(unitAddInfo->summoned, !permanent);
  195. EXPECT_EQ(unitAddInfo->type, toSummon);
  196. }
  197. TEST_P(SummonApplyTest, UpdatesOldUnit)
  198. {
  199. setDefaultExpectations();
  200. acquired = std::make_shared<battle::UnitFake>();
  201. acquired->addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHealth, BonusSourceID()));
  202. acquired->redirectBonusesToFake();
  203. acquired->expectAnyBonusSystemCall();
  204. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  205. unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHealth, BonusSourceID()));
  206. {
  207. EXPECT_CALL(unit, acquire()).WillOnce(Return(acquired));
  208. EXPECT_CALL(*acquired, heal(Eq(unitTotalHealth), Eq(EHealLevel::OVERHEAL), Eq(permanent ? EHealPower::PERMANENT : EHealPower::ONE_BATTLE)));
  209. EXPECT_CALL(*acquired, save(_));
  210. EXPECT_CALL(*battleFake, setUnitState(Eq(unitId), _, _));
  211. }
  212. EXPECT_CALL(unit, unitId()).WillOnce(Return(unitId));
  213. EXPECT_CALL(serverMock, apply(Matcher<BattleUnitsChanged &>(_))).Times(1);
  214. unitsFake.setDefaultBonusExpectations();
  215. EffectTarget target;
  216. target.emplace_back(&unit, BattleHex());
  217. subject->apply(&serverMock, &mechanicsMock, target);
  218. }
  219. INSTANTIATE_TEST_SUITE_P
  220. (
  221. ByConfig,
  222. SummonApplyTest,
  223. Combine
  224. (
  225. Values(false, true),
  226. Values(false, true)
  227. )
  228. );
  229. }