BonusConditionTest.cpp 1.5 KB

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  1. /*
  2. * BonusConditionTest.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "TargetConditionItemFixture.h"
  12. namespace test
  13. {
  14. using namespace ::spells;
  15. using namespace ::testing;
  16. class BonusConditionTest : public TargetConditionItemTest
  17. {
  18. public:
  19. void setDefaultExpectations()
  20. {
  21. EXPECT_CALL(unitMock, getAllBonuses(_, _)).Times(AtLeast(1));
  22. EXPECT_CALL(unitMock, getTreeVersion()).Times(AtLeast(0));
  23. }
  24. void SetUp() override
  25. {
  26. TargetConditionItemTest::SetUp();
  27. subject = TargetConditionItemFactory::getDefault()->createConfigurable("game", "bonus", "UNDEAD");
  28. GTEST_ASSERT_NE(subject, nullptr);
  29. }
  30. };
  31. TEST_F(BonusConditionTest, ImmuneByDefault)
  32. {
  33. setDefaultExpectations();
  34. EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
  35. }
  36. TEST_F(BonusConditionTest, ReceptiveIfMatchesType)
  37. {
  38. setDefaultExpectations();
  39. unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::UNDEAD, BonusSource::OTHER, 0, BonusSourceID()));
  40. EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
  41. }
  42. TEST_F(BonusConditionTest, ImmuneIfTypeMismatch)
  43. {
  44. setDefaultExpectations();
  45. unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_SCHOOL_IMMUNITY, BonusSource::OTHER, 0, BonusSourceID(), BonusSubtypeID(SpellSchool::FIRE)));
  46. EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
  47. }
  48. }