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- /*
- * BonusConditionTest.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "TargetConditionItemFixture.h"
- namespace test
- {
- using namespace ::spells;
- using namespace ::testing;
- class BonusConditionTest : public TargetConditionItemTest
- {
- public:
- void setDefaultExpectations()
- {
- EXPECT_CALL(unitMock, getAllBonuses(_, _)).Times(AtLeast(1));
- EXPECT_CALL(unitMock, getTreeVersion()).Times(AtLeast(0));
- }
- void SetUp() override
- {
- TargetConditionItemTest::SetUp();
- subject = TargetConditionItemFactory::getDefault()->createConfigurable("game", "bonus", "UNDEAD");
- GTEST_ASSERT_NE(subject, nullptr);
- }
- };
- TEST_F(BonusConditionTest, ImmuneByDefault)
- {
- setDefaultExpectations();
- EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
- }
- TEST_F(BonusConditionTest, ReceptiveIfMatchesType)
- {
- setDefaultExpectations();
- unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::UNDEAD, BonusSource::OTHER, 0, BonusSourceID()));
- EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
- }
- TEST_F(BonusConditionTest, ImmuneIfTypeMismatch)
- {
- setDefaultExpectations();
- unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_SCHOOL_IMMUNITY, BonusSource::OTHER, 0, BonusSourceID(), BonusSubtypeID(SpellSchool::FIRE)));
- EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
- }
- }
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