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- /*
- * TargetConditionItemFixture.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include <vstd/RNG.h>
- #include "../../../lib/spells/TargetCondition.h"
- #include "mock/mock_spells_Mechanics.h"
- #include "mock/mock_spells_Spell.h"
- #include "mock/mock_BonusBearer.h"
- #include "mock/mock_battle_Unit.h"
- namespace test
- {
- class TargetConditionItemTest : public ::testing::Test
- {
- public:
- std::shared_ptr<spells::TargetConditionItem> subject;
- ::testing::StrictMock<spells::MechanicsMock> mechanicsMock;
- ::testing::StrictMock<UnitMock> unitMock;
- ::testing::StrictMock<spells::SpellMock> spellMock;
- BonusBearerMock unitBonuses;
- protected:
- void SetUp() override
- {
- using namespace ::testing;
- ON_CALL(unitMock, getAllBonuses(_, _)).WillByDefault(Invoke(&unitBonuses, &BonusBearerMock::getAllBonuses));
- ON_CALL(unitMock, getTreeVersion()).WillByDefault(Invoke(&unitBonuses, &BonusBearerMock::getTreeVersion));
- }
- };
- }
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