TargetConditionItemFixture.h 1.1 KB

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  1. /*
  2. * TargetConditionItemFixture.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <vstd/RNG.h>
  12. #include "../../../lib/spells/TargetCondition.h"
  13. #include "mock/mock_spells_Mechanics.h"
  14. #include "mock/mock_spells_Spell.h"
  15. #include "mock/mock_BonusBearer.h"
  16. #include "mock/mock_battle_Unit.h"
  17. namespace test
  18. {
  19. class TargetConditionItemTest : public ::testing::Test
  20. {
  21. public:
  22. std::shared_ptr<spells::TargetConditionItem> subject;
  23. ::testing::StrictMock<spells::MechanicsMock> mechanicsMock;
  24. ::testing::StrictMock<UnitMock> unitMock;
  25. ::testing::StrictMock<spells::SpellMock> spellMock;
  26. BonusBearerMock unitBonuses;
  27. protected:
  28. void SetUp() override
  29. {
  30. using namespace ::testing;
  31. ON_CALL(unitMock, getAllBonuses(_, _)).WillByDefault(Invoke(&unitBonuses, &BonusBearerMock::getAllBonuses));
  32. ON_CALL(unitMock, getTreeVersion()).WillByDefault(Invoke(&unitBonuses, &BonusBearerMock::getTreeVersion));
  33. }
  34. };
  35. }