mock_VCAI.h 5.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596
  1. /*
  2. * mock_VCAI.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "gtest/gtest.h"
  12. #include "../AI/VCAI/VCAI.h"
  13. //dependency hell
  14. #include "../../lib/NetPacks.h" //for Component, TryMoveHero
  15. #include "../../lib/serializer/BinarySerializer.h"
  16. #include "../../lib/serializer/BinaryDeserializer.h"
  17. class VCAIMock : public VCAI
  18. {
  19. public:
  20. VCAIMock();
  21. virtual ~VCAIMock();
  22. //overloading all "override" methods from VCAI. AI should never call them, anyway
  23. MOCK_CONST_METHOD0(getBattleAIName, std::string());
  24. MOCK_METHOD1(init, void(std::shared_ptr<CCallback> CB));
  25. MOCK_METHOD0(yourTurn, void());
  26. MOCK_METHOD4(heroGotLevel, void(const CGHeroInstance * hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> & skills, QueryID queryID));
  27. MOCK_METHOD3(commanderGotLevel, void(const CCommanderInstance * commander, std::vector<ui32> skills, QueryID queryID));
  28. MOCK_METHOD6(showBlockingDialog, void(const std::string & text, const std::vector<Component> & components, QueryID askID, const int soundID, bool selection, bool cancel, bool safeToAutoaccept));
  29. MOCK_METHOD4(showGarrisonDialog, void(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits, QueryID queryID));
  30. MOCK_METHOD4(showTeleportDialog, void(TeleportChannelID channel, TTeleportExitsList exits, bool impassable, QueryID askID));
  31. MOCK_METHOD5(showMapObjectSelectDialog, void(QueryID askID, const Component & icon, const MetaString & title, const MetaString & description, const std::vector<ObjectInstanceID> & objects));
  32. MOCK_METHOD2(saveGame, void(BinarySerializer & h, const int version));
  33. MOCK_METHOD2(loadGame, void(BinaryDeserializer & h, const int version));
  34. MOCK_METHOD0(finish, void());
  35. MOCK_METHOD1(availableCreaturesChanged, void(const CGDwelling * town));
  36. MOCK_METHOD1(heroMoved, void(const TryMoveHero & details));
  37. MOCK_METHOD1(heroInGarrisonChange, void(const CGTownInstance * town));
  38. MOCK_METHOD2(centerView, void(int3 pos, int focusTime));
  39. MOCK_METHOD1(tileHidden, void(const std::unordered_set<int3, ShashInt3> & pos));
  40. MOCK_METHOD2(artifactMoved, void(const ArtifactLocation & src, const ArtifactLocation & dst));
  41. MOCK_METHOD1(artifactAssembled, void(const ArtifactLocation & al));
  42. MOCK_METHOD1(showTavernWindow, void(const CGObjectInstance * townOrTavern));
  43. MOCK_METHOD1(showThievesGuildWindow, void(const CGObjectInstance * obj));
  44. MOCK_METHOD2(playerBlocked, void(int reason, bool start));
  45. MOCK_METHOD0(showPuzzleMap, void());
  46. MOCK_METHOD1(showShipyardDialog, void(const IShipyard * obj));
  47. MOCK_METHOD2(gameOver, void(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult));
  48. MOCK_METHOD1(artifactPut, void(const ArtifactLocation & al));
  49. MOCK_METHOD1(artifactRemoved, void(const ArtifactLocation & al));
  50. MOCK_METHOD1(artifactDisassembled, void(const ArtifactLocation & al));
  51. MOCK_METHOD3(heroVisit, void(const CGHeroInstance * visitor, const CGObjectInstance * visitedObj, bool start));
  52. MOCK_METHOD1(availableArtifactsChanged, void(const CGBlackMarket * bm));
  53. MOCK_METHOD2(heroVisitsTown, void(const CGHeroInstance * hero, const CGTownInstance * town));
  54. MOCK_METHOD1(tileRevealed, void(const std::unordered_set<int3, ShashInt3> & pos));
  55. MOCK_METHOD3(heroExchangeStarted, void(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID query));
  56. MOCK_METHOD3(heroPrimarySkillChanged, void(const CGHeroInstance * hero, int which, si64 val));
  57. MOCK_METHOD3(showRecruitmentDialog, void(const CGDwelling * dwelling, const CArmedInstance * dst, int level));
  58. MOCK_METHOD1(heroMovePointsChanged, void(const CGHeroInstance * hero));
  59. MOCK_METHOD2(garrisonsChanged, void(ObjectInstanceID id1, ObjectInstanceID id2));
  60. MOCK_METHOD1(newObject, void(const CGObjectInstance * obj));
  61. MOCK_METHOD2(showHillFortWindow, void(const CGObjectInstance * object, const CGHeroInstance * visitor));
  62. MOCK_METHOD2(playerBonusChanged, void(const Bonus & bonus, bool gain));
  63. MOCK_METHOD1(heroCreated, void(const CGHeroInstance *));
  64. MOCK_METHOD2(advmapSpellCast, void(const CGHeroInstance * caster, int spellID));
  65. MOCK_METHOD3(showInfoDialog, void(const std::string & text, const std::vector<Component> & components, int soundID));
  66. MOCK_METHOD1(requestRealized, void(PackageApplied * pa));
  67. MOCK_METHOD0(receivedResource, void());
  68. MOCK_METHOD1(objectRemoved, void(const CGObjectInstance * obj));
  69. MOCK_METHOD2(showUniversityWindow, void(const IMarket * market, const CGHeroInstance * visitor));
  70. MOCK_METHOD1(heroManaPointsChanged, void(const CGHeroInstance * hero));
  71. MOCK_METHOD3(heroSecondarySkillChanged, void(const CGHeroInstance * hero, int which, int val));
  72. MOCK_METHOD0(battleResultsApplied, void());
  73. MOCK_METHOD1(objectPropertyChanged, void(const SetObjectProperty * sop));
  74. MOCK_METHOD3(buildChanged, void(const CGTownInstance * town, BuildingID buildingID, int what));
  75. MOCK_METHOD3(heroBonusChanged, void(const CGHeroInstance * hero, const Bonus & bonus, bool gain));
  76. MOCK_METHOD2(showMarketWindow, void(const IMarket * market, const CGHeroInstance * visitor));
  77. MOCK_METHOD1(showWorldViewEx, void(const std::vector<ObjectPosInfo> & objectPositions));
  78. MOCK_METHOD6(battleStart, void(const CCreatureSet * army1, const CCreatureSet * army2, int3 tile, const CGHeroInstance * hero1, const CGHeroInstance * hero2, bool side));
  79. MOCK_METHOD1(battleEnd, void(const BattleResult * br));
  80. MOCK_METHOD2(requestSent, void(const CPackForServer * pack, int requestID));
  81. //interetsing stuff
  82. MOCK_CONST_METHOD0(getFlaggedObjects, std::vector<const CGObjectInstance *>());
  83. };