CGeneralTextHandler.cpp 7.7 KB

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  1. #include "stdafx.h"
  2. #include "CGeneralTextHandler.h"
  3. #include <fstream>
  4. void CGeneralTextHandler::load()
  5. {
  6. std::ifstream inp("H3bitmap.lod\\GENRLTXT.TXT", std::ios::in|std::ios::binary);
  7. inp.seekg(0,std::ios::end); // na koniec
  8. int andame = inp.tellg(); // read length
  9. inp.seekg(0,std::ios::beg); // wracamy na poczatek
  10. char * bufor = new char[andame]; // allocate memory
  11. inp.read((char*)bufor, andame); // read map file to buffer
  12. inp.close();
  13. std::string buf = std::string(bufor);
  14. delete [andame] bufor;
  15. int i=0; //buf iterator
  16. for(i; i<andame; ++i)
  17. {
  18. if(buf[i]=='\r')
  19. break;
  20. }
  21. i+=2;
  22. for(int jj=0; jj<764; ++jj)
  23. {
  24. std::string buflet;
  25. loadToIt(buflet, buf, i, 2);
  26. allTexts.push_back(buflet);
  27. }
  28. /*loadToIt(cantAddManager, buf, i, 2);
  29. loadToIt(experienceLimitScenarioReached, buf, i, 2);
  30. loadToIt(heroExperienceInfo, buf, i, 2);
  31. loadToIt(perDay, buf, i, 2);
  32. loadToIt(or, buf, i, 2);
  33. loadToIt(somethingVanquished, buf, i, 2);
  34. loadToIt(lastTownLostInfo, buf, i, 2);
  35. loadToIt(heroesAbandonedYou, buf, i, 2);
  36. loadToIt(heroesAbandonedHim, buf, i, 2);
  37. loadToIt(couldNotSaveGame, buf, i, 2);
  38. loadToIt(errorOpeningFile, buf, i, 2);
  39. loadToIt(newgameUppercase, buf, i, 2);
  40. loadToIt(sureToDismissArmy, buf, i, 2);
  41. loadToIt(playersTurn, buf, i, 2);
  42. loadToIt(errorReceivingDataKeepTrying, buf, i, 2);
  43. loadToIt(somethingTheSomething, buf, i, 2);
  44. loadToIt(recruit, buf, i, 2);
  45. loadToIt(noRoomInGarrision, buf, i, 2);
  46. loadToIt(numberOFAdventuringHeroes, buf, i, 2);
  47. loadToIt(heroWithoutCreatures, buf, i, 2);
  48. loadToIt(videoQuality, buf, i, 2);
  49. loadToIt(itemCantBeTraded, buf, i, 2);
  50. loadToIt(sureDismissHero, buf, i, 2);
  51. loadToIt(selectSpellTarget, buf, i, 2);
  52. loadToIt(invalidTeleportDestination, buf, i, 2);
  53. loadToIt(teleportHere, buf, i, 2);
  54. loadToIt(castSomething, buf, i, 2);
  55. loadToIt(castSomethingOnSomething, buf, i, 2);
  56. loadToIt(sureRetreat, buf, i, 2);
  57. loadToIt(notEnoughGold, buf, i, 2);
  58. loadToIt(capturedEnemyArtifact, buf, i, 2);
  59. loadToIt(none, buf, i, 2);
  60. loadToIt(surrenderProposal, buf, i, 2);
  61. loadToIt(highMoraleNextAttack, buf, i, 2);
  62. loadToIt(lowMoraleFreeze, buf, i, 2);
  63. loadToIt(makeRoomInArmyForSomething, buf, i, 2);
  64. loadToIt(attackSomethingSomethingDamage, buf, i, 2);
  65. loadToIt(shootSomethingOneShootLeftSomethingDamage, buf, i, 2);
  66. loadToIt(campaignDescription, buf, i, 2);
  67. loadToIt(somethingIsActive, buf, i, 2);
  68. loadToIt(sessionName, buf, i, 2);
  69. loadToIt(userName, buf, i, 2);
  70. loadToIt(creature, buf, i, 2);
  71. loadToIt(creatures, buf, i, 2);
  72. loadToIt(badLuckOnSomething, buf, i, 2);
  73. loadToIt(goodLuckOnSomething, buf, i, 2);
  74. loadToIt(treasure, buf, i, 2);
  75. loadToIt(somethingSomethingsUnderAttack, buf, i, 2);
  76. loadToIt(town, buf, i, 2);
  77. loadToIt(hero, buf, i, 2);
  78. loadToIt(townScreen, buf, i, 2);
  79. loadToIt(cannotBuildBoat, buf, i, 2);
  80. loadToIt(requires, buf, i, 2);
  81. loadToIt(systemUppercase, buf, i, 2);
  82. loadToIt(worldMapHelp, buf, i, 2);
  83. loadToIt(sureEndTurnHeroMayMove, buf, i, 2);
  84. loadToIt(diggingArtifactWholeDay, buf, i, 2);
  85. loadToIt(noRoomForArtifact, buf, i, 2);
  86. loadToIt(heroUncoveredThe, buf, i, 2);
  87. loadToIt(diggingNothing, buf, i, 2);
  88. loadToIt(tryLookingOnLand, buf, i, 2);
  89. loadToIt(unchartedTerritory, buf, i, 2);
  90. loadToIt(month, buf, i, 2);
  91. loadToIt(week, buf, i, 2);
  92. loadToIt(day, buf, i, 2);
  93. loadToIt(enemyViewTip, buf, i, 2);
  94. loadToIt(pingInfo, buf, i, 2);
  95. loadToIt(sureToRestart, buf, i, 2);
  96. loadToIt(sureToStartNewGame, buf, i, 2);
  97. loadToIt(sureQuit, buf, i, 2);
  98. loadToIt(dimensionDoorFiled, buf, i, 2);
  99. loadToIt(chooseBonus, buf, i, 2);
  100. loadToIt(ping, buf, i, 2);
  101. loadToIt(pingSomething, buf, i, 2);
  102. loadToIt(pingEveryone, buf, i, 2);
  103. loadToIt(score, buf, i, 2);
  104. loadToIt(autosaveUppercase, buf, i, 2);
  105. loadToIt(startingHeroB, buf, i, 2);
  106. loadToIt(heroSpecialityB, buf, i, 2);
  107. loadToIt(associatedCreaturesB, buf, i, 2);
  108. loadToIt(townAlignmentB, buf, i, 2);
  109. loadToIt(errorSendingDataKeepTrying, buf, i, 2);
  110. loadToIt(tooFewPalyersForMultiGame, buf, i, 2);
  111. loadToIt(artifactBonusB, buf, i, 2);
  112. loadToIt(goldBonusB, buf, i, 2);
  113. loadToIt(resourceBonusB, buf, i, 2);
  114. loadToIt(randomBonusB, buf, i, 2);
  115. loadToIt(fiveHundredToOneThousand, buf, i, 2);
  116. loadToIt(armageddonDamages, buf, i, 2);
  117. loadToIt(woodOreBonus, buf, i, 2);
  118. loadToIt(randomlyChoosenArtifact, buf, i, 2);
  119. loadToIt(disruptingRayReducesDefence, buf, i, 2);
  120. loadToIt(goldStartingBonus, buf, i, 2);
  121. loadToIt(woodOreStartingBonus, buf, i, 2);
  122. loadToIt(randomStartingBonus, buf, i, 2);
  123. loadToIt(youEliminatedFormGame, buf, i, 2);
  124. loadToIt(scoreToHallOfFame, buf, i, 2);
  125. loadToIt(trySearchingOnClearGround, buf, i, 2);
  126. loadToIt(sendingData, buf, i, 2);
  127. loadToIt(receivingData, buf, i, 2);
  128. loadToIt(chaosMp2, buf, i, 2);
  129. loadToIt(randomHeroB, buf, i, 2);
  130. loadToIt(randomStartingHeroInfo, buf, i, 2);
  131. loadToIt(randomTownB, buf, i, 2);
  132. loadToIt(randomStartingTownInfo, buf, i, 2);
  133. loadToIt(somethingSurrendersInfo, buf, i, 2);
  134. loadToIt(heroesCDNotFound, buf, i, 2);
  135. loadToIt(autosaving, buf, i, 2);
  136. loadToIt(playerexitUppercase, buf, i, 2);
  137. loadToIt(statusWindowTip, buf, i, 2);
  138. loadToIt(border, buf, i, 2);
  139. loadToIt(somethingAbsorbsMana, buf, i, 2);
  140. loadToIt(somethingsAbsorbMana, buf, i, 2);
  141. loadToIt(unableChangeHeroesDirectory, buf, i, 2);
  142. loadToIt(unableFindHeoresDataFiles, buf, i, 2);
  143. loadToIt(victoryAchievementText, buf, i, 2);
  144. loadToIt(somethingsRiseFromDeath, buf, i, 2);
  145. loadToIt(somethingRisesFormDeath, buf, i, 2);
  146. loadToIt(somethingDiesUnderGaze, buf, i, 2);
  147. loadToIt(somethingsDieUnderGaze, buf, i, 2);
  148. loadToIt(somethingTakesDefensiveStance, buf, i, 2);
  149. loadToIt(somethingsTakeDefensiveStance, buf, i, 2);
  150. loadToIt(somethingExp, buf, i, 2);
  151. loadToIt(nearestTownOccupied, buf, i, 2);
  152. loadToIt(noAvailableTown, buf, i, 2);
  153. loadToIt(heroTooTiredSpell, buf, i, 2);
  154. loadToIt(townGateCannotBeUsed, buf, i, 2);
  155. loadToIt(youHaveNoHeroes, buf, i, 2);
  156. loadToIt(heroHasCastSpell, buf, i, 2);
  157. loadToIt(requires, buf, i, 2);
  158. loadToIt(requires, buf, i, 2);
  159. loadToIt(requires, buf, i, 2);
  160. loadToIt(requires, buf, i, 2);
  161. loadToIt(requires, buf, i, 2);
  162. loadToIt(requires, buf, i, 2);
  163. loadToIt(requires, buf, i, 2);
  164. loadToIt(requires, buf, i, 2);
  165. loadToIt(requires, buf, i, 2);*/
  166. }
  167. void CGeneralTextHandler::loadToIt(std::string &dest, std::string &src, int &iter, int mode)
  168. {
  169. switch(mode)
  170. {
  171. case 0:
  172. {
  173. int hmcr = 0;
  174. for(iter; iter<src.size(); ++iter)
  175. {
  176. if(src[iter]=='\t')
  177. ++hmcr;
  178. if(hmcr==1)
  179. break;
  180. }
  181. ++iter;
  182. int befi=iter;
  183. for(iter; iter<src.size(); ++iter)
  184. {
  185. if(src[iter]=='\t')
  186. break;
  187. }
  188. dest = src.substr(befi, iter-befi);
  189. ++iter;
  190. hmcr = 0;
  191. for(iter; iter<src.size(); ++iter)
  192. {
  193. if(src[iter]=='\r')
  194. ++hmcr;
  195. if(hmcr==1)
  196. break;
  197. }
  198. iter+=2;
  199. break;
  200. }
  201. case 1:
  202. {
  203. int hmcr = 0;
  204. for(iter; iter<src.size(); ++iter)
  205. {
  206. if(src[iter]=='\t')
  207. ++hmcr;
  208. if(hmcr==1)
  209. break;
  210. }
  211. ++iter;
  212. int befi=iter;
  213. for(iter; iter<src.size(); ++iter)
  214. {
  215. if(src[iter]=='\r')
  216. break;
  217. }
  218. dest = src.substr(befi, iter-befi);
  219. iter+=2;
  220. break;
  221. }
  222. case 2:
  223. {
  224. int befi=iter;
  225. for(iter; iter<src.size(); ++iter)
  226. {
  227. if(src[iter]=='\t')
  228. break;
  229. }
  230. dest = src.substr(befi, iter-befi);
  231. ++iter;
  232. int hmcr = 0;
  233. for(iter; iter<src.size(); ++iter)
  234. {
  235. if(src[iter]=='\r')
  236. ++hmcr;
  237. if(hmcr==1)
  238. break;
  239. }
  240. iter+=2;
  241. break;
  242. }
  243. case 3:
  244. {
  245. int befi=iter;
  246. for(iter; iter<src.size(); ++iter)
  247. {
  248. if(src[iter]=='\r')
  249. break;
  250. }
  251. dest = src.substr(befi, iter-befi);
  252. iter+=2;
  253. break;
  254. }
  255. }
  256. }