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							- /*
 
- * ArmyFormation.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "../AIUtility.h"
 
- #include "../../../lib/GameConstants.h"
 
- #include "../../../lib/GameLibrary.h"
 
- namespace NKAI
 
- {
 
- struct HeroPtr;
 
- class AIGateway;
 
- class FuzzyHelper;
 
- class Nullkiller;
 
- class DLL_EXPORT ArmyFormation
 
- {
 
- private:
 
- 	std::shared_ptr<CCallback> cb; //this is enough, but we downcast from CCallback
 
- public:
 
- 	ArmyFormation(std::shared_ptr<CCallback> CB, const Nullkiller * ai): cb(CB) {}
 
- 	void rearrangeArmyForSiege(const CGTownInstance * town, const CGHeroInstance * attacker);
 
- 	void rearrangeArmyForWhirlpool(const CGHeroInstance * hero);
 
- 	void addSingleCreatureStacks(const CGHeroInstance * hero);
 
- };
 
- }
 
 
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