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							- /*
 
- * ExplorationHelper.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "../AIUtility.h"
 
- #include "../../../lib/GameConstants.h"
 
- #include "../../../lib/GameLibrary.h"
 
- #include "../Goals/AbstractGoal.h"
 
- namespace NKAI
 
- {
 
- class ExplorationHelper
 
- {
 
- private:
 
- 	const CGHeroInstance * hero;
 
- 	int sightRadius;
 
- 	float bestValue;
 
- 	Goals::TSubgoal bestGoal;
 
- 	int3 bestTile;
 
- 	int bestTilesDiscovered;
 
- 	const Nullkiller * ai;
 
- 	CCallback * cbp;
 
- 	const TeamState * ts;
 
- 	int3 ourPos;
 
- 	bool allowDeadEndCancellation;
 
- 	bool useCPathfinderAccessibility;
 
- public:
 
- 	ExplorationHelper(const CGHeroInstance * hero, const Nullkiller * ai, bool useCPathfinderAccessibility = false);
 
- 	Goals::TSubgoal makeComposition() const;
 
- 	bool scanSector(int scanRadius);
 
- 	bool scanMap();
 
- 	int howManyTilesWillBeDiscovered(const int3 & pos) const;
 
- private:
 
- 	void scanTile(const int3 & tile);
 
- 	bool hasReachableNeighbor(const int3 & pos) const;
 
- };
 
- }
 
 
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