AdventureSpellMechanics.cpp 23 KB

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  1. /*
  2. * AdventureSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureSpellMechanics.h"
  12. #include "CSpellHandler.h"
  13. #include "Problem.h"
  14. #include "../CGameInfoCallback.h"
  15. #include "../CPlayerState.h"
  16. #include "../IGameSettings.h"
  17. #include "../mapObjects/CGHeroInstance.h"
  18. #include "../mapObjects/CGTownInstance.h"
  19. #include "../mapObjects/MiscObjects.h"
  20. #include "../mapping/CMap.h"
  21. #include "../networkPacks/PacksForClient.h"
  22. #include <vstd/RNG.h>
  23. VCMI_LIB_NAMESPACE_BEGIN
  24. ///AdventureSpellMechanics
  25. AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s):
  26. IAdventureSpellMechanics(s)
  27. {
  28. }
  29. bool AdventureSpellMechanics::canBeCast(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
  30. {
  31. if(!owner->isAdventure())
  32. return false;
  33. const auto * heroCaster = dynamic_cast<const CGHeroInstance *>(caster);
  34. if (heroCaster)
  35. {
  36. if(heroCaster->isGarrisoned())
  37. return false;
  38. const auto level = heroCaster->getSpellSchoolLevel(owner);
  39. const auto cost = owner->getCost(level);
  40. if(!heroCaster->canCastThisSpell(owner))
  41. return false;
  42. if(heroCaster->mana < cost)
  43. return false;
  44. }
  45. return canBeCastImpl(problem, cb, caster);
  46. }
  47. bool AdventureSpellMechanics::canBeCastAt(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
  48. {
  49. return canBeCast(problem, cb, caster) && canBeCastAtImpl(problem, cb, caster, pos);
  50. }
  51. bool AdventureSpellMechanics::canBeCastImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
  52. {
  53. return true;
  54. }
  55. bool AdventureSpellMechanics::canBeCastAtImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
  56. {
  57. return true;
  58. }
  59. bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  60. {
  61. spells::detail::ProblemImpl problem;
  62. if (!canBeCastAt(problem, env->getCb(), parameters.caster, parameters.pos))
  63. return false;
  64. ESpellCastResult result = beginCast(env, parameters);
  65. if(result == ESpellCastResult::OK)
  66. performCast(env, parameters);
  67. return result != ESpellCastResult::ERROR;
  68. }
  69. ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  70. {
  71. if(owner->hasEffects())
  72. {
  73. //todo: cumulative effects support
  74. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  75. std::vector<Bonus> bonuses;
  76. owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
  77. for(const Bonus & b : bonuses)
  78. {
  79. GiveBonus gb;
  80. gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
  81. gb.bonus = b;
  82. env->apply(gb);
  83. }
  84. return ESpellCastResult::OK;
  85. }
  86. else
  87. {
  88. //There is no generic algorithm of adventure cast
  89. env->complain("Unimplemented adventure spell");
  90. return ESpellCastResult::ERROR;
  91. }
  92. }
  93. ESpellCastResult AdventureSpellMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  94. {
  95. return ESpellCastResult::OK;
  96. }
  97. void AdventureSpellMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  98. {
  99. // no-op, only for implementation in derived classes
  100. }
  101. void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  102. {
  103. const auto level = parameters.caster->getSpellSchoolLevel(owner);
  104. const auto cost = owner->getCost(level);
  105. AdvmapSpellCast asc;
  106. asc.casterID = ObjectInstanceID(parameters.caster->getCasterUnitId());
  107. asc.spellID = owner->id;
  108. env->apply(asc);
  109. ESpellCastResult result = applyAdventureEffects(env, parameters);
  110. switch(result)
  111. {
  112. case ESpellCastResult::OK:
  113. parameters.caster->spendMana(env, cost);
  114. endCast(env, parameters);
  115. break;
  116. default:
  117. break;
  118. }
  119. }
  120. ///SummonBoatMechanics
  121. SummonBoatMechanics::SummonBoatMechanics(const CSpell * s):
  122. AdventureSpellMechanics(s)
  123. {
  124. }
  125. bool SummonBoatMechanics::canBeCastImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
  126. {
  127. if(!caster->getHeroCaster())
  128. return false;
  129. if(caster->getHeroCaster()->boat)
  130. {
  131. MetaString message = MetaString::createFromTextID("core.genrltxt.333");
  132. caster->getCasterName(message);
  133. problem.add(std::move(message));
  134. return false;
  135. }
  136. int3 summonPos = caster->getHeroCaster()->bestLocation();
  137. if(summonPos.x < 0)
  138. {
  139. MetaString message = MetaString::createFromTextID("core.genrltxt.334");
  140. caster->getCasterName(message);
  141. problem.add(std::move(message));
  142. return false;
  143. }
  144. return true;
  145. }
  146. ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  147. {
  148. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  149. //check if spell works at all
  150. if(env->getRNG()->nextInt(0, 99) >= owner->getLevelPower(schoolLevel)) //power is % chance of success
  151. {
  152. InfoWindow iw;
  153. iw.player = parameters.caster->getCasterOwner();
  154. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
  155. parameters.caster->getCasterName(iw.text);
  156. env->apply(iw);
  157. return ESpellCastResult::OK;
  158. }
  159. //try to find unoccupied boat to summon
  160. const CGBoat * nearest = nullptr;
  161. double dist = 0;
  162. for(const auto & b : env->getMap()->getObjects<CGBoat>())
  163. {
  164. if(b->getBoardedHero() || b->layer != EPathfindingLayer::SAIL)
  165. continue; //we're looking for unoccupied boat
  166. double nDist = b->visitablePos().dist2d(parameters.caster->getHeroCaster()->visitablePos());
  167. if(!nearest || nDist < dist) //it's first boat or closer than previous
  168. {
  169. nearest = b;
  170. dist = nDist;
  171. }
  172. }
  173. int3 summonPos = parameters.caster->getHeroCaster()->bestLocation();
  174. if(nullptr != nearest) //we found boat to summon
  175. {
  176. ChangeObjPos cop;
  177. cop.objid = nearest->id;
  178. cop.nPos = summonPos;
  179. cop.initiator = parameters.caster->getCasterOwner();
  180. env->apply(cop);
  181. }
  182. else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
  183. {
  184. InfoWindow iw;
  185. iw.player = parameters.caster->getCasterOwner();
  186. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 335); //There are no boats to summon.
  187. env->apply(iw);
  188. return ESpellCastResult::ERROR;
  189. }
  190. else //create boat
  191. {
  192. env->createBoat(summonPos, BoatId::NECROPOLIS, parameters.caster->getCasterOwner());
  193. }
  194. return ESpellCastResult::OK;
  195. }
  196. ///ScuttleBoatMechanics
  197. ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s):
  198. AdventureSpellMechanics(s)
  199. {
  200. }
  201. bool ScuttleBoatMechanics::canBeCastAtImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
  202. {
  203. if(!cb->isInTheMap(pos))
  204. return false;
  205. if (caster->getHeroCaster())
  206. {
  207. int3 casterPosition = caster->getHeroCaster()->getSightCenter();
  208. if(!isInScreenRange(casterPosition, pos))
  209. return false;
  210. }
  211. if(!cb->isVisible(pos, caster->getCasterOwner()))
  212. return false;
  213. const TerrainTile * t = cb->getTile(pos);
  214. if(!t || t->visitableObjects.empty() || t->visitableObjects.back()->ID != Obj::BOAT)
  215. return false;
  216. return true;
  217. }
  218. ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  219. {
  220. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  221. //check if spell works at all
  222. if(env->getRNG()->nextInt(0, 99) >= owner->getLevelPower(schoolLevel)) //power is % chance of success
  223. {
  224. InfoWindow iw;
  225. iw.player = parameters.caster->getCasterOwner();
  226. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
  227. parameters.caster->getCasterName(iw.text);
  228. env->apply(iw);
  229. return ESpellCastResult::OK;
  230. }
  231. const TerrainTile & t = env->getMap()->getTile(parameters.pos);
  232. RemoveObject ro;
  233. ro.initiator = parameters.caster->getCasterOwner();
  234. ro.objectID = t.visitableObjects.back()->id;
  235. env->apply(ro);
  236. return ESpellCastResult::OK;
  237. }
  238. ///DimensionDoorMechanics
  239. DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s):
  240. AdventureSpellMechanics(s)
  241. {
  242. }
  243. bool DimensionDoorMechanics::canBeCastImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
  244. {
  245. if(!caster->getHeroCaster())
  246. return false;
  247. if(caster->getHeroCaster()->movementPointsRemaining() <= 0) //unlike town portal non-zero MP is enough
  248. {
  249. problem.add(MetaString::createFromTextID("core.genrltxt.125"));
  250. return false;
  251. }
  252. const auto schoolLevel = caster->getSpellSchoolLevel(owner);
  253. std::stringstream cachingStr;
  254. cachingStr << "source_" << vstd::to_underlying(BonusSource::SPELL_EFFECT) << "id_" << owner->id.num;
  255. int castsAlreadyPerformedThisTurn = caster->getHeroCaster()->getBonuses(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(owner->id)), Selector::all, cachingStr.str())->size();
  256. int castsLimit = owner->getLevelPower(schoolLevel);
  257. bool isTournamentRulesLimitEnabled = cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT);
  258. if(isTournamentRulesLimitEnabled)
  259. {
  260. int3 mapSize = cb->getMapSize();
  261. bool meetsTournamentRulesTwoCastsRequirements = mapSize.x * mapSize.y * mapSize.z >= GameConstants::TOURNAMENT_RULES_DD_MAP_TILES_THRESHOLD
  262. && schoolLevel == MasteryLevel::EXPERT;
  263. castsLimit = meetsTournamentRulesTwoCastsRequirements ? 2 : 1;
  264. }
  265. if(castsAlreadyPerformedThisTurn >= castsLimit) //limit casts per turn
  266. {
  267. MetaString message = MetaString::createFromTextID("core.genrltxt.338");
  268. caster->getCasterName(message);
  269. problem.add(std::move(message));
  270. return false;
  271. }
  272. return true;
  273. }
  274. bool DimensionDoorMechanics::canBeCastAtImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
  275. {
  276. if(!cb->isInTheMap(pos))
  277. return false;
  278. if(cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES))
  279. {
  280. if(!cb->isVisible(pos, caster->getCasterOwner()))
  281. return false;
  282. }
  283. int3 casterPosition = caster->getHeroCaster()->getSightCenter();
  284. const TerrainTile * dest = cb->getTileUnchecked(pos);
  285. const TerrainTile * curr = cb->getTileUnchecked(casterPosition);
  286. if(!dest)
  287. return false;
  288. if(!curr)
  289. return false;
  290. if(!isInScreenRange(casterPosition, pos))
  291. return false;
  292. if(cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE))
  293. {
  294. if(!dest->isClear(curr))
  295. return false;
  296. }
  297. else
  298. {
  299. if (dest->blocked())
  300. return false;
  301. }
  302. return true;
  303. }
  304. ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  305. {
  306. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  307. const int baseCost = env->getCb()->getSettings().getInteger(EGameSettings::HEROES_MOVEMENT_COST_BASE);
  308. const int movementCost = baseCost * ((schoolLevel >= 3) ? 2 : 3);
  309. int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
  310. const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
  311. const TerrainTile * curr = env->getCb()->getTile(casterPosition);
  312. if(!dest->isClear(curr))
  313. {
  314. InfoWindow iw;
  315. iw.player = parameters.caster->getCasterOwner();
  316. // tile is either blocked or not possible to move (e.g. water <-> land)
  317. if(env->getCb()->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_FAILURE_SPENDS_POINTS))
  318. {
  319. // SOD: DD to such "wrong" terrain results in mana and move points spending, but fails to move hero
  320. iw.text = MetaString::createFromTextID("core.genrltxt.70"); // Dimension Door failed!
  321. env->apply(iw);
  322. // no return - resources will be spent
  323. }
  324. else
  325. {
  326. // HotA: game will show error message without taking mana or move points, even when DD into terra incognita
  327. iw.text = MetaString::createFromTextID("vcmi.dimensionDoor.seaToLandError");
  328. env->apply(iw);
  329. return ESpellCastResult::CANCEL;
  330. }
  331. }
  332. GiveBonus gb;
  333. gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
  334. gb.bonus = Bonus(BonusDuration::ONE_DAY, BonusType::NONE, BonusSource::SPELL_EFFECT, 0, BonusSourceID(owner->id));
  335. env->apply(gb);
  336. SetMovePoints smp;
  337. smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
  338. if(movementCost < static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()))
  339. smp.val = parameters.caster->getHeroCaster()->movementPointsRemaining() - movementCost;
  340. else
  341. smp.val = 0;
  342. env->apply(smp);
  343. return ESpellCastResult::OK;
  344. }
  345. void DimensionDoorMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  346. {
  347. int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
  348. const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
  349. const TerrainTile * curr = env->getCb()->getTile(casterPosition);
  350. if(dest->isClear(curr))
  351. env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(parameters.pos), EMovementMode::DIMENSION_DOOR);
  352. }
  353. ///TownPortalMechanics
  354. TownPortalMechanics::TownPortalMechanics(const CSpell * s):
  355. AdventureSpellMechanics(s)
  356. {
  357. }
  358. ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  359. {
  360. const CGTownInstance * destination = nullptr;
  361. const int moveCost = movementCost(env, parameters);
  362. if(!parameters.caster->getHeroCaster())
  363. {
  364. env->complain("Not a hero caster!");
  365. return ESpellCastResult::ERROR;
  366. }
  367. if(parameters.caster->getSpellSchoolLevel(owner) < 2)
  368. {
  369. std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
  370. destination = findNearestTown(env, parameters, pool);
  371. if(nullptr == destination)
  372. return ESpellCastResult::ERROR;
  373. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  374. return ESpellCastResult::ERROR;
  375. if(destination->getVisitingHero())
  376. {
  377. InfoWindow iw;
  378. iw.player = parameters.caster->getCasterOwner();
  379. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 123);
  380. env->apply(iw);
  381. return ESpellCastResult::CANCEL;
  382. }
  383. }
  384. else if(env->getMap()->isInTheMap(parameters.pos))
  385. {
  386. const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
  387. auto * const topObj = tile.topVisitableObj(false);
  388. if(!topObj)
  389. {
  390. env->complain("Destination tile is not visitable" + parameters.pos.toString());
  391. return ESpellCastResult::ERROR;
  392. }
  393. else if(topObj->ID == Obj::HERO)
  394. {
  395. env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
  396. return ESpellCastResult::ERROR;
  397. }
  398. else if(topObj->ID != Obj::TOWN)
  399. {
  400. env->complain("No town at destination tile " + parameters.pos.toString());
  401. return ESpellCastResult::ERROR;
  402. }
  403. destination = dynamic_cast<const CGTownInstance*>(topObj);
  404. if(nullptr == destination)
  405. {
  406. env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
  407. return ESpellCastResult::ERROR;
  408. }
  409. const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->getCasterOwner());
  410. if(relations == PlayerRelations::ENEMIES)
  411. {
  412. env->complain("Can't teleport to enemy!");
  413. return ESpellCastResult::ERROR;
  414. }
  415. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  416. {
  417. env->complain("This hero has not enough movement points!");
  418. return ESpellCastResult::ERROR;
  419. }
  420. if(destination->getVisitingHero())
  421. {
  422. env->complain("[Internal error] Can't teleport to occupied town");
  423. return ESpellCastResult::ERROR;
  424. }
  425. }
  426. else
  427. {
  428. env->complain("Invalid destination tile");
  429. return ESpellCastResult::ERROR;
  430. }
  431. const TerrainTile & from = env->getMap()->getTile(parameters.caster->getHeroCaster()->visitablePos());
  432. const TerrainTile & dest = env->getMap()->getTile(destination->visitablePos());
  433. if(!dest.entrableTerrain(&from))
  434. {
  435. InfoWindow iw;
  436. iw.player = parameters.caster->getCasterOwner();
  437. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 135);
  438. env->apply(iw);
  439. return ESpellCastResult::ERROR;
  440. }
  441. return ESpellCastResult::OK;
  442. }
  443. void TownPortalMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  444. {
  445. const int moveCost = movementCost(env, parameters);
  446. const CGTownInstance * destination = nullptr;
  447. if(parameters.caster->getSpellSchoolLevel(owner) < 2)
  448. {
  449. std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
  450. destination = findNearestTown(env, parameters, pool);
  451. }
  452. else
  453. {
  454. const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
  455. auto * const topObj = tile.topVisitableObj(false);
  456. destination = dynamic_cast<const CGTownInstance*>(topObj);
  457. }
  458. if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(destination->visitablePos()), EMovementMode::TOWN_PORTAL))
  459. {
  460. SetMovePoints smp;
  461. smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
  462. smp.val = std::max<ui32>(0, parameters.caster->getHeroCaster()->movementPointsRemaining() - moveCost);
  463. env->apply(smp);
  464. }
  465. }
  466. ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  467. {
  468. std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
  469. if(!parameters.caster->getHeroCaster())
  470. {
  471. env->complain("Not a hero caster!");
  472. return ESpellCastResult::ERROR;
  473. }
  474. if(towns.empty())
  475. {
  476. InfoWindow iw;
  477. iw.player = parameters.caster->getCasterOwner();
  478. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
  479. env->apply(iw);
  480. return ESpellCastResult::CANCEL;
  481. }
  482. const int moveCost = movementCost(env, parameters);
  483. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  484. {
  485. InfoWindow iw;
  486. iw.player = parameters.caster->getCasterOwner();
  487. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 125);
  488. env->apply(iw);
  489. return ESpellCastResult::CANCEL;
  490. }
  491. if(!parameters.pos.isValid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
  492. {
  493. auto queryCallback = [this, env, parameters](std::optional<int32_t> reply) -> void
  494. {
  495. if(reply.has_value())
  496. {
  497. ObjectInstanceID townId(*reply);
  498. const CGObjectInstance * o = env->getCb()->getObj(townId, true);
  499. if(o == nullptr)
  500. {
  501. env->complain("Invalid object instance selected");
  502. return;
  503. }
  504. if(!dynamic_cast<const CGTownInstance *>(o))
  505. {
  506. env->complain("Object instance is not town");
  507. return;
  508. }
  509. AdventureSpellCastParameters p;
  510. p.caster = parameters.caster;
  511. p.pos = o->visitablePos();
  512. performCast(env, p);
  513. }
  514. };
  515. MapObjectSelectDialog request;
  516. for(const auto * t : towns)
  517. {
  518. if(t->getVisitingHero() == nullptr) //empty town
  519. request.objects.push_back(t->id);
  520. }
  521. if(request.objects.empty())
  522. {
  523. InfoWindow iw;
  524. iw.player = parameters.caster->getCasterOwner();
  525. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
  526. env->apply(iw);
  527. return ESpellCastResult::CANCEL;
  528. }
  529. request.player = parameters.caster->getCasterOwner();
  530. request.title.appendLocalString(EMetaText::JK_TXT, 40);
  531. request.description.appendLocalString(EMetaText::JK_TXT, 41);
  532. request.icon = Component(ComponentType::SPELL, owner->id);
  533. env->genericQuery(&request, request.player, queryCallback);
  534. return ESpellCastResult::PENDING;
  535. }
  536. return ESpellCastResult::OK;
  537. }
  538. const CGTownInstance * TownPortalMechanics::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
  539. {
  540. if(pool.empty())
  541. return nullptr;
  542. if(!parameters.caster->getHeroCaster())
  543. return nullptr;
  544. auto nearest = pool.cbegin(); //nearest town's iterator
  545. si32 dist = (*nearest)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
  546. for(auto i = nearest + 1; i != pool.cend(); ++i)
  547. {
  548. si32 curDist = (*i)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
  549. if(curDist < dist)
  550. {
  551. nearest = i;
  552. dist = curDist;
  553. }
  554. }
  555. return *nearest;
  556. }
  557. std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  558. {
  559. std::vector <const CGTownInstance*> ret;
  560. const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner());
  561. for(const auto & color : team->players)
  562. {
  563. for(auto currTown : env->getCb()->getPlayerState(color)->getTowns())
  564. {
  565. ret.push_back(currTown);
  566. }
  567. }
  568. return ret;
  569. }
  570. int32_t TownPortalMechanics::movementCost(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  571. {
  572. if(parameters.caster != parameters.caster->getHeroCaster()) //if caster is not hero
  573. return 0;
  574. int baseMovementCost = env->getCb()->getSettings().getInteger(EGameSettings::HEROES_MOVEMENT_COST_BASE);
  575. return baseMovementCost * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
  576. }
  577. ///ViewMechanics
  578. ViewMechanics::ViewMechanics(const CSpell * s):
  579. AdventureSpellMechanics(s)
  580. {
  581. }
  582. ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  583. {
  584. ShowWorldViewEx pack;
  585. pack.player = parameters.caster->getCasterOwner();
  586. const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
  587. const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner())->fogOfWarMap;
  588. for(const auto & obj : env->getMap()->getObjects())
  589. {
  590. //deleted object remain as empty pointer
  591. if(obj && filterObject(obj, spellLevel))
  592. {
  593. ObjectPosInfo posInfo(obj);
  594. if(fowMap[posInfo.pos.z][posInfo.pos.x][posInfo.pos.y] == 0)
  595. pack.objectPositions.push_back(posInfo);
  596. }
  597. }
  598. pack.showTerrain = showTerrain(spellLevel);
  599. env->apply(pack);
  600. return ESpellCastResult::OK;
  601. }
  602. ///ViewAirMechanics
  603. ViewAirMechanics::ViewAirMechanics(const CSpell * s):
  604. ViewMechanics(s)
  605. {
  606. }
  607. bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
  608. {
  609. return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
  610. }
  611. bool ViewAirMechanics::showTerrain(const int32_t spellLevel) const
  612. {
  613. return false;
  614. }
  615. ///ViewEarthMechanics
  616. ViewEarthMechanics::ViewEarthMechanics(const CSpell * s):
  617. ViewMechanics(s)
  618. {
  619. }
  620. bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
  621. {
  622. return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
  623. }
  624. bool ViewEarthMechanics::showTerrain(const int32_t spellLevel) const
  625. {
  626. return spellLevel > 2;
  627. }
  628. VCMI_LIB_NAMESPACE_END