GameConstants.h 30 KB

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  1. /*
  2. * GameConstants.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ConstTransitivePtr.h"
  12. namespace GameConstants
  13. {
  14. DLL_LINKAGE extern const std::string VCMI_VERSION;
  15. const int PUZZLE_MAP_PIECES = 48;
  16. const int MAX_HEROES_PER_PLAYER = 8;
  17. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  18. const int ALL_PLAYERS = 255; //bitfield
  19. const ui16 BACKPACK_START = 19;
  20. const int CREATURES_PER_TOWN = 7; //without upgrades
  21. const int SPELL_LEVELS = 5;
  22. const int SPELL_SCHOOL_LEVELS = 4;
  23. const int CRE_LEVELS = 10; // number of creature experience levels
  24. const int HERO_GOLD_COST = 2500;
  25. const int SPELLBOOK_GOLD_COST = 500;
  26. const int SKILL_GOLD_COST = 2000;
  27. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  28. const int ARMY_SIZE = 7;
  29. const int SKILL_PER_HERO=8;
  30. const int SKILL_QUANTITY=28;
  31. const int PRIMARY_SKILLS=4;
  32. const int TERRAIN_TYPES=10;
  33. const int RESOURCE_QUANTITY=8;
  34. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  35. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  36. const int F_NUMBER = 9;
  37. const int ARTIFACTS_QUANTITY=171;
  38. const int HEROES_QUANTITY=156;
  39. const int SPELLS_QUANTITY=70;
  40. const int CREATURES_COUNT = 197;
  41. const ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
  42. const int HERO_PORTRAIT_SHIFT = 30;// 2 special frames + some extra portraits
  43. const std::array<int, 11> POSSIBLE_TURNTIME = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  44. }
  45. class CArtifact;
  46. class CArtifactInstance;
  47. class CCreature;
  48. class CHero;
  49. class CSpell;
  50. class CSkill;
  51. class CGameInfoCallback;
  52. class CNonConstInfoCallback;
  53. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  54. CLASS_NAME(const CLASS_NAME & other) \
  55. { \
  56. num = other.num; \
  57. } \
  58. CLASS_NAME & operator=(const CLASS_NAME & other) \
  59. { \
  60. num = other.num; \
  61. return *this; \
  62. } \
  63. explicit CLASS_NAME(si32 id) \
  64. : num(static_cast<ENUM_NAME>(id)) \
  65. {} \
  66. operator ENUM_NAME() const \
  67. { \
  68. return num; \
  69. } \
  70. ENUM_NAME toEnum() const \
  71. { \
  72. return num; \
  73. } \
  74. template <typename Handler> void serialize(Handler &h, const int version) \
  75. { \
  76. h & num; \
  77. } \
  78. CLASS_NAME & advance(int i) \
  79. { \
  80. num = (ENUM_NAME)((int)num + i); \
  81. return *this; \
  82. }
  83. // Operators are performance-critical and to be inlined they must be in header
  84. #define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN) \
  85. STRONG_INLINE bool operator==(const A & a, const B & b) \
  86. { \
  87. return AN == BN ; \
  88. } \
  89. STRONG_INLINE bool operator!=(const A & a, const B & b) \
  90. { \
  91. return AN != BN ; \
  92. } \
  93. STRONG_INLINE bool operator<(const A & a, const B & b) \
  94. { \
  95. return AN < BN ; \
  96. } \
  97. STRONG_INLINE bool operator<=(const A & a, const B & b) \
  98. { \
  99. return AN <= BN ; \
  100. } \
  101. STRONG_INLINE bool operator>(const A & a, const B & b) \
  102. { \
  103. return AN > BN ; \
  104. } \
  105. STRONG_INLINE bool operator>=(const A & a, const B & b) \
  106. { \
  107. return AN >= BN ; \
  108. }
  109. #define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME) \
  110. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num) \
  111. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b) \
  112. ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
  113. #define OP_DECL_INT(CLASS_NAME, OP) \
  114. bool operator OP (const CLASS_NAME & b) const \
  115. { \
  116. return num OP b.num; \
  117. }
  118. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  119. public: \
  120. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  121. CLASS_NAME(const CLASS_NAME & other): \
  122. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  123. { \
  124. } \
  125. CLASS_NAME & operator=(const CLASS_NAME & other) \
  126. { \
  127. num = other.num; \
  128. return *this; \
  129. } \
  130. explicit CLASS_NAME(si32 id) \
  131. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  132. {}
  133. template < typename Derived, typename NumericType>
  134. class BaseForID
  135. {
  136. protected:
  137. NumericType num;
  138. public:
  139. NumericType getNum() const
  140. {
  141. return num;
  142. }
  143. template <typename Handler> void serialize(Handler &h, const int version)
  144. {
  145. h & num;
  146. }
  147. explicit BaseForID(NumericType _num = -1)
  148. {
  149. num = _num;
  150. }
  151. void advance(int change)
  152. {
  153. num += change;
  154. }
  155. typedef BaseForID<Derived, NumericType> __SelfType;
  156. OP_DECL_INT(__SelfType, ==)
  157. OP_DECL_INT(__SelfType, !=)
  158. OP_DECL_INT(__SelfType, <)
  159. OP_DECL_INT(__SelfType, >)
  160. OP_DECL_INT(__SelfType, <=)
  161. OP_DECL_INT(__SelfType, >=)
  162. };
  163. template<typename Der, typename Num>
  164. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  165. template<typename Der, typename Num>
  166. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  167. {
  168. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  169. typedef typename std::common_type<short, Num>::type Number;
  170. return os << static_cast<Number>(id.getNum());
  171. }
  172. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  173. {
  174. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  175. friend class CGameInfoCallback;
  176. friend class CNonConstInfoCallback;
  177. };
  178. class QueryID : public BaseForID<QueryID, si32>
  179. {
  180. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  181. QueryID & operator++()
  182. {
  183. ++num;
  184. return *this;
  185. }
  186. };
  187. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  188. {
  189. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  190. friend class CGameInfoCallback;
  191. friend class CNonConstInfoCallback;
  192. };
  193. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  194. {
  195. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  196. };
  197. class SlotID : public BaseForID<SlotID, si32>
  198. {
  199. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  200. friend class CGameInfoCallback;
  201. friend class CNonConstInfoCallback;
  202. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  203. DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
  204. DLL_LINKAGE static const SlotID WAR_MACHINES_SLOT; ///<for all war machines during battle
  205. DLL_LINKAGE static const SlotID ARROW_TOWERS_SLOT; ///<for all arrow towers during battle
  206. bool validSlot() const
  207. {
  208. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  209. }
  210. };
  211. class PlayerColor : public BaseForID<PlayerColor, ui8>
  212. {
  213. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  214. enum EPlayerColor
  215. {
  216. PLAYER_LIMIT_I = 8
  217. };
  218. DLL_LINKAGE static const PlayerColor SPECTATOR; //252
  219. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  220. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  221. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  222. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  223. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  224. DLL_LINKAGE bool isSpectator() const;
  225. DLL_LINKAGE std::string getStr(bool L10n = false) const;
  226. DLL_LINKAGE std::string getStrCap(bool L10n = false) const;
  227. friend class CGameInfoCallback;
  228. friend class CNonConstInfoCallback;
  229. };
  230. class TeamID : public BaseForID<TeamID, ui8>
  231. {
  232. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  233. DLL_LINKAGE static const TeamID NO_TEAM;
  234. friend class CGameInfoCallback;
  235. friend class CNonConstInfoCallback;
  236. };
  237. class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
  238. {
  239. INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
  240. friend class CGameInfoCallback;
  241. friend class CNonConstInfoCallback;
  242. };
  243. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  244. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  245. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  246. // #endif
  247. // Enum declarations
  248. namespace PrimarySkill
  249. {
  250. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  251. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  252. }
  253. class SecondarySkill
  254. {
  255. public:
  256. enum ESecondarySkill
  257. {
  258. WRONG = -2,
  259. DEFAULT = -1,
  260. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  261. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  262. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  263. FIRST_AID, SKILL_SIZE
  264. };
  265. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  266. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  267. {}
  268. DLL_LINKAGE const CSkill * toSkill() const;
  269. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  270. ESecondarySkill num;
  271. };
  272. ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
  273. namespace EAlignment
  274. {
  275. enum EAlignment { GOOD, EVIL, NEUTRAL };
  276. }
  277. namespace ETownType
  278. {
  279. enum ETownType
  280. {
  281. ANY = -1,
  282. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
  283. };
  284. }
  285. class BuildingID
  286. {
  287. public:
  288. //Quite useful as long as most of building mechanics hardcoded
  289. // NOTE: all building with completely configurable mechanics will be removed from list
  290. enum EBuildingID
  291. {
  292. DEFAULT = -50,
  293. NONE = -1,
  294. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  295. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  296. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  297. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  298. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  299. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  300. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  301. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  302. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  303. DWELL_LVL_1 = DWELL_FIRST,
  304. DWELL_LVL_7 = DWELL_LAST,
  305. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  306. DWELL_LVL_7_UP = DWELL_UP_LAST,
  307. //Special buildings for towns.
  308. LIGHTHOUSE = SPECIAL_1,
  309. STABLES = SPECIAL_2, //Castle
  310. BROTHERHOOD = SPECIAL_3,
  311. MYSTIC_POND = SPECIAL_1,
  312. FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
  313. TREASURY = SPECIAL_3,
  314. ARTIFACT_MERCHANT = SPECIAL_1,
  315. LOOKOUT_TOWER = SPECIAL_2, //Tower
  316. LIBRARY = SPECIAL_3,
  317. WALL_OF_KNOWLEDGE = SPECIAL_4,
  318. STORMCLOUDS = SPECIAL_2,
  319. CASTLE_GATE = SPECIAL_3, //Inferno
  320. ORDER_OF_FIRE = SPECIAL_4,
  321. COVER_OF_DARKNESS = SPECIAL_1,
  322. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  323. SKELETON_TRANSFORMER = SPECIAL_3,
  324. //ARTIFACT_MERCHANT - same ID as in tower
  325. MANA_VORTEX = SPECIAL_2,
  326. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  327. BATTLE_ACADEMY = SPECIAL_4,
  328. ESCAPE_TUNNEL = SPECIAL_1,
  329. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  330. BALLISTA_YARD = SPECIAL_3,
  331. HALL_OF_VALHALLA = SPECIAL_4,
  332. CAGE_OF_WARLORDS = SPECIAL_1,
  333. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  334. BLOOD_OBELISK = SPECIAL_3,
  335. //ARTIFACT_MERCHANT - same ID as in tower
  336. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  337. };
  338. BuildingID(EBuildingID _num = NONE) : num(_num)
  339. {}
  340. STRONG_INLINE
  341. bool IsSpecialOrGrail() const
  342. {
  343. return num == SPECIAL_1 || num == SPECIAL_2 || num == SPECIAL_3 || num == SPECIAL_4 || num == GRAIL;
  344. }
  345. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  346. EBuildingID num;
  347. };
  348. ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
  349. namespace BuildingSubID
  350. {
  351. enum EBuildingSubID
  352. {
  353. DEFAULT = -50,
  354. NONE = -1,
  355. STABLES,
  356. BROTHERHOOD_OF_SWORD,
  357. CASTLE_GATE,
  358. CREATURE_TRANSFORMER,
  359. MYSTIC_POND,
  360. FOUNTAIN_OF_FORTUNE,
  361. ARTIFACT_MERCHANT,
  362. LOOKOUT_TOWER,
  363. LIBRARY,
  364. MANA_VORTEX,
  365. PORTAL_OF_SUMMONING,
  366. ESCAPE_TUNNEL,
  367. FREELANCERS_GUILD,
  368. BALLISTA_YARD,
  369. ATTACK_VISITING_BONUS,
  370. MAGIC_UNIVERSITY,
  371. SPELL_POWER_GARRISON_BONUS,
  372. ATTACK_GARRISON_BONUS,
  373. DEFENSE_GARRISON_BONUS,
  374. DEFENSE_VISITING_BONUS,
  375. SPELL_POWER_VISITING_BONUS,
  376. KNOWLEDGE_VISITING_BONUS,
  377. EXPERIENCE_VISITING_BONUS,
  378. LIGHTHOUSE,
  379. TREASURY
  380. };
  381. }
  382. namespace MappedKeys
  383. {
  384. static const std::map<std::string, BuildingID> BUILDING_NAMES_TO_TYPES =
  385. {
  386. { "special1", BuildingID::SPECIAL_1 },
  387. { "special2", BuildingID::SPECIAL_2 },
  388. { "special3", BuildingID::SPECIAL_3 },
  389. { "special4", BuildingID::SPECIAL_4 },
  390. { "grail", BuildingID::GRAIL }
  391. };
  392. static const std::map<BuildingID, std::string> BUILDING_TYPES_TO_NAMES =
  393. {
  394. { BuildingID::SPECIAL_1, "special1", },
  395. { BuildingID::SPECIAL_2, "special2" },
  396. { BuildingID::SPECIAL_3, "special3" },
  397. { BuildingID::SPECIAL_4, "special4" },
  398. { BuildingID::GRAIL, "grail"}
  399. };
  400. static const std::map<std::string, BuildingSubID::EBuildingSubID> SPECIAL_BUILDINGS =
  401. {
  402. { "mysticPond", BuildingSubID::MYSTIC_POND },
  403. { "artifactMerchant", BuildingSubID::ARTIFACT_MERCHANT },
  404. { "freelancersGuild", BuildingSubID::FREELANCERS_GUILD },
  405. { "magicUniversity", BuildingSubID::MAGIC_UNIVERSITY },
  406. { "castleGate", BuildingSubID::CASTLE_GATE },
  407. { "creatureTransformer", BuildingSubID::CREATURE_TRANSFORMER },//only skeleton transformer yet
  408. { "portalOfSummoning", BuildingSubID::PORTAL_OF_SUMMONING },
  409. { "ballistaYard", BuildingSubID::BALLISTA_YARD },
  410. { "stables", BuildingSubID::STABLES },
  411. { "manaVortex", BuildingSubID::MANA_VORTEX },
  412. { "lookoutTower", BuildingSubID::LOOKOUT_TOWER },
  413. { "library", BuildingSubID::LIBRARY },
  414. { "brotherhoodOfSword", BuildingSubID::BROTHERHOOD_OF_SWORD },//morale garrison bonus
  415. { "fountainOfFortune", BuildingSubID::FOUNTAIN_OF_FORTUNE },//luck garrison bonus
  416. { "spellPowerGarrisonBonus", BuildingSubID::SPELL_POWER_GARRISON_BONUS },//such as 'stormclouds', but this name is not ok for good towns
  417. { "attackGarrisonBonus", BuildingSubID::ATTACK_GARRISON_BONUS },
  418. { "defenseGarrisonBonus", BuildingSubID::DEFENSE_GARRISON_BONUS },
  419. { "escapeTunnel", BuildingSubID::ESCAPE_TUNNEL },
  420. { "attackVisitingBonus", BuildingSubID::ATTACK_VISITING_BONUS },
  421. { "defenceVisitingBonus", BuildingSubID::DEFENSE_VISITING_BONUS },
  422. { "spellPowerVisitingBonus", BuildingSubID::SPELL_POWER_VISITING_BONUS },
  423. { "knowledgeVisitingBonus", BuildingSubID::KNOWLEDGE_VISITING_BONUS },
  424. { "experienceVisitingBonus", BuildingSubID::EXPERIENCE_VISITING_BONUS },
  425. { "lighthouse", BuildingSubID::LIGHTHOUSE },
  426. { "treasury", BuildingSubID::TREASURY }
  427. };
  428. }
  429. namespace EAiTactic
  430. {
  431. enum EAiTactic
  432. {
  433. NONE = -1,
  434. RANDOM,
  435. WARRIOR,
  436. BUILDER,
  437. EXPLORER
  438. };
  439. }
  440. namespace EBuildingState
  441. {
  442. enum EBuildingState
  443. {
  444. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  445. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  446. };
  447. }
  448. namespace ESpellCastProblem
  449. {
  450. enum ESpellCastProblem
  451. {
  452. OK, NO_HERO_TO_CAST_SPELL, CASTS_PER_TURN_LIMIT, NO_SPELLBOOK,
  453. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  454. SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  455. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  456. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  457. INVALID
  458. };
  459. }
  460. namespace EMarketMode
  461. {
  462. enum EMarketMode
  463. {
  464. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  465. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  466. MARTKET_AFTER_LAST_PLACEHOLDER
  467. };
  468. }
  469. namespace ECommander
  470. {
  471. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  472. const int MAX_SKILL_LEVEL = 5;
  473. }
  474. namespace EWallPart
  475. {
  476. enum EWallPart
  477. {
  478. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  479. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  480. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  481. };
  482. }
  483. namespace EWallState
  484. {
  485. enum EWallState
  486. {
  487. NONE = -1, //no wall
  488. DESTROYED,
  489. DAMAGED,
  490. INTACT
  491. };
  492. }
  493. enum class EGateState : ui8
  494. {
  495. NONE,
  496. CLOSED,
  497. BLOCKED, //dead or alive stack blocking from outside
  498. OPENED,
  499. DESTROYED
  500. };
  501. namespace ESiegeHex
  502. {
  503. enum ESiegeHex : si16
  504. {
  505. DESTRUCTIBLE_WALL_1 = 29,
  506. DESTRUCTIBLE_WALL_2 = 78,
  507. DESTRUCTIBLE_WALL_3 = 130,
  508. DESTRUCTIBLE_WALL_4 = 182,
  509. GATE_BRIDGE = 94,
  510. GATE_OUTER = 95,
  511. GATE_INNER = 96
  512. };
  513. }
  514. namespace ETileType
  515. {
  516. enum ETileType
  517. {
  518. FREE,
  519. POSSIBLE,
  520. BLOCKED,
  521. USED
  522. };
  523. }
  524. enum class ETeleportChannelType
  525. {
  526. IMPASSABLE,
  527. BIDIRECTIONAL,
  528. UNIDIRECTIONAL,
  529. MIXED
  530. };
  531. namespace ERiverType
  532. {
  533. enum ERiverType
  534. {
  535. NO_RIVER, CLEAR_RIVER, ICY_RIVER, MUDDY_RIVER, LAVA_RIVER
  536. };
  537. }
  538. namespace ERoadType
  539. {
  540. enum ERoadType
  541. {
  542. NO_ROAD, DIRT_ROAD, GRAVEL_ROAD, COBBLESTONE_ROAD
  543. };
  544. }
  545. class Obj
  546. {
  547. public:
  548. enum EObj
  549. {
  550. NO_OBJ = -1,
  551. ALTAR_OF_SACRIFICE = 2,
  552. ANCHOR_POINT = 3,
  553. ARENA = 4,
  554. ARTIFACT = 5,
  555. PANDORAS_BOX = 6,
  556. BLACK_MARKET = 7,
  557. BOAT = 8,
  558. BORDERGUARD = 9,
  559. KEYMASTER = 10,
  560. BUOY = 11,
  561. CAMPFIRE = 12,
  562. CARTOGRAPHER = 13,
  563. SWAN_POND = 14,
  564. COVER_OF_DARKNESS = 15,
  565. CREATURE_BANK = 16,
  566. CREATURE_GENERATOR1 = 17,
  567. CREATURE_GENERATOR2 = 18,
  568. CREATURE_GENERATOR3 = 19,
  569. CREATURE_GENERATOR4 = 20,
  570. CURSED_GROUND1 = 21,
  571. CORPSE = 22,
  572. MARLETTO_TOWER = 23,
  573. DERELICT_SHIP = 24,
  574. DRAGON_UTOPIA = 25,
  575. EVENT = 26,
  576. EYE_OF_MAGI = 27,
  577. FAERIE_RING = 28,
  578. FLOTSAM = 29,
  579. FOUNTAIN_OF_FORTUNE = 30,
  580. FOUNTAIN_OF_YOUTH = 31,
  581. GARDEN_OF_REVELATION = 32,
  582. GARRISON = 33,
  583. HERO = 34,
  584. HILL_FORT = 35,
  585. GRAIL = 36,
  586. HUT_OF_MAGI = 37,
  587. IDOL_OF_FORTUNE = 38,
  588. LEAN_TO = 39,
  589. LIBRARY_OF_ENLIGHTENMENT = 41,
  590. LIGHTHOUSE = 42,
  591. MONOLITH_ONE_WAY_ENTRANCE = 43,
  592. MONOLITH_ONE_WAY_EXIT = 44,
  593. MONOLITH_TWO_WAY = 45,
  594. MAGIC_PLAINS1 = 46,
  595. SCHOOL_OF_MAGIC = 47,
  596. MAGIC_SPRING = 48,
  597. MAGIC_WELL = 49,
  598. MERCENARY_CAMP = 51,
  599. MERMAID = 52,
  600. MINE = 53,
  601. MONSTER = 54,
  602. MYSTICAL_GARDEN = 55,
  603. OASIS = 56,
  604. OBELISK = 57,
  605. REDWOOD_OBSERVATORY = 58,
  606. OCEAN_BOTTLE = 59,
  607. PILLAR_OF_FIRE = 60,
  608. STAR_AXIS = 61,
  609. PRISON = 62,
  610. PYRAMID = 63,//subtype 0
  611. WOG_OBJECT = 63,//subtype > 0
  612. RALLY_FLAG = 64,
  613. RANDOM_ART = 65,
  614. RANDOM_TREASURE_ART = 66,
  615. RANDOM_MINOR_ART = 67,
  616. RANDOM_MAJOR_ART = 68,
  617. RANDOM_RELIC_ART = 69,
  618. RANDOM_HERO = 70,
  619. RANDOM_MONSTER = 71,
  620. RANDOM_MONSTER_L1 = 72,
  621. RANDOM_MONSTER_L2 = 73,
  622. RANDOM_MONSTER_L3 = 74,
  623. RANDOM_MONSTER_L4 = 75,
  624. RANDOM_RESOURCE = 76,
  625. RANDOM_TOWN = 77,
  626. REFUGEE_CAMP = 78,
  627. RESOURCE = 79,
  628. SANCTUARY = 80,
  629. SCHOLAR = 81,
  630. SEA_CHEST = 82,
  631. SEER_HUT = 83,
  632. CRYPT = 84,
  633. SHIPWRECK = 85,
  634. SHIPWRECK_SURVIVOR = 86,
  635. SHIPYARD = 87,
  636. SHRINE_OF_MAGIC_INCANTATION = 88,
  637. SHRINE_OF_MAGIC_GESTURE = 89,
  638. SHRINE_OF_MAGIC_THOUGHT = 90,
  639. SIGN = 91,
  640. SIRENS = 92,
  641. SPELL_SCROLL = 93,
  642. STABLES = 94,
  643. TAVERN = 95,
  644. TEMPLE = 96,
  645. DEN_OF_THIEVES = 97,
  646. TOWN = 98,
  647. TRADING_POST = 99,
  648. LEARNING_STONE = 100,
  649. TREASURE_CHEST = 101,
  650. TREE_OF_KNOWLEDGE = 102,
  651. SUBTERRANEAN_GATE = 103,
  652. UNIVERSITY = 104,
  653. WAGON = 105,
  654. WAR_MACHINE_FACTORY = 106,
  655. SCHOOL_OF_WAR = 107,
  656. WARRIORS_TOMB = 108,
  657. WATER_WHEEL = 109,
  658. WATERING_HOLE = 110,
  659. WHIRLPOOL = 111,
  660. WINDMILL = 112,
  661. WITCH_HUT = 113,
  662. HOLE = 124,
  663. RANDOM_MONSTER_L5 = 162,
  664. RANDOM_MONSTER_L6 = 163,
  665. RANDOM_MONSTER_L7 = 164,
  666. BORDER_GATE = 212,
  667. FREELANCERS_GUILD = 213,
  668. HERO_PLACEHOLDER = 214,
  669. QUEST_GUARD = 215,
  670. RANDOM_DWELLING = 216,
  671. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  672. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  673. GARRISON2 = 219,
  674. ABANDONED_MINE = 220,
  675. TRADING_POST_SNOW = 221,
  676. CLOVER_FIELD = 222,
  677. CURSED_GROUND2 = 223,
  678. EVIL_FOG = 224,
  679. FAVORABLE_WINDS = 225,
  680. FIERY_FIELDS = 226,
  681. HOLY_GROUNDS = 227,
  682. LUCID_POOLS = 228,
  683. MAGIC_CLOUDS = 229,
  684. MAGIC_PLAINS2 = 230,
  685. ROCKLANDS = 231,
  686. };
  687. Obj(EObj _num = NO_OBJ) : num(_num)
  688. {}
  689. ID_LIKE_CLASS_COMMON(Obj, EObj)
  690. EObj num;
  691. };
  692. ID_LIKE_OPERATORS(Obj, Obj::EObj)
  693. namespace SecSkillLevel
  694. {
  695. enum SecSkillLevel
  696. {
  697. NONE,
  698. BASIC,
  699. ADVANCED,
  700. EXPERT,
  701. LEVELS_SIZE
  702. };
  703. }
  704. //follows ERM BI (battle image) format
  705. namespace BattlefieldBI
  706. {
  707. enum BattlefieldBI
  708. {
  709. NONE = -1,
  710. COASTAL,
  711. CURSED_GROUND,
  712. MAGIC_PLAINS,
  713. HOLY_GROUND,
  714. EVIL_FOG,
  715. CLOVER_FIELD,
  716. LUCID_POOLS,
  717. FIERY_FIELDS,
  718. ROCKLANDS,
  719. MAGIC_CLOUDS
  720. };
  721. }
  722. namespace Date
  723. {
  724. enum EDateType
  725. {
  726. DAY = 0,
  727. DAY_OF_WEEK = 1,
  728. WEEK = 2,
  729. MONTH = 3,
  730. DAY_OF_MONTH
  731. };
  732. }
  733. enum class EActionType : int32_t
  734. {
  735. CANCEL = -3,
  736. END_TACTIC_PHASE = -2,
  737. INVALID = -1,
  738. NO_ACTION = 0,
  739. HERO_SPELL,
  740. WALK, DEFEND,
  741. RETREAT,
  742. SURRENDER,
  743. WALK_AND_ATTACK,
  744. SHOOT,
  745. WAIT,
  746. CATAPULT,
  747. MONSTER_SPELL,
  748. BAD_MORALE,
  749. STACK_HEAL,
  750. DAEMON_SUMMONING
  751. };
  752. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EActionType actionType);
  753. class DLL_LINKAGE ETerrainType
  754. {
  755. public:
  756. enum EETerrainType
  757. {
  758. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  759. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
  760. };
  761. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  762. {}
  763. ETerrainType& operator=(EETerrainType _num)
  764. {
  765. num = _num;
  766. return *this;
  767. }
  768. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  769. EETerrainType num;
  770. std::string toString() const;
  771. };
  772. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const ETerrainType terrainType);
  773. ID_LIKE_OPERATORS(ETerrainType, ETerrainType::EETerrainType)
  774. class DLL_LINKAGE EDiggingStatus
  775. {
  776. public:
  777. enum EEDiggingStatus
  778. {
  779. UNKNOWN = -1,
  780. CAN_DIG = 0,
  781. LACK_OF_MOVEMENT,
  782. WRONG_TERRAIN,
  783. TILE_OCCUPIED
  784. };
  785. EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)
  786. {}
  787. ID_LIKE_CLASS_COMMON(EDiggingStatus, EEDiggingStatus)
  788. EEDiggingStatus num;
  789. };
  790. ID_LIKE_OPERATORS(EDiggingStatus, EDiggingStatus::EEDiggingStatus)
  791. class DLL_LINKAGE EPathfindingLayer
  792. {
  793. public:
  794. enum EEPathfindingLayer : ui8
  795. {
  796. LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
  797. };
  798. EPathfindingLayer(EEPathfindingLayer _num = WRONG) : num(_num)
  799. {}
  800. ID_LIKE_CLASS_COMMON(EPathfindingLayer, EEPathfindingLayer)
  801. EEPathfindingLayer num;
  802. };
  803. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer);
  804. ID_LIKE_OPERATORS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)
  805. class BFieldType
  806. {
  807. public:
  808. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  809. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  810. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  811. //21. "favorable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  812. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  813. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  814. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVORABLE_WINDS, CURSED_GROUND,
  815. ROUGH, SHIP_TO_SHIP, SHIP
  816. };
  817. BFieldType(EBFieldType _num = NONE) : num(_num)
  818. {}
  819. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  820. EBFieldType num;
  821. };
  822. ID_LIKE_OPERATORS(BFieldType, BFieldType::EBFieldType)
  823. namespace EPlayerStatus
  824. {
  825. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  826. }
  827. namespace PlayerRelations
  828. {
  829. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  830. }
  831. class ArtifactPosition
  832. {
  833. public:
  834. enum EArtifactPosition
  835. {
  836. FIRST_AVAILABLE = -2,
  837. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  838. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  839. RIGHT_RING, LEFT_RING, FEET, //8
  840. MISC1, MISC2, MISC3, MISC4, //12
  841. MACH1, MACH2, MACH3, MACH4, //16
  842. SPELLBOOK, MISC5, //18
  843. AFTER_LAST,
  844. //cres
  845. CREATURE_SLOT = 0,
  846. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  847. };
  848. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  849. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  850. {}
  851. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  852. EArtifactPosition num;
  853. };
  854. ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  855. class ArtifactID
  856. {
  857. public:
  858. enum EArtifactID
  859. {
  860. NONE = -1,
  861. SPELLBOOK = 0,
  862. SPELL_SCROLL = 1,
  863. GRAIL = 2,
  864. CATAPULT = 3,
  865. BALLISTA = 4,
  866. AMMO_CART = 5,
  867. FIRST_AID_TENT = 6,
  868. //CENTAUR_AXE = 7,
  869. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  870. ARMAGEDDONS_BLADE = 128,
  871. TITANS_THUNDER = 135,
  872. //CORNUCOPIA = 140,
  873. //FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
  874. ART_SELECTION = 144,
  875. ART_LOCK = 145, // FIXME: We must get rid of this one since it's conflict with artifact from mods. See issue 2455
  876. AXE_OF_SMASHING = 146,
  877. MITHRIL_MAIL = 147,
  878. SWORD_OF_SHARPNESS = 148,
  879. HELM_OF_IMMORTALITY = 149,
  880. PENDANT_OF_SORCERY = 150,
  881. BOOTS_OF_HASTE = 151,
  882. BOW_OF_SEEKING = 152,
  883. DRAGON_EYE_RING = 153
  884. //HARDENED_SHIELD = 154,
  885. //SLAVAS_RING_OF_POWER = 155
  886. };
  887. ArtifactID(EArtifactID _num = NONE) : num(_num)
  888. {}
  889. DLL_LINKAGE const CArtifact * toArtifact() const;
  890. ///json serialization helpers
  891. static si32 decode(const std::string & identifier);
  892. static std::string encode(const si32 index);
  893. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  894. EArtifactID num;
  895. };
  896. ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
  897. class CreatureID
  898. {
  899. public:
  900. enum ECreatureID
  901. {
  902. NONE = -1,
  903. CAVALIER = 10,
  904. CHAMPION = 11,
  905. STONE_GOLEM = 32,
  906. IRON_GOLEM = 33,
  907. IMP = 42,
  908. SKELETON = 56,
  909. WALKING_DEAD = 58,
  910. WIGHTS = 60,
  911. LICHES = 64,
  912. BONE_DRAGON = 68,
  913. TROGLODYTES = 70,
  914. HYDRA = 110,
  915. CHAOS_HYDRA = 111,
  916. AIR_ELEMENTAL = 112,
  917. EARTH_ELEMENTAL = 113,
  918. FIRE_ELEMENTAL = 114,
  919. WATER_ELEMENTAL = 115,
  920. GOLD_GOLEM = 116,
  921. DIAMOND_GOLEM = 117,
  922. PSYCHIC_ELEMENTAL = 120,
  923. CATAPULT = 145,
  924. BALLISTA = 146,
  925. FIRST_AID_TENT = 147,
  926. AMMO_CART = 148,
  927. ARROW_TOWERS = 149
  928. };
  929. CreatureID(ECreatureID _num = NONE) : num(_num)
  930. {}
  931. DLL_LINKAGE const CCreature * toCreature() const;
  932. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  933. ECreatureID num;
  934. ///json serialization helpers
  935. static si32 decode(const std::string & identifier);
  936. static std::string encode(const si32 index);
  937. };
  938. ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
  939. class SpellID
  940. {
  941. public:
  942. enum ESpellID
  943. {
  944. PRESET = -2,
  945. NONE = -1,
  946. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  947. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  948. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  949. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  950. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  951. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  952. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  953. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  954. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  955. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  956. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  957. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  958. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  959. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  960. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  961. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  962. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  963. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
  964. FIRST_NON_SPELL = 70, AFTER_LAST = 82
  965. };
  966. SpellID(ESpellID _num = NONE) : num(_num)
  967. {}
  968. DLL_LINKAGE const CSpell * toSpell() const;
  969. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  970. ESpellID num;
  971. ///json serialization helpers
  972. static si32 decode(const std::string & identifier);
  973. static std::string encode(const si32 index);
  974. };
  975. ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
  976. enum class ESpellSchool: ui8
  977. {
  978. AIR = 0,
  979. FIRE = 1,
  980. WATER = 2,
  981. EARTH = 3
  982. };
  983. enum class EMetaclass: ui8
  984. {
  985. INVALID = 0,
  986. ARTIFACT,
  987. CREATURE,
  988. FACTION,
  989. EXPERIENCE,
  990. HERO,
  991. HEROCLASS,
  992. LUCK,
  993. MANA,
  994. MORALE,
  995. MOVEMENT,
  996. OBJECT,
  997. PRIMARY_SKILL,
  998. SECONDARY_SKILL,
  999. SPELL,
  1000. RESOURCE
  1001. };
  1002. enum class EHealLevel: ui8
  1003. {
  1004. HEAL,
  1005. RESURRECT,
  1006. OVERHEAL
  1007. };
  1008. enum class EHealPower : ui8
  1009. {
  1010. ONE_BATTLE,
  1011. PERMANENT
  1012. };
  1013. // Typedef declarations
  1014. typedef ui8 TFaction;
  1015. typedef si64 TExpType;
  1016. typedef std::pair<si64, si64> TDmgRange;
  1017. typedef si32 TBonusSubtype;
  1018. typedef si32 TQuantity;
  1019. typedef int TRmgTemplateZoneId;
  1020. #undef ID_LIKE_CLASS_COMMON
  1021. #undef ID_LIKE_OPERATORS
  1022. #undef ID_LIKE_OPERATORS_INTERNAL
  1023. #undef INSTID_LIKE_CLASS_COMMON
  1024. #undef OP_DECL_INT