CGMarket.cpp 7.8 KB

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  1. /*
  2. * CGMarket.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGMarket.h"
  12. #include "../NetPacks.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../IGameCallback.h"
  15. #include "../CCreatureHandler.h"
  16. #include "../CGameState.h"
  17. #include "CGTownInstance.h"
  18. #include "../CModHandler.h"
  19. #include "../CSkillHandler.h"
  20. ///helpers
  21. static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
  22. {
  23. OpenWindow ow;
  24. ow.window = type;
  25. ow.id1 = id1;
  26. ow.id2 = id2;
  27. IObjectInterface::cb->sendAndApply(&ow);
  28. }
  29. bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const
  30. {
  31. switch(mode)
  32. {
  33. case EMarketMode::RESOURCE_RESOURCE:
  34. {
  35. double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);
  36. double r = VLC->objh->resVals[id1], //value of given resource
  37. g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  38. if(r>g) //if given resource is more expensive than wanted
  39. {
  40. val2 = (int)ceil(r / g);
  41. val1 = 1;
  42. }
  43. else //if wanted resource is more expensive
  44. {
  45. val1 = (int)((g / r) + 0.5);
  46. val2 = 1;
  47. }
  48. }
  49. break;
  50. case EMarketMode::CREATURE_RESOURCE:
  51. {
  52. const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};
  53. double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
  54. double r = VLC->creh->creatures[id1]->cost[6], //value of given creature in gold
  55. g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  56. if(r>g) //if given resource is more expensive than wanted
  57. {
  58. val2 = (int)ceil(r / g);
  59. val1 = 1;
  60. }
  61. else //if wanted resource is more expensive
  62. {
  63. val1 = (int)((g / r) + 0.5);
  64. val2 = 1;
  65. }
  66. }
  67. break;
  68. case EMarketMode::RESOURCE_PLAYER:
  69. val1 = 1;
  70. val2 = 1;
  71. break;
  72. case EMarketMode::RESOURCE_ARTIFACT:
  73. {
  74. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  75. double r = VLC->objh->resVals[id1], //value of offered resource
  76. g = VLC->arth->artifacts[id2]->price / effectiveness; //value of bought artifact in gold
  77. if(id1 != 6) //non-gold prices are doubled
  78. r /= 2;
  79. val1 = std::max(1, (int)((g / r) + 0.5)); //don't sell arts for less than 1 resource
  80. val2 = 1;
  81. }
  82. break;
  83. case EMarketMode::ARTIFACT_RESOURCE:
  84. {
  85. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  86. double r = VLC->arth->artifacts[id1]->price * effectiveness,
  87. g = VLC->objh->resVals[id2];
  88. // if(id2 != 6) //non-gold prices are doubled
  89. // r /= 2;
  90. val1 = 1;
  91. val2 = std::max(1, (int)((r / g) + 0.5)); //at least one resource is given in return
  92. }
  93. break;
  94. case EMarketMode::CREATURE_EXP:
  95. {
  96. val1 = 1;
  97. val2 = (VLC->creh->creatures[id1]->AIValue / 40) * 5;
  98. }
  99. break;
  100. case EMarketMode::ARTIFACT_EXP:
  101. {
  102. val1 = 1;
  103. int givenClass = VLC->arth->artifacts[id1]->getArtClassSerial();
  104. if(givenClass < 0 || givenClass > 3)
  105. {
  106. val2 = 0;
  107. return false;
  108. }
  109. static const int expPerClass[] = {1000, 1500, 3000, 6000};
  110. val2 = expPerClass[givenClass];
  111. }
  112. break;
  113. default:
  114. assert(0);
  115. return false;
  116. }
  117. return true;
  118. }
  119. bool IMarket::allowsTrade(EMarketMode::EMarketMode mode) const
  120. {
  121. return false;
  122. }
  123. int IMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
  124. {
  125. switch(mode)
  126. {
  127. case EMarketMode::RESOURCE_RESOURCE:
  128. case EMarketMode::ARTIFACT_RESOURCE:
  129. case EMarketMode::CREATURE_RESOURCE:
  130. return -1;
  131. default:
  132. return 1;
  133. }
  134. }
  135. std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  136. {
  137. std::vector<int> ret;
  138. switch(mode)
  139. {
  140. case EMarketMode::RESOURCE_RESOURCE:
  141. case EMarketMode::ARTIFACT_RESOURCE:
  142. case EMarketMode::CREATURE_RESOURCE:
  143. for (int i = 0; i < 7; i++)
  144. ret.push_back(i);
  145. }
  146. return ret;
  147. }
  148. const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose)
  149. {
  150. switch(obj->ID)
  151. {
  152. case Obj::TOWN:
  153. return static_cast<const CGTownInstance*>(obj);
  154. case Obj::ALTAR_OF_SACRIFICE:
  155. case Obj::BLACK_MARKET:
  156. case Obj::TRADING_POST:
  157. case Obj::TRADING_POST_SNOW:
  158. case Obj::FREELANCERS_GUILD:
  159. return static_cast<const CGMarket*>(obj);
  160. case Obj::UNIVERSITY:
  161. return static_cast<const CGUniversity*>(obj);
  162. default:
  163. if(verbose)
  164. logGlobal->error("Cannot cast to IMarket object with ID %d", obj->ID);
  165. return nullptr;
  166. }
  167. }
  168. IMarket::IMarket(const CGObjectInstance *O)
  169. :o(O)
  170. {
  171. }
  172. std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
  173. {
  174. std::vector<EMarketMode::EMarketMode> ret;
  175. for (int i = 0; i < EMarketMode::MARTKET_AFTER_LAST_PLACEHOLDER; i++)
  176. if(allowsTrade((EMarketMode::EMarketMode)i))
  177. ret.push_back((EMarketMode::EMarketMode)i);
  178. return ret;
  179. }
  180. void CGMarket::onHeroVisit(const CGHeroInstance * h) const
  181. {
  182. openWindow(OpenWindow::MARKET_WINDOW,id.getNum(),h->id.getNum());
  183. }
  184. int CGMarket::getMarketEfficiency() const
  185. {
  186. return 5;
  187. }
  188. bool CGMarket::allowsTrade(EMarketMode::EMarketMode mode) const
  189. {
  190. switch(mode)
  191. {
  192. case EMarketMode::RESOURCE_RESOURCE:
  193. case EMarketMode::RESOURCE_PLAYER:
  194. switch(ID)
  195. {
  196. case Obj::TRADING_POST:
  197. case Obj::TRADING_POST_SNOW:
  198. return true;
  199. default:
  200. return false;
  201. }
  202. case EMarketMode::CREATURE_RESOURCE:
  203. return ID == Obj::FREELANCERS_GUILD;
  204. //case ARTIFACT_RESOURCE:
  205. case EMarketMode::RESOURCE_ARTIFACT:
  206. return ID == Obj::BLACK_MARKET;
  207. case EMarketMode::ARTIFACT_EXP:
  208. case EMarketMode::CREATURE_EXP:
  209. return ID == Obj::ALTAR_OF_SACRIFICE; //TODO? check here for alignment of visiting hero? - would not be coherent with other checks here
  210. case EMarketMode::RESOURCE_SKILL:
  211. return ID == Obj::UNIVERSITY;
  212. default:
  213. return false;
  214. }
  215. }
  216. int CGMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
  217. {
  218. return -1;
  219. }
  220. std::vector<int> CGMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  221. {
  222. switch(mode)
  223. {
  224. case EMarketMode::RESOURCE_RESOURCE:
  225. case EMarketMode::RESOURCE_PLAYER:
  226. return IMarket::availableItemsIds(mode);
  227. default:
  228. return std::vector<int>();
  229. }
  230. }
  231. CGMarket::CGMarket()
  232. :IMarket(this)
  233. {
  234. }
  235. std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  236. {
  237. switch(mode)
  238. {
  239. case EMarketMode::ARTIFACT_RESOURCE:
  240. return IMarket::availableItemsIds(mode);
  241. case EMarketMode::RESOURCE_ARTIFACT:
  242. {
  243. std::vector<int> ret;
  244. for(const CArtifact *a : artifacts)
  245. if(a)
  246. ret.push_back(a->id);
  247. else
  248. ret.push_back(-1);
  249. return ret;
  250. }
  251. default:
  252. return std::vector<int>();
  253. }
  254. }
  255. void CGBlackMarket::newTurn(CRandomGenerator & rand) const
  256. {
  257. if(!VLC->modh->settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE) //check if feature changing OH3 behavior is enabled
  258. return;
  259. if(cb->getDate(Date::DAY_OF_MONTH) != 1) //new month
  260. return;
  261. SetAvailableArtifacts saa;
  262. saa.id = id.getNum();
  263. cb->pickAllowedArtsSet(saa.arts, rand);
  264. cb->sendAndApply(&saa);
  265. }
  266. void CGUniversity::initObj(CRandomGenerator & rand)
  267. {
  268. std::vector<int> toChoose;
  269. for(int i = 0; i < VLC->skillh->size(); ++i)
  270. {
  271. if(cb->isAllowed(2, i))
  272. {
  273. toChoose.push_back(i);
  274. }
  275. }
  276. if(toChoose.size() < 4)
  277. {
  278. logGlobal->warn("Warning: less then 4 available skills was found by University initializer!");
  279. return;
  280. }
  281. // get 4 skills
  282. for(int i = 0; i < 4; ++i)
  283. {
  284. // move randomly one skill to selected and remove from list
  285. auto it = RandomGeneratorUtil::nextItem(toChoose, rand);
  286. skills.push_back(*it);
  287. toChoose.erase(it);
  288. }
  289. }
  290. std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode) const
  291. {
  292. switch (mode)
  293. {
  294. case EMarketMode::RESOURCE_SKILL:
  295. return skills;
  296. default:
  297. return std::vector <int> ();
  298. }
  299. }
  300. void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
  301. {
  302. openWindow(OpenWindow::UNIVERSITY_WINDOW,id.getNum(),h->id.getNum());
  303. }