| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530 | /* * CGPandoraBox.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CGPandoraBox.h"#include "../NetPacks.h"#include "../CSoundBase.h"#include "../spells/CSpellHandler.h"#include "../CSkillHandler.h"#include "../StartInfo.h"#include "../IGameCallback.h"#include "../StringConstants.h"#include "../serializer/JsonSerializeFormat.h"///helpersstatic void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID){	InfoWindow iw;	iw.soundID = soundID;	iw.player = playerID;	iw.text.addTxt(MetaString::ADVOB_TXT,txtID);	IObjectInterface::cb->sendAndApply(&iw);}static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID){	const PlayerColor playerID = h->getOwner();	showInfoDialog(playerID,txtID,soundID);}CGPandoraBox::CGPandoraBox()	: hasGuardians(false), gainedExp(0), manaDiff(0), moraleDiff(0), luckDiff(0){}void CGPandoraBox::initObj(CRandomGenerator & rand){	blockVisit = (ID==Obj::PANDORAS_BOX); //block only if it's really pandora's box (events also derive from that class)	hasGuardians = stacks.size();}void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const{		BlockingDialog bd (true, false);		bd.player = h->getOwner();		bd.text.addTxt (MetaString::ADVOB_TXT, 14);		cb->showBlockingDialog (&bd);}void CGPandoraBox::giveContentsUpToExp(const CGHeroInstance *h) const{	afterSuccessfulVisit();	InfoWindow iw;	iw.player = h->getOwner();	bool changesPrimSkill = false;	for (auto & elem : primskills)	{		if(elem)		{			changesPrimSkill = true;			break;		}	}	std::vector<std::pair<SecondarySkill, ui8>> unpossessedAbilities; //ability + ability level	int abilitiesRequiringSlot = 0;	//filter out unnecessary secondary skills	for (int i = 0; i < abilities.size(); i++)	{		int curLev = h->getSecSkillLevel(abilities[i]);		bool abilityCanUseSlot = !curLev && ((h->secSkills.size() + abilitiesRequiringSlot) < GameConstants::SKILL_PER_HERO); //limit new abilities to number of slots		if (abilityCanUseSlot)			abilitiesRequiringSlot++;		if ((curLev && curLev < abilityLevels[i]) || abilityCanUseSlot)		{			unpossessedAbilities.push_back({ abilities[i], abilityLevels[i] });		}	}	if(gainedExp || changesPrimSkill || unpossessedAbilities.size())	{		TExpType expVal = h->calculateXp(gainedExp);		//getText(iw,afterBattle,175,h); //wtf?		iw.text.addTxt(MetaString::ADVOB_TXT, 175); //%s learns something		iw.text.addReplacement(h->name);		if(expVal)			iw.components.push_back(Component(Component::EXPERIENCE,0,static_cast<si32>(expVal),0));		for(int i=0; i<primskills.size(); i++)			if(primskills[i])				iw.components.push_back(Component(Component::PRIM_SKILL,i,primskills[i],0));		for(auto abilityData : unpossessedAbilities)			iw.components.push_back(Component(Component::SEC_SKILL, abilityData.first, abilityData.second, 0));		cb->showInfoDialog(&iw);		//give sec skills		for (auto abilityData : unpossessedAbilities)			cb->changeSecSkill(h, abilityData.first, abilityData.second, true);		assert(h->secSkills.size() <= GameConstants::SKILL_PER_HERO);		//give prim skills		for(int i=0; i<primskills.size(); i++)			if(primskills[i])				cb->changePrimSkill(h,static_cast<PrimarySkill::PrimarySkill>(i),primskills[i],false);		assert(!cb->isVisitCoveredByAnotherQuery(this, h));		//give exp		if(expVal)			cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);	}	//else { } //TODO:Create information that box was empty for now, and deliver to CGPandoraBox::giveContentsAfterExp or refactor	if(!cb->isVisitCoveredByAnotherQuery(this, h))		giveContentsAfterExp(h);	//Otherwise continuation occurs via post-level-up callback.}void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const{	bool hadGuardians = hasGuardians; //copy, because flag will be emptied after issuing first post-battle message	std::string msg = message; //in case box is removed in the meantime	InfoWindow iw;	iw.player = h->getOwner();	//TODO: reuse this code for Scholar skill	if(spells.size())	{		std::set<SpellID> spellsToGive;		auto i = spells.cbegin();		while (i != spells.cend())		{			iw.components.clear();			iw.text.clear();			spellsToGive.clear();			for (; i != spells.cend(); i++)			{				const CSpell * sp = (*i).toSpell();				if(h->canLearnSpell(sp))				{					iw.components.push_back(Component(Component::SPELL, *i, 0, 0));					spellsToGive.insert(*i);				}				if(spellsToGive.size() == 8) //display up to 8 spells at once				{					break;				}			}			if (!spellsToGive.empty())			{				if (spellsToGive.size() > 1)				{					iw.text.addTxt(MetaString::ADVOB_TXT, 188); //%s learns spells				}				else				{					iw.text.addTxt(MetaString::ADVOB_TXT, 184); //%s learns a spell				}				iw.text.addReplacement(h->name);				cb->changeSpells(h, true, spellsToGive);				cb->showInfoDialog(&iw);			}		}	}	if(manaDiff)	{		getText(iw,hadGuardians,manaDiff,176,177,h);		iw.components.push_back(Component(Component::PRIM_SKILL,5,manaDiff,0));		cb->showInfoDialog(&iw);		cb->setManaPoints(h->id, h->mana + manaDiff);	}	if(moraleDiff)	{		getText(iw,hadGuardians,moraleDiff,178,179,h);		iw.components.push_back(Component(Component::MORALE,0,moraleDiff,0));		cb->showInfoDialog(&iw);		GiveBonus gb;		gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,moraleDiff,id.getNum(),"");		gb.id = h->id.getNum();		cb->giveHeroBonus(&gb);	}	if(luckDiff)	{		getText(iw,hadGuardians,luckDiff,180,181,h);		iw.components.push_back(Component(Component::LUCK,0,luckDiff,0));		cb->showInfoDialog(&iw);		GiveBonus gb;		gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,luckDiff,id.getNum(),"");		gb.id = h->id.getNum();		cb->giveHeroBonus(&gb);	}	iw.components.clear();	iw.text.clear();	for(int i=0; i<resources.size(); i++)	{		if(resources[i] < 0)			iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));	}	if(iw.components.size())	{		getText(iw,hadGuardians,182,h);		cb->showInfoDialog(&iw);	}	iw.components.clear();	iw.text.clear();	for(int i=0; i<resources.size(); i++)	{		if(resources[i] > 0)			iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));	}	if(iw.components.size())	{		getText(iw,hadGuardians,183,h);		cb->showInfoDialog(&iw);	}	iw.components.clear();	// 	getText(iw,afterBattle,183,h);	iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure	iw.text.addReplacement(h->name);	for(auto & elem : artifacts)	{		iw.components.push_back(Component(Component::ARTIFACT,elem,0,0));		if(iw.components.size() >= 14)		{			cb->showInfoDialog(&iw);			iw.components.clear();			iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure - once more?			iw.text.addReplacement(h->name);		}	}	if(iw.components.size())	{		cb->showInfoDialog(&iw);	}	cb->giveResources(h->getOwner(), resources);	for(auto & elem : artifacts)		cb->giveHeroNewArtifact(h, VLC->arth->artifacts[elem],ArtifactPosition::FIRST_AVAILABLE);	iw.components.clear();	iw.text.clear();	if(creatures.stacksCount())	{ //this part is taken straight from creature bank		MetaString loot;		for(auto & elem : creatures.Slots())		{ //build list of joined creatures			iw.components.push_back(Component(*elem.second));			loot << "%s";			loot.addReplacement(*elem.second);		}		if(creatures.stacksCount() == 1 && creatures.Slots().begin()->second->count == 1)			iw.text.addTxt(MetaString::ADVOB_TXT, 185);		else			iw.text.addTxt(MetaString::ADVOB_TXT, 186);		iw.text.addReplacement(loot.buildList());		iw.text.addReplacement(h->name);		cb->showInfoDialog(&iw);		cb->giveCreatures(this, h, creatures, false);	}	if(!hasGuardians && msg.size())	{		iw.text << msg;		cb->showInfoDialog(&iw);	}}void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const{	if(afterBattle || !message.size())	{		iw.text.addTxt(MetaString::ADVOB_TXT,text);//%s has lost treasure.		iw.text.addReplacement(h->name);	}	else	{		iw.text << message;		afterBattle = true;	}}void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const{	iw.components.clear();	iw.text.clear();	if(afterBattle || !message.size())	{		iw.text.addTxt(MetaString::ADVOB_TXT,val < 0 ? negative : positive); //%s's luck takes a turn for the worse / %s's luck increases		iw.text.addReplacement(h->name);	}	else	{		iw.text << message;		afterBattle = true;	}}void CGPandoraBox::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const{	if(result.winner == 0)	{		giveContentsUpToExp(hero);	}}void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const{	if(answer)	{		if(stacksCount() > 0) //if pandora's box is protected by army		{			showInfoDialog(hero,16,0);			cb->startBattleI(hero, this); //grants things after battle		}		else if(message.size() == 0 && resources.size() == 0			&& primskills.size() == 0 && abilities.size() == 0			&& abilityLevels.size() == 0 && artifacts.size() == 0			&& spells.size() == 0 && creatures.stacksCount() > 0			&& gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle		{			showInfoDialog(hero,15,0);			cb->removeObject(this);		}		else //if it gives something without battle		{			giveContentsUpToExp(hero);		}	}}void CGPandoraBox::heroLevelUpDone(const CGHeroInstance *hero) const{	giveContentsAfterExp(hero);}void CGPandoraBox::afterSuccessfulVisit() const{	cb->removeAfterVisit(this);}CGEvent::CGEvent()	: CGPandoraBox(), removeAfterVisit(false), availableFor(0), computerActivate(false), humanActivate(false){}void CGPandoraBox::serializeJsonOptions(JsonSerializeFormat & handler){	CCreatureSet::serializeJson(handler, "guards", 7);	handler.serializeString("guardMessage", message);	handler.serializeInt("experience", gainedExp, 0);	handler.serializeInt("mana", manaDiff, 0);	handler.serializeInt("morale", moraleDiff, 0);	handler.serializeInt("luck", luckDiff, 0);	resources.serializeJson(handler, "resources");	{		bool haveSkills = false;		if(handler.saving)		{			for(int idx = 0; idx < primskills.size(); idx ++)				if(primskills[idx] != 0)					haveSkills = true;		}		else		{			primskills.resize(GameConstants::PRIMARY_SKILLS,0);			haveSkills = true;		}		if(haveSkills)		{			auto s = handler.enterStruct("primarySkills");			for(int idx = 0; idx < primskills.size(); idx ++)				handler.serializeInt(PrimarySkill::names[idx], primskills[idx], 0);		}	}	if(handler.saving)	{		if(!abilities.empty())		{			auto s = handler.enterStruct("secondarySkills");			for(size_t idx = 0; idx < abilities.size(); idx++)			{				handler.serializeEnum(CSkillHandler::encodeSkill(abilities[idx]), abilityLevels[idx], NSecondarySkill::levels);			}		}	}	else	{		auto s = handler.enterStruct("secondarySkills");		const JsonNode & skillMap = handler.getCurrent();		abilities.clear();		abilityLevels.clear();		for(const auto & p : skillMap.Struct())		{			const std::string skillName = p.first;			const std::string levelId = p.second.String();			const int rawId = CSkillHandler::decodeSkill(skillName);			if(rawId < 0)			{				logGlobal->error("Invalid secondary skill %s", skillName);				continue;			}			const int level = vstd::find_pos(NSecondarySkill::levels, levelId);			if(level < 0)			{				logGlobal->error("Invalid secondary skill level %s", levelId);				continue;			}			abilities.push_back(SecondarySkill(rawId));			abilityLevels.push_back(level);		}	}	handler.serializeIdArray("artifacts", artifacts);	handler.serializeIdArray("spells", spells);	creatures.serializeJson(handler, "creatures");}void CGEvent::onHeroVisit( const CGHeroInstance * h ) const{	if(!(availableFor & (1 << h->tempOwner.getNum())))		return;	if(cb->getPlayerSettings(h->tempOwner)->isControlledByHuman())	{		if(humanActivate)			activated(h);	}	else if(computerActivate)		activated(h);}void CGEvent::activated( const CGHeroInstance * h ) const{	if(stacksCount() > 0)	{		InfoWindow iw;		iw.player = h->tempOwner;		if(message.size())			iw.text << message;		else			iw.text.addTxt(MetaString::ADVOB_TXT, 16);		cb->showInfoDialog(&iw);		cb->startBattleI(h, this);	}	else	{		giveContentsUpToExp(h);	}}void CGEvent::afterSuccessfulVisit() const{	if(removeAfterVisit)	{		cb->removeAfterVisit(this);	}	else if(hasGuardians)		hasGuardians = false;}void CGEvent::serializeJsonOptions(JsonSerializeFormat & handler){	CGPandoraBox::serializeJsonOptions(handler);	handler.serializeBool<bool>("aIActivable", computerActivate, true, false, false);	handler.serializeBool<bool>("humanActivable", humanActivate, true, false, true);	handler.serializeBool<bool>("removeAfterVisit", removeAfterVisit, true, false, false);	{		auto decodePlayer = [](const std::string & id)->si32		{			return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, id);		};		auto encodePlayer = [](si32 idx)->std::string		{			return GameConstants::PLAYER_COLOR_NAMES[idx];		};		handler.serializeIdArray<ui8, PlayerColor::PLAYER_LIMIT_I>("availableFor", availableFor, GameConstants::ALL_PLAYERS, decodePlayer, encodePlayer);    }}
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