| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 | /* * CGPandoraBox.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma once#include "CObjectHandler.h"#include "CArmedInstance.h"#include "../ResourceSet.h"struct InfoWindow;class DLL_LINKAGE CGPandoraBox : public CArmedInstance{public:	std::string message;	mutable bool hasGuardians; //helper - after battle even though we have no stacks, allows us to know that there was battle	//gained things:	ui32 gainedExp;	si32 manaDiff; //amount of gained / lost mana	si32 moraleDiff; //morale modifier	si32 luckDiff; //luck modifier	TResources resources;//gained / lost resources	std::vector<si32> primskills;//gained / lost prim skills	std::vector<SecondarySkill> abilities; //gained abilities	std::vector<si32> abilityLevels; //levels of gained abilities	std::vector<ArtifactID> artifacts; //gained artifacts	std::vector<SpellID> spells; //gained spells	CCreatureSet creatures; //gained creatures	CGPandoraBox();	void initObj(CRandomGenerator & rand) override;	void onHeroVisit(const CGHeroInstance * h) const override;	void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;	void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;	void heroLevelUpDone(const CGHeroInstance *hero) const override;	template <typename Handler> void serialize(Handler &h, const int version)	{		h & static_cast<CArmedInstance&>(*this);		h & message;		h & hasGuardians;		h & gainedExp;		h & manaDiff;		h & moraleDiff;		h & luckDiff;		h & resources;		h & primskills;		h & abilities;		h & abilityLevels;		h & artifacts;		h & spells;		h & creatures;	}protected:	void giveContentsUpToExp(const CGHeroInstance *h) const;	void giveContentsAfterExp(const CGHeroInstance *h) const;	void serializeJsonOptions(JsonSerializeFormat & handler) override;private:	void getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const;	void getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const;	virtual void afterSuccessfulVisit() const;};class DLL_LINKAGE CGEvent : public CGPandoraBox  //event objects{public:	bool removeAfterVisit; //true if event is removed after occurring	ui8 availableFor; //players whom this event is available for	bool computerActivate; //true if computer player can activate this event	bool humanActivate; //true if human player can activate this event	template <typename Handler> void serialize(Handler &h, const int version)	{		h & static_cast<CGPandoraBox &>(*this);		h & removeAfterVisit;		h & availableFor;		h & computerActivate;		h & humanActivate;	}	CGEvent();	void onHeroVisit(const CGHeroInstance * h) const override;protected:	void serializeJsonOptions(JsonSerializeFormat & handler) override;private:	void activated(const CGHeroInstance * h) const;	void afterSuccessfulVisit() const override;};
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