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| /* * CQuest.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CQuest.h"#include "../NetPacks.h"#include "../CSoundBase.h"#include "../CGeneralTextHandler.h"#include "../CHeroHandler.h"#include "CObjectClassesHandler.h"#include "MiscObjects.h"#include "../IGameCallback.h"#include "../CGameState.h"#include "../serializer/JsonSerializeFormat.h"#include "../CModHandler.h"#include "../GameConstants.h"#include "../StringConstants.h"#include "../spells/CSpellHandler.h"#include "../CSkillHandler.h"#include "../mapping/CMap.h"std::map <PlayerColor, std::set <ui8> > CGKeys::playerKeyMap;CQuest::CQuest()	: qid(-1), missionType(MISSION_NONE), progress(NOT_ACTIVE), lastDay(-1), m13489val(0),	textOption(0), completedOption(0), stackDirection(0), heroPortrait(-1),	isCustomFirst(false), isCustomNext(false), isCustomComplete(false){}///helpersstatic void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID = 0){	InfoWindow iw;	iw.soundID = soundID;	iw.player = playerID;	iw.text.addTxt(MetaString::ADVOB_TXT,txtID);	IObjectInterface::cb->sendAndApply(&iw);}static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID = 0){	const PlayerColor playerID = h->getOwner();	showInfoDialog(playerID,txtID,soundID);}static std::string & visitedTxt(const bool visited){	int id = visited ? 352 : 353;	return VLC->generaltexth->allTexts[id];}bool CQuest::checkQuest(const CGHeroInstance * h) const{	switch (missionType)	{		case MISSION_NONE:			return true;		case MISSION_LEVEL:			if(m13489val <= h->level)				return true;			return false;		case MISSION_PRIMARY_STAT:			for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)			{				if(h->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)) < (int)m2stats[i])					return false;			}			return true;		case MISSION_KILL_HERO:		case MISSION_KILL_CREATURE:			if (!h->cb->getObjByQuestIdentifier(m13489val))				return true;			return false;		case MISSION_ART:			for(auto & elem : m5arts)			{				if(h->hasArt(elem, false, true))					continue;				return false; //if the artifact was not found			}			return true;		case MISSION_ARMY:			{				std::vector<CStackBasicDescriptor>::const_iterator cre;				TSlots::const_iterator it;				ui32 count;				ui32 slotsCount = 0;				bool hasExtraCreatures = false;				for(cre = m6creatures.begin(); cre != m6creatures.end(); ++cre)				{					for(count = 0, it = h->Slots().begin(); it !=  h->Slots().end(); ++it)					{						if(it->second->type == cre->type)						{							count += it->second->count;							slotsCount++;						}					}					if((TQuantity)count < cre->count) //not enough creatures of this kind						return false;					hasExtraCreatures |= (TQuantity)count > cre->count;				}				return hasExtraCreatures || slotsCount < h->Slots().size();			}		case MISSION_RESOURCES:			for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, +1)) //including Mithril ?			{	//Quest has no direct access to callback				if(h->cb->getResource (h->tempOwner, i) < (int)m7resources[i])					return false;			}			return true;		case MISSION_HERO:			if(m13489val == h->type->ID.getNum())				return true;			return false;		case MISSION_PLAYER:			if(m13489val == h->getOwner().getNum())				return true;			return false;		default:			return false;	}}void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components, bool isCustom, bool firstVisit, const CGHeroInstance * h) const{	std::string text;	bool failRequirements = (h ? !checkQuest(h) : true);	if(firstVisit)	{		isCustom = isCustomFirst;		iwText << (text = firstVisitText);	}	else if(failRequirements)	{		isCustom = isCustomNext;		iwText << (text = nextVisitText);	}	switch (missionType)	{		case MISSION_LEVEL:			components.push_back(Component(Component::EXPERIENCE, 0, m13489val, 0));			if(!isCustom)				iwText.addReplacement(m13489val);			break;		case MISSION_PRIMARY_STAT:		{			MetaString loot;			for(int i = 0; i < 4; ++i)			{				if(m2stats[i])				{					components.push_back(Component(Component::PRIM_SKILL, i, m2stats[i], 0));					loot << "%d %s";					loot.addReplacement(m2stats[i]);					loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);				}			}			if (!isCustom)				iwText.addReplacement(loot.buildList());		}			break;		case MISSION_KILL_HERO:			components.push_back(Component(Component::HERO_PORTRAIT, heroPortrait, 0, 0));			if(!isCustom)				addReplacements(iwText, text);			break;		case MISSION_HERO:			//FIXME: portrait may not match hero, if custom portrait was set in map editor			components.push_back(Component(Component::HERO_PORTRAIT, VLC->heroh->heroes[m13489val]->imageIndex, 0, 0));			if(!isCustom)				iwText.addReplacement(VLC->heroh->heroes[m13489val]->name);			break;		case MISSION_KILL_CREATURE:			{				components.push_back(Component(stackToKill));				if(!isCustom)				{					addReplacements(iwText, text);				}			}			break;		case MISSION_ART:		{			MetaString loot;			for(auto & elem : m5arts)			{				components.push_back(Component(Component::ARTIFACT, elem, 0, 0));				loot << "%s";				loot.addReplacement(MetaString::ART_NAMES, elem);			}			if(!isCustom)				iwText.addReplacement(loot.buildList());		}			break;		case MISSION_ARMY:		{			MetaString loot;			for(auto & elem : m6creatures)			{				components.push_back(Component(elem));				loot << "%s";				loot.addReplacement(elem);			}			if(!isCustom)				iwText.addReplacement(loot.buildList());		}			break;		case MISSION_RESOURCES:		{			MetaString loot;			for(int i = 0; i < 7; ++i)			{				if(m7resources[i])				{					components.push_back(Component (Component::RESOURCE, i, m7resources[i], 0));					loot << "%d %s";					loot.addReplacement(m7resources[i]);					loot.addReplacement(MetaString::RES_NAMES, i);				}			}			if(!isCustom)				iwText.addReplacement(loot.buildList());		}			break;		case MISSION_PLAYER:			components.push_back(Component (Component::FLAG, m13489val, 0, 0));			if(!isCustom)				iwText.addReplacement(VLC->generaltexth->colors[m13489val]);			break;	}}void CQuest::getRolloverText(MetaString &ms, bool onHover) const{	// Quests with MISSION_NONE type don't have a text for them	assert(missionType != MISSION_NONE);	if(onHover)		ms << "\n\n";	ms << VLC->generaltexth->quests[missionType-1][onHover ? 3 : 4][textOption];	switch(missionType)	{		case MISSION_LEVEL:			ms.addReplacement(m13489val);			break;		case MISSION_PRIMARY_STAT:			{				MetaString loot;				for (int i = 0; i < 4; ++i)				{					if (m2stats[i])					{						loot << "%d %s";						loot.addReplacement(m2stats[i]);						loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);					}				}				ms.addReplacement(loot.buildList());			}			break;		case MISSION_KILL_HERO:			ms.addReplacement(heroName);			break;		case MISSION_KILL_CREATURE:			ms.addReplacement(stackToKill);			break;		case MISSION_ART:			{				MetaString loot;				for (auto & elem : m5arts)				{					loot << "%s";					loot.addReplacement(MetaString::ART_NAMES, elem);				}				ms.addReplacement(loot.buildList());			}			break;		case MISSION_ARMY:			{				MetaString loot;				for (auto & elem : m6creatures)				{					loot << "%s";					loot.addReplacement(elem);				}				ms.addReplacement(loot.buildList());			}			break;		case MISSION_RESOURCES:			{				MetaString loot;				for (int i = 0; i < 7; ++i)				{					if (m7resources[i])					{						loot << "%d %s";						loot.addReplacement(m7resources[i]);						loot.addReplacement(MetaString::RES_NAMES, i);					}				}				ms.addReplacement(loot.buildList());			}			break;		case MISSION_HERO:			ms.addReplacement(VLC->heroh->heroes[m13489val]->name);			break;		case MISSION_PLAYER:			ms.addReplacement(VLC->generaltexth->colors[m13489val]);			break;		default:			break;	}}void CQuest::getCompletionText(MetaString &iwText, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const{	iwText << completedText;	switch(missionType)	{		case CQuest::MISSION_LEVEL:			if (!isCustomComplete)				iwText.addReplacement(m13489val);			break;		case CQuest::MISSION_PRIMARY_STAT:			if (vstd::contains (completedText,'%')) //there's one case when there's nothing to replace			{				MetaString loot;				for (int i = 0; i < 4; ++i)				{					if (m2stats[i])					{						loot << "%d %s";						loot.addReplacement(m2stats[i]);						loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);					}				}				if (!isCustomComplete)					iwText.addReplacement(loot.buildList());			}			break;		case CQuest::MISSION_ART:		{			MetaString loot;			for (auto & elem : m5arts)			{				loot << "%s";				loot.addReplacement(MetaString::ART_NAMES, elem);			}			if (!isCustomComplete)				iwText.addReplacement(loot.buildList());		}			break;		case CQuest::MISSION_ARMY:		{			MetaString loot;			for (auto & elem : m6creatures)			{				loot << "%s";				loot.addReplacement(elem);			}			if (!isCustomComplete)				iwText.addReplacement(loot.buildList());		}			break;		case CQuest::MISSION_RESOURCES:		{			MetaString loot;			for (int i = 0; i < 7; ++i)			{				if (m7resources[i])				{					loot << "%d %s";					loot.addReplacement(m7resources[i]);					loot.addReplacement(MetaString::RES_NAMES, i);				}			}			if (!isCustomComplete)				iwText.addReplacement(loot.buildList());		}			break;		case MISSION_KILL_HERO:		case MISSION_KILL_CREATURE:			if (!isCustomComplete)				addReplacements(iwText, completedText);			break;		case MISSION_HERO:			if (!isCustomComplete)				iwText.addReplacement(VLC->heroh->heroes[m13489val]->name);			break;		case MISSION_PLAYER:			if (!isCustomComplete)				iwText.addReplacement(VLC->generaltexth->colors[m13489val]);			break;	}}void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName){	auto q = handler.enterStruct(fieldName);	handler.serializeString("firstVisitText", firstVisitText);	handler.serializeString("nextVisitText", nextVisitText);	handler.serializeString("completedText", completedText);	if(!handler.saving)	{		isCustomFirst = firstVisitText.size() > 0;		isCustomNext = nextVisitText.size() > 0;		isCustomComplete = completedText.size() > 0;	}	static const std::vector<std::string> MISSION_TYPE_JSON =	{		"None", "Level", "PrimaryStat", "KillHero", "KillCreature", "Artifact", "Army", "Resources", "Hero", "Player"	};	handler.serializeEnum("missionType", missionType, Emission::MISSION_NONE, MISSION_TYPE_JSON);	handler.serializeInt("timeLimit", lastDay, -1);	switch (missionType)	{	case MISSION_NONE:		break;	case MISSION_LEVEL:		handler.serializeInt("heroLevel", m13489val, -1);		break;	case MISSION_PRIMARY_STAT:		{			auto primarySkills = handler.enterStruct("primarySkills");			if(!handler.saving)				m2stats.resize(GameConstants::PRIMARY_SKILLS);			for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)				handler.serializeInt(PrimarySkill::names[i], m2stats[i], 0);		}		break;	case MISSION_KILL_HERO:	case MISSION_KILL_CREATURE:		handler.serializeInstance<ui32>("killTarget", m13489val, ui32(-1));		break;	case MISSION_ART:		//todo: ban artifacts		handler.serializeIdArray<ui16, ArtifactID>("artifacts", m5arts);		break;	case MISSION_ARMY:        {			auto a = handler.enterArray("creatures");			a.serializeStruct(m6creatures);        }		break;	case MISSION_RESOURCES:        {        	auto r = handler.enterStruct("resources");        	if(!handler.saving)				m7resources.resize(GameConstants::RESOURCE_QUANTITY-1);			for(size_t idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)			{				handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], m7resources[idx], 0);			}        }		break;	case MISSION_HERO:		handler.serializeId<ui32>("hero", m13489val, 0, &CHeroHandler::decodeHero, &CHeroHandler::encodeHero);		break;	case MISSION_PLAYER:		handler.serializeEnum("player",  m13489val, PlayerColor::CANNOT_DETERMINE.getNum(), GameConstants::PLAYER_COLOR_NAMES);		break;	default:		logGlobal->error("Invalid quest mission type");		break;	}}CGSeerHut::CGSeerHut() : IQuestObject(),	rewardType(NOTHING), rID(-1), rVal(-1){	quest->lastDay = -1;	quest->isCustomFirst = false;	quest->isCustomNext = false;	quest->isCustomComplete = false;}void CGSeerHut::setObjToKill(){	if(quest->missionType == CQuest::MISSION_KILL_CREATURE)	{		quest->stackToKill = getCreatureToKill(false)->getStack(SlotID(0)); //FIXME: stacks tend to disappear (desync?) on server :?		assert(quest->stackToKill.type);		quest->stackToKill.count = 0; //no count in info window		quest->stackDirection = checkDirection();	}	else if(quest->missionType == CQuest::MISSION_KILL_HERO)	{		quest->heroName = getHeroToKill(false)->name;		quest->heroPortrait = getHeroToKill(false)->portrait;	}}void CGSeerHut::init(CRandomGenerator & rand){	seerName = *RandomGeneratorUtil::nextItem(VLC->generaltexth->seerNames, rand);	quest->textOption = rand.nextInt(2);	quest->completedOption = rand.nextInt(1, 3);}void CGSeerHut::initObj(CRandomGenerator & rand){	init(rand);	quest->progress = CQuest::NOT_ACTIVE;	if(quest->missionType)	{		if(!quest->isCustomFirst)			quest->firstVisitText = VLC->generaltexth->quests[quest->missionType-1][0][quest->textOption];		if(!quest->isCustomNext)			quest->nextVisitText = VLC->generaltexth->quests[quest->missionType-1][1][quest->textOption];		if(!quest->isCustomComplete)			quest->completedText = VLC->generaltexth->quests[quest->missionType-1][2][quest->textOption];	}	else	{		quest->progress = CQuest::COMPLETE;		quest->firstVisitText = VLC->generaltexth->seerEmpty[quest->completedOption];	}}void CGSeerHut::getRolloverText(MetaString &text, bool onHover) const{	quest->getRolloverText (text, onHover);//TODO: simplify?	if(!onHover)		text.addReplacement(seerName);}std::string CGSeerHut::getHoverText(PlayerColor player) const{	std::string hoverName = getObjectName();	if(ID == Obj::SEER_HUT && quest->progress != CQuest::NOT_ACTIVE)	{		hoverName = VLC->generaltexth->allTexts[347];		boost::algorithm::replace_first(hoverName, "%s", seerName);	}	if(quest->progress & quest->missionType) //rollover when the quest is active	{		MetaString ms;		getRolloverText (ms, true);		hoverName += ms.toString();	}	return hoverName;}void CQuest::addReplacements(MetaString &out, const std::string &base) const{	switch(missionType)	{	case MISSION_KILL_CREATURE:		out.addReplacement(stackToKill);		if (std::count(base.begin(), base.end(), '%') == 2) //say where is placed monster		{			out.addReplacement(VLC->generaltexth->arraytxt[147+stackDirection]);		}		break;	case MISSION_KILL_HERO:		out.addReplacement(heroName);		break;	}}IQuestObject::IQuestObject():	quest(new CQuest()){}IQuestObject::~IQuestObject(){	///Information about quest should remain accessible even if IQuestObject removed from map	///All CQuest objects are freed in CMap destructor	//delete quest;}bool IQuestObject::checkQuest(const CGHeroInstance* h) const{	return quest->checkQuest(h);}void IQuestObject::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const{	quest->getVisitText (text,components, isCustom, FirstVisit, h);}void IQuestObject::afterAddToMapCommon(CMap * map){	map->addNewQuestInstance(quest);}void CGSeerHut::getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const{	quest->getCompletionText (text, components, isCustom, h);	switch(rewardType)	{		case EXPERIENCE: components.push_back(Component (Component::EXPERIENCE, 0, (si32)h->calculateXp(rVal), 0));			break;		case MANA_POINTS: components.push_back(Component (Component::PRIM_SKILL, 5, rVal, 0));			break;		case MORALE_BONUS: components.push_back(Component (Component::MORALE, 0, rVal, 0));			break;		case LUCK_BONUS: components.push_back(Component (Component::LUCK, 0, rVal, 0));			break;		case RESOURCES: components.push_back(Component (Component::RESOURCE, rID, rVal, 0));			break;		case PRIMARY_SKILL: components.push_back(Component (Component::PRIM_SKILL, rID, rVal, 0));			break;		case SECONDARY_SKILL: components.push_back(Component (Component::SEC_SKILL, rID, rVal, 0));			break;		case ARTIFACT: components.push_back(Component (Component::ARTIFACT, rID, 0, 0));			break;		case SPELL: components.push_back(Component (Component::SPELL, rID, 0, 0));			break;		case CREATURE: components.push_back(Component (Component::CREATURE, rID, rVal, 0));			break;	}}void CGSeerHut::setPropertyDer (ui8 what, ui32 val){	switch(what)	{		case 10:			quest->progress = static_cast<CQuest::Eprogress>(val);			break;	}}void CGSeerHut::newTurn(CRandomGenerator & rand) const{	if(quest->lastDay >= 0 && quest->lastDay <= cb->getDate() - 1) //time is up	{		cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE);	}}void CGSeerHut::onHeroVisit(const CGHeroInstance * h) const{	InfoWindow iw;	iw.player = h->getOwner();	if(quest->progress < CQuest::COMPLETE)	{		bool firstVisit = !quest->progress;		bool failRequirements = !checkQuest(h);		bool isCustom = false;		if(firstVisit)		{			isCustom = quest->isCustomFirst;			cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::IN_PROGRESS);			AddQuest aq;			aq.quest = QuestInfo (quest, this, visitablePos());			aq.player = h->tempOwner;			cb->sendAndApply(&aq); //TODO: merge with setObjProperty?		}		else if(failRequirements)		{			isCustom = quest->isCustomNext;		}		if(firstVisit || failRequirements)		{			getVisitText (iw.text, iw.components, isCustom, firstVisit, h);			cb->showInfoDialog(&iw);		}		if(!failRequirements) // propose completion, also on first visit		{			BlockingDialog bd (true, false);			bd.player = h->getOwner();			getCompletionText (bd.text, bd.components, isCustom, h);			cb->showBlockingDialog (&bd);			return;		}	}	else	{		iw.text << VLC->generaltexth->seerEmpty[quest->completedOption];		if (ID == Obj::SEER_HUT)			iw.text.addReplacement(seerName);		cb->showInfoDialog(&iw);	}}int CGSeerHut::checkDirection() const{	int3 cord = getCreatureToKill()->pos;	if ((double)cord.x/(double)cb->getMapSize().x < 0.34) //north	{		if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //northwest			return 8;		else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //north			return 1;		else //northeast			return 2;	}	else if ((double)cord.x/(double)cb->getMapSize().x < 0.67) //horizontal	{		if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //west			return 7;		else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //central			return 9;		else //east			return 3;	}	else //south	{		if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //southwest			return 6;		else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //south			return 5;		else //southeast			return 4;	}}void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const{	if (accept)	{		switch (quest->missionType)		{			case CQuest::MISSION_ART:				for (auto & elem : quest->m5arts)				{					if(!h->hasArt(elem))					{						// first we need to disassemble this backpack artifact						auto assembly = h->getAssemblyByConstituent(elem);						assert(assembly);						for(auto & ci : assembly->constituentsInfo)						{							cb->giveHeroNewArtifact(h, ci.art->artType, ArtifactPosition::PRE_FIRST);						}						// remove the assembly						cb->removeArtifact(ArtifactLocation(h, h->getArtPos(assembly)));					}					cb->removeArtifact(ArtifactLocation(h, h->getArtPos(elem, false)));				}				break;			case CQuest::MISSION_ARMY:					cb->takeCreatures(h->id, quest->m6creatures);				break;			case CQuest::MISSION_RESOURCES:				for (int i = 0; i < 7; ++i)				{					cb->giveResource(h->getOwner(), static_cast<Res::ERes>(i), -(int)quest->m7resources[i]);				}				break;			default:				break;		}		cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); //mission complete		completeQuest(h); //make sure to remove QuestGuard at the very end	}}void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward{	switch (rewardType)	{		case EXPERIENCE:		{			TExpType expVal = h->calculateXp(rVal);			cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);			break;		}		case MANA_POINTS:		{			cb->setManaPoints(h->id, h->mana+rVal);			break;		}		case MORALE_BONUS: case LUCK_BONUS:		{			Bonus hb(Bonus::ONE_WEEK, (rewardType == 3 ? Bonus::MORALE : Bonus::LUCK),				Bonus::OBJECT, rVal, h->id.getNum(), "", -1);			GiveBonus gb;			gb.id = h->id.getNum();			gb.bonus = hb;			cb->giveHeroBonus(&gb);		}			break;		case RESOURCES:			cb->giveResource(h->getOwner(), static_cast<Res::ERes>(rID), rVal);			break;		case PRIMARY_SKILL:			cb->changePrimSkill(h, static_cast<PrimarySkill::PrimarySkill>(rID), rVal, false);			break;		case SECONDARY_SKILL:			cb->changeSecSkill(h, SecondarySkill(rID), rVal, false);			break;		case ARTIFACT:			cb->giveHeroNewArtifact(h, VLC->arth->artifacts[rID],ArtifactPosition::FIRST_AVAILABLE);			break;		case SPELL:		{			std::set<SpellID> spell;			spell.insert (SpellID(rID));			cb->changeSpells(h, true, spell);		}			break;		case CREATURE:			{				CCreatureSet creatures;				creatures.setCreature(SlotID(0), CreatureID(rID), rVal);				cb->giveCreatures(this, h, creatures, false);			}			break;		default:			break;	}}const CGHeroInstance * CGSeerHut::getHeroToKill(bool allowNull) const{	const CGObjectInstance *o = cb->getObjByQuestIdentifier(quest->m13489val);	if(allowNull && !o)		return nullptr;	assert(o && (o->ID == Obj::HERO  ||  o->ID == Obj::PRISON));	return static_cast<const CGHeroInstance*>(o);}const CGCreature * CGSeerHut::getCreatureToKill(bool allowNull) const{	const CGObjectInstance *o = cb->getObjByQuestIdentifier(quest->m13489val);	if(allowNull && !o)		return nullptr;	assert(o && o->ID == Obj::MONSTER);	return static_cast<const CGCreature*>(o);}void CGSeerHut::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const{	finishQuest(hero, answer);}void CGSeerHut::afterAddToMap(CMap* map){	IQuestObject::afterAddToMapCommon(map);}void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler){	static const std::map<ERewardType, std::string> REWARD_MAP =	{		{NOTHING,		""},		{EXPERIENCE,	"experience"},		{MANA_POINTS,	"mana"},		{MORALE_BONUS,	"morale"},		{LUCK_BONUS,	"luck"},		{RESOURCES,		"resource"},		{PRIMARY_SKILL,	"primarySkill"},		{SECONDARY_SKILL,"secondarySkill"},		{ARTIFACT,		"artifact"},		{SPELL,			"spell"},		{CREATURE,		"creature"}	};	static const std::map<std::string, ERewardType> REWARD_RMAP =	{		{"experience",    EXPERIENCE},		{"mana",          MANA_POINTS},		{"morale",        MORALE_BONUS},		{"luck",          LUCK_BONUS},		{"resource",      RESOURCES},		{"primarySkill",  PRIMARY_SKILL},		{"secondarySkill",SECONDARY_SKILL},		{"artifact",      ARTIFACT},		{"spell",         SPELL},		{"creature",      CREATURE}	};	//quest and reward	quest->serializeJson(handler, "quest");	//only one reward is supported	//todo: full reward format support after CRewardInfo integration	auto s = handler.enterStruct("reward");	std::string fullIdentifier, metaTypeName, scope, identifier;	if(handler.saving)	{		si32 amount = rVal;		metaTypeName = REWARD_MAP.at(rewardType);		switch (rewardType)		{		case NOTHING:			break;		case EXPERIENCE:		case MANA_POINTS:		case MORALE_BONUS:		case LUCK_BONUS:			identifier = "";			break;		case RESOURCES:			identifier = GameConstants::RESOURCE_NAMES[rID];			break;		case PRIMARY_SKILL:			identifier = PrimarySkill::names[rID];			break;		case SECONDARY_SKILL:			identifier = CSkillHandler::encodeSkill(rID);			break;		case ARTIFACT:			identifier = ArtifactID(rID).toArtifact()->identifier;			amount = 1;			break;		case SPELL:			identifier = SpellID(rID).toSpell()->identifier;			amount = 1;			break;		case CREATURE:			identifier = CreatureID(rID).toCreature()->identifier;			break;		default:			assert(false);			break;		}		if(rewardType != NOTHING)		{			fullIdentifier = CModHandler::makeFullIdentifier(scope, metaTypeName, identifier);			handler.serializeInt(fullIdentifier, amount);		}	}	else	{		rewardType = NOTHING;		const JsonNode & rewardsJson = handler.getCurrent();		fullIdentifier = "";		if(rewardsJson.Struct().empty())			return;		else		{			auto iter = rewardsJson.Struct().begin();			fullIdentifier = iter->first;		}		CModHandler::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);		auto it = REWARD_RMAP.find(metaTypeName);		if(it == REWARD_RMAP.end())		{			logGlobal->error("%s: invalid metatype in reward item %s", instanceName, fullIdentifier);			return;		}		else		{			rewardType = it->second;		}		bool doRequest = false;		switch (rewardType)		{		case NOTHING:			return;		case EXPERIENCE:		case MANA_POINTS:		case MORALE_BONUS:		case LUCK_BONUS:			break;		case PRIMARY_SKILL:			doRequest = true;			break;		case RESOURCES:		case SECONDARY_SKILL:		case ARTIFACT:		case SPELL:		case CREATURE:			doRequest = true;			break;		default:			assert(false);			break;		}		if(doRequest)		{			auto rawId = VLC->modh->identifiers.getIdentifier("core", fullIdentifier, false);			if(rawId)			{				rID = rawId.get();			}			else			{				rewardType = NOTHING;//fallback in case of error				return;			}		}		handler.serializeInt(fullIdentifier, rVal);	}}void CGQuestGuard::init(CRandomGenerator & rand){	blockVisit = true;	quest->textOption = rand.nextInt(3, 5);	quest->completedOption = rand.nextInt(4, 5);}void CGQuestGuard::completeQuest(const CGHeroInstance *h) const{	cb->removeObject(this);}void CGQuestGuard::serializeJsonOptions(JsonSerializeFormat & handler){	//quest only, do not call base class	quest->serializeJson(handler, "quest");}void CGKeys::reset(){	playerKeyMap.clear();}void CGKeys::setPropertyDer (ui8 what, ui32 val) //101-108 - enable key for player 1-8{	if (what >= 101 && what <= (100 + PlayerColor::PLAYER_LIMIT_I))	{		PlayerColor player(what-101);		playerKeyMap[player].insert((ui8)val);	}	else		logGlobal->error("Unexpected properties requested to set: what=%d, val=%d", (int)what, val);}bool CGKeys::wasMyColorVisited (PlayerColor player) const{	if(playerKeyMap.count(player) && vstd::contains(playerKeyMap[player], subID))		return true;	else		return false;}std::string CGKeys::getHoverText(PlayerColor player) const{	return getObjectName() + "\n" + visitedTxt(wasMyColorVisited(player));}std::string CGKeys::getObjectName() const{	return VLC->generaltexth->tentColors[subID] + " " + CGObjectInstance::getObjectName();}bool CGKeymasterTent::wasVisited (PlayerColor player) const{	return wasMyColorVisited (player);}void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const{	int txt_id;	if (!wasMyColorVisited (h->getOwner()) )	{		cb->setObjProperty(id, h->tempOwner.getNum()+101, subID);		txt_id=19;	}	else		txt_id=20;	showInfoDialog(h, txt_id);}void CGBorderGuard::initObj(CRandomGenerator & rand){	//ui32 m13489val = subID; //store color as quest info	blockVisit = true;}void CGBorderGuard::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const{	text << std::pair<ui8,ui32>(11,18);}void CGBorderGuard::getRolloverText (MetaString &text, bool onHover) const{	if (!onHover)		text << VLC->generaltexth->tentColors[subID] << " " << VLC->objtypeh->getObjectName(Obj::KEYMASTER);}bool CGBorderGuard::checkQuest(const CGHeroInstance * h) const{	return wasMyColorVisited (h->tempOwner);}void CGBorderGuard::onHeroVisit(const CGHeroInstance * h) const{	if (wasMyColorVisited (h->getOwner()) )	{		BlockingDialog bd (true, false);		bd.player = h->getOwner();		bd.text.addTxt (MetaString::ADVOB_TXT, 17);		cb->showBlockingDialog (&bd);	}	else	{		showInfoDialog(h, 18);		AddQuest aq;		aq.quest = QuestInfo (quest, this, visitablePos());		aq.player = h->tempOwner;		cb->sendAndApply (&aq);		//TODO: add this quest only once OR check for multiple instances later	}}void CGBorderGuard::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const{	if (answer)		cb->removeObject(this);}void CGBorderGuard::afterAddToMap(CMap * map){	IQuestObject::afterAddToMapCommon(map);}void CGBorderGate::onHeroVisit(const CGHeroInstance * h) const //TODO: passability{	if (!wasMyColorVisited (h->getOwner()) )	{		showInfoDialog(h,18,0);		AddQuest aq;		aq.quest = QuestInfo (quest, this, visitablePos());		aq.player = h->tempOwner;		cb->sendAndApply (&aq);	}}bool CGBorderGate::passableFor(PlayerColor color) const{	return wasMyColorVisited(color);}
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