| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161 | /* * CRewardableObject.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CRewardableObject.h"#include "../CHeroHandler.h"#include "../CGeneralTextHandler.h"#include "../CSoundBase.h"#include "../NetPacks.h"#include "../IGameCallback.h"#include "../CGameState.h"#include "../CPlayerState.h"#include "CObjectClassesHandler.h"bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const{	if(dayOfWeek != 0)	{		if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)			return false;	}	for(auto & reqStack : creatures)	{		size_t count = 0;		for (auto slot : hero->Slots())		{			const CStackInstance * heroStack = slot.second;			if (heroStack->type == reqStack.type)				count += heroStack->count;		}		if (count < reqStack.count) //not enough creatures of this kind			return false;	}	if(!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))		return false;	if(minLevel > (si32)hero->level)		return false;	for(size_t i=0; i<primary.size(); i++)	{		if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))			return false;	}	for(auto & skill : secondary)	{		if (skill.second > hero->getSecSkillLevel(skill.first))			return false;	}	for(auto & art : artifacts)	{		if (!hero->hasArt(art))			return false;	}	return true;}std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const{	std::vector<ui32> ret;	for(size_t i=0; i<info.size(); i++)	{		const CVisitInfo & visit = info[i];		if((visit.limiter.numOfGrants == 0 || visit.numOfGrants < visit.limiter.numOfGrants) // reward has unlimited uses or some are still available			&& visit.limiter.heroAllowed(hero))		{			logGlobal->trace("Reward %d is allowed", i);			ret.push_back(static_cast<ui32>(i));		}	}	return ret;}CVisitInfo CRewardableObject::getVisitInfo(int index, const CGHeroInstance *) const{	return info[index];}void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const{	auto grantRewardWithMessage = [&](int index) -> void	{		auto vi = getVisitInfo(index, h);		logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());		// show message only if it is not empty		if (!vi.message.toString().empty())		{			InfoWindow iw;			iw.player = h->tempOwner;			iw.text = vi.message;			vi.reward.loadComponents(iw.components, h);			cb->showInfoDialog(&iw);		}		// grant reward afterwards. Note that it may remove object		grantReward(index, h);	};	auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void	{		BlockingDialog sd(canRefuse, rewards.size() > 1);		sd.player = h->tempOwner;		sd.text = onSelect;		for (auto index : rewards)			sd.components.push_back(getVisitInfo(index, h).reward.getDisplayedComponent(h));		cb->showBlockingDialog(&sd);	};	if(!wasVisited(h))	{		auto rewards = getAvailableRewards(h);		bool objectRemovalPossible = false;		for(auto index : rewards)		{			if(getVisitInfo(index, h).reward.removeObject)				objectRemovalPossible = true;		}		logGlobal->debug("Visiting object with %d possible rewards", rewards.size());		switch (rewards.size())		{			case 0: // no available rewards, e.g. empty flotsam			{				InfoWindow iw;				iw.player = h->tempOwner;				if (!onEmpty.toString().empty())					iw.text = onEmpty;				else					iw.text = onVisited;				cb->showInfoDialog(&iw);				break;			}			case 1: // one reward. Just give it with message			{				if (canRefuse)					selectRewardsMessage(rewards);				else					grantRewardWithMessage(rewards[0]);				break;			}			default: // multiple rewards. Act according to select mode			{				switch (selectMode) {					case SELECT_PLAYER: // player must select						selectRewardsMessage(rewards);						break;					case SELECT_FIRST: // give first available						grantRewardWithMessage(rewards[0]);						break;					case SELECT_RANDOM: // select one randomly //TODO: use weights						grantRewardWithMessage(rewards[CRandomGenerator::getDefault().nextInt((int)rewards.size()-1)]);						break;				}				break;			}		}		if(!objectRemovalPossible && getAvailableRewards(h).size() == 0)		{			ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);			cb->sendAndApply(&cov);		}	}	else	{		logGlobal->debug("Revisiting already visited object");		InfoWindow iw;		iw.player = h->tempOwner;		if (!onVisited.toString().empty())			iw.text = onVisited;		else			iw.text = onEmpty;		cb->showInfoDialog(&iw);	}}void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const{	grantRewardAfterLevelup(getVisitInfo(selectedReward, hero), hero);}void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const{	if(answer == 0)		return; // player refused	if(answer > 0 && answer-1 < info.size())	{		auto list = getAvailableRewards(hero);		grantReward(list[answer - 1], hero);	}	else	{		throw std::runtime_error("Unhandled choice");	}}void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const{	// no implementation, virtual function for overrides}void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const{	ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);	cb->sendAndApply(&cov);	cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);	grantRewardBeforeLevelup(getVisitInfo(rewardID, hero), hero);}void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const{	assert(hero);	assert(hero->tempOwner.isValidPlayer());	assert(stacks.empty());	assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);	assert(!cb->isVisitCoveredByAnotherQuery(this, hero));	cb->giveResources(hero->tempOwner, info.reward.resources);	for(auto & entry : info.reward.secondary)	{		int current = hero->getSecSkillLevel(entry.first);		if( (current != 0 && current < entry.second) ||			(hero->canLearnSkill() ))		{			cb->changeSecSkill(hero, entry.first, entry.second);		}	}	for(int i=0; i< info.reward.primary.size(); i++)		if(info.reward.primary[i] > 0)			cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);	si64 expToGive = 0;	expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);	expToGive += hero->calculateXp(info.reward.gainedExp);	if(expToGive)		cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);	// hero is not blocked by levelup dialog - grant remainer immediately	if(!cb->isVisitCoveredByAnotherQuery(this, hero))	{		grantRewardAfterLevelup(info, hero);	}}void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const{	if(info.reward.manaDiff || info.reward.manaPercentage >= 0)	{		si32 mana = hero->mana;		if (info.reward.manaPercentage >= 0)			mana = hero->manaLimit() * info.reward.manaPercentage / 100;		cb->setManaPoints(hero->id, mana + info.reward.manaDiff);	}	if(info.reward.movePoints || info.reward.movePercentage >= 0)	{		SetMovePoints smp;		smp.hid = hero->id;		smp.val = hero->movement;		if (info.reward.movePercentage >= 0) // percent from max			smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;		smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);		cb->setMovePoints(&smp);	}	for(const Bonus & bonus : info.reward.bonuses)	{		assert(bonus.source == Bonus::OBJECT);		assert(bonus.sid == ID);		GiveBonus gb;		gb.who = GiveBonus::HERO;		gb.bonus = bonus;		gb.id = hero->id.getNum();		cb->giveHeroBonus(&gb);	}	for(ArtifactID art : info.reward.artifacts)		cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);	if(!info.reward.spells.empty())	{		std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());		cb->changeSpells(hero, true, spellsToGive);	}	if(!info.reward.creatures.empty())	{		CCreatureSet creatures;		for (auto & crea : info.reward.creatures)			creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));		cb->giveCreatures(this, hero, creatures, false);	}	onRewardGiven(hero);	if(info.reward.removeObject)		cb->removeObject(this);}bool CRewardableObject::wasVisited(PlayerColor player) const{	switch (visitMode)	{		case VISIT_UNLIMITED:		case VISIT_BONUS:			return false;		case VISIT_ONCE:			return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(id));		case VISIT_HERO:			return false;		case VISIT_PLAYER:			return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(id));		default:			return false;	}}bool CRewardableObject::wasVisited(const CGHeroInstance * h) const{	switch (visitMode)	{		case VISIT_UNLIMITED:			return false;		case VISIT_BONUS:			return h->hasBonusFrom(Bonus::OBJECT, ID);		case VISIT_HERO:			return h->visitedObjects.count(ObjectInstanceID(id));		default:			return wasVisited(h->tempOwner);	}}void CRewardInfo::loadComponents(std::vector<Component> & comps,                                 const CGHeroInstance * h) const{	for (auto comp : extraComponents)		comps.push_back(comp);	if (gainedExp)	{		comps.push_back(Component(			Component::EXPERIENCE, 0, (si32)h->calculateXp(gainedExp), 0));	}	if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));	if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));	for (size_t i=0; i<primary.size(); i++)	{		if (primary[i] != 0)			comps.push_back(Component(Component::PRIM_SKILL, (ui16)i, primary[i], 0));	}	for (auto & entry : secondary)		comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));	for (auto & entry : artifacts)		comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));	for (auto & entry : spells)		comps.push_back(Component(Component::SPELL, entry, 1, 0));	for (auto & entry : creatures)		comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));	for (size_t i=0; i<resources.size(); i++)	{		if (resources[i] !=0)			comps.push_back(Component(Component::RESOURCE, (ui16)i, resources[i], 0));	}}Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const{	std::vector<Component> comps;	loadComponents(comps, h);	assert(!comps.empty());	return comps.front();}// FIXME: copy-pasted from CObjectHandlerstatic std::string & visitedTxt(const bool visited){	int id = visited ? 352 : 353;	return VLC->generaltexth->allTexts[id];}std::string CRewardableObject::getHoverText(PlayerColor player) const{	if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)		return getObjectName() + " " + visitedTxt(wasVisited(player));	return getObjectName();}std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const{	if(visitMode != VISIT_UNLIMITED)		return getObjectName() + " " + visitedTxt(wasVisited(hero));	return getObjectName();}void CRewardableObject::setPropertyDer(ui8 what, ui32 val){	switch (what)	{		case ObjProperty::REWARD_RESET:			for (auto & visit : info)				visit.numOfGrants = 0;			break;		case ObjProperty::REWARD_SELECT:			selectedReward = val;			info[val].numOfGrants++;			break;	}}void CRewardableObject::triggerRewardReset() const{	cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);}void CRewardableObject::newTurn(CRandomGenerator & rand) const{	if (resetDuration != 0 && cb->getDate(Date::DAY) > 1 && (cb->getDate(Date::DAY) % resetDuration) == 1)		triggerRewardReset();}CRewardableObject::CRewardableObject():	selectMode(0),	visitMode(0),	selectedReward(0),	resetDuration(0),	canRefuse(false){}//////////////////////////////////////////////////////////////////////////////////////////////////////               END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES                         ///////////////////////////////////////////////////////////////////////////////////////////////////////// Helper, selects random art class based on weightsstatic int selectRandomArtClass(CRandomGenerator & rand, int treasure, int minor, int major, int relic){	int total = treasure + minor + major + relic;	assert(total != 0);	int hlp = rand.nextInt(total - 1);	if(hlp < treasure)		return CArtifact::ART_TREASURE;	if(hlp < treasure + minor)		return CArtifact::ART_MINOR;	if(hlp < treasure + minor + major)		return CArtifact::ART_MAJOR;	return CArtifact::ART_RELIC;}/// Helper, adds random artifact to reward selecting class based on weightsstatic void loadRandomArtifact(CRandomGenerator & rand, CVisitInfo & info, int treasure, int minor, int major, int relic){	int artClass = selectRandomArtClass(rand, treasure, minor, major, relic);	ArtifactID artID = VLC->arth->pickRandomArtifact(rand, artClass);	info.reward.artifacts.push_back(artID);}CGPickable::CGPickable(){	visitMode = VISIT_UNLIMITED;	selectMode = SELECT_PLAYER;}void CGPickable::initObj(CRandomGenerator & rand){	blockVisit = true;	switch(ID)	{	case Obj::CAMPFIRE:		{			int givenRes = rand.nextInt(5);			int givenAmm = rand.nextInt(4, 6);			info.resize(1);			info[0].reward.resources[givenRes] = givenAmm;			info[0].reward.resources[Res::GOLD]= givenAmm * 100;			info[0].message.addTxt(MetaString::ADVOB_TXT,23);			info[0].reward.removeObject = true;			break;		}	case Obj::FLOTSAM:		{			int type = rand.nextInt(3);			switch(type)			{			case 0:					info.resize(1);					info[0].message.addTxt(MetaString::ADVOB_TXT, 51);					info[0].reward.removeObject = true;					break;			case 1:				{					info.resize(1);					info[0].reward.resources[Res::WOOD] = 5;					info[0].message.addTxt(MetaString::ADVOB_TXT, 52);					info[0].reward.removeObject = true;					break;				}			case 2:				{					info.resize(1);					info[0].reward.resources[Res::WOOD] = 5;					info[0].reward.resources[Res::GOLD] = 200;					info[0].message.addTxt(MetaString::ADVOB_TXT, 53);					info[0].reward.removeObject = true;					break;				}			case 3:				{					info.resize(1);					info[0].reward.resources[Res::WOOD] = 10;					info[0].reward.resources[Res::GOLD] = 500;					info[0].message.addTxt(MetaString::ADVOB_TXT, 54);					info[0].reward.removeObject = true;					break;				}			}			break;		}	case Obj::SEA_CHEST:		{			int hlp = rand.nextInt(99);			if(hlp < 20)			{				info.resize(1);				info[0].message.addTxt(MetaString::ADVOB_TXT, 116);				info[0].reward.removeObject = true;			}			else if(hlp < 90)			{				info.resize(1);				info[0].reward.resources[Res::GOLD] = 1500;				info[0].message.addTxt(MetaString::ADVOB_TXT, 118);				info[0].reward.removeObject = true;			}			else			{				info.resize(1);				loadRandomArtifact(rand, info[0], 100, 0, 0, 0);				info[0].reward.resources[Res::GOLD] = 1000;				info[0].message.addTxt(MetaString::ADVOB_TXT, 117);				info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());				info[0].reward.removeObject = true;			}		}		break;	case Obj::SHIPWRECK_SURVIVOR:		{			info.resize(1);			loadRandomArtifact(rand, info[0], 55, 20, 20, 5);			info[0].message.addTxt(MetaString::ADVOB_TXT, 125);			info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());			info[0].reward.removeObject = true;		}		break;	case Obj::TREASURE_CHEST:		{			int hlp = rand.nextInt(99);			if(hlp >= 95)			{				info.resize(1);				loadRandomArtifact(rand, info[0], 100, 0, 0, 0);				info[0].message.addTxt(MetaString::ADVOB_TXT,145);				info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());				info[0].reward.removeObject = true;				return;			}			else if (hlp >= 65)			{				onSelect.addTxt(MetaString::ADVOB_TXT,146);				info.resize(2);				info[0].reward.resources[Res::GOLD] = 2000;				info[1].reward.gainedExp = 1500;				info[0].reward.removeObject = true;				info[1].reward.removeObject = true;			}			else if(hlp >= 33)			{				onSelect.addTxt(MetaString::ADVOB_TXT,146);				info.resize(2);				info[0].reward.resources[Res::GOLD] = 1500;				info[1].reward.gainedExp = 1000;				info[0].reward.removeObject = true;				info[1].reward.removeObject = true;			}			else			{				onSelect.addTxt(MetaString::ADVOB_TXT,146);				info.resize(2);				info[0].reward.resources[Res::GOLD] = 1000;				info[1].reward.gainedExp = 500;				info[0].reward.removeObject = true;				info[1].reward.removeObject = true;			}		}		break;	}}///////////////////////////////////////////////////////////////////////////////////////////////////CGBonusingObject::CGBonusingObject(){	visitMode = VISIT_BONUS;	selectMode = SELECT_FIRST;}void CGBonusingObject::initObj(CRandomGenerator & rand){	auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)	{		Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");		visit.reward.bonuses.push_back(b);		if (type == Bonus::MORALE)			visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0));		if (type == Bonus::LUCK)			visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0));	};	auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)	{		configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);	};	auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID)	{		visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);		onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);	};	info.resize(1);	switch(ID)	{	case Obj::BUOY:			blockVisit = true;		configureMessage(info[0], 21, 22);		configureBonus(info[0], Bonus::MORALE, +1, 94);		break;	case Obj::SWAN_POND:		configureMessage(info[0], 29, 30);		configureBonus(info[0], Bonus::LUCK, 2, 67);		info[0].reward.movePercentage = 0;		break;	case Obj::FAERIE_RING:		configureMessage(info[0], 49, 50);		configureBonus(info[0], Bonus::LUCK, 1, 71);		break;	case Obj::FOUNTAIN_OF_FORTUNE:		selectMode = SELECT_RANDOM;		info.resize(5);		for (int i=0; i<5; i++)		{			configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value			info[i].message.addTxt(MetaString::ADVOB_TXT, 55);		}		onVisited.addTxt(MetaString::ADVOB_TXT, 56);		break;	case Obj::IDOL_OF_FORTUNE:		info.resize(7);		for (int i=0; i<6; i++)		{			info[i].limiter.dayOfWeek = i+1;			configureBonus(info[i], (i%2) ? Bonus::MORALE : Bonus::LUCK, 1, 68);			info[i].message.addTxt(MetaString::ADVOB_TXT, 62);		}		info.back().limiter.dayOfWeek = 7;		configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week		configureBonus(info.back(), Bonus::LUCK,   1, 68);		configureMessage(info.back(), 62, 63);		break;	case Obj::MERMAID:		blockVisit = true;		configureMessage(info[0], 83, 82);		configureBonus(info[0], Bonus::LUCK, 1, 72);		break;	case Obj::RALLY_FLAG:		configureMessage(info[0], 111, 110);		configureBonus(info[0], Bonus::MORALE, 1, 102);		configureBonus(info[0], Bonus::LUCK,   1, 102);		info[0].reward.movePoints = 400;		break;	case Obj::OASIS:		configureMessage(info[0], 95, 94);		configureBonus(info[0], Bonus::MORALE, 1, 95);		info[0].reward.movePoints = 800;		break;	case Obj::TEMPLE:		info[0].limiter.dayOfWeek = 7;		info.resize(2);		configureBonus(info[0], Bonus::MORALE, 2, 96);		configureBonus(info[1], Bonus::MORALE, 1, 97);		info[0].message.addTxt(MetaString::ADVOB_TXT, 140);		info[1].message.addTxt(MetaString::ADVOB_TXT, 140);		onVisited.addTxt(MetaString::ADVOB_TXT, 141);		break;	case Obj::WATERING_HOLE:		configureMessage(info[0], 166, 167);		configureBonus(info[0], Bonus::MORALE, 1, 100);		info[0].reward.movePoints = 400;		break;	case Obj::FOUNTAIN_OF_YOUTH:		configureMessage(info[0], 57, 58);		configureBonus(info[0], Bonus::MORALE, 1, 103);		info[0].reward.movePoints = 400;		break;	case Obj::STABLES:		configureMessage(info[0], 137, 136);		configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 400, 0);		info[0].reward.movePoints = 400;		break;	}}CVisitInfo CGBonusingObject::getVisitInfo(int index, const CGHeroInstance *h) const{	if(ID == Obj::STABLES)	{		assert(index == 0);		for(auto& slot : h->Slots())		{			if(slot.second->type->idNumber == CreatureID::CAVALIER)			{				CVisitInfo vi(info[0]);				vi.message.clear();				vi.message.addTxt(MetaString::ADVOB_TXT, 138);				vi.reward.extraComponents.push_back(Component(					Component::CREATURE, CreatureID::CHAMPION, 0, 1));				return vi;			}		}	}	return info[index];}void CGBonusingObject::onHeroVisit(const CGHeroInstance *h) const{	CRewardableObject::onHeroVisit(h);	if(ID == Obj::STABLES)	{		//regardless of whether this hero visited stables or not, cavaliers must be upgraded		for(auto& slot : h->Slots())		{			if(slot.second->type->idNumber == CreatureID::CAVALIER)			{				cb->changeStackType(StackLocation(h, slot.first),									VLC->creh->creatures[CreatureID::CHAMPION]);			}		}	}}bool CGBonusingObject::wasVisited(const CGHeroInstance * h) const{	if(ID == Obj::STABLES)	{		for(auto& slot : h->Slots())		{			if(slot.second->type->idNumber == CreatureID::CAVALIER)			{				// always display the reward message if the hero got cavaliers				return false;			}		}	}	return CRewardableObject::wasVisited(h);}void CGBonusingObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const{	if(ID == Obj::STABLES && CRewardableObject::wasVisited(hero))	{		// reward message has been displayed - do not give the actual bonus		return;	}	CRewardableObject::grantReward(rewardID, hero);}///////////////////////////////////////////////////////////////////////////////////////////////////CGOnceVisitable::CGOnceVisitable(){	visitMode = VISIT_ONCE;	selectMode = SELECT_FIRST;}void CGOnceVisitable::initObj(CRandomGenerator & rand){	switch(ID)	{	case Obj::CORPSE:		{			onEmpty.addTxt(MetaString::ADVOB_TXT, 38);			blockVisit = true;			if(rand.nextInt(99) < 20)			{				info.resize(1);				loadRandomArtifact(rand, info[0], 10, 10, 10, 0);				info[0].message.addTxt(MetaString::ADVOB_TXT, 37);				info[0].limiter.numOfGrants = 1;			}		}		break;	case Obj::LEAN_TO:		{			onEmpty.addTxt(MetaString::ADVOB_TXT, 65);			info.resize(1);			int type =  rand.nextInt(5); //any basic resource without gold			int value = rand.nextInt(1, 4);			info[0].reward.resources[type] = value;			info[0].message.addTxt(MetaString::ADVOB_TXT, 64);			info[0].limiter.numOfGrants = 1;		}		break;	case Obj::WARRIORS_TOMB:		{			onSelect.addTxt(MetaString::ADVOB_TXT, 161);			info.resize(2);			loadRandomArtifact(rand, info[0], 30, 50, 25, 5);			Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);			info[0].reward.bonuses.push_back(bonus);			info[1].reward.bonuses.push_back(bonus);			info[0].limiter.numOfGrants = 1;			info[0].message.addTxt(MetaString::ADVOB_TXT, 162);			info[0].message.addReplacement(VLC->arth->artifacts[info[0].reward.artifacts.back()]->Name());			info[1].message.addTxt(MetaString::ADVOB_TXT, 163);		}		break;	case Obj::WAGON:		{			onVisited.addTxt(MetaString::ADVOB_TXT, 156);			int hlp = rand.nextInt(99);			if(hlp < 40) //minor or treasure art			{				info.resize(1);				loadRandomArtifact(rand, info[0], 10, 10, 0, 0);				info[0].limiter.numOfGrants = 1;				info[0].message.addTxt(MetaString::ADVOB_TXT, 155);				info[0].message.addReplacement(VLC->arth->artifacts[info[0].reward.artifacts.back()]->Name());			}			else if(hlp < 90) //2 - 5 of non-gold resource			{				info.resize(1);				int type  = rand.nextInt(5);				int value = rand.nextInt(2, 5);				info[0].reward.resources[type] = value;				info[0].limiter.numOfGrants = 1;				info[0].message.addTxt(MetaString::ADVOB_TXT, 154);			}			// or nothing		}		break;	}}///////////////////////////////////////////////////////////////////////////////////////////////////CGVisitableOPH::CGVisitableOPH(){	visitMode = VISIT_HERO;	selectMode = SELECT_PLAYER;}void CGVisitableOPH::initObj(CRandomGenerator & rand){	switch(ID)	{		case Obj::ARENA:			info.resize(2);			info[0].reward.primary[PrimarySkill::ATTACK] = 2;			info[1].reward.primary[PrimarySkill::DEFENSE] = 2;			onSelect.addTxt(MetaString::ADVOB_TXT, 0);			onVisited.addTxt(MetaString::ADVOB_TXT, 1);			canRefuse = true;			break;		case Obj::MERCENARY_CAMP:			info.resize(1);			info[0].reward.primary[PrimarySkill::ATTACK] = 1;			info[0].message.addTxt(MetaString::ADVOB_TXT, 80);			onVisited.addTxt(MetaString::ADVOB_TXT, 81);			break;		case Obj::MARLETTO_TOWER:			info.resize(1);			info[0].reward.primary[PrimarySkill::DEFENSE] = 1;			info[0].message.addTxt(MetaString::ADVOB_TXT, 39);			onVisited.addTxt(MetaString::ADVOB_TXT, 40);			break;		case Obj::STAR_AXIS:			info.resize(1);			info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;			info[0].message.addTxt(MetaString::ADVOB_TXT, 100);			onVisited.addTxt(MetaString::ADVOB_TXT, 101);			break;		case Obj::GARDEN_OF_REVELATION:			info.resize(1);			info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;			info[0].message.addTxt(MetaString::ADVOB_TXT, 59);			onVisited.addTxt(MetaString::ADVOB_TXT, 60);			break;		case Obj::LEARNING_STONE:			info.resize(1);			info[0].reward.gainedExp = 1000;			info[0].message.addTxt(MetaString::ADVOB_TXT, 143);			onVisited.addTxt(MetaString::ADVOB_TXT, 144);			break;		case Obj::TREE_OF_KNOWLEDGE:			info.resize(1);			canRefuse = true;			info[0].reward.gainedLevels = 1;			onVisited.addTxt(MetaString::ADVOB_TXT, 147);			info.resize(1);			switch (rand.nextInt(2))			{			case 0: // free				onSelect.addTxt(MetaString::ADVOB_TXT, 148);				break;			case 1:				info[0].limiter.resources[Res::GOLD] = 2000;				info[0].reward.resources[Res::GOLD] = -2000;				onSelect.addTxt(MetaString::ADVOB_TXT, 149);				onEmpty.addTxt(MetaString::ADVOB_TXT, 150);				break;			case 2:				info[0].limiter.resources[Res::GEMS] = 10;				info[0].reward.resources[Res::GEMS] = -10;				onSelect.addTxt(MetaString::ADVOB_TXT, 151);				onEmpty.addTxt(MetaString::ADVOB_TXT, 152);				break;			}			break;		case Obj::LIBRARY_OF_ENLIGHTENMENT:		{			onVisited.addTxt(MetaString::ADVOB_TXT, 67);			onEmpty.addTxt(MetaString::ADVOB_TXT, 68);			// Don't like this one but don't see any easier approach			CVisitInfo visit;			visit.reward.primary[PrimarySkill::ATTACK] = 2;			visit.reward.primary[PrimarySkill::DEFENSE] = 2;			visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;			visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;			static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");			for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)			{				visit.limiter.minLevel = 10 - i * 2;				visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;				visit.message.addTxt(MetaString::ADVOB_TXT, 66);				info.push_back(visit);			}			break;		}		case Obj::SCHOOL_OF_MAGIC:			info.resize(2);			info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;			info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;			info[0].limiter.resources[Res::GOLD] = 1000;			info[0].reward.resources[Res::GOLD] = -1000;			info[1].limiter.resources[Res::GOLD] = 1000;			info[1].reward.resources[Res::GOLD] = -1000;			onSelect.addTxt(MetaString::ADVOB_TXT, 71);			onVisited.addTxt(MetaString::ADVOB_TXT, 72);			onEmpty.addTxt(MetaString::ADVOB_TXT, 73);			canRefuse = true;			break;		case Obj::SCHOOL_OF_WAR:			info.resize(2);			info[0].reward.primary[PrimarySkill::ATTACK] = 1;			info[1].reward.primary[PrimarySkill::DEFENSE] = 1;			info[0].reward.resources[Res::GOLD] = -1000;			info[1].reward.resources[Res::GOLD] = -1000;			onSelect.addTxt(MetaString::ADVOB_TXT, 158);			onVisited.addTxt(MetaString::ADVOB_TXT, 159);			onEmpty.addTxt(MetaString::ADVOB_TXT, 160);			canRefuse = true;			break;	}}///////////////////////////////////////////////////////////////////////////////////////////////////CGVisitableOPW::CGVisitableOPW(){	visitMode = VISIT_ONCE;	resetDuration = 7;}void CGVisitableOPW::triggerRewardReset() const{	CRewardableObject::triggerRewardReset();	ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);	cb->sendAndApply(&cov);}void CGVisitableOPW::initObj(CRandomGenerator & rand){	setRandomReward(rand);	switch (ID)	{	case Obj::MYSTICAL_GARDEN:		onEmpty.addTxt(MetaString::ADVOB_TXT, 93);		info[0].message.addTxt(MetaString::ADVOB_TXT, 92);		break;	case Obj::WINDMILL:		onEmpty.addTxt(MetaString::ADVOB_TXT, 169);		info[0].message.addTxt(MetaString::ADVOB_TXT, 170);		break;	case Obj::WATER_WHEEL:		onEmpty.addTxt(MetaString::ADVOB_TXT, 165);		info[0].message.addTxt(MetaString::ADVOB_TXT, 164);		break;	}}void CGVisitableOPW::setPropertyDer(ui8 what, ui32 val){	if(what == ObjProperty::REWARD_RESET)	{		setRandomReward(cb->gameState()->getRandomGenerator());		if (ID == Obj::WATER_WHEEL)		{			auto& reward = info[0].reward.resources[Res::GOLD];			if(cb->getDate() > 7)			{				reward = 1000;			}			else			{				reward = 500;			}		}	}	CRewardableObject::setPropertyDer(what, val);}void CGVisitableOPW::setRandomReward(CRandomGenerator &rand){	switch (ID)	{	case Obj::MYSTICAL_GARDEN:		info.resize(1);		info[0].limiter.numOfGrants = 1;		info[0].reward.resources.amin(0);		if (rand.nextInt(1) == 0)		{			info[0].reward.resources[Res::GEMS] = 5;		}		else		{			info[0].reward.resources[Res::GOLD] = 500;		}		break;	case Obj::WINDMILL:		info.resize(1);		info[0].reward.resources.amin(0);		// 3-6 of any resource but wood and gold		info[0].reward.resources[rand.nextInt(Res::MERCURY, Res::GEMS)] = rand.nextInt(3, 6);		info[0].limiter.numOfGrants = 1;		break;	case Obj::WATER_WHEEL:		info.resize(1);		info[0].reward.resources.amin(0);		info[0].reward.resources[Res::GOLD] = 500;		info[0].limiter.numOfGrants = 1;		break;	}}///////////////////////////////////////////////////////////////////////////////////////////////////void CGMagicSpring::initObj(CRandomGenerator & rand){	CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?	visit.reward.manaPercentage = 200;	visit.message.addTxt(MetaString::ADVOB_TXT, 74);	info.push_back(visit); // two rewards, one for each entrance	info.push_back(visit);	onEmpty.addTxt(MetaString::ADVOB_TXT, 75);}std::vector<int3> CGMagicSpring::getVisitableOffsets() const{	std::vector <int3> visitableTiles;	for(int y = 0; y < 6; y++)		for (int x = 0; x < 8; x++) //starting from left			if (appearance.isVisitableAt(x, y))				visitableTiles.push_back (int3(x, y , 0));	return visitableTiles;}int3 CGMagicSpring::getVisitableOffset() const{	auto visitableTiles = getVisitableOffsets();	if (visitableTiles.size() != info.size())	{		logGlobal->warn("Unexpected number of visitable tiles of Magic Spring at %s", pos.toString());		return int3(-1,-1,-1);	}	for (size_t i=0; i<visitableTiles.size(); i++)	{		if (info[i].numOfGrants == 0)			return visitableTiles[i];	}	return visitableTiles[0]; // return *something*. This is valid visitable tile but already used}std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const{	auto tiles = getVisitableOffsets();	for (size_t i=0; i<tiles.size(); i++)	{		if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)		{			return std::vector<ui32>(1, (ui32)i);		}	}	// hero is either not on visitable tile (should not happen) or tile is already used	return std::vector<ui32>();}
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