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						AIUtility.cpp
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					b0cd4f4117
					Added limits and assertions which show that fuzzy engine is completely bugged.
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				11 years ago | 
			
		
			
				
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						AIUtility.h
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					6c0c03d74b
					Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
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				11 years ago | 
			
		
			
				
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						CMakeLists.txt
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					d0da88a515
					define FL_CPP11 outside Fuzzylite source
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				11 years ago | 
			
		
			
				
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						Fuzzy.cpp
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					5b8180e327
					Cleaning logs.
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				11 years ago | 
			
		
			
				
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						Fuzzy.h
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					cd060c00c5
					Each fuzzy set of rules will use separate fuzzy engine.
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				11 years ago | 
			
		
			
				
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						Goals.cpp
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					da76a2f227
					Fixed AI trying to visit tile already occupied by different hero, including #1902.
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				11 years ago | 
			
		
			
				
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						Goals.h
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					b2e8c92383
					Cleanup:
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				11 years ago | 
			
		
			
				
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						StdInc.cpp
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					7a66c1bf2b
					* added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
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				13 years ago | 
			
		
			
				
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						StdInc.h
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					1157111fcf
					More bugfixing:
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				11 years ago | 
			
		
			
				
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						VCAI.cbp
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					f16e859242
					[C::B] update FL project 2
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				11 years ago | 
			
		
			
				
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						VCAI.cpp
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					60932d9ed0
					AI won't ignore owned objects taken by enemies.
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				10 years ago | 
			
		
			
				
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						VCAI.h
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					3bca68fd2d
					Initial refactoring
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				11 years ago | 
			
		
			
				
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						VCAI.vcxproj
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					c87f2cdaaf
					Updated build for MSVS. Some compile fixes to FuzzyLite source.
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				11 years ago | 
			
		
			
				
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						main.cpp
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					1b6f2ea3b7
					VCMIDirs update #5 fix
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				11 years ago |