ServerCallback.h 1.1 KB

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  1. /*
  2. * ServerCallback.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. VCMI_LIB_NAMESPACE_BEGIN
  12. namespace vstd
  13. {
  14. class RNG;
  15. }
  16. struct CPackForClient;
  17. struct BattleLogMessage;
  18. struct BattleStackMoved;
  19. struct BattleUnitsChanged;
  20. struct SetStackEffect;
  21. struct StacksInjured;
  22. struct BattleObstaclesChanged;
  23. struct CatapultAttack;
  24. class DLL_LINKAGE ServerCallback
  25. {
  26. public:
  27. virtual ~ServerCallback() = default;
  28. virtual void complain(const std::string & problem) = 0;
  29. virtual bool describeChanges() const = 0;
  30. virtual vstd::RNG * getRNG() = 0;
  31. virtual void apply(CPackForClient & pack) = 0;
  32. virtual void apply(BattleLogMessage & pack) = 0;
  33. virtual void apply(BattleStackMoved & pack) = 0;
  34. virtual void apply(BattleUnitsChanged & pack) = 0;
  35. virtual void apply(SetStackEffect & pack) = 0;
  36. virtual void apply(StacksInjured & pack) = 0;
  37. virtual void apply(BattleObstaclesChanged & pack) = 0;
  38. virtual void apply(CatapultAttack & pack) = 0;
  39. };
  40. VCMI_LIB_NAMESPACE_END