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- /*
- * ServerCallback.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- VCMI_LIB_NAMESPACE_BEGIN
- namespace vstd
- {
- class RNG;
- }
- struct CPackForClient;
- struct BattleLogMessage;
- struct BattleStackMoved;
- struct BattleUnitsChanged;
- struct SetStackEffect;
- struct StacksInjured;
- struct BattleObstaclesChanged;
- struct CatapultAttack;
- class DLL_LINKAGE ServerCallback
- {
- public:
- virtual ~ServerCallback() = default;
- virtual void complain(const std::string & problem) = 0;
- virtual bool describeChanges() const = 0;
- virtual vstd::RNG * getRNG() = 0;
- virtual void apply(CPackForClient & pack) = 0;
- virtual void apply(BattleLogMessage & pack) = 0;
- virtual void apply(BattleStackMoved & pack) = 0;
- virtual void apply(BattleUnitsChanged & pack) = 0;
- virtual void apply(SetStackEffect & pack) = 0;
- virtual void apply(StacksInjured & pack) = 0;
- virtual void apply(BattleObstaclesChanged & pack) = 0;
- virtual void apply(CatapultAttack & pack) = 0;
- };
- VCMI_LIB_NAMESPACE_END
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