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- /*
- * CBank.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CBank.h"
- #include <vcmi/spells/Spell.h>
- #include <vcmi/spells/Service.h>
- #include "../texts/CGeneralTextHandler.h"
- #include "../IGameSettings.h"
- #include "../CPlayerState.h"
- #include "../mapObjectConstructors/CObjectClassesHandler.h"
- #include "../mapObjectConstructors/CBankInstanceConstructor.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../networkPacks/Component.h"
- #include "../networkPacks/PacksForClient.h"
- #include "../networkPacks/PacksForClientBattle.h"
- #include "../IGameCallback.h"
- #include "../gameState/CGameState.h"
- VCMI_LIB_NAMESPACE_BEGIN
- ///helpers
- static std::string visitedTxt(const bool visited)
- {
- int id = visited ? 352 : 353;
- return VLC->generaltexth->allTexts[id];
- }
- CBank::CBank(IGameCallback *cb)
- : CArmedInstance(cb)
- {}
- //must be instantiated in .cpp file for access to complete types of all member fields
- CBank::~CBank() = default;
- void CBank::initObj(vstd::RNG & rand)
- {
- daycounter = 0;
- resetDuration = 0;
- getObjectHandler()->configureObject(this, rand);
- }
- bool CBank::isCoastVisitable() const
- {
- return coastVisitable;
- }
- std::string CBank::getHoverText(PlayerColor player) const
- {
- if (!wasVisited(player))
- return getObjectName();
- return getObjectName() + "\n" + visitedTxt(bankConfig == nullptr);
- }
- std::vector<Component> CBank::getPopupComponents(PlayerColor player) const
- {
- if (!wasVisited(player))
- return {};
- if (!cb->getSettings().getBoolean(EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION))
- return {};
- if (bankConfig == nullptr)
- return {};
- std::map<CreatureID, int> guardsAmounts;
- std::vector<Component> result;
- for (auto const & slot : Slots())
- if (slot.second)
- guardsAmounts[slot.second->getCreatureID()] += slot.second->getCount();
- for (auto const & guard : guardsAmounts)
- {
- Component comp(ComponentType::CREATURE, guard.first, guard.second);
- result.push_back(comp);
- }
- return result;
- }
- void CBank::setConfig(const BankConfig & config)
- {
- bankConfig = std::make_unique<BankConfig>(config);
- clearSlots(); // remove all stacks, if any
- for(const auto & stack : config.guards)
- setCreature (SlotID(stacksCount()), stack.type->getId(), stack.count);
- daycounter = 1; //yes, 1 since "today" daycounter won't be incremented
- }
- void CBank::setPropertyDer (ObjProperty what, ObjPropertyID identifier)
- {
- switch (what)
- {
- case ObjProperty::BANK_DAYCOUNTER: //daycounter
- daycounter+= identifier.getNum();
- break;
- case ObjProperty::BANK_CLEAR:
- bankConfig.reset();
- break;
- }
- }
- void CBank::newTurn(vstd::RNG & rand) const
- {
- if (bankConfig == nullptr)
- {
- if (resetDuration != 0)
- {
- if (daycounter >= resetDuration)
- {
- auto handler = std::dynamic_pointer_cast<CBankInstanceConstructor>(getObjectHandler());
- auto config = handler->generateConfiguration(cb, rand, ID);
- cb->setBankObjectConfiguration(id, config);
- }
- else
- cb->setObjPropertyValue(id, ObjProperty::BANK_DAYCOUNTER, 1); //daycounter++
- }
- }
- }
- bool CBank::wasVisited (PlayerColor player) const
- {
- return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
- }
- void CBank::onHeroVisit(const CGHeroInstance * h) const
- {
- ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_PLAYER, id, h->id);
- cb->sendAndApply(cov);
- BlockingDialog bd(true, false);
- bd.player = h->getOwner();
- bd.text.appendLocalString(EMetaText::ADVOB_TXT, 32);
- bd.components = getPopupComponents(h->getOwner());
- bd.text.replaceRawString(getObjectName());
- cb->showBlockingDialog(this, &bd);
- }
- void CBank::doVisit(const CGHeroInstance * hero) const
- {
- InfoWindow iw;
- iw.type = EInfoWindowMode::AUTO;
- iw.player = hero->getOwner();
- MetaString loot;
- if (!bankConfig)
- {
- iw.text.appendRawString(VLC->generaltexth->advobtxt[33]);// This was X, now is completely empty
- iw.text.replaceRawString(getObjectName());
- cb->showInfoDialog(&iw);
- }
- //grant resources
- if (bankConfig)
- {
- for (GameResID it : GameResID::ALL_RESOURCES())
- {
- if (bankConfig->resources[it] != 0)
- {
- iw.components.emplace_back(ComponentType::RESOURCE, it, bankConfig->resources[it]);
- loot.appendRawString("%d %s");
- loot.replaceNumber(bankConfig->resources[it]);
- loot.replaceName(it);
- cb->giveResource(hero->getOwner(), it, bankConfig->resources[it]);
- }
- }
- //grant artifacts
- for (auto & elem : bankConfig->artifacts)
- {
- iw.components.emplace_back(ComponentType::ARTIFACT, elem);
- loot.appendRawString("%s");
- loot.replaceName(elem);
- cb->giveHeroNewArtifact(hero, elem, ArtifactPosition::FIRST_AVAILABLE);
- }
- //display loot
- if (!iw.components.empty())
- {
- iw.text.appendLocalString(EMetaText::ADVOB_TXT, 34);
- const auto * strongest = boost::range::max_element(bankConfig->guards, [](const CStackBasicDescriptor & a, const CStackBasicDescriptor & b)
- {
- return a.type->getFightValue() < b.type->getFightValue();
- })->type;
- iw.text.replaceNamePlural(strongest->getId());
- iw.text.replaceRawString(loot.buildList());
- cb->showInfoDialog(&iw);
- }
- loot.clear();
- iw.components.clear();
- iw.text.clear();
- if (!bankConfig->spells.empty())
- {
- std::set<SpellID> spells;
- bool noWisdom = false;
- for(const SpellID & spellId : bankConfig->spells)
- {
- const auto * spell = spellId.toEntity(VLC);
- iw.text.appendName(spellId);
- if(spell->getLevel() <= hero->maxSpellLevel())
- {
- if(hero->canLearnSpell(spell))
- {
- spells.insert(spellId);
- iw.components.emplace_back(ComponentType::SPELL, spellId);
- }
- }
- else
- noWisdom = true;
- }
- if (!hero->getArt(ArtifactPosition::SPELLBOOK))
- iw.text.appendLocalString(EMetaText::ADVOB_TXT, 109); //no spellbook
- else if(noWisdom)
- iw.text.appendLocalString(EMetaText::ADVOB_TXT, 108); //no expert Wisdom
- if(!iw.components.empty() || !iw.text.toString().empty())
- cb->showInfoDialog(&iw);
- if(!spells.empty())
- cb->changeSpells(hero, true, spells);
- }
- iw.components.clear();
- iw.text.clear();
- //grant creatures
- CCreatureSet ourArmy;
- for(const auto & slot : bankConfig->creatures)
- {
- ourArmy.addToSlot(ourArmy.getSlotFor(slot.type->getId()), slot.type->getId(), slot.count);
- }
- for(const auto & elem : ourArmy.Slots())
- {
- iw.components.emplace_back(ComponentType::CREATURE, elem.second->getId(), elem.second->getCount());
- loot.appendRawString("%s");
- loot.replaceName(*elem.second);
- }
- if(ourArmy.stacksCount())
- {
- if(ourArmy.stacksCount() == 1 && ourArmy.Slots().begin()->second->count == 1)
- iw.text.appendLocalString(EMetaText::ADVOB_TXT, 185);
- else
- iw.text.appendLocalString(EMetaText::ADVOB_TXT, 186);
- iw.text.replaceRawString(loot.buildList());
- iw.text.replaceRawString(hero->getNameTranslated());
- cb->showInfoDialog(&iw);
- cb->giveCreatures(this, hero, ourArmy, false);
- }
- cb->setObjPropertyValue(id, ObjProperty::BANK_CLEAR); //bc = nullptr
- }
- }
- void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if (result.winner == BattleSide::ATTACKER)
- {
- doVisit(hero);
- }
- }
- void CBank::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const
- {
- if (answer)
- {
- if (bankConfig) // not looted bank
- cb->startBattle(hero, this);
- else
- doVisit(hero);
- }
- }
- VCMI_LIB_NAMESPACE_END
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