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- /*
- * CGMarket.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CGMarket.h"
- #include "../texts/CGeneralTextHandler.h"
- #include "../IGameCallback.h"
- #include "../CCreatureHandler.h"
- #include "CGTownInstance.h"
- #include "../IGameSettings.h"
- #include "../CSkillHandler.h"
- #include "../mapObjectConstructors/AObjectTypeHandler.h"
- #include "../mapObjectConstructors/CObjectClassesHandler.h"
- #include "../mapObjectConstructors/CommonConstructors.h"
- #include "../networkPacks/PacksForClient.h"
- VCMI_LIB_NAMESPACE_BEGIN
- ObjectInstanceID CGMarket::getObjInstanceID() const
- {
- return id;
- }
- void CGMarket::initObj(vstd::RNG & rand)
- {
- getObjectHandler()->configureObject(this, rand);
- }
- void CGMarket::onHeroVisit(const CGHeroInstance * h) const
- {
- cb->showObjectWindow(this, EOpenWindowMode::MARKET_WINDOW, h, true);
- }
- int CGMarket::getMarketEfficiency() const
- {
- return marketEfficiency;
- }
- int CGMarket::availableUnits(EMarketMode mode, int marketItemSerial) const
- {
- return -1;
- }
- std::set<EMarketMode> CGMarket::availableModes() const
- {
- const auto & baseHandler = getObjectHandler();
- const auto & ourHandler = std::dynamic_pointer_cast<MarketInstanceConstructor>(baseHandler);
- return ourHandler->availableModes();
- }
- CGMarket::CGMarket(IGameCallback *cb):
- CGObjectInstance(cb)
- {}
- std::vector<TradeItemBuy> CGBlackMarket::availableItemsIds(EMarketMode mode) const
- {
- switch(mode)
- {
- case EMarketMode::RESOURCE_ARTIFACT:
- {
- std::vector<TradeItemBuy> ret;
- for(const CArtifact *a : artifacts)
- if(a)
- ret.push_back(a->getId());
- else
- ret.push_back(ArtifactID{});
- return ret;
- }
- default:
- return std::vector<TradeItemBuy>();
- }
- }
- void CGBlackMarket::newTurn(vstd::RNG & rand) const
- {
- int resetPeriod = cb->getSettings().getInteger(EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD);
- bool isFirstDay = cb->getDate(Date::DAY) == 1;
- bool regularResetTriggered = resetPeriod != 0 && ((cb->getDate(Date::DAY)-1) % resetPeriod) == 0;
- if (!isFirstDay && !regularResetTriggered)
- return;
- SetAvailableArtifacts saa;
- saa.id = id;
- cb->pickAllowedArtsSet(saa.arts, rand);
- cb->sendAndApply(saa);
- }
- std::vector<TradeItemBuy> CGUniversity::availableItemsIds(EMarketMode mode) const
- {
- switch (mode)
- {
- case EMarketMode::RESOURCE_SKILL:
- return skills;
- default:
- return std::vector<TradeItemBuy>();
- }
- }
- void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
- {
- cb->showObjectWindow(this, EOpenWindowMode::UNIVERSITY_WINDOW, h, true);
- }
- VCMI_LIB_NAMESPACE_END
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