CGMarket.cpp 2.6 KB

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  1. /*
  2. * CGMarket.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGMarket.h"
  12. #include "../texts/CGeneralTextHandler.h"
  13. #include "../IGameCallback.h"
  14. #include "../CCreatureHandler.h"
  15. #include "CGTownInstance.h"
  16. #include "../IGameSettings.h"
  17. #include "../CSkillHandler.h"
  18. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  19. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  20. #include "../mapObjectConstructors/CommonConstructors.h"
  21. #include "../networkPacks/PacksForClient.h"
  22. VCMI_LIB_NAMESPACE_BEGIN
  23. ObjectInstanceID CGMarket::getObjInstanceID() const
  24. {
  25. return id;
  26. }
  27. void CGMarket::initObj(vstd::RNG & rand)
  28. {
  29. getObjectHandler()->configureObject(this, rand);
  30. }
  31. void CGMarket::onHeroVisit(const CGHeroInstance * h) const
  32. {
  33. cb->showObjectWindow(this, EOpenWindowMode::MARKET_WINDOW, h, true);
  34. }
  35. int CGMarket::getMarketEfficiency() const
  36. {
  37. return marketEfficiency;
  38. }
  39. int CGMarket::availableUnits(EMarketMode mode, int marketItemSerial) const
  40. {
  41. return -1;
  42. }
  43. std::set<EMarketMode> CGMarket::availableModes() const
  44. {
  45. const auto & baseHandler = getObjectHandler();
  46. const auto & ourHandler = std::dynamic_pointer_cast<MarketInstanceConstructor>(baseHandler);
  47. return ourHandler->availableModes();
  48. }
  49. CGMarket::CGMarket(IGameCallback *cb):
  50. CGObjectInstance(cb)
  51. {}
  52. std::vector<TradeItemBuy> CGBlackMarket::availableItemsIds(EMarketMode mode) const
  53. {
  54. switch(mode)
  55. {
  56. case EMarketMode::RESOURCE_ARTIFACT:
  57. {
  58. std::vector<TradeItemBuy> ret;
  59. for(const CArtifact *a : artifacts)
  60. if(a)
  61. ret.push_back(a->getId());
  62. else
  63. ret.push_back(ArtifactID{});
  64. return ret;
  65. }
  66. default:
  67. return std::vector<TradeItemBuy>();
  68. }
  69. }
  70. void CGBlackMarket::newTurn(vstd::RNG & rand) const
  71. {
  72. int resetPeriod = cb->getSettings().getInteger(EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD);
  73. bool isFirstDay = cb->getDate(Date::DAY) == 1;
  74. bool regularResetTriggered = resetPeriod != 0 && ((cb->getDate(Date::DAY)-1) % resetPeriod) == 0;
  75. if (!isFirstDay && !regularResetTriggered)
  76. return;
  77. SetAvailableArtifacts saa;
  78. saa.id = id;
  79. cb->pickAllowedArtsSet(saa.arts, rand);
  80. cb->sendAndApply(saa);
  81. }
  82. std::vector<TradeItemBuy> CGUniversity::availableItemsIds(EMarketMode mode) const
  83. {
  84. switch (mode)
  85. {
  86. case EMarketMode::RESOURCE_SKILL:
  87. return skills;
  88. default:
  89. return std::vector<TradeItemBuy>();
  90. }
  91. }
  92. void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
  93. {
  94. cb->showObjectWindow(this, EOpenWindowMode::UNIVERSITY_WINDOW, h, true);
  95. }
  96. VCMI_LIB_NAMESPACE_END