CRewardableObject.cpp 11 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../CPlayerState.h"
  13. #include "../IGameCallback.h"
  14. #include "../IGameSettings.h"
  15. #include "../battle/BattleLayout.h"
  16. #include "../gameState/CGameState.h"
  17. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  18. #include "../mapObjectConstructors/CRewardableConstructor.h"
  19. #include "../mapObjects/CGHeroInstance.h"
  20. #include "../networkPacks/PacksForClient.h"
  21. #include "../networkPacks/PacksForClientBattle.h"
  22. #include "../serializer/JsonSerializeFormat.h"
  23. #include <vstd/RNG.h>
  24. VCMI_LIB_NAMESPACE_BEGIN
  25. const IObjectInterface * CRewardableObject::getObject() const
  26. {
  27. return this;
  28. }
  29. void CRewardableObject::markAsScouted(const CGHeroInstance * hero) const
  30. {
  31. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_PLAYER, id, hero->id);
  32. cb->sendAndApply(cov);
  33. }
  34. bool CRewardableObject::isGuarded() const
  35. {
  36. return stacksCount() > 0;
  37. }
  38. void CRewardableObject::onHeroVisit(const CGHeroInstance *hero) const
  39. {
  40. if(!wasScouted(hero->getOwner()))
  41. {
  42. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_SCOUTED, id, hero->id);
  43. cb->sendAndApply(cov);
  44. }
  45. if (isGuarded())
  46. {
  47. auto guardedIndexes = getAvailableRewards(hero, Rewardable::EEventType::EVENT_GUARDED);
  48. auto guardedReward = configuration.info.at(guardedIndexes.at(0));
  49. // ask player to confirm attack
  50. BlockingDialog bd(true, false);
  51. bd.player = hero->getOwner();
  52. bd.text = guardedReward.message;
  53. bd.components = getPopupComponents(hero->getOwner());
  54. cb->showBlockingDialog(this, &bd);
  55. }
  56. else
  57. {
  58. doHeroVisit(hero);
  59. }
  60. }
  61. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  62. {
  63. grantRewardAfterLevelup(configuration.info.at(selectedReward), this, hero);
  64. }
  65. void CRewardableObject::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  66. {
  67. if (result.winner == BattleSide::ATTACKER)
  68. {
  69. doHeroVisit(hero);
  70. }
  71. }
  72. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance * hero, int32_t answer) const
  73. {
  74. if(isGuarded())
  75. {
  76. if (answer)
  77. {
  78. auto layout = BattleLayout::createLayout(cb, configuration.guardsLayout, hero, this);
  79. cb->startBattle(hero, this, visitablePos(), hero, nullptr, layout, nullptr);
  80. }
  81. }
  82. else
  83. {
  84. if (answer == 0)
  85. return; //Player refused
  86. if(answer > 0 && answer - 1 < configuration.info.size())
  87. {
  88. auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  89. markAsVisited(hero);
  90. grantReward(list[answer - 1], hero);
  91. }
  92. else
  93. {
  94. throw std::runtime_error("Unhandled choice");
  95. }
  96. }
  97. }
  98. void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
  99. {
  100. cb->setObjPropertyValue(id, ObjProperty::REWARD_CLEARED, true);
  101. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_HERO, id, hero->id);
  102. cb->sendAndApply(cov);
  103. }
  104. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  105. {
  106. cb->setObjPropertyValue(id, ObjProperty::REWARD_SELECT, rewardID);
  107. grantRewardBeforeLevelup(configuration.info.at(rewardID), hero);
  108. // hero is not blocked by levelup dialog - grant remainder immediately
  109. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  110. {
  111. grantRewardAfterLevelup(configuration.info.at(rewardID), this, hero);
  112. }
  113. }
  114. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  115. {
  116. switch (configuration.visitMode)
  117. {
  118. case Rewardable::VISIT_UNLIMITED:
  119. return false;
  120. case Rewardable::VISIT_ONCE:
  121. return onceVisitableObjectCleared;
  122. case Rewardable::VISIT_PLAYER:
  123. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  124. case Rewardable::VISIT_BONUS:
  125. return contextHero->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
  126. case Rewardable::VISIT_HERO:
  127. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  128. case Rewardable::VISIT_LIMITER:
  129. return configuration.visitLimiter.heroAllowed(contextHero);
  130. default:
  131. return false;
  132. }
  133. }
  134. bool CRewardableObject::wasVisited(PlayerColor player) const
  135. {
  136. switch (configuration.visitMode)
  137. {
  138. case Rewardable::VISIT_UNLIMITED:
  139. case Rewardable::VISIT_BONUS:
  140. case Rewardable::VISIT_HERO:
  141. case Rewardable::VISIT_LIMITER:
  142. return false;
  143. case Rewardable::VISIT_ONCE:
  144. case Rewardable::VISIT_PLAYER:
  145. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  146. default:
  147. return false;
  148. }
  149. }
  150. bool CRewardableObject::wasScouted(PlayerColor player) const
  151. {
  152. return vstd::contains(cb->getPlayerTeam(player)->scoutedObjects, ObjectInstanceID(id));
  153. }
  154. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  155. {
  156. switch (configuration.visitMode)
  157. {
  158. case Rewardable::VISIT_BONUS:
  159. return h->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
  160. case Rewardable::VISIT_HERO:
  161. return h->visitedObjects.count(ObjectInstanceID(id));
  162. case Rewardable::VISIT_LIMITER:
  163. return wasScouted(h->getOwner()) && configuration.visitLimiter.heroAllowed(h);
  164. default:
  165. return wasVisited(h->getOwner());
  166. }
  167. }
  168. std::string CRewardableObject::getDisplayTextImpl(PlayerColor player, const CGHeroInstance * hero, bool includeDescription) const
  169. {
  170. std::string result = getObjectName();
  171. if (includeDescription && !getDescriptionMessage(player, hero).empty())
  172. result += "\n" + getDescriptionMessage(player, hero);
  173. if (hero)
  174. {
  175. if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
  176. {
  177. if (wasVisited(hero))
  178. result += "\n" + configuration.visitedTooltip.toString();
  179. else
  180. result += "\n " + configuration.notVisitedTooltip.toString();
  181. }
  182. }
  183. else
  184. {
  185. if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
  186. {
  187. if (wasVisited(player))
  188. result += "\n" + configuration.visitedTooltip.toString();
  189. else
  190. result += "\n" + configuration.notVisitedTooltip.toString();
  191. }
  192. }
  193. return result;
  194. }
  195. std::string CRewardableObject::getHoverText(PlayerColor player) const
  196. {
  197. return getDisplayTextImpl(player, nullptr, false);
  198. }
  199. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  200. {
  201. return getDisplayTextImpl(hero->getOwner(), hero, false);
  202. }
  203. std::string CRewardableObject::getPopupText(PlayerColor player) const
  204. {
  205. return getDisplayTextImpl(player, nullptr, true);
  206. }
  207. std::string CRewardableObject::getPopupText(const CGHeroInstance * hero) const
  208. {
  209. return getDisplayTextImpl(hero->getOwner(), hero, true);
  210. }
  211. std::string CRewardableObject::getDescriptionMessage(PlayerColor player, const CGHeroInstance * hero) const
  212. {
  213. if (!wasScouted(player) || configuration.info.empty())
  214. return configuration.description.toString();
  215. auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  216. if (rewardIndices.empty() || !configuration.info[0].description.empty())
  217. return configuration.info[0].description.toString();
  218. if (!configuration.info[rewardIndices.front()].description.empty())
  219. return configuration.info[rewardIndices.front()].description.toString();
  220. return configuration.description.toString();
  221. }
  222. std::vector<Component> CRewardableObject::getPopupComponentsImpl(PlayerColor player, const CGHeroInstance * hero) const
  223. {
  224. if (!wasScouted(player))
  225. return {};
  226. if (isGuarded())
  227. {
  228. if (!cb->getSettings().getBoolean(EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION))
  229. return {};
  230. std::map<CreatureID, int> guardsAmounts;
  231. std::vector<Component> result;
  232. for (auto const & slot : Slots())
  233. if (slot.second)
  234. guardsAmounts[slot.second->getCreatureID()] += slot.second->getCount();
  235. for (auto const & guard : guardsAmounts)
  236. {
  237. Component comp(ComponentType::CREATURE, guard.first, guard.second);
  238. result.push_back(comp);
  239. }
  240. return result;
  241. }
  242. else
  243. {
  244. if (!configuration.showScoutedPreview)
  245. return {};
  246. auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  247. if (rewardIndices.empty() && !configuration.info.empty())
  248. {
  249. // Object has valid config, but current hero has no rewards that he can receive.
  250. // Usually this happens if hero has already visited this object -> show reward using context without any hero
  251. // since reward may be context-sensitive - e.g. Witch Hut that gives 1 skill, but always at basic level
  252. return loadComponents(nullptr, {0});
  253. }
  254. if (rewardIndices.empty())
  255. return {};
  256. return loadComponents(hero, rewardIndices);
  257. }
  258. }
  259. std::vector<Component> CRewardableObject::getPopupComponents(PlayerColor player) const
  260. {
  261. return getPopupComponentsImpl(player, nullptr);
  262. }
  263. std::vector<Component> CRewardableObject::getPopupComponents(const CGHeroInstance * hero) const
  264. {
  265. return getPopupComponentsImpl(hero->getOwner(), hero);
  266. }
  267. void CRewardableObject::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
  268. {
  269. switch (what)
  270. {
  271. case ObjProperty::REWARD_SELECT:
  272. selectedReward = identifier.getNum();
  273. break;
  274. case ObjProperty::REWARD_CLEARED:
  275. onceVisitableObjectCleared = identifier.getNum();
  276. break;
  277. }
  278. }
  279. void CRewardableObject::newTurn(vstd::RNG & rand) const
  280. {
  281. if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
  282. {
  283. if (configuration.resetParameters.rewards)
  284. {
  285. auto handler = std::dynamic_pointer_cast<const CRewardableConstructor>(getObjectHandler());
  286. auto newConfiguration = handler->generateConfiguration(cb, rand, ID, configuration.variables.preset);
  287. cb->setRewardableObjectConfiguration(id, newConfiguration);
  288. }
  289. if (configuration.resetParameters.visitors)
  290. {
  291. cb->setObjPropertyValue(id, ObjProperty::REWARD_CLEARED, false);
  292. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  293. cb->sendAndApply(cov);
  294. }
  295. }
  296. }
  297. void CRewardableObject::initObj(vstd::RNG & rand)
  298. {
  299. getObjectHandler()->configureObject(this, rand);
  300. }
  301. CRewardableObject::CRewardableObject(IGameCallback *cb)
  302. :CArmedInstance(cb)
  303. {}
  304. void CRewardableObject::serializeJsonOptions(JsonSerializeFormat & handler)
  305. {
  306. CArmedInstance::serializeJsonOptions(handler);
  307. handler.serializeStruct("rewardable", static_cast<Rewardable::Interface&>(*this));
  308. }
  309. void CRewardableObject::initializeGuards()
  310. {
  311. clearSlots();
  312. // Workaround for default creature banks strings that has placeholder for object name
  313. // TODO: find better location for this code
  314. for (auto & visitInfo : configuration.info)
  315. visitInfo.message.replaceRawString(getObjectName());
  316. for (auto const & visitInfo : configuration.info)
  317. {
  318. for (auto const & guard : visitInfo.reward.guards)
  319. {
  320. auto slotID = getFreeSlot();
  321. if (!slotID.validSlot())
  322. return;
  323. putStack(slotID, new CStackInstance(guard.getId(), guard.getCount()));
  324. }
  325. }
  326. }
  327. bool CRewardableObject::isCoastVisitable() const
  328. {
  329. return configuration.coastVisitable;
  330. }
  331. VCMI_LIB_NAMESPACE_END