MapQueries.cpp 8.3 KB

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  1. /*
  2. * MapQueries.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapQueries.h"
  12. #include "QueriesProcessor.h"
  13. #include "../CGameHandler.h"
  14. #include "../TurnTimerHandler.h"
  15. #include "../../lib/mapObjects/CGHeroInstance.h"
  16. #include "../../lib/mapObjects/MiscObjects.h"
  17. #include "../../lib/networkPacks/PacksForServer.h"
  18. TimerPauseQuery::TimerPauseQuery(CGameHandler * owner, PlayerColor player):
  19. CQuery(owner)
  20. {
  21. addPlayer(player);
  22. }
  23. bool TimerPauseQuery::blocksPack(const CPackForServer *pack) const
  24. {
  25. return blockAllButReply(pack);
  26. }
  27. void TimerPauseQuery::onAdding(PlayerColor color)
  28. {
  29. gh->turnTimerHandler->setTimerEnabled(color, false);
  30. }
  31. void TimerPauseQuery::onRemoval(PlayerColor color)
  32. {
  33. gh->turnTimerHandler->setTimerEnabled(color, true);
  34. }
  35. bool TimerPauseQuery::endsByPlayerAnswer() const
  36. {
  37. return true;
  38. }
  39. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  40. {
  41. visitedObject->garrisonDialogClosed(visitingHero);
  42. }
  43. CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
  44. CDialogQuery(owner)
  45. {
  46. exchangingArmies[0] = up;
  47. exchangingArmies[1] = down;
  48. addPlayer(up->tempOwner);
  49. addPlayer(down->tempOwner);
  50. }
  51. bool CGarrisonDialogQuery::blocksPack(const CPackForServer * pack) const
  52. {
  53. std::set<ObjectInstanceID> ourIds;
  54. ourIds.insert(this->exchangingArmies[0]->id);
  55. ourIds.insert(this->exchangingArmies[1]->id);
  56. if(auto stacks = dynamic_cast<const ArrangeStacks*>(pack))
  57. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  58. if(auto stacks = dynamic_cast<const BulkSplitStack*>(pack))
  59. return !vstd::contains(ourIds, stacks->srcOwner);
  60. if(auto stacks = dynamic_cast<const BulkMergeStacks*>(pack))
  61. return !vstd::contains(ourIds, stacks->srcOwner);
  62. if(auto stacks = dynamic_cast<const BulkSmartSplitStack*>(pack))
  63. return !vstd::contains(ourIds, stacks->srcOwner);
  64. if(auto stacks = dynamic_cast<const BulkMoveArmy*>(pack))
  65. return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
  66. if(auto arts = dynamic_cast<const ExchangeArtifacts*>(pack))
  67. {
  68. if(auto id1 = arts->src.artHolder)
  69. if(!vstd::contains(ourIds, id1))
  70. return true;
  71. if(auto id2 = arts->dst.artHolder)
  72. if(!vstd::contains(ourIds, id2))
  73. return true;
  74. return false;
  75. }
  76. if(auto dismiss = dynamic_cast<const DisbandCreature*>(pack))
  77. return !vstd::contains(ourIds, dismiss->id);
  78. if(auto arts = dynamic_cast<const BulkExchangeArtifacts*>(pack))
  79. return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
  80. if(auto arts = dynamic_cast<const ManageBackpackArtifacts*>(pack))
  81. return !vstd::contains(ourIds, arts->artHolder);
  82. if(auto art = dynamic_cast<const EraseArtifactByClient*>(pack))
  83. {
  84. if(auto id = art->al.artHolder)
  85. return !vstd::contains(ourIds, id);
  86. }
  87. if(auto dismiss = dynamic_cast<const AssembleArtifacts*>(pack))
  88. return !vstd::contains(ourIds, dismiss->heroID);
  89. if(auto upgrade = dynamic_cast<const UpgradeCreature*>(pack))
  90. return !vstd::contains(ourIds, upgrade->id);
  91. if(auto formation = dynamic_cast<const SetFormation*>(pack))
  92. return !vstd::contains(ourIds, formation->hid);
  93. return CDialogQuery::blocksPack(pack);
  94. }
  95. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  96. {
  97. assert(answer);
  98. caller->blockingDialogAnswered(visitingHero, *answer);
  99. }
  100. CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const IObjectInterface * caller, const BlockingDialog & bd):
  101. CDialogQuery(owner),
  102. caller(caller)
  103. {
  104. this->bd = bd;
  105. addPlayer(bd.player);
  106. }
  107. OpenWindowQuery::OpenWindowQuery(CGameHandler * owner, const CGHeroInstance *hero, EOpenWindowMode mode):
  108. CDialogQuery(owner),
  109. mode(mode)
  110. {
  111. addPlayer(hero->getOwner());
  112. }
  113. void OpenWindowQuery::onExposure(QueryPtr topQuery)
  114. {
  115. //do nothing - wait for reply
  116. }
  117. bool OpenWindowQuery::blocksPack(const CPackForServer *pack) const
  118. {
  119. if (mode == EOpenWindowMode::RECRUITMENT_FIRST || mode == EOpenWindowMode::RECRUITMENT_ALL)
  120. {
  121. if(dynamic_cast<const RecruitCreatures*>(pack) != nullptr)
  122. return false;
  123. // If hero has no free slots, he might get some stacks merged automatically
  124. if(dynamic_cast<const ArrangeStacks*>(pack) != nullptr)
  125. return false;
  126. }
  127. if (mode == EOpenWindowMode::TAVERN_WINDOW)
  128. {
  129. if(dynamic_cast<const HireHero*>(pack) != nullptr)
  130. return false;
  131. }
  132. if (mode == EOpenWindowMode::UNIVERSITY_WINDOW)
  133. {
  134. if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
  135. return false;
  136. }
  137. if (mode == EOpenWindowMode::MARKET_WINDOW)
  138. {
  139. if(dynamic_cast<const ExchangeArtifacts*>(pack) != nullptr)
  140. return false;
  141. if(dynamic_cast<const BulkExchangeArtifacts*>(pack) != nullptr)
  142. return false;
  143. if(dynamic_cast<const ManageBackpackArtifacts*>(pack) != nullptr)
  144. return false;
  145. if(dynamic_cast<const AssembleArtifacts*>(pack))
  146. return false;
  147. if(dynamic_cast<const EraseArtifactByClient*>(pack))
  148. return false;
  149. if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
  150. return false;
  151. }
  152. return CDialogQuery::blocksPack(pack);
  153. }
  154. void CTeleportDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  155. {
  156. auto obj = dynamic_cast<const CGTeleport*>(visitedObject);
  157. if(obj)
  158. obj->teleportDialogAnswered(visitingHero, *answer, td.exits);
  159. else
  160. logGlobal->error("Invalid instance in teleport query");
  161. }
  162. CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
  163. CDialogQuery(owner)
  164. {
  165. this->td = td;
  166. addPlayer(gh->getHero(td.hero)->getOwner());
  167. }
  168. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):
  169. CDialogQuery(owner), hero(Hero)
  170. {
  171. hlu = Hlu;
  172. addPlayer(hero->tempOwner);
  173. }
  174. void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
  175. {
  176. assert(answer);
  177. logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.value());
  178. gh->levelUpHero(hero, hlu.skills[*answer]);
  179. }
  180. void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  181. {
  182. visitedObject->heroLevelUpDone(visitingHero);
  183. }
  184. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
  185. CDialogQuery(owner), hero(Hero)
  186. {
  187. clu = Clu;
  188. addPlayer(hero->tempOwner);
  189. }
  190. void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
  191. {
  192. assert(answer);
  193. logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.value());
  194. gh->levelUpCommander(hero->commander, clu.skills[*answer]);
  195. }
  196. void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  197. {
  198. visitedObject->heroLevelUpDone(visitingHero);
  199. }
  200. CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
  201. CQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  202. {
  203. players.push_back(hero->tempOwner);
  204. }
  205. void CHeroMovementQuery::onExposure(QueryPtr topQuery)
  206. {
  207. assert(players.size() == 1);
  208. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  209. //TODO what if there were H4-like escape? we should also check pos
  210. {
  211. logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->getNameTranslated(), tmh.end.toString());
  212. //finish movement
  213. visitDestAfterVictory = false;
  214. gh->visitObjectOnTile(*gh->getTile(hero->convertToVisitablePos(tmh.end)), hero);
  215. }
  216. owner->popIfTop(*this);
  217. }
  218. void CHeroMovementQuery::onRemoval(PlayerColor color)
  219. {
  220. PlayerBlocked pb;
  221. pb.player = color;
  222. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  223. pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
  224. gh->sendAndApply(pb);
  225. }
  226. void CHeroMovementQuery::onAdding(PlayerColor color)
  227. {
  228. PlayerBlocked pb;
  229. pb.player = color;
  230. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  231. pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
  232. gh->sendAndApply(pb);
  233. }