CCampaignInfoScreen.cpp 1.1 KB

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  1. /*
  2. * CCampaignInfoScreen.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCampaignInfoScreen.h"
  12. #include "../../CCallback.h"
  13. #include "../../lib/texts/CGeneralTextHandler.h"
  14. #include "../../lib/StartInfo.h"
  15. #include "../../lib/mapping/CMapInfo.h"
  16. #include "../../lib/mapping/CMapHeader.h"
  17. #include "../GameEngine.h"
  18. #include "../GameInstance.h"
  19. #include "../CPlayerInterface.h"
  20. CCampaignInfoScreen::CCampaignInfoScreen()
  21. {
  22. OBJECT_CONSTRUCTION;
  23. localSi = std::make_unique<StartInfo>(*GAME->interface()->cb->getStartInfo());
  24. localMi = std::make_unique<CMapInfo>();
  25. localMi->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*GAME->interface()->cb->getMapHeader()));
  26. screenType = ESelectionScreen::scenarioInfo;
  27. updateAfterStateChange();
  28. }
  29. CCampaignInfoScreen::~CCampaignInfoScreen() = default;
  30. const CMapInfo * CCampaignInfoScreen::getMapInfo()
  31. {
  32. return localMi.get();
  33. }
  34. const StartInfo * CCampaignInfoScreen::getStartInfo()
  35. {
  36. return localSi.get();
  37. }