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- /*
- * OptionsTab.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "OptionsTab.h"
- #include "CSelectionBase.h"
- #include "../CServerHandler.h"
- #include "../GameEngine.h"
- #include "../GameInstance.h"
- #include "../gui/Shortcut.h"
- #include "../gui/WindowHandler.h"
- #include "../render/Graphics.h"
- #include "../render/IFont.h"
- #include "../render/IRenderHandler.h"
- #include "../media/ISoundPlayer.h"
- #include "../widgets/CComponent.h"
- #include "../widgets/ComboBox.h"
- #include "../widgets/CTextInput.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/Images.h"
- #include "../widgets/MiscWidgets.h"
- #include "../widgets/ObjectLists.h"
- #include "../widgets/Slider.h"
- #include "../widgets/TextControls.h"
- #include "../widgets/GraphicalPrimitiveCanvas.h"
- #include "../windows/GUIClasses.h"
- #include "../windows/InfoWindows.h"
- #include "../windows/CHeroOverview.h"
- #include "../eventsSDL/InputHandler.h"
- #include "../../lib/entities/faction/CFaction.h"
- #include "../../lib/entities/faction/CTown.h"
- #include "../../lib/entities/faction/CTownHandler.h"
- #include "../../lib/entities/hero/CHeroHandler.h"
- #include "../../lib/entities/hero/CHeroClass.h"
- #include "../../lib/filesystem/Filesystem.h"
- #include "../../lib/networkPacks/PacksForLobby.h"
- #include "../../lib/texts/CGeneralTextHandler.h"
- #include "../../lib/CArtHandler.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/mapping/CMapInfo.h"
- #include "../../lib/mapping/CMapHeader.h"
- #include "../../lib/GameLibrary.h"
- static JsonPath optionsTabConfigLocation()
- {
- if(settings["general"]["enableUiEnhancements"].Bool())
- return JsonPath::builtin("config/widgets/playerOptionsTab.json");
- else
- return JsonPath::builtin("config/widgets/advancedOptionsTab.json");
- }
- OptionsTab::OptionsTab()
- : OptionsTabBase(optionsTabConfigLocation())
- , humanPlayers(0)
- {
- }
- void OptionsTab::recreate()
- {
- entries.clear();
- humanPlayers = 0;
- for (auto tooltipWindow : ENGINE->windows().findWindows<CPlayerOptionTooltipBox>())
- tooltipWindow->close();
- for (auto heroOverview : ENGINE->windows().findWindows<CHeroOverview>())
- heroOverview->close();
- for (auto selectionWindow : ENGINE->windows().findWindows<SelectionWindow>())
- selectionWindow->reopen();
- OBJECT_CONSTRUCTION;
- for(auto & pInfo : SEL->getStartInfo()->playerInfos)
- {
- if(pInfo.second.isControlledByHuman())
- humanPlayers++;
- entries.insert(std::make_pair(pInfo.first, std::make_shared<PlayerOptionsEntry>(pInfo.second, * this)));
- }
- OptionsTabBase::recreate();
- }
- size_t OptionsTab::CPlayerSettingsHelper::getImageIndex(bool big)
- {
- enum EBonusSelection //frames of bonuses file
- {
- WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
- MERCURY = 3, SULFUR = 5, GOLD = 8,
- ARTIFACT = 9, RANDOM = 10,
- WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
- TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
- HERO_RANDOM = 156, HERO_NONE = 157 // Special frames in PortraitsSmall
- };
- auto factionIndex = playerSettings.getCastleValidated();
- switch(selectionType)
- {
- case TOWN:
- {
- if (playerSettings.castle == FactionID::NONE)
- return TOWN_NONE;
- if (playerSettings.castle == FactionID::RANDOM)
- return TOWN_RANDOM;
- return (*LIBRARY->townh)[factionIndex]->town->clientInfo.icons[true][false] + (big ? 0 : 2);
- }
- case HERO:
- {
- if (playerSettings.hero == HeroTypeID::NONE)
- return HERO_NONE;
- if (playerSettings.hero == HeroTypeID::RANDOM)
- return HERO_RANDOM;
- if(playerSettings.heroPortrait != HeroTypeID::NONE)
- return playerSettings.heroPortrait;
- auto index = playerSettings.getHeroValidated();
- return (*LIBRARY->heroh)[index]->imageIndex;
- }
- case BONUS:
- {
- switch(playerSettings.bonus)
- {
- case PlayerStartingBonus::RANDOM:
- return RANDOM;
- case PlayerStartingBonus::ARTIFACT:
- return ARTIFACT;
- case PlayerStartingBonus::GOLD:
- return GOLD;
- case PlayerStartingBonus::RESOURCE:
- {
- switch((*LIBRARY->townh)[factionIndex]->town->primaryRes.toEnum())
- {
- case EGameResID::WOOD_AND_ORE:
- return WOOD_ORE;
- case EGameResID::WOOD:
- return WOOD;
- case EGameResID::MERCURY:
- return MERCURY;
- case EGameResID::ORE:
- return ORE;
- case EGameResID::SULFUR:
- return SULFUR;
- case EGameResID::CRYSTAL:
- return CRYSTAL;
- case EGameResID::GEMS:
- return GEM;
- case EGameResID::GOLD:
- return GOLD;
- case EGameResID::MITHRIL:
- return MITHRIL;
- }
- }
- }
- }
- }
- return 0;
- }
- AnimationPath OptionsTab::CPlayerSettingsHelper::getImageName(bool big)
- {
- switch(selectionType)
- {
- case OptionsTab::TOWN:
- return AnimationPath::builtin(big ? "ITPt": "ITPA");
- case OptionsTab::HERO:
- return AnimationPath::builtin(big ? "PortraitsLarge": "PortraitsSmall");
- case OptionsTab::BONUS:
- return AnimationPath::builtin("SCNRSTAR");
- }
- return {};
- }
- std::string OptionsTab::CPlayerSettingsHelper::getName()
- {
- switch(selectionType)
- {
- case TOWN:
- {
- if (playerSettings.castle == FactionID::NONE)
- return LIBRARY->generaltexth->allTexts[523];
- if (playerSettings.castle == FactionID::RANDOM)
- return LIBRARY->generaltexth->allTexts[522];
- auto factionIndex = playerSettings.getCastleValidated();
- return (*LIBRARY->townh)[factionIndex]->getNameTranslated();
- }
- case HERO:
- {
- if (playerSettings.hero == HeroTypeID::NONE)
- return LIBRARY->generaltexth->allTexts[523];
- if (playerSettings.hero == HeroTypeID::RANDOM)
- return LIBRARY->generaltexth->allTexts[522];
- if(!playerSettings.heroNameTextId.empty())
- return LIBRARY->generaltexth->translate(playerSettings.heroNameTextId);
- auto index = playerSettings.getHeroValidated();
- return (*LIBRARY->heroh)[index]->getNameTranslated();
- }
- case BONUS:
- {
- if (playerSettings.bonus == PlayerStartingBonus::RANDOM)
- return LIBRARY->generaltexth->allTexts[522];
- return LIBRARY->generaltexth->arraytxt[214 + static_cast<int>(playerSettings.bonus)];
- }
- }
- return "";
- }
- std::string OptionsTab::CPlayerSettingsHelper::getTitle()
- {
- switch(selectionType)
- {
- case OptionsTab::TOWN:
- return playerSettings.castle.isValid() ? LIBRARY->generaltexth->allTexts[80] : LIBRARY->generaltexth->allTexts[103];
- case OptionsTab::HERO:
- return playerSettings.hero.isValid() ? LIBRARY->generaltexth->allTexts[77] : LIBRARY->generaltexth->allTexts[101];
- case OptionsTab::BONUS:
- {
- switch(playerSettings.bonus)
- {
- case PlayerStartingBonus::RANDOM:
- return LIBRARY->generaltexth->allTexts[86]; //{Random Bonus}
- case PlayerStartingBonus::ARTIFACT:
- return LIBRARY->generaltexth->allTexts[83]; //{Artifact Bonus}
- case PlayerStartingBonus::GOLD:
- return LIBRARY->generaltexth->allTexts[84]; //{Gold Bonus}
- case PlayerStartingBonus::RESOURCE:
- return LIBRARY->generaltexth->allTexts[85]; //{Resource Bonus}
- }
- }
- }
- return "";
- }
- std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
- {
- auto factionIndex = playerSettings.getCastleValidated();
- auto heroIndex = playerSettings.getHeroValidated();
- switch(selectionType)
- {
- case TOWN:
- return getName();
- case HERO:
- {
- if(playerSettings.hero.isValid())
- return getName() + " - " + (*LIBRARY->heroh)[heroIndex]->heroClass->getNameTranslated();
- return getName();
- }
- case BONUS:
- {
- switch(playerSettings.bonus)
- {
- case PlayerStartingBonus::GOLD:
- return LIBRARY->generaltexth->allTexts[87]; //500-1000
- case PlayerStartingBonus::RESOURCE:
- {
- switch((*LIBRARY->townh)[factionIndex]->town->primaryRes.toEnum())
- {
- case EGameResID::MERCURY:
- return LIBRARY->generaltexth->allTexts[694];
- case EGameResID::SULFUR:
- return LIBRARY->generaltexth->allTexts[695];
- case EGameResID::CRYSTAL:
- return LIBRARY->generaltexth->allTexts[692];
- case EGameResID::GEMS:
- return LIBRARY->generaltexth->allTexts[693];
- case EGameResID::WOOD_AND_ORE:
- return LIBRARY->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
- }
- }
- }
- }
- }
- return "";
- }
- std::string OptionsTab::CPlayerSettingsHelper::getDescription()
- {
- auto factionIndex = playerSettings.getCastleValidated();
- switch(selectionType)
- {
- case TOWN:
- return LIBRARY->generaltexth->allTexts[104];
- case HERO:
- return LIBRARY->generaltexth->allTexts[102];
- case BONUS:
- {
- switch(playerSettings.bonus)
- {
- case PlayerStartingBonus::RANDOM:
- return LIBRARY->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
- case PlayerStartingBonus::ARTIFACT:
- return LIBRARY->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
- case PlayerStartingBonus::GOLD:
- return LIBRARY->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
- case PlayerStartingBonus::RESOURCE:
- {
- switch((*LIBRARY->townh)[factionIndex]->town->primaryRes.toEnum())
- {
- case EGameResID::MERCURY:
- return LIBRARY->generaltexth->allTexts[690];
- case EGameResID::SULFUR:
- return LIBRARY->generaltexth->allTexts[691];
- case EGameResID::CRYSTAL:
- return LIBRARY->generaltexth->allTexts[688];
- case EGameResID::GEMS:
- return LIBRARY->generaltexth->allTexts[689];
- case EGameResID::WOOD_AND_ORE:
- return LIBRARY->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
- }
- }
- }
- }
- }
- return "";
- }
- OptionsTab::CPlayerOptionTooltipBox::CPlayerOptionTooltipBox(CPlayerSettingsHelper & helper)
- : CWindowObject(BORDERED | RCLICK_POPUP), CPlayerSettingsHelper(helper)
- {
- OBJECT_CONSTRUCTION;
- switch(selectionType)
- {
- case TOWN:
- genTownWindow();
- break;
- case HERO:
- genHeroWindow();
- break;
- case BONUS:
- genBonusWindow();
- break;
- }
- center();
- }
- void OptionsTab::CPlayerOptionTooltipBox::genHeader()
- {
- backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
- updateShadow();
- labelTitle = std::make_shared<CLabel>(pos.w / 2 + 8, 21, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, getTitle());
- labelSubTitle = std::make_shared<CLabel>(pos.w / 2, 88, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, getSubtitle());
- image = std::make_shared<CAnimImage>(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
- }
- void OptionsTab::CPlayerOptionTooltipBox::genTownWindow()
- {
- auto factionIndex = playerSettings.getCastleValidated();
- if (playerSettings.castle == FactionID::RANDOM)
- return genBonusWindow();
- pos = Rect(0, 0, 228, 290);
- genHeader();
- labelAssociatedCreatures = std::make_shared<CLabel>(pos.w / 2 + 8, 122, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->allTexts[79]);
- std::vector<std::shared_ptr<CComponent>> components;
- const CTown * town = (*LIBRARY->townh)[factionIndex]->town.get();
- for(auto & elem : town->creatures)
- {
- if(!elem.empty())
- components.push_back(std::make_shared<CComponent>(ComponentType::CREATURE, elem.front(), std::nullopt, CComponent::tiny));
- }
- boxAssociatedCreatures = std::make_shared<CComponentBox>(components, Rect(10, 140, pos.w - 20, 140), 20, 10, 22, 4);
- }
- void OptionsTab::CPlayerOptionTooltipBox::genHeroWindow()
- {
- auto heroIndex = playerSettings.getHeroValidated();
- if (playerSettings.hero == HeroTypeID::RANDOM)
- return genBonusWindow();
- pos = Rect(0, 0, 292, 226);
- genHeader();
- labelHeroSpeciality = std::make_shared<CLabel>(pos.w / 2 + 4, 117, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->allTexts[78]);
- imageSpeciality = std::make_shared<CAnimImage>(AnimationPath::builtin("UN44"), (*LIBRARY->heroh)[heroIndex]->imageIndex, 0, pos.w / 2 - 22, 134);
- labelSpecialityName = std::make_shared<CLabel>(pos.w / 2, 188, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, (*LIBRARY->heroh)[heroIndex]->getSpecialtyNameTranslated());
- }
- void OptionsTab::CPlayerOptionTooltipBox::genBonusWindow()
- {
- pos = Rect(0, 0, 228, 162);
- genHeader();
- textBonusDescription = std::make_shared<CTextBox>(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
- }
- OptionsTab::SelectionWindow::SelectionWindow(const PlayerColor & color, SelType _type, int sliderPos)
- : CWindowObject(BORDERED), color(color)
- {
- addUsedEvents(LCLICK | SHOW_POPUP);
- type = _type;
- initialFaction = SEL->getStartInfo()->playerInfos.find(color)->second.castle;
- initialHero = SEL->getStartInfo()->playerInfos.find(color)->second.hero;
- initialBonus = SEL->getStartInfo()->playerInfos.find(color)->second.bonus;
- selectedFaction = initialFaction;
- selectedHero = initialHero;
- selectedBonus = initialBonus;
- allowedFactions = SEL->getPlayerInfo(color).allowedFactions;
- allowedHeroes = SEL->getMapInfo()->mapHeader->allowedHeroes;
- for(auto & player : SEL->getStartInfo()->playerInfos)
- {
- if(player.first != color && (int)player.second.hero > HeroTypeID::RANDOM)
- unusableHeroes.insert(player.second.hero);
- }
- for (const auto & disposedHero : SEL->getMapInfo()->mapHeader->disposedHeroes)
- {
- if (!disposedHero.players.count(color))
- allowedHeroes.erase(disposedHero.heroId);
- }
- allowedBonus.push_back(PlayerStartingBonus::RANDOM);
- if(initialHero != HeroTypeID::NONE|| SEL->getPlayerInfo(color).heroesNames.size() > 0)
- allowedBonus.push_back(PlayerStartingBonus::ARTIFACT);
- allowedBonus.push_back(PlayerStartingBonus::GOLD);
- if(initialFaction.isValid())
- allowedBonus.push_back(PlayerStartingBonus::RESOURCE);
- recreate(sliderPos);
- }
- std::tuple<int, int> OptionsTab::SelectionWindow::calcLines(FactionID faction)
- {
- int additionalItems = 1; // random
- if(!faction.isValid())
- return std::make_tuple(
- std::ceil(((double)allowedFactions.size() + additionalItems) / MAX_ELEM_PER_LINES),
- (allowedFactions.size() + additionalItems) % MAX_ELEM_PER_LINES
- );
- int count = 0;
- for(auto & elemh : allowedHeroes)
- {
- const CHero * type = elemh.toHeroType();
- if(type->heroClass->faction != faction)
- continue;
- count++;
- }
- return std::make_tuple(
- std::ceil(((double)count + additionalItems) / MAX_ELEM_PER_LINES),
- (count + additionalItems) % MAX_ELEM_PER_LINES
- );
- }
- void OptionsTab::SelectionWindow::apply()
- {
- if(ENGINE->windows().isTopWindow(this))
- {
- ENGINE->input().hapticFeedback();
- ENGINE->sound().playSound(soundBase::button);
- close();
- setSelection();
- }
- }
- void OptionsTab::SelectionWindow::setSelection()
- {
- if(selectedFaction != initialFaction)
- GAME->server().setPlayerOption(LobbyChangePlayerOption::TOWN_ID, selectedFaction, color);
- if(selectedHero != initialHero)
- GAME->server().setPlayerOption(LobbyChangePlayerOption::HERO_ID, selectedHero, color);
- if(selectedBonus != initialBonus)
- GAME->server().setPlayerOption(LobbyChangePlayerOption::BONUS_ID, static_cast<int>(selectedBonus), color);
- }
- void OptionsTab::SelectionWindow::reopen()
- {
- if(type == SelType::HERO && SEL->getStartInfo()->playerInfos.find(color)->second.castle == FactionID::RANDOM)
- close();
- else{
- auto window = std::make_shared<SelectionWindow>(color, type, slider ? slider->getValue() : 0);
- close();
- if(GAME->server().isMyColor(color) || GAME->server().isHost())
- ENGINE->windows().pushWindow(window);
- }
- }
- void OptionsTab::SelectionWindow::recreate(int sliderPos)
- {
- OBJECT_CONSTRUCTION;
- int amountLines = 1;
- if(type == SelType::BONUS)
- elementsPerLine = allowedBonus.size();
- else
- {
- std::tie(amountLines, elementsPerLine) = calcLines((type > SelType::TOWN) ? selectedFaction : FactionID::RANDOM);
- if(amountLines > 1 || elementsPerLine == 0)
- elementsPerLine = MAX_ELEM_PER_LINES;
- }
- int x = (elementsPerLine) * (ICON_BIG_WIDTH-1);
- int y = (std::min(amountLines, MAX_LINES)) * (ICON_BIG_HEIGHT-1);
- int sliderWidth = ((amountLines > MAX_LINES) ? 16 : 0);
- pos = Rect(pos.x, pos.y, x + sliderWidth, y);
- backgroundTexture = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w - sliderWidth, pos.h));
- backgroundTexture->setPlayerColor(PlayerColor(1));
- updateShadow();
- if(type == SelType::TOWN)
- genContentFactions();
- if(type == SelType::HERO)
- genContentHeroes();
- if(type == SelType::BONUS)
- genContentBonus();
- genContentGrid(std::min(amountLines, MAX_LINES));
- if(!slider && amountLines > MAX_LINES)
- {
- slider = std::make_shared<CSlider>(Point(x, 0), y, std::bind(&OptionsTab::SelectionWindow::sliderMove, this, _1), MAX_LINES, amountLines, 0, Orientation::VERTICAL, CSlider::BLUE);
- slider->setPanningStep(ICON_BIG_HEIGHT);
- slider->setScrollBounds(Rect(-pos.w + slider->pos.w, 0, x + slider->pos.w, y));
- slider->scrollTo(sliderPos);
- }
- center();
- }
- void OptionsTab::SelectionWindow::drawOutlinedText(int x, int y, ColorRGBA color, std::string text)
- {
- components.push_back(std::make_shared<CLabel>(x-1, y, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text, 56));
- components.push_back(std::make_shared<CLabel>(x+1, y, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text, 56));
- components.push_back(std::make_shared<CLabel>(x, y-1, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text, 56));
- components.push_back(std::make_shared<CLabel>(x, y+1, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text, 56));
- components.push_back(std::make_shared<CLabel>(x, y, FONT_TINY, ETextAlignment::CENTER, color, text, 56));
- }
- void OptionsTab::SelectionWindow::genContentGrid(int lines)
- {
- for(int y = 0; y < lines; y++)
- {
- for(int x = 0; x < elementsPerLine; x++)
- {
- components.push_back(std::make_shared<CPicture>(ImagePath::builtin("lobby/townBorderBig"), x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
- }
- }
- }
- void OptionsTab::SelectionWindow::genContentFactions()
- {
- int i = 1;
- // random
- PlayerSettings set = PlayerSettings();
- set.castle = FactionID::RANDOM;
- CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
- components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, 6, (ICON_SMALL_HEIGHT/2)));
- drawOutlinedText(TEXT_POS_X, TEXT_POS_Y, (selectedFaction == FactionID::RANDOM) ? Colors::YELLOW : Colors::WHITE, helper.getName());
- if(selectedFaction == FactionID::RANDOM)
- components.push_back(std::make_shared<CPicture>(ImagePath::builtin("lobby/townBorderSmallActivated"), 6, (ICON_SMALL_HEIGHT/2)));
- factions.clear();
- for(auto & elem : allowedFactions)
- {
- int x = i % elementsPerLine;
- int y = (i / elementsPerLine) - (slider ? slider->getValue() : 0);
- PlayerSettings set = PlayerSettings();
- set.castle = elem;
- CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
- factions.push_back(elem);
- i++;
- if(y < 0 || y > MAX_LINES - 1)
- continue;
-
- components.push_back(std::make_shared<CAnimImage>(helper.getImageName(true), helper.getImageIndex(true), 0, x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
- components.push_back(std::make_shared<CPicture>(ImagePath::builtin(selectedFaction == elem ? "lobby/townBorderBigActivated" : "lobby/townBorderBig"), x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
- drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, (selectedFaction == elem) ? Colors::YELLOW : Colors::WHITE, helper.getName());
- }
- }
- void OptionsTab::SelectionWindow::genContentHeroes()
- {
- int i = 1;
- // random
- PlayerSettings set = PlayerSettings();
- set.hero = HeroTypeID::RANDOM;
- CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
- components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, 6, (ICON_SMALL_HEIGHT/2)));
- drawOutlinedText(TEXT_POS_X, TEXT_POS_Y, (selectedHero == HeroTypeID::RANDOM) ? Colors::YELLOW : Colors::WHITE, helper.getName());
- if(selectedHero == HeroTypeID::RANDOM)
- components.push_back(std::make_shared<CPicture>(ImagePath::builtin("lobby/townBorderSmallActivated"), 6, (ICON_SMALL_HEIGHT/2)));
- heroes.clear();
- for(auto & elem : allowedHeroes)
- {
- const CHero * type = elem.toHeroType();
- if(type->heroClass->faction != selectedFaction)
- continue;
- int x = i % elementsPerLine;
- int y = (i / elementsPerLine) - (slider ? slider->getValue() : 0);
- PlayerSettings set = PlayerSettings();
- set.hero = elem;
- CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
- heroes.push_back(elem);
- i++;
- if(y < 0 || y > MAX_LINES - 1)
- continue;
- components.push_back(std::make_shared<CAnimImage>(helper.getImageName(true), helper.getImageIndex(true), 0, x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
- drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, (selectedHero == elem) ? Colors::YELLOW : Colors::WHITE, helper.getName());
- ImagePath image = ImagePath::builtin("lobby/townBorderBig");
- if(selectedHero == elem)
- image = ImagePath::builtin("lobby/townBorderBigActivated");
- if(unusableHeroes.count(elem))
- image = ImagePath::builtin("lobby/townBorderBigGrayedOut");
- components.push_back(std::make_shared<CPicture>(image, x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
- }
- }
- void OptionsTab::SelectionWindow::genContentBonus()
- {
- PlayerSettings set = SEL->getStartInfo()->playerInfos.find(color)->second;
- int i = 0;
- for(auto elem : allowedBonus)
- {
- int x = i;
- int y = 0;
- set.bonus = elem;
- CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
- components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, x * (ICON_BIG_WIDTH-1) + 6, y * (ICON_BIG_HEIGHT-1) + (ICON_SMALL_HEIGHT/2)));
- drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, Colors::WHITE , helper.getName());
- if(selectedBonus == elem)
- {
- components.push_back(std::make_shared<CPicture>(ImagePath::builtin("lobby/townBorderSmallActivated"), x * (ICON_BIG_WIDTH-1) + 6, y * (ICON_BIG_HEIGHT-1) + (ICON_SMALL_HEIGHT/2)));
- drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, Colors::YELLOW , helper.getName());
- }
- i++;
- }
- }
- int OptionsTab::SelectionWindow::getElement(const Point & cursorPosition)
- {
- int x = (cursorPosition.x - pos.x) / (ICON_BIG_WIDTH-1);
- int y = (cursorPosition.y - pos.y) / (ICON_BIG_HEIGHT-1) + (slider ? slider->getValue() : 0);
- return x + y * elementsPerLine;
- }
- void OptionsTab::SelectionWindow::setElement(int elem, bool doApply)
- {
- PlayerSettings set = PlayerSettings();
- if(type == SelType::TOWN)
- {
- if(elem > 0)
- {
- elem--;
- if(elem >= factions.size())
- return;
- set.castle = factions[elem];
- }
- else
- {
- set.castle = FactionID::RANDOM;
- }
- if(set.castle != FactionID::NONE)
- {
- if(!doApply)
- {
- CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
- ENGINE->windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
- }
- else
- selectedFaction = set.castle;
- }
- }
- if(type == SelType::HERO)
- {
- if(elem > 0)
- {
- elem--;
- if(elem >= heroes.size())
- return;
- set.hero = heroes[elem];
- }
- else
- {
- set.hero = HeroTypeID::RANDOM;
- }
- if(doApply && unusableHeroes.count(heroes[elem]))
- return;
- if(set.hero != HeroTypeID::NONE)
- {
- if(!doApply)
- {
- CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
- if(settings["general"]["enableUiEnhancements"].Bool() && helper.playerSettings.hero.isValid() && helper.playerSettings.heroNameTextId.empty())
- ENGINE->windows().createAndPushWindow<CHeroOverview>(helper.playerSettings.hero);
- else
- ENGINE->windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
- }
- else
- selectedHero = set.hero;
- }
- }
- if(type == SelType::BONUS)
- {
- if(elem >= 4)
- return;
- set.bonus = static_cast<PlayerStartingBonus>(allowedBonus[elem]);
- if(!doApply)
- {
- CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
- ENGINE->windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
- }
- else
- selectedBonus = set.bonus;
- }
- if(doApply)
- apply();
- }
- void OptionsTab::SelectionWindow::sliderMove(int slidPos)
- {
- if(!slider)
- return; // ignore spurious call when slider is being created
- recreate();
- redraw();
- }
- void OptionsTab::SelectionWindow::notFocusedClick()
- {
- close();
- }
- void OptionsTab::SelectionWindow::clickReleased(const Point & cursorPosition)
- {
- if(slider && slider->pos.isInside(cursorPosition))
- return;
- int elem = getElement(cursorPosition);
- setElement(elem, true);
- }
- void OptionsTab::SelectionWindow::showPopupWindow(const Point & cursorPosition)
- {
- if(!pos.isInside(cursorPosition) || (slider && slider->pos.isInside(cursorPosition)))
- return;
- int elem = getElement(cursorPosition);
- setElement(elem, false);
- }
- OptionsTab::HandicapWindow::HandicapWindow()
- : CWindowObject(BORDERED)
- {
- OBJECT_CONSTRUCTION;
- addUsedEvents(LCLICK);
- pos = Rect(0, 0, 660, 100 + SEL->getStartInfo()->playerInfos.size() * 30);
- backgroundTexture = std::make_shared<FilledTexturePlayerColored>(pos);
- backgroundTexture->setPlayerColor(PlayerColor(1));
- labels.push_back(std::make_shared<CLabel>(pos.w / 2 + 8, 15, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->translate("vcmi.lobby.handicap")));
- enum Columns : int32_t
- {
- INCOME = 1000,
- GROWTH = 2000,
- };
- auto columns = std::vector<int>{EGameResID::GOLD, EGameResID::WOOD, EGameResID::MERCURY, EGameResID::ORE, EGameResID::SULFUR, EGameResID::CRYSTAL, EGameResID::GEMS, Columns::INCOME, Columns::GROWTH};
- int i = 0;
- for(auto & pInfo : SEL->getStartInfo()->playerInfos)
- {
- PlayerColor player = pInfo.first;
- anim.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("ITGFLAGS"), player.getNum(), 0, 7, 57 + i * 30));
- for(int j = 0; j < columns.size(); j++)
- {
- bool isIncome = int(columns[j]) == Columns::INCOME;
- bool isGrowth = int(columns[j]) == Columns::GROWTH;
- EGameResID resource = columns[j];
- const PlayerSettings &ps = SEL->getStartInfo()->getIthPlayersSettings(player);
- int xPos = 30 + j * 70;
- xPos += j > 0 ? 10 : 0; // Gold field is larger
- if(i == 0)
- {
- if(isIncome)
- labels.push_back(std::make_shared<CLabel>(xPos, 38, FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, LIBRARY->generaltexth->translate("core.jktext.32")));
- else if(isGrowth)
- labels.push_back(std::make_shared<CLabel>(xPos, 38, FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, LIBRARY->generaltexth->translate("core.genrltxt.194")));
- else
- anim.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(resource).getNum(), 0, 15 + xPos + (j == 0 ? 10 : 0), 35));
- }
- auto area = Rect(xPos, 60 + i * 30, j == 0 ? 60 : 50, 16);
- textinputbackgrounds.push_back(std::make_shared<TransparentFilledRectangle>(area.resize(3), ColorRGBA(0,0,0,128), ColorRGBA(64,64,64,64)));
- textinputs[player][resource] = std::make_shared<CTextInput>(area, FONT_SMALL, ETextAlignment::CENTERLEFT, true);
- textinputs[player][resource]->setText(std::to_string(isIncome ? ps.handicap.percentIncome : (isGrowth ? ps.handicap.percentGrowth : ps.handicap.startBonus[resource])));
- textinputs[player][resource]->setCallback([this, player, resource, isIncome, isGrowth](const std::string & s){
- // text input processing: add/remove sign when pressing "-"; remove non digits; cut length; fill empty field with 0
- std::string tmp = s;
- bool negative = std::count_if( s.begin(), s.end(), []( char c ){ return c == '-'; }) == 1 && !isIncome && !isGrowth;
- tmp.erase(std::remove_if(tmp.begin(), tmp.end(), [](char c) { return !isdigit(c); }), tmp.end());
- int maxLength = isIncome || isGrowth ? 3 : (resource == EGameResID::GOLD ? 6 : 5);
- tmp = tmp.substr(0, maxLength);
- textinputs[player][resource]->setText(tmp.length() == 0 ? "0" : (negative ? "-" : "") + std::to_string(stoi(tmp)));
- });
- textinputs[player][resource]->setPopupCallback([isIncome, isGrowth](){
- // Help for the textinputs
- if(isIncome)
- CRClickPopup::createAndPush(LIBRARY->generaltexth->translate("vcmi.lobby.handicap.income"));
- else if(isGrowth)
- CRClickPopup::createAndPush(LIBRARY->generaltexth->translate("vcmi.lobby.handicap.growth"));
- else
- CRClickPopup::createAndPush(LIBRARY->generaltexth->translate("vcmi.lobby.handicap.resource"));
- });
- if(isIncome || isGrowth)
- labels.push_back(std::make_shared<CLabel>(area.topRight().x, area.center().y, FONT_SMALL, ETextAlignment::CENTERRIGHT, Colors::WHITE, "%"));
- }
- i++;
- }
-
- buttons.push_back(std::make_shared<CButton>(Point(pos.w / 2 - 32, 60 + SEL->getStartInfo()->playerInfos.size() * 30), AnimationPath::builtin("MuBchck"), CButton::tooltip(), [this](){
- for (const auto& player : textinputs)
- {
- TResources resources = TResources();
- int income = 100;
- int growth = 100;
- for (const auto& resource : player.second)
- {
- bool isIncome = int(resource.first) == Columns::INCOME;
- bool isGrowth = int(resource.first) == Columns::GROWTH;
- if(isIncome)
- income = std::stoi(resource.second->getText());
- else if(isGrowth)
- growth = std::stoi(resource.second->getText());
- else
- resources[resource.first] = std::stoi(resource.second->getText());
- }
- GAME->server().setPlayerHandicap(player.first, Handicap{resources, income, growth});
- }
-
- close();
- }, EShortcut::GLOBAL_RETURN));
- updateShadow();
- center();
- }
- void OptionsTab::HandicapWindow::notFocusedClick()
- {
- close();
- }
- OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & playerSettings, SelType type)
- : Scrollable(LCLICK | SHOW_POPUP, position, Orientation::HORIZONTAL)
- , CPlayerSettingsHelper(playerSettings, type)
- {
- OBJECT_CONSTRUCTION;
- image = std::make_shared<CAnimImage>(getImageName(), getImageIndex());
- subtitle = std::make_shared<CLabel>(24, 39, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, getName(), 71);
- pos = image->pos;
- setPanningStep(pos.w);
- }
- void OptionsTab::SelectedBox::update()
- {
- image->setFrame(getImageIndex());
- subtitle->setText(getName());
- }
- void OptionsTab::SelectedBox::showPopupWindow(const Point & cursorPosition)
- {
- // cases when we do not need to display a message
- if(playerSettings.castle == FactionID::NONE && CPlayerSettingsHelper::selectionType == TOWN)
- return;
- if(playerSettings.hero == HeroTypeID::NONE && !SEL->getPlayerInfo(playerSettings.color).hasCustomMainHero() && CPlayerSettingsHelper::selectionType == HERO)
- return;
- if(settings["general"]["enableUiEnhancements"].Bool() && CPlayerSettingsHelper::selectionType == HERO && playerSettings.hero.isValid() && playerSettings.heroNameTextId.empty())
- ENGINE->windows().createAndPushWindow<CHeroOverview>(playerSettings.hero);
- else
- ENGINE->windows().createAndPushWindow<CPlayerOptionTooltipBox>(*this);
- }
- void OptionsTab::SelectedBox::clickReleased(const Point & cursorPosition)
- {
- if (!SEL)
- return;
- if(SEL->screenType != ESelectionScreen::newGame)
- return;
-
- PlayerInfo pi = SEL->getPlayerInfo(playerSettings.color);
- const bool foreignPlayer = GAME->server().isGuest() && !GAME->server().isMyColor(playerSettings.color);
- if(selectionType == SelType::TOWN && ((pi.allowedFactions.size() < 2 && !pi.isFactionRandom) || foreignPlayer))
- return;
- if(selectionType == SelType::HERO && ((pi.defaultHero() == HeroTypeID::NONE || !playerSettings.castle.isValid() || foreignPlayer)))
- return;
- if(selectionType == SelType::BONUS && foreignPlayer)
- return;
- ENGINE->input().hapticFeedback();
- ENGINE->windows().createAndPushWindow<SelectionWindow>(playerSettings.color, selectionType);
- }
- void OptionsTab::SelectedBox::scrollBy(int distance)
- {
- // FIXME: currently options tab is completely recreacted from scratch whenever we receive any information from server
- // because of that, panning event gets interrupted (due to destruction of element)
- // so, currently, gesture will always move selection only by 1, and then wait for recreation from server info
- distance = std::clamp(distance, -1, 1);
- switch(CPlayerSettingsHelper::selectionType)
- {
- case TOWN:
- GAME->server().setPlayerOption(LobbyChangePlayerOption::TOWN, distance, playerSettings.color);
- break;
- case HERO:
- GAME->server().setPlayerOption(LobbyChangePlayerOption::HERO, distance, playerSettings.color);
- break;
- case BONUS:
- GAME->server().setPlayerOption(LobbyChangePlayerOption::BONUS, distance, playerSettings.color);
- break;
- }
- setScrollingEnabled(false);
- }
- OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry(const PlayerSettings & S, const OptionsTab & parent)
- : CIntObject(LCLICK | KEYBOARD | TEXTINPUT)
- , pi(std::make_unique<PlayerInfo>(SEL->getPlayerInfo(S.color)))
- , s(std::make_unique<PlayerSettings>(S))
- , parentTab(parent)
- , name(S.name)
- {
- OBJECT_CONSTRUCTION;
- int serial = 0;
- for(PlayerColor g = PlayerColor(0); g < s->color; ++g)
- {
- auto itred = SEL->getPlayerInfo(g);
- if(itred.canComputerPlay || itred.canHumanPlay)
- serial++;
- }
- pos.x += 54;
- pos.y += 128 + serial * 50;
- assert(GAME->server().mi && GAME->server().mi->mapHeader);
- const PlayerInfo & p = SEL->getPlayerInfo(s->color);
- assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
- if(p.canHumanPlay && p.canComputerPlay)
- whoCanPlay = HUMAN_OR_CPU;
- else if(p.canComputerPlay)
- whoCanPlay = CPU;
- else
- whoCanPlay = HUMAN;
- static const std::array<std::string, PlayerColor::PLAYER_LIMIT_I> flags =
- {{
- "AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
- "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"
- }};
- static const std::array<std::string, PlayerColor::PLAYER_LIMIT_I> bgs =
- {{
- "ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
- "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"
- }};
- background = std::make_shared<CPicture>(ImagePath::builtin(bgs[s->color]), 0, 0);
- if(s->isControlledByAI() || GAME->server().isGuest())
- labelPlayerName = std::make_shared<CLabel>(55, 10, EFonts::FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, name, 95);
- else
- {
- labelPlayerNameEdit = std::make_shared<CTextInput>(Rect(6, 3, 95, 15), EFonts::FONT_SMALL, ETextAlignment::CENTER, false);
- labelPlayerNameEdit->setText(name);
- }
- labelWhoCanPlay = std::make_shared<CMultiLineLabel>(Rect(6, 21, 45, 26), EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->arraytxt[206 + whoCanPlay]);
- auto hasHandicap = [this](){ return s->handicap.startBonus.empty() && s->handicap.percentIncome == 100 && s->handicap.percentGrowth == 100; };
- std::string labelHandicapText = hasHandicap() ? LIBRARY->generaltexth->arraytxt[210] : MetaString::createFromTextID("vcmi.lobby.handicap").toString();
- labelHandicap = std::make_shared<CMultiLineLabel>(Rect(55, 23, 46, 24), EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, labelHandicapText);
- handicap = std::make_shared<LRClickableArea>(Rect(53, 23, 50, 24), [](){
- if(!GAME->server().isHost())
- return;
-
- ENGINE->windows().createAndPushWindow<HandicapWindow>();
- }, [this, hasHandicap](){
- if(hasHandicap())
- CRClickPopup::createAndPush(MetaString::createFromTextID("core.help.124.help").toString());
- else
- {
- auto str = MetaString::createFromTextID("vcmi.lobby.handicap");
- str.appendRawString(":\n");
- for(auto & res : EGameResID::ALL_RESOURCES())
- if(s->handicap.startBonus[res] != 0)
- {
- str.appendRawString("\n");
- str.appendName(res);
- str.appendRawString(": ");
- str.appendRawString(std::to_string(s->handicap.startBonus[res]));
- }
- if(s->handicap.percentIncome != 100)
- {
- str.appendRawString("\n");
- str.appendTextID("core.jktext.32");
- str.appendRawString(": ");
- str.appendRawString(std::to_string(s->handicap.percentIncome) + "%");
- }
- if(s->handicap.percentGrowth != 100)
- {
- str.appendRawString("\n");
- str.appendTextID("core.genrltxt.194");
- str.appendRawString(": ");
- str.appendRawString(std::to_string(s->handicap.percentGrowth) + "%");
- }
- CRClickPopup::createAndPush(str.toString());
- }
- });
- if(SEL->screenType == ESelectionScreen::newGame)
- {
- buttonTownLeft = std::make_shared<CButton>(Point(107, 5), AnimationPath::builtin("ADOPLFA.DEF"), LIBRARY->generaltexth->zelp[132], std::bind(&IServerAPI::setPlayerOption, &GAME->server(), LobbyChangePlayerOption::TOWN, -1, s->color));
- buttonTownRight = std::make_shared<CButton>(Point(168, 5), AnimationPath::builtin("ADOPRTA.DEF"), LIBRARY->generaltexth->zelp[133], std::bind(&IServerAPI::setPlayerOption, &GAME->server(), LobbyChangePlayerOption::TOWN, +1, s->color));
- buttonHeroLeft = std::make_shared<CButton>(Point(183, 5), AnimationPath::builtin("ADOPLFA.DEF"), LIBRARY->generaltexth->zelp[148], std::bind(&IServerAPI::setPlayerOption, &GAME->server(), LobbyChangePlayerOption::HERO, -1, s->color));
- buttonHeroRight = std::make_shared<CButton>(Point(244, 5), AnimationPath::builtin("ADOPRTA.DEF"), LIBRARY->generaltexth->zelp[149], std::bind(&IServerAPI::setPlayerOption, &GAME->server(), LobbyChangePlayerOption::HERO, +1, s->color));
- buttonBonusLeft = std::make_shared<CButton>(Point(259, 5), AnimationPath::builtin("ADOPLFA.DEF"), LIBRARY->generaltexth->zelp[164], std::bind(&IServerAPI::setPlayerOption, &GAME->server(), LobbyChangePlayerOption::BONUS, -1, s->color));
- buttonBonusRight = std::make_shared<CButton>(Point(320, 5), AnimationPath::builtin("ADOPRTA.DEF"), LIBRARY->generaltexth->zelp[165], std::bind(&IServerAPI::setPlayerOption, &GAME->server(), LobbyChangePlayerOption::BONUS, +1, s->color));
- }
- hideUnavailableButtons();
- if(SEL->screenType != ESelectionScreen::scenarioInfo && SEL->getPlayerInfo(s->color).canHumanPlay)
- {
- flag = std::make_shared<CButton>(
- Point(-43, 2),
- AnimationPath::builtin(flags[s->color.getNum()]),
- LIBRARY->generaltexth->zelp[180],
- std::bind(&OptionsTab::onSetPlayerClicked, &parentTab, *s)
- );
- flag->setHoverable(true);
- flag->block(GAME->server().isGuest());
- }
- else
- flag = nullptr;
- town = std::make_shared<SelectedBox>(Point(119, 2), *s, TOWN);
- hero = std::make_shared<SelectedBox>(Point(195, 2), *s, HERO);
- bonus = std::make_shared<SelectedBox>(Point(271, 2), *s, BONUS);
- }
- bool OptionsTab::PlayerOptionsEntry::captureThisKey(EShortcut key)
- {
- return labelPlayerNameEdit && labelPlayerNameEdit->hasFocus() && key == EShortcut::GLOBAL_ACCEPT;
- }
- void OptionsTab::PlayerOptionsEntry::keyPressed(EShortcut key)
- {
- if(labelPlayerNameEdit && key == EShortcut::GLOBAL_ACCEPT)
- updateName();
- }
- bool OptionsTab::PlayerOptionsEntry::receiveEvent(const Point & position, int eventType) const
- {
- return eventType == AEventsReceiver::LCLICK; // capture all left clicks (not only within control)
- }
- void OptionsTab::PlayerOptionsEntry::clickReleased(const Point & cursorPosition)
- {
- if(labelPlayerNameEdit && !labelPlayerNameEdit->pos.isInside(cursorPosition))
- updateName();
- }
- void OptionsTab::PlayerOptionsEntry::updateName() {
- if(labelPlayerNameEdit->getText() != name)
- {
- GAME->server().setPlayerName(s->color, labelPlayerNameEdit->getText());
- if(GAME->server().isMyColor(s->color))
- {
- Settings set = settings.write["general"]["playerName"];
- set->String() = labelPlayerNameEdit->getText();
- }
- }
- labelPlayerNameEdit->removeFocus();
- name = labelPlayerNameEdit->getText();
- }
- void OptionsTab::onSetPlayerClicked(const PlayerSettings & ps) const
- {
- if(ps.isControlledByAI() || humanPlayers > 1)
- GAME->server().setPlayer(ps.color);
- }
- void OptionsTab::PlayerOptionsEntry::hideUnavailableButtons()
- {
- if(!buttonTownLeft)
- return;
- const bool foreignPlayer = GAME->server().isGuest() && !GAME->server().isMyColor(s->color);
- if((pi->allowedFactions.size() < 2 && !pi->isFactionRandom) || foreignPlayer)
- {
- buttonTownLeft->disable();
- buttonTownRight->disable();
- }
- else
- {
- buttonTownLeft->enable();
- buttonTownRight->enable();
- }
- if((pi->defaultHero() != HeroTypeID::RANDOM || !s->castle.isValid()) //fixed hero
- || foreignPlayer) //or not our player
- {
- buttonHeroLeft->disable();
- buttonHeroRight->disable();
- }
- else
- {
- buttonHeroLeft->enable();
- buttonHeroRight->enable();
- }
- if(foreignPlayer)
- {
- buttonBonusLeft->disable();
- buttonBonusRight->disable();
- }
- else
- {
- buttonBonusLeft->enable();
- buttonBonusRight->enable();
- }
- }
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