Graphics.cpp 13 KB

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  1. #include "StdInc.h"
  2. #include "Graphics.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CBinaryReader.h"
  5. #include "CDefHandler.h"
  6. #include "gui/SDL_Extensions.h"
  7. #include "gui/CAnimation.h"
  8. #include <SDL_ttf.h>
  9. #include "../lib/CThreadHelper.h"
  10. #include "CGameInfo.h"
  11. #include "../lib/VCMI_Lib.h"
  12. #include "../CCallback.h"
  13. #include "../lib/CHeroHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CGeneralTextHandler.h"
  16. #include "../lib/CCreatureHandler.h"
  17. #include "CBitmapHandler.h"
  18. #include "../lib/spells/CSpellHandler.h"
  19. #include "../lib/CGameState.h"
  20. #include "../lib/JsonNode.h"
  21. #include "../lib/vcmi_endian.h"
  22. #include "../lib/CStopWatch.h"
  23. #include "../lib/mapObjects/CObjectClassesHandler.h"
  24. #include "../lib/mapObjects/CObjectHandler.h"
  25. using namespace CSDL_Ext;
  26. #ifdef min
  27. #undef min
  28. #endif
  29. #ifdef max
  30. #undef max
  31. #endif
  32. /*
  33. * Graphics.cpp, part of VCMI engine
  34. *
  35. * Authors: listed in file AUTHORS in main folder
  36. *
  37. * License: GNU General Public License v2.0 or later
  38. * Full text of license available in license.txt file, in main folder
  39. *
  40. */
  41. Graphics * graphics = nullptr;
  42. void Graphics::loadPaletteAndColors()
  43. {
  44. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll();
  45. std::string pals((char*)textFile.first.get(), textFile.second);
  46. playerColorPalette = new SDL_Color[256];
  47. neutralColor = new SDL_Color;
  48. playerColors = new SDL_Color[PlayerColor::PLAYER_LIMIT_I];
  49. int startPoint = 24; //beginning byte; used to read
  50. for(int i=0; i<256; ++i)
  51. {
  52. SDL_Color col;
  53. col.r = pals[startPoint++];
  54. col.g = pals[startPoint++];
  55. col.b = pals[startPoint++];
  56. col.a = SDL_ALPHA_OPAQUE;
  57. startPoint++;
  58. playerColorPalette[i] = col;
  59. }
  60. neutralColorPalette = new SDL_Color[32];
  61. auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL"));
  62. CBinaryReader reader(stream.get());
  63. for(int i=0; i<32; ++i)
  64. {
  65. neutralColorPalette[i].r = reader.readUInt8();
  66. neutralColorPalette[i].g = reader.readUInt8();
  67. neutralColorPalette[i].b = reader.readUInt8();
  68. reader.readUInt8(); // this is "flags" entry, not alpha
  69. neutralColorPalette[i].a = SDL_ALPHA_OPAQUE;
  70. }
  71. //colors initialization
  72. SDL_Color colors[] = {
  73. {0xff,0, 0, SDL_ALPHA_OPAQUE},
  74. {0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
  75. {0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
  76. {0x42,0x94,0x29,SDL_ALPHA_OPAQUE},
  77. {0xff,0x84,0, SDL_ALPHA_OPAQUE},
  78. {0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE},
  79. {0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE},
  80. {0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
  81. for(int i=0;i<8;i++)
  82. {
  83. playerColors[i] = colors[i];
  84. }
  85. //gray
  86. neutralColor->r = 0x84;
  87. neutralColor->g = 0x84;
  88. neutralColor->b = 0x84;
  89. neutralColor->a = SDL_ALPHA_OPAQUE;
  90. }
  91. void Graphics::initializeBattleGraphics()
  92. {
  93. const JsonNode config(ResourceID("config/battles_graphics.json"));
  94. // Reserve enough space for the terrains
  95. int idx = config["backgrounds"].Vector().size();
  96. battleBacks.resize(idx+1); // 1 to idx, 0 is unused
  97. idx = 1;
  98. for(const JsonNode &t : config["backgrounds"].Vector()) {
  99. battleBacks[idx].push_back(t.String());
  100. idx++;
  101. }
  102. //initialization of AC->def name mapping
  103. for(const JsonNode &ac : config["ac_mapping"].Vector()) {
  104. int ACid = ac["id"].Float();
  105. std::vector< std::string > toAdd;
  106. for(const JsonNode &defname : ac["defnames"].Vector()) {
  107. toAdd.push_back(defname.String());
  108. }
  109. battleACToDef[ACid] = toAdd;
  110. }
  111. }
  112. Graphics::Graphics()
  113. {
  114. #if 0
  115. #define GET_DATA(TYPE,DESTINATION,FUNCTION_TO_GET) \
  116. (std::bind(&setData<TYPE>,&DESTINATION,FUNCTION_TO_GET))
  117. #define GET_DEF_ESS(DESTINATION, DEF_NAME) \
  118. (GET_DATA \
  119. (CDefEssential*,DESTINATION,\
  120. std::function<CDefEssential*()>(std::bind(CDefHandler::giveDefEss,DEF_NAME))))
  121. std::vector<Task> tasks; //preparing list of graphics to load
  122. tasks += std::bind(&Graphics::loadFonts,this);
  123. tasks += std::bind(&Graphics::loadPaletteAndColors,this);
  124. tasks += std::bind(&Graphics::initializeBattleGraphics,this);
  125. tasks += std::bind(&Graphics::loadErmuToPicture,this);
  126. tasks += std::bind(&Graphics::initializeImageLists,this);
  127. CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
  128. th.run();
  129. #else
  130. loadFonts();
  131. loadPaletteAndColors();
  132. initializeBattleGraphics();
  133. loadErmuToPicture();
  134. initializeImageLists();
  135. #endif
  136. //(!) do not load any CAnimation here
  137. }
  138. void Graphics::load()
  139. {
  140. heroMoveArrows = std::make_shared<CAnimation>("ADAG");
  141. heroMoveArrows->preload();
  142. loadHeroAnimations();
  143. loadHeroFlagAnimations();
  144. }
  145. void Graphics::loadHeroAnimations()
  146. {
  147. for(auto & elem : CGI->heroh->classes.heroClasses)
  148. {
  149. for (auto & templ : VLC->objtypeh->getHandlerFor(Obj::HERO, elem->id)->getTemplates())
  150. {
  151. if (!heroAnimations.count(templ.animationFile))
  152. heroAnimations[templ.animationFile] = loadHeroAnimation(templ.animationFile);
  153. }
  154. }
  155. boatAnimations[0] = loadHeroAnimation("AB01_.DEF");
  156. boatAnimations[1] = loadHeroAnimation("AB02_.DEF");
  157. boatAnimations[2] = loadHeroAnimation("AB03_.DEF");
  158. mapObjectAnimations["AB01_.DEF"] = boatAnimations[0];
  159. mapObjectAnimations["AB02_.DEF"] = boatAnimations[1];
  160. mapObjectAnimations["AB03_.DEF"] = boatAnimations[2];
  161. }
  162. void Graphics::loadHeroFlagAnimations()
  163. {
  164. static const std::vector<std::string> HERO_FLAG_ANIMATIONS =
  165. {
  166. "AF00", "AF01","AF02","AF03",
  167. "AF04", "AF05","AF06","AF07"
  168. };
  169. static const std::vector< std::vector<std::string> > BOAT_FLAG_ANIMATIONS =
  170. {
  171. {
  172. "ABF01L", "ABF01G", "ABF01R", "ABF01D",
  173. "ABF01B", "ABF01P", "ABF01W", "ABF01K"
  174. },
  175. {
  176. "ABF02L", "ABF02G", "ABF02R", "ABF02D",
  177. "ABF02B", "ABF02P", "ABF02W", "ABF02K"
  178. },
  179. {
  180. "ABF03L", "ABF03G", "ABF03R", "ABF03D",
  181. "ABF03B", "ABF03P", "ABF03W", "ABF03K"
  182. }
  183. };
  184. for(const auto & name : HERO_FLAG_ANIMATIONS)
  185. heroFlagAnimations.push_back(loadHeroFlagAnimation(name));
  186. for(int i = 0; i < BOAT_FLAG_ANIMATIONS.size(); i++)
  187. for(const auto & name : BOAT_FLAG_ANIMATIONS[i])
  188. boatFlagAnimations[i].push_back(loadHeroFlagAnimation(name));
  189. }
  190. std::shared_ptr<CAnimation> Graphics::loadHeroFlagAnimation(const std::string & name)
  191. {
  192. //first - group number to be rotated, second - group number after rotation
  193. static const std::vector<std::pair<int,int> > rotations =
  194. {
  195. {6,10}, {7,11}, {8,12}, {1,13},
  196. {2,14}, {3,15}
  197. };
  198. std::shared_ptr<CAnimation> anim = std::make_shared<CAnimation>(name);
  199. anim->preload();
  200. for(const auto & rotation : rotations)
  201. {
  202. const int sourceGroup = rotation.first;
  203. const int targetGroup = rotation.second;
  204. for(size_t frame = 0; frame < anim->size(sourceGroup); ++frame)
  205. {
  206. anim->duplicateImage(sourceGroup, frame, targetGroup);
  207. IImage * image = anim->getImage(frame, targetGroup);
  208. image->verticalFlip();
  209. }
  210. }
  211. return anim;
  212. }
  213. std::shared_ptr<CAnimation> Graphics::loadHeroAnimation(const std::string &name)
  214. {
  215. //first - group number to be rotated, second - group number after rotation
  216. static const std::vector<std::pair<int,int> > rotations =
  217. {
  218. {6,10}, {7,11}, {8,12}, {1,13},
  219. {2,14}, {3,15}
  220. };
  221. std::shared_ptr<CAnimation> anim = std::make_shared<CAnimation>(name);
  222. anim->preload();
  223. for(const auto & rotation : rotations)
  224. {
  225. const int sourceGroup = rotation.first;
  226. const int targetGroup = rotation.second;
  227. for(size_t frame = 0; frame < anim->size(sourceGroup); ++frame)
  228. {
  229. anim->duplicateImage(sourceGroup, frame, targetGroup);
  230. IImage * image = anim->getImage(frame, targetGroup);
  231. image->verticalFlip();
  232. }
  233. }
  234. //todo: apply following commented out optimizations or merge with loadHeroFlagAnimation
  235. // int pom = 0; //how many groups has been rotated
  236. // for(int o = 7; pom < 6; ++o)
  237. // {
  238. // for(int p = 0; p<6; p++)
  239. // {
  240. // IImage frame = anim->getImage()
  241. // if(anim->ourImages[o].groupNumber == rotations[p].first)
  242. // {
  243. // for(int e=0; e<8; ++e)
  244. // {
  245. // Cimage nci;
  246. // nci.bitmap = CSDL_Ext::verticalFlip(anim->ourImages[o+e].bitmap);
  247. // nci.groupNumber = rotations[p].second;
  248. // nci.imName = std::string();
  249. // anim->ourImages.push_back(nci);
  250. // if(pom>2) //we need only one frame for groups 13/14/15
  251. // break;
  252. // }
  253. // if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  254. // o+=8;
  255. // else //there is only one frame of 1/2/3
  256. // o+=1;
  257. // ++pom;
  258. // if(p==2 && pom<4) //group1 starts at index 1
  259. // o = 1;
  260. // }
  261. // }
  262. // }
  263. return anim;
  264. }
  265. void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
  266. {
  267. if(sur->format->palette)
  268. {
  269. SDL_Color *palette = nullptr;
  270. if(player < PlayerColor::PLAYER_LIMIT)
  271. {
  272. palette = playerColorPalette + 32*player.getNum();
  273. }
  274. else if(player == PlayerColor::NEUTRAL)
  275. {
  276. palette = neutralColorPalette;
  277. }
  278. else
  279. {
  280. logGlobal->errorStream() << "Wrong player id in blueToPlayersAdv (" << player << ")!";
  281. return;
  282. }
  283. SDL_SetColors(sur, palette, 224, 32);
  284. }
  285. else
  286. {
  287. //TODO: implement. H3 method works only for images with palettes.
  288. // Add some kind of player-colored overlay?
  289. // Or keep palette approach here and replace only colors of specific value(s)
  290. // Or just wait for OpenGL support?
  291. logGlobal->warnStream() << "Image must have palette to be player-colored!";
  292. }
  293. }
  294. void Graphics::loadFonts()
  295. {
  296. const JsonNode config(ResourceID("config/fonts.json"));
  297. const JsonVector & bmpConf = config["bitmap"].Vector();
  298. const JsonNode & ttfConf = config["trueType"];
  299. const JsonNode & hanConf = config["bitmapHan"];
  300. assert(bmpConf.size() == FONTS_NUMBER);
  301. for (size_t i=0; i<FONTS_NUMBER; i++)
  302. {
  303. std::string filename = bmpConf[i].String();
  304. if (!hanConf[filename].isNull())
  305. fonts[i] = new CBitmapHanFont(hanConf[filename]);
  306. else if (!ttfConf[filename].isNull()) // no ttf override
  307. fonts[i] = new CTrueTypeFont(ttfConf[filename]);
  308. else
  309. fonts[i] = new CBitmapFont(filename);
  310. }
  311. }
  312. std::shared_ptr<CAnimation> Graphics::getAnimation(const CGObjectInstance* obj)
  313. {
  314. return getAnimation(obj->appearance);
  315. }
  316. std::shared_ptr<CAnimation> Graphics::getAnimation(const ObjectTemplate & info)
  317. {
  318. //the only(?) invisible object
  319. if(info.id == Obj::EVENT)
  320. {
  321. return std::shared_ptr<CAnimation>();
  322. }
  323. if(info.animationFile.empty())
  324. {
  325. logGlobal->warnStream() << boost::format("Def name for obj (%d,%d) is empty!") % info.id % info.subid;
  326. return std::shared_ptr<CAnimation>();
  327. }
  328. std::shared_ptr<CAnimation> ret = mapObjectAnimations[info.animationFile];
  329. //already loaded
  330. if(ret)
  331. {
  332. ret->preload();
  333. return ret;
  334. }
  335. ret = std::make_shared<CAnimation>(info.animationFile);
  336. mapObjectAnimations[info.animationFile] = ret;
  337. ret->preload();
  338. return ret;
  339. }
  340. void Graphics::loadErmuToPicture()
  341. {
  342. //loading ERMU to picture
  343. const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
  344. int etp_idx = 0;
  345. for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
  346. int idx = 0;
  347. for(const JsonNode &n : etp.Vector()) {
  348. ERMUtoPicture[idx][etp_idx] = n.String();
  349. idx ++;
  350. }
  351. assert (idx == ARRAY_COUNT(ERMUtoPicture));
  352. etp_idx ++;
  353. }
  354. assert (etp_idx == 44);
  355. }
  356. void Graphics::addImageListEntry(size_t index, std::string listName, std::string imageName)
  357. {
  358. if (!imageName.empty())
  359. {
  360. JsonNode entry;
  361. entry["frame"].Float() = index;
  362. entry["file"].String() = imageName;
  363. imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
  364. }
  365. }
  366. void Graphics::initializeImageLists()
  367. {
  368. for(const CCreature * creature : CGI->creh->creatures)
  369. {
  370. addImageListEntry(creature->iconIndex, "CPRSMALL", creature->smallIconName);
  371. addImageListEntry(creature->iconIndex, "TWCRPORT", creature->largeIconName);
  372. }
  373. for(const CHero * hero : CGI->heroh->heroes)
  374. {
  375. addImageListEntry(hero->imageIndex, "UN32", hero->iconSpecSmall);
  376. addImageListEntry(hero->imageIndex, "UN44", hero->iconSpecLarge);
  377. addImageListEntry(hero->imageIndex, "PORTRAITSLARGE", hero->portraitLarge);
  378. addImageListEntry(hero->imageIndex, "PORTRAITSSMALL", hero->portraitSmall);
  379. }
  380. for(const CArtifact * art : CGI->arth->artifacts)
  381. {
  382. addImageListEntry(art->iconIndex, "ARTIFACT", art->image);
  383. addImageListEntry(art->iconIndex, "ARTIFACTLARGE", art->large);
  384. }
  385. for(const CFaction * faction : CGI->townh->factions)
  386. {
  387. if (faction->town)
  388. {
  389. auto & info = faction->town->clientInfo;
  390. addImageListEntry(info.icons[0][0], "ITPT", info.iconLarge[0][0]);
  391. addImageListEntry(info.icons[0][1], "ITPT", info.iconLarge[0][1]);
  392. addImageListEntry(info.icons[1][0], "ITPT", info.iconLarge[1][0]);
  393. addImageListEntry(info.icons[1][1], "ITPT", info.iconLarge[1][1]);
  394. addImageListEntry(info.icons[0][0] + 2, "ITPA", info.iconSmall[0][0]);
  395. addImageListEntry(info.icons[0][1] + 2, "ITPA", info.iconSmall[0][1]);
  396. addImageListEntry(info.icons[1][0] + 2, "ITPA", info.iconSmall[1][0]);
  397. addImageListEntry(info.icons[1][1] + 2, "ITPA", info.iconSmall[1][1]);
  398. }
  399. }
  400. for(const CSpell * spell : CGI->spellh->objects)
  401. {
  402. addImageListEntry(spell->id, "SPELLS", spell->iconBook);
  403. addImageListEntry(spell->id+1, "SPELLINT", spell->iconEffect);
  404. addImageListEntry(spell->id, "SPELLBON", spell->iconScenarioBonus);
  405. addImageListEntry(spell->id, "SPELLSCR", spell->iconScroll);
  406. }
  407. }