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- #define VCMI_DLL
- #include "../stdafx.h"
- #include "CCreatureHandler.h"
- #include "CLodHandler.h"
- #include <sstream>
- #include <boost/assign/std/set.hpp>
- #include <boost/assign/std/vector.hpp>
- #include <boost/assign/std/list.hpp>
- #include <boost/assign/list_of.hpp>
- #include <boost/algorithm/string.hpp>
- #include <boost/algorithm/string/find.hpp>
- #include <boost/algorithm/string/replace.hpp>
- #include "../lib/VCMI_Lib.h"
- #include "../lib/CGameState.h"
- using namespace boost::assign;
- extern CLodHandler * bitmaph;
- /*
- * CCreatureHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- static std::vector<int> getMindSpells()
- {
- std::vector<int> ret;
- ret.push_back(50); //sorrow
- ret.push_back(59); //berserk
- ret.push_back(60); //hypnotize
- ret.push_back(61); //forgetfulness
- ret.push_back(62); //blind
- return ret;
- }
- CCreatureHandler::CCreatureHandler()
- {
- VLC->creh = this;
- // Set the faction alignments to the defaults:
- // Good: Castle, Rampart, Tower // Evil: Inferno, Necropolis, Dungeon
- // Neutral: Stronghold, Fortess, Conflux
- factionAlignments += 1, 1, 1, -1, -1, -1, 0, 0, 0;
- doubledCreatures += 4, 14, 20, 28, 42, 44, 60, 70, 72, 85, 86, 100, 104; //according to Strategija
- }
- int CCreature::getQuantityID(const int & quantity)
- {
- if (quantity<5)
- return 0;
- if (quantity<10)
- return 1;
- if (quantity<20)
- return 2;
- if (quantity<50)
- return 3;
- if (quantity<100)
- return 4;
- if (quantity<250)
- return 5;
- if (quantity<500)
- return 5;
- if (quantity<1000)
- return 6;
- if (quantity<4000)
- return 7;
- return 8;
- }
- bool CCreature::isDoubleWide() const
- {
- return doubleWide;
- }
- bool CCreature::isFlying() const
- {
- return vstd::contains(bonuses, Bonus::FLYING);
- }
- bool CCreature::isShooting() const
- {
- return vstd::contains(bonuses, Bonus::SHOOTER);
- }
- bool CCreature::isUndead() const
- {
- return vstd::contains(bonuses, Bonus::UNDEAD);
- }
- /**
- * Determines if the creature is of a good alignment.
- * @return true if the creture is good, false otherwise.
- */
- bool CCreature::isGood () const
- {
- return VLC->creh->isGood(faction);
- }
- /**
- * Determines if the creature is of an evil alignment.
- * @return true if the creature is evil, false otherwise.
- */
- bool CCreature::isEvil () const
- {
- return VLC->creh->isEvil(faction);
- }
- si32 CCreature::maxAmount(const std::vector<si32> &res) const //how many creatures can be bought
- {
- int ret = 2147483645;
- int resAmnt = std::min(res.size(),cost.size());
- for(int i=0;i<resAmnt;i++)
- if(cost[i])
- ret = std::min(ret,(int)(res[i]/cost[i]));
- return ret;
- }
- CCreature::CCreature()
- {
- doubleWide = false;
- nodeType = CBonusSystemNode::CREATURE;
- }
- void CCreature::addBonus(int val, int type, int subtype /*= -1*/)
- {
- Bonus added(Bonus::PERMANENT, type, Bonus::CREATURE_ABILITY, val, idNumber, subtype, Bonus::BASE_NUMBER);
- bonuses.push_back(added);
- }
- void CCreature::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const
- {
- out.insert (VLC->creh->globalEffects);
- }
- bool CCreature::isMyUpgrade(const CCreature *anotherCre) const
- {
- //TODO upgrade of upgrade?
- return vstd::contains(upgrades, anotherCre->idNumber);
- }
- int readNumber(int & befi, int & i, int andame, std::string & buf) //helper function for void CCreatureHandler::loadCreatures() and loadUnitAnimInfo()
- {
- befi=i;
- for(; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- std::string tmp = buf.substr(befi, i-befi);
- int ret = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- return ret;
- }
- float readFloat(int & befi, int & i, int andame, std::string & buf) //helper function for void CCreatureHandler::loadUnitAnimInfo()
- {
- befi=i;
- for(; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- std::string tmp = buf.substr(befi, i-befi);
- float ret = atof(buf.substr(befi, i-befi).c_str());
- ++i;
- return ret;
- }
- /**
- * Determines if a faction is good.
- * @param ID of the faction.
- * @return true if the faction is good, false otherwise.
- */
- bool CCreatureHandler::isGood (si8 faction) const
- {
- return faction != -1 && factionAlignments[faction] == 1;
- }
- /**
- * Determines if a faction is evil.
- * @param ID of the faction.
- * @return true if the faction is evil, false otherwise.
- */
- bool CCreatureHandler::isEvil (si8 faction) const
- {
- return faction != -1 && factionAlignments[faction] == -1;
- }
- void CCreatureHandler::loadCreatures()
- {
- notUsedMonsters += 122,124,126,128,145,146,147,148,149,160,161,162,163,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191;
- tlog5 << "\t\tReading config/cr_abils.txt and ZCRTRAIT.TXT" << std::endl;
- bool useCreAbilsFromZCRTRAIT = true;
- ////////////reading cr_abils.txt ///////////////////
- std::ifstream abils(DATA_DIR "/config/cr_abils.txt", std::ios::in | std::ios::binary); //this file is not in lod
- const int MAX_LINE_SIZE = 1000;
- char abilLine[MAX_LINE_SIZE+1];
- for(int i=0; i<5; ++i) //removing 5 comment lines
- {
- abils.getline(abilLine, MAX_LINE_SIZE);
- }
- //reading first line (determining if we should use creature abilities from ZCRTRAIT.TXT)
- abils.getline(abilLine, MAX_LINE_SIZE);
- useCreAbilsFromZCRTRAIT = atoi(abilLine);
- ////////////reading ZCRTRAIT.TXT ///////////////////
- std::string buf = bitmaph->getTextFile("ZCRTRAIT.TXT");
- int andame = buf.size();
- int i=0; //buf iterator
- int hmcr=0;
- for(; i<andame; ++i)
- {
- if(buf[i]=='\r')
- ++hmcr;
- if(hmcr==2)
- break;
- }
- i+=2;
- while(i<buf.size())
- {
- CCreature &ncre = *new CCreature;
- ncre.idNumber = creatures.size();
- ncre.cost.resize(RESOURCE_QUANTITY);
- ncre.level=0;
- int befi=i;
- for(; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.nameSing = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.namePl = buf.substr(befi, i-befi);
- ++i;
- for(int v=0; v<7; ++v)
- {
- ncre.cost[v] = readNumber(befi, i, andame, buf);
- }
- ncre.fightValue = readNumber(befi, i, andame, buf);
- ncre.AIValue = readNumber(befi, i, andame, buf);
- ncre.growth = readNumber(befi, i, andame, buf);
- ncre.hordeGrowth = readNumber(befi, i, andame, buf);
- ncre.hitPoints = readNumber(befi, i, andame, buf);
- ncre.addBonus(ncre.hitPoints, Bonus::STACK_HEALTH);
- ncre.speed = readNumber(befi, i, andame, buf);
- ncre.addBonus(ncre.speed, Bonus::STACKS_SPEED);
- ncre.attack = readNumber(befi, i, andame, buf);
- ncre.addBonus(ncre.attack, Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK);
- ncre.defence = readNumber(befi, i, andame, buf);
- ncre.addBonus(ncre.defence, Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE);
- ncre.damageMin = readNumber(befi, i, andame, buf); //not used anymore?
- ncre.addBonus(ncre.damageMin, Bonus::CREATURE_DAMAGE, 1);
- ncre.damageMax = readNumber(befi, i, andame, buf);
- ncre.addBonus(ncre.damageMax, Bonus::CREATURE_DAMAGE, 2);
- ncre.shots = readNumber(befi, i, andame, buf);
- ncre.spells = readNumber(befi, i, andame, buf);
- ncre.ammMin = readNumber(befi, i, andame, buf);
- ncre.ammMax = readNumber(befi, i, andame, buf);
- befi=i;
- for(; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.abilityText = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- ncre.abilityRefs = buf.substr(befi, i-befi);
- i+=2;
- if(useCreAbilsFromZCRTRAIT)
- { //adding abilities from ZCRTRAIT.TXT
- if(boost::algorithm::find_first(ncre.abilityRefs, "DOUBLE_WIDE"))
- ncre.doubleWide = true;
- if(boost::algorithm::find_first(ncre.abilityRefs, "FLYING_ARMY"))
- ncre.addBonus(0, Bonus::FLYING);
- if(boost::algorithm::find_first(ncre.abilityRefs, "SHOOTING_ARMY"))
- ncre.addBonus(0, Bonus::SHOOTER);
- if(boost::algorithm::find_first(ncre.abilityRefs, "SIEGE_WEAPON"))
- ncre.addBonus(0, Bonus::SIEGE_WEAPON);
- if(boost::algorithm::find_first(ncre.abilityRefs, "const_two_attacks"))
- ncre.addBonus(1, Bonus::ADDITIONAL_ATTACK);
- if(boost::algorithm::find_first(ncre.abilityRefs, "const_free_attack"))
- ncre.addBonus(0, Bonus::BLOCKS_RETALIATION);
- if(boost::algorithm::find_first(ncre.abilityRefs, "IS_UNDEAD"))
- ncre.addBonus(0, Bonus::UNDEAD);
- if(boost::algorithm::find_first(ncre.abilityRefs, "const_no_melee_penalty"))
- ncre.addBonus(0, Bonus::NO_MELEE_PENALTY);
- if(boost::algorithm::find_first(ncre.abilityRefs, "const_jousting"))
- ncre.addBonus(0, Bonus::JOUSTING);
- if(boost::algorithm::find_first(ncre.abilityRefs, "const_raises_morale"))
- {
- ncre.addBonus(+1, Bonus::MORALE);;
- ncre.bonuses.back().effectRange = Bonus::ONLY_ALLIED_ARMY;
- }
- if(boost::algorithm::find_first(ncre.abilityRefs, "const_lowers_morale"))
- {
- ncre.addBonus(-1, Bonus::MORALE);;
- ncre.bonuses.back().effectRange = Bonus::ONLY_ENEMY_ARMY;
- }
- if(boost::algorithm::find_first(ncre.abilityRefs, "KING_1"))
- ncre.addBonus(0, Bonus::KING1);
- if(boost::algorithm::find_first(ncre.abilityRefs, "KING_2"))
- ncre.addBonus(0, Bonus::KING2);
- if(boost::algorithm::find_first(ncre.abilityRefs, "KING_3"))
- ncre.addBonus(0, Bonus::KING3);
- if(boost::algorithm::find_first(ncre.abilityRefs, "const_no_wall_penalty"))
- ncre.addBonus(0, Bonus::NO_WALL_PENALTY);
- if(boost::algorithm::find_first(ncre.abilityRefs, "CATAPULT"))
- ncre.addBonus(0, Bonus::CATAPULT);
- if(boost::algorithm::find_first(ncre.abilityRefs, "MULTI_HEADED"))
- ncre.addBonus(0, Bonus::ATTACKS_ALL_ADJACENT);
- if(boost::algorithm::find_first(ncre.abilityRefs, "IMMUNE_TO_MIND_SPELLS"))
- {
- std::vector<int> mindSpells = getMindSpells();
- for(int g=0; g<mindSpells.size(); ++g)
- ncre.addBonus(0, Bonus::SPELL_IMMUNITY, mindSpells[g]); //giants are immune to mind spells
- }
- if(boost::algorithm::find_first(ncre.abilityRefs, "IMMUNE_TO_FIRE_SPELLS"))
- ncre.addBonus(0, Bonus::FIRE_IMMUNITY);
- if(boost::algorithm::find_first(ncre.abilityRefs, "HAS_EXTENDED_ATTACK"))
- ncre.addBonus(0, Bonus::TWO_HEX_ATTACK_BREATH);;
- }
- if(ncre.nameSing!=std::string("") && ncre.namePl!=std::string(""))
- {
- ncre.idNumber = creatures.size();
- creatures.push_back(&ncre);
- }
- }
-
- ////second part of reading cr_abils.txt////
- bool contReading = true;
- while(contReading) //main reading loop
- {
- abils.getline(abilLine, MAX_LINE_SIZE);
- std::istringstream reader(abilLine);
- char command;
- reader >> command;
- switch(command)
- {
- case '+': //add new ability
- {
- int creatureID;
- Bonus nsf;
- si32 buf;
- std::string type;
- reader >> creatureID;
- reader >> type;
- std::map<std::string, int>::const_iterator it = bonusNameMap.find(type);
- CCreature *cre = creatures[creatureID];
- if (it == bonusNameMap.end())
- {
- if(type == "DOUBLE_WIDE")
- cre->doubleWide = true;
- else if(type == "ENEMY_MORALE_DECREASING")
- {
- cre->addBonus(-1, Bonus::MORALE);;
- cre->bonuses.back().effectRange = Bonus::ONLY_ENEMY_ARMY;
- }
- else if(type == "ENEMY_LUCK_DECREASING")
- {
- cre->addBonus(-1, Bonus::LUCK);;
- cre->bonuses.back().effectRange = Bonus::ONLY_ENEMY_ARMY;
- }
- else
- tlog1 << "Error: invalid type " << type << " in cr_abils.txt" << std::endl;
- break;
- }
- nsf.type = it->second;
- reader >> buf; nsf.val = buf;
- reader >> buf; nsf.subtype = buf;
- reader >> buf; nsf.additionalInfo = buf;
- nsf.source = Bonus::CREATURE_ABILITY;
- nsf.id = cre->idNumber;
- nsf.duration = Bonus::ONE_BATTLE;
- nsf.turnsRemain = 0;
- cre->bonuses += nsf;
- break;
- }
- case '-': //remove ability
- {
- int creatureID;
- std::string type;
- reader >> creatureID;
- reader >> type;
- std::map<std::string, int>::const_iterator it = bonusNameMap.find(type);
- if (it == bonusNameMap.end())
- {
- if(type == "DOUBLE_WIDE")
- creatures[creatureID]->doubleWide = false;
- else
- tlog1 << "Error: invalid type " << type << " in cr_abils.txt" << std::endl;
- break;
- }
- int typeNo = it->second;
- Bonus::BonusType ecf = static_cast<Bonus::BonusType>(typeNo);
- creatures[creatureID]->bonuses -= ecf;
- break;
- }
- case '0': //end reading
- {
- contReading = false;
- break;
- }
- default: //invalid command
- {
- tlog1 << "Parse error in file config/cr_abils.txt" << std::endl;
- break;
- }
- }
- }
- abils.close();
- tlog5 << "\t\tReading config/crerefnam.txt" << std::endl;
- //loading reference names
- std::ifstream ifs(DATA_DIR "/config/crerefnam.txt");
- int tempi;
- std::string temps;
- for (;;)
- {
- ifs >> tempi >> temps;
- if (tempi>=creatures.size())
- break;
- boost::assign::insert(nameToID)(temps,tempi);
- creatures[tempi]->nameRef=temps;
- }
- ifs.close();
- ifs.clear();
- for(i=1;i<=10;i++)
- levelCreatures.insert(std::pair<int,std::vector<CCreature*> >(i,std::vector<CCreature*>()));
- tlog5 << "\t\tReading config/monsters.txt" << std::endl;
- ifs.open(DATA_DIR "/config/monsters.txt");
- {
- while(!ifs.eof())
- {
- int id, lvl;
- ifs >> id >> lvl;
- }
- }
- ifs.close();
- ifs.clear();
- tlog5 << "\t\tReading config/cr_factions.txt" << std::endl;
- ifs.open(DATA_DIR "/config/cr_factions.txt");
- while(!ifs.eof())
- {
- int id, fact;
- ifs >> id >> fact;
- creatures[id]->faction = fact;
- }
- ifs.close();
- ifs.clear();
- tlog5 << "\t\tReading config/cr_upgrade_list.txt" << std::endl;
- ifs.open(DATA_DIR "/config/cr_upgrade_list.txt");
- while(!ifs.eof())
- {
- int id, up;
- ifs >> id >> up;
- creatures[id]->upgrades.insert(up);
- }
- ifs.close();
- ifs.clear();
- //loading unit animation def names
- tlog5 << "\t\tReading config/CREDEFS.TXT" << std::endl;
- std::ifstream inp(DATA_DIR "/config/CREDEFS.TXT", std::ios::in | std::ios::binary); //this file is not in lod
- inp.seekg(0,std::ios::end); // na koniec
- int andame2 = inp.tellg(); // read length
- inp.seekg(0,std::ios::beg); // wracamy na poczatek
- char * bufor = new char[andame2+1]; // allocate memory
- inp.read((char*)bufor, andame2); // read map file to buffer
- inp.close();
- bufor[andame2] = 0;
- buf = std::string(bufor);
- delete [] bufor;
- i = 0; //buf iterator
- hmcr = 0;
- for(; i<andame2; ++i) //omitting rubbish
- {
- if(buf[i]=='\r')
- break;
- }
- i+=2;
- tlog5 << "We have "<<creatures.size() << " creatures\n";
- for(int s=0; s<creatures.size(); ++s)
- {
- //tlog5 <<"\t\t\t" << s <<". Reading defname. \n";
- int befi=i;
- std::string rub;
- for(; i<andame2; ++i)
- {
- if(buf[i]==' ')
- break;
- }
- rub = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(; i<andame2; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- std::string defName = buf.substr(befi, i-befi);
- creatures[s]->animDefName = defName;
- }
- tlog5 << "\t\tReading CRANIM.TXT.txt" << std::endl;
- loadAnimationInfo();
- //loading id to projectile mapping
- tlog5 << "\t\tReading config/cr_shots.txt" << std::endl;
- std::ifstream inp2(DATA_DIR "/config/cr_shots.txt", std::ios::in | std::ios::binary); //this file is not in lod
- char dump [200];
- inp2.getline(dump, 200);
- while(true)
- {
- int id;
- std::string name;
- bool spin;
- inp2>>id;
- if(id == -1)
- break;
- inp2>>name;
- idToProjectile[id] = name;
- inp2>>spin;
- idToProjectileSpin[id] = spin;
- }
- inp2.close();
- //reading factionToTurretCreature
- tlog5 << "\t\tReading config/cr_to_turret.txt" << std::endl;
- std::ifstream inp3(DATA_DIR "/config/cr_to_turret.txt", std::ios::in | std::ios::binary); //this file is not in lod
- std::string dump2;
- inp3 >> dump2 >> dump2;
- for(int g=0; g<F_NUMBER; ++g)
- {
- inp3 >> factionToTurretCreature[g];
- }
- inp3.close();
- //reading creature ability names
- ifs.open(DATA_DIR "/config/bonusnames.txt");
- {
- std::string buf2, buf3, line;
- int i;
- std::map<std::string,int>::const_iterator it;
- getline(ifs, line); //skip 1st line
- while(!ifs.eof())
- {
- getline(ifs, buf, '\t');
- getline(ifs, buf2, '\t');
- getline(ifs, buf3);
- it = bonusNameMap.find(buf);
- if (it != bonusNameMap.end())
- stackBonuses[it->second] = std::pair<std::string, std::string>(buf2,buf3);
- else
- tlog2 << "Bonus " << buf << " not recognized, ingoring\n";
- }
- }
- ifs.close();
- }
- void CCreatureHandler::loadAnimationInfo()
- {
- std::string buf = bitmaph->getTextFile("CRANIM.TXT");
- int andame = buf.size();
- int i=0; //buf iterator
- int hmcr=0;
- for(; i<andame; ++i)
- {
- if(buf[i]=='\r')
- ++hmcr;
- if(hmcr==2)
- break;
- }
- i+=2;
- for(int dd=0; dd<creatures.size(); ++dd)
- {
- //tlog5 << "\t\t\tReading animation info for creature " << dd << std::endl;
- loadUnitAnimInfo(*creatures[dd], buf, i);
- }
- return;
- }
- void CCreatureHandler::loadUnitAnimInfo(CCreature & unit, std::string & src, int & i)
- {
- int befi=i;
- unit.timeBetweenFidgets = readFloat(befi, i, src.size(), src);
- while(unit.timeBetweenFidgets == 0.0)
- {
- for(; i<src.size(); ++i)
- {
- if(src[i]=='\r')
- break;
- }
- i+=2;
- unit.timeBetweenFidgets = readFloat(befi, i, src.size(), src);
- }
- unit.walkAnimationTime = readFloat(befi, i, src.size(), src);
- unit.attackAnimationTime = readFloat(befi, i, src.size(), src);
- unit.flightAnimationDistance = readFloat(befi, i, src.size(), src);
- ///////////////////////
- unit.upperRightMissleOffsetX = readNumber(befi, i, src.size(), src);
- unit.upperRightMissleOffsetY = readNumber(befi, i, src.size(), src);
- unit.rightMissleOffsetX = readNumber(befi, i, src.size(), src);
- unit.rightMissleOffsetY = readNumber(befi, i, src.size(), src);
- unit.lowerRightMissleOffsetX = readNumber(befi, i, src.size(), src);
- unit.lowerRightMissleOffsetY = readNumber(befi, i, src.size(), src);
- ///////////////////////
- for(int jjj=0; jjj<12; ++jjj)
- {
- unit.missleFrameAngles[jjj] = readFloat(befi, i, src.size(), src);
- }
- unit.troopCountLocationOffset= readNumber(befi, i, src.size(), src);
- unit.attackClimaxFrame = readNumber(befi, i, src.size(), src);
- for(; i<src.size(); ++i)
- {
- if(src[i]=='\r')
- break;
- }
- i+=2;
- }
- CCreatureHandler::~CCreatureHandler()
- {
- }
- int CCreatureHandler::pickRandomMonster(const boost::function<int()> &randGen) const
- {
- int r = 0;
- do
- {
- if(randGen)
- r = randGen();
- else
- r = rand();
- r %= 197;
- } while (vstd::contains(VLC->creh->notUsedMonsters,r));
- return r;
- }
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