CCreatureHandler.cpp 18 KB

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  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "CCreatureHandler.h"
  4. #include "CLodHandler.h"
  5. #include <sstream>
  6. #include <boost/assign/std/set.hpp>
  7. #include <boost/assign/std/vector.hpp>
  8. #include <boost/assign/std/list.hpp>
  9. #include <boost/assign/list_of.hpp>
  10. #include <boost/algorithm/string.hpp>
  11. #include <boost/algorithm/string/find.hpp>
  12. #include <boost/algorithm/string/replace.hpp>
  13. #include "../lib/VCMI_Lib.h"
  14. #include "../lib/CGameState.h"
  15. using namespace boost::assign;
  16. extern CLodHandler * bitmaph;
  17. /*
  18. * CCreatureHandler.cpp, part of VCMI engine
  19. *
  20. * Authors: listed in file AUTHORS in main folder
  21. *
  22. * License: GNU General Public License v2.0 or later
  23. * Full text of license available in license.txt file, in main folder
  24. *
  25. */
  26. static std::vector<int> getMindSpells()
  27. {
  28. std::vector<int> ret;
  29. ret.push_back(50); //sorrow
  30. ret.push_back(59); //berserk
  31. ret.push_back(60); //hypnotize
  32. ret.push_back(61); //forgetfulness
  33. ret.push_back(62); //blind
  34. return ret;
  35. }
  36. CCreatureHandler::CCreatureHandler()
  37. {
  38. VLC->creh = this;
  39. // Set the faction alignments to the defaults:
  40. // Good: Castle, Rampart, Tower // Evil: Inferno, Necropolis, Dungeon
  41. // Neutral: Stronghold, Fortess, Conflux
  42. factionAlignments += 1, 1, 1, -1, -1, -1, 0, 0, 0;
  43. doubledCreatures += 4, 14, 20, 28, 42, 44, 60, 70, 72, 85, 86, 100, 104; //according to Strategija
  44. }
  45. int CCreature::getQuantityID(const int & quantity)
  46. {
  47. if (quantity<5)
  48. return 0;
  49. if (quantity<10)
  50. return 1;
  51. if (quantity<20)
  52. return 2;
  53. if (quantity<50)
  54. return 3;
  55. if (quantity<100)
  56. return 4;
  57. if (quantity<250)
  58. return 5;
  59. if (quantity<500)
  60. return 5;
  61. if (quantity<1000)
  62. return 6;
  63. if (quantity<4000)
  64. return 7;
  65. return 8;
  66. }
  67. bool CCreature::isDoubleWide() const
  68. {
  69. return doubleWide;
  70. }
  71. bool CCreature::isFlying() const
  72. {
  73. return vstd::contains(bonuses, Bonus::FLYING);
  74. }
  75. bool CCreature::isShooting() const
  76. {
  77. return vstd::contains(bonuses, Bonus::SHOOTER);
  78. }
  79. bool CCreature::isUndead() const
  80. {
  81. return vstd::contains(bonuses, Bonus::UNDEAD);
  82. }
  83. /**
  84. * Determines if the creature is of a good alignment.
  85. * @return true if the creture is good, false otherwise.
  86. */
  87. bool CCreature::isGood () const
  88. {
  89. return VLC->creh->isGood(faction);
  90. }
  91. /**
  92. * Determines if the creature is of an evil alignment.
  93. * @return true if the creature is evil, false otherwise.
  94. */
  95. bool CCreature::isEvil () const
  96. {
  97. return VLC->creh->isEvil(faction);
  98. }
  99. si32 CCreature::maxAmount(const std::vector<si32> &res) const //how many creatures can be bought
  100. {
  101. int ret = 2147483645;
  102. int resAmnt = std::min(res.size(),cost.size());
  103. for(int i=0;i<resAmnt;i++)
  104. if(cost[i])
  105. ret = std::min(ret,(int)(res[i]/cost[i]));
  106. return ret;
  107. }
  108. CCreature::CCreature()
  109. {
  110. doubleWide = false;
  111. nodeType = CBonusSystemNode::CREATURE;
  112. }
  113. void CCreature::addBonus(int val, int type, int subtype /*= -1*/)
  114. {
  115. Bonus added(Bonus::PERMANENT, type, Bonus::CREATURE_ABILITY, val, idNumber, subtype, Bonus::BASE_NUMBER);
  116. bonuses.push_back(added);
  117. }
  118. void CCreature::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const
  119. {
  120. out.insert (VLC->creh->globalEffects);
  121. }
  122. bool CCreature::isMyUpgrade(const CCreature *anotherCre) const
  123. {
  124. //TODO upgrade of upgrade?
  125. return vstd::contains(upgrades, anotherCre->idNumber);
  126. }
  127. int readNumber(int & befi, int & i, int andame, std::string & buf) //helper function for void CCreatureHandler::loadCreatures() and loadUnitAnimInfo()
  128. {
  129. befi=i;
  130. for(; i<andame; ++i)
  131. {
  132. if(buf[i]=='\t')
  133. break;
  134. }
  135. std::string tmp = buf.substr(befi, i-befi);
  136. int ret = atoi(buf.substr(befi, i-befi).c_str());
  137. ++i;
  138. return ret;
  139. }
  140. float readFloat(int & befi, int & i, int andame, std::string & buf) //helper function for void CCreatureHandler::loadUnitAnimInfo()
  141. {
  142. befi=i;
  143. for(; i<andame; ++i)
  144. {
  145. if(buf[i]=='\t')
  146. break;
  147. }
  148. std::string tmp = buf.substr(befi, i-befi);
  149. float ret = atof(buf.substr(befi, i-befi).c_str());
  150. ++i;
  151. return ret;
  152. }
  153. /**
  154. * Determines if a faction is good.
  155. * @param ID of the faction.
  156. * @return true if the faction is good, false otherwise.
  157. */
  158. bool CCreatureHandler::isGood (si8 faction) const
  159. {
  160. return faction != -1 && factionAlignments[faction] == 1;
  161. }
  162. /**
  163. * Determines if a faction is evil.
  164. * @param ID of the faction.
  165. * @return true if the faction is evil, false otherwise.
  166. */
  167. bool CCreatureHandler::isEvil (si8 faction) const
  168. {
  169. return faction != -1 && factionAlignments[faction] == -1;
  170. }
  171. void CCreatureHandler::loadCreatures()
  172. {
  173. notUsedMonsters += 122,124,126,128,145,146,147,148,149,160,161,162,163,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191;
  174. tlog5 << "\t\tReading config/cr_abils.txt and ZCRTRAIT.TXT" << std::endl;
  175. bool useCreAbilsFromZCRTRAIT = true;
  176. ////////////reading cr_abils.txt ///////////////////
  177. std::ifstream abils(DATA_DIR "/config/cr_abils.txt", std::ios::in | std::ios::binary); //this file is not in lod
  178. const int MAX_LINE_SIZE = 1000;
  179. char abilLine[MAX_LINE_SIZE+1];
  180. for(int i=0; i<5; ++i) //removing 5 comment lines
  181. {
  182. abils.getline(abilLine, MAX_LINE_SIZE);
  183. }
  184. //reading first line (determining if we should use creature abilities from ZCRTRAIT.TXT)
  185. abils.getline(abilLine, MAX_LINE_SIZE);
  186. useCreAbilsFromZCRTRAIT = atoi(abilLine);
  187. ////////////reading ZCRTRAIT.TXT ///////////////////
  188. std::string buf = bitmaph->getTextFile("ZCRTRAIT.TXT");
  189. int andame = buf.size();
  190. int i=0; //buf iterator
  191. int hmcr=0;
  192. for(; i<andame; ++i)
  193. {
  194. if(buf[i]=='\r')
  195. ++hmcr;
  196. if(hmcr==2)
  197. break;
  198. }
  199. i+=2;
  200. while(i<buf.size())
  201. {
  202. CCreature &ncre = *new CCreature;
  203. ncre.idNumber = creatures.size();
  204. ncre.cost.resize(RESOURCE_QUANTITY);
  205. ncre.level=0;
  206. int befi=i;
  207. for(; i<andame; ++i)
  208. {
  209. if(buf[i]=='\t')
  210. break;
  211. }
  212. ncre.nameSing = buf.substr(befi, i-befi);
  213. ++i;
  214. befi=i;
  215. for(; i<andame; ++i)
  216. {
  217. if(buf[i]=='\t')
  218. break;
  219. }
  220. ncre.namePl = buf.substr(befi, i-befi);
  221. ++i;
  222. for(int v=0; v<7; ++v)
  223. {
  224. ncre.cost[v] = readNumber(befi, i, andame, buf);
  225. }
  226. ncre.fightValue = readNumber(befi, i, andame, buf);
  227. ncre.AIValue = readNumber(befi, i, andame, buf);
  228. ncre.growth = readNumber(befi, i, andame, buf);
  229. ncre.hordeGrowth = readNumber(befi, i, andame, buf);
  230. ncre.hitPoints = readNumber(befi, i, andame, buf);
  231. ncre.addBonus(ncre.hitPoints, Bonus::STACK_HEALTH);
  232. ncre.speed = readNumber(befi, i, andame, buf);
  233. ncre.addBonus(ncre.speed, Bonus::STACKS_SPEED);
  234. ncre.attack = readNumber(befi, i, andame, buf);
  235. ncre.addBonus(ncre.attack, Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK);
  236. ncre.defence = readNumber(befi, i, andame, buf);
  237. ncre.addBonus(ncre.defence, Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE);
  238. ncre.damageMin = readNumber(befi, i, andame, buf); //not used anymore?
  239. ncre.addBonus(ncre.damageMin, Bonus::CREATURE_DAMAGE, 1);
  240. ncre.damageMax = readNumber(befi, i, andame, buf);
  241. ncre.addBonus(ncre.damageMax, Bonus::CREATURE_DAMAGE, 2);
  242. ncre.shots = readNumber(befi, i, andame, buf);
  243. ncre.spells = readNumber(befi, i, andame, buf);
  244. ncre.ammMin = readNumber(befi, i, andame, buf);
  245. ncre.ammMax = readNumber(befi, i, andame, buf);
  246. befi=i;
  247. for(; i<andame; ++i)
  248. {
  249. if(buf[i]=='\t')
  250. break;
  251. }
  252. ncre.abilityText = buf.substr(befi, i-befi);
  253. ++i;
  254. befi=i;
  255. for(; i<andame; ++i)
  256. {
  257. if(buf[i]=='\r')
  258. break;
  259. }
  260. ncre.abilityRefs = buf.substr(befi, i-befi);
  261. i+=2;
  262. if(useCreAbilsFromZCRTRAIT)
  263. { //adding abilities from ZCRTRAIT.TXT
  264. if(boost::algorithm::find_first(ncre.abilityRefs, "DOUBLE_WIDE"))
  265. ncre.doubleWide = true;
  266. if(boost::algorithm::find_first(ncre.abilityRefs, "FLYING_ARMY"))
  267. ncre.addBonus(0, Bonus::FLYING);
  268. if(boost::algorithm::find_first(ncre.abilityRefs, "SHOOTING_ARMY"))
  269. ncre.addBonus(0, Bonus::SHOOTER);
  270. if(boost::algorithm::find_first(ncre.abilityRefs, "SIEGE_WEAPON"))
  271. ncre.addBonus(0, Bonus::SIEGE_WEAPON);
  272. if(boost::algorithm::find_first(ncre.abilityRefs, "const_two_attacks"))
  273. ncre.addBonus(1, Bonus::ADDITIONAL_ATTACK);
  274. if(boost::algorithm::find_first(ncre.abilityRefs, "const_free_attack"))
  275. ncre.addBonus(0, Bonus::BLOCKS_RETALIATION);
  276. if(boost::algorithm::find_first(ncre.abilityRefs, "IS_UNDEAD"))
  277. ncre.addBonus(0, Bonus::UNDEAD);
  278. if(boost::algorithm::find_first(ncre.abilityRefs, "const_no_melee_penalty"))
  279. ncre.addBonus(0, Bonus::NO_MELEE_PENALTY);
  280. if(boost::algorithm::find_first(ncre.abilityRefs, "const_jousting"))
  281. ncre.addBonus(0, Bonus::JOUSTING);
  282. if(boost::algorithm::find_first(ncre.abilityRefs, "const_raises_morale"))
  283. {
  284. ncre.addBonus(+1, Bonus::MORALE);;
  285. ncre.bonuses.back().effectRange = Bonus::ONLY_ALLIED_ARMY;
  286. }
  287. if(boost::algorithm::find_first(ncre.abilityRefs, "const_lowers_morale"))
  288. {
  289. ncre.addBonus(-1, Bonus::MORALE);;
  290. ncre.bonuses.back().effectRange = Bonus::ONLY_ENEMY_ARMY;
  291. }
  292. if(boost::algorithm::find_first(ncre.abilityRefs, "KING_1"))
  293. ncre.addBonus(0, Bonus::KING1);
  294. if(boost::algorithm::find_first(ncre.abilityRefs, "KING_2"))
  295. ncre.addBonus(0, Bonus::KING2);
  296. if(boost::algorithm::find_first(ncre.abilityRefs, "KING_3"))
  297. ncre.addBonus(0, Bonus::KING3);
  298. if(boost::algorithm::find_first(ncre.abilityRefs, "const_no_wall_penalty"))
  299. ncre.addBonus(0, Bonus::NO_WALL_PENALTY);
  300. if(boost::algorithm::find_first(ncre.abilityRefs, "CATAPULT"))
  301. ncre.addBonus(0, Bonus::CATAPULT);
  302. if(boost::algorithm::find_first(ncre.abilityRefs, "MULTI_HEADED"))
  303. ncre.addBonus(0, Bonus::ATTACKS_ALL_ADJACENT);
  304. if(boost::algorithm::find_first(ncre.abilityRefs, "IMMUNE_TO_MIND_SPELLS"))
  305. {
  306. std::vector<int> mindSpells = getMindSpells();
  307. for(int g=0; g<mindSpells.size(); ++g)
  308. ncre.addBonus(0, Bonus::SPELL_IMMUNITY, mindSpells[g]); //giants are immune to mind spells
  309. }
  310. if(boost::algorithm::find_first(ncre.abilityRefs, "IMMUNE_TO_FIRE_SPELLS"))
  311. ncre.addBonus(0, Bonus::FIRE_IMMUNITY);
  312. if(boost::algorithm::find_first(ncre.abilityRefs, "HAS_EXTENDED_ATTACK"))
  313. ncre.addBonus(0, Bonus::TWO_HEX_ATTACK_BREATH);;
  314. }
  315. if(ncre.nameSing!=std::string("") && ncre.namePl!=std::string(""))
  316. {
  317. ncre.idNumber = creatures.size();
  318. creatures.push_back(&ncre);
  319. }
  320. }
  321. ////second part of reading cr_abils.txt////
  322. bool contReading = true;
  323. while(contReading) //main reading loop
  324. {
  325. abils.getline(abilLine, MAX_LINE_SIZE);
  326. std::istringstream reader(abilLine);
  327. char command;
  328. reader >> command;
  329. switch(command)
  330. {
  331. case '+': //add new ability
  332. {
  333. int creatureID;
  334. Bonus nsf;
  335. si32 buf;
  336. std::string type;
  337. reader >> creatureID;
  338. reader >> type;
  339. std::map<std::string, int>::const_iterator it = bonusNameMap.find(type);
  340. CCreature *cre = creatures[creatureID];
  341. if (it == bonusNameMap.end())
  342. {
  343. if(type == "DOUBLE_WIDE")
  344. cre->doubleWide = true;
  345. else if(type == "ENEMY_MORALE_DECREASING")
  346. {
  347. cre->addBonus(-1, Bonus::MORALE);;
  348. cre->bonuses.back().effectRange = Bonus::ONLY_ENEMY_ARMY;
  349. }
  350. else if(type == "ENEMY_LUCK_DECREASING")
  351. {
  352. cre->addBonus(-1, Bonus::LUCK);;
  353. cre->bonuses.back().effectRange = Bonus::ONLY_ENEMY_ARMY;
  354. }
  355. else
  356. tlog1 << "Error: invalid type " << type << " in cr_abils.txt" << std::endl;
  357. break;
  358. }
  359. nsf.type = it->second;
  360. reader >> buf; nsf.val = buf;
  361. reader >> buf; nsf.subtype = buf;
  362. reader >> buf; nsf.additionalInfo = buf;
  363. nsf.source = Bonus::CREATURE_ABILITY;
  364. nsf.id = cre->idNumber;
  365. nsf.duration = Bonus::ONE_BATTLE;
  366. nsf.turnsRemain = 0;
  367. cre->bonuses += nsf;
  368. break;
  369. }
  370. case '-': //remove ability
  371. {
  372. int creatureID;
  373. std::string type;
  374. reader >> creatureID;
  375. reader >> type;
  376. std::map<std::string, int>::const_iterator it = bonusNameMap.find(type);
  377. if (it == bonusNameMap.end())
  378. {
  379. if(type == "DOUBLE_WIDE")
  380. creatures[creatureID]->doubleWide = false;
  381. else
  382. tlog1 << "Error: invalid type " << type << " in cr_abils.txt" << std::endl;
  383. break;
  384. }
  385. int typeNo = it->second;
  386. Bonus::BonusType ecf = static_cast<Bonus::BonusType>(typeNo);
  387. creatures[creatureID]->bonuses -= ecf;
  388. break;
  389. }
  390. case '0': //end reading
  391. {
  392. contReading = false;
  393. break;
  394. }
  395. default: //invalid command
  396. {
  397. tlog1 << "Parse error in file config/cr_abils.txt" << std::endl;
  398. break;
  399. }
  400. }
  401. }
  402. abils.close();
  403. tlog5 << "\t\tReading config/crerefnam.txt" << std::endl;
  404. //loading reference names
  405. std::ifstream ifs(DATA_DIR "/config/crerefnam.txt");
  406. int tempi;
  407. std::string temps;
  408. for (;;)
  409. {
  410. ifs >> tempi >> temps;
  411. if (tempi>=creatures.size())
  412. break;
  413. boost::assign::insert(nameToID)(temps,tempi);
  414. creatures[tempi]->nameRef=temps;
  415. }
  416. ifs.close();
  417. ifs.clear();
  418. for(i=1;i<=10;i++)
  419. levelCreatures.insert(std::pair<int,std::vector<CCreature*> >(i,std::vector<CCreature*>()));
  420. tlog5 << "\t\tReading config/monsters.txt" << std::endl;
  421. ifs.open(DATA_DIR "/config/monsters.txt");
  422. {
  423. while(!ifs.eof())
  424. {
  425. int id, lvl;
  426. ifs >> id >> lvl;
  427. }
  428. }
  429. ifs.close();
  430. ifs.clear();
  431. tlog5 << "\t\tReading config/cr_factions.txt" << std::endl;
  432. ifs.open(DATA_DIR "/config/cr_factions.txt");
  433. while(!ifs.eof())
  434. {
  435. int id, fact;
  436. ifs >> id >> fact;
  437. creatures[id]->faction = fact;
  438. }
  439. ifs.close();
  440. ifs.clear();
  441. tlog5 << "\t\tReading config/cr_upgrade_list.txt" << std::endl;
  442. ifs.open(DATA_DIR "/config/cr_upgrade_list.txt");
  443. while(!ifs.eof())
  444. {
  445. int id, up;
  446. ifs >> id >> up;
  447. creatures[id]->upgrades.insert(up);
  448. }
  449. ifs.close();
  450. ifs.clear();
  451. //loading unit animation def names
  452. tlog5 << "\t\tReading config/CREDEFS.TXT" << std::endl;
  453. std::ifstream inp(DATA_DIR "/config/CREDEFS.TXT", std::ios::in | std::ios::binary); //this file is not in lod
  454. inp.seekg(0,std::ios::end); // na koniec
  455. int andame2 = inp.tellg(); // read length
  456. inp.seekg(0,std::ios::beg); // wracamy na poczatek
  457. char * bufor = new char[andame2+1]; // allocate memory
  458. inp.read((char*)bufor, andame2); // read map file to buffer
  459. inp.close();
  460. bufor[andame2] = 0;
  461. buf = std::string(bufor);
  462. delete [] bufor;
  463. i = 0; //buf iterator
  464. hmcr = 0;
  465. for(; i<andame2; ++i) //omitting rubbish
  466. {
  467. if(buf[i]=='\r')
  468. break;
  469. }
  470. i+=2;
  471. tlog5 << "We have "<<creatures.size() << " creatures\n";
  472. for(int s=0; s<creatures.size(); ++s)
  473. {
  474. //tlog5 <<"\t\t\t" << s <<". Reading defname. \n";
  475. int befi=i;
  476. std::string rub;
  477. for(; i<andame2; ++i)
  478. {
  479. if(buf[i]==' ')
  480. break;
  481. }
  482. rub = buf.substr(befi, i-befi);
  483. ++i;
  484. befi=i;
  485. for(; i<andame2; ++i)
  486. {
  487. if(buf[i]=='\r')
  488. break;
  489. }
  490. std::string defName = buf.substr(befi, i-befi);
  491. creatures[s]->animDefName = defName;
  492. }
  493. tlog5 << "\t\tReading CRANIM.TXT.txt" << std::endl;
  494. loadAnimationInfo();
  495. //loading id to projectile mapping
  496. tlog5 << "\t\tReading config/cr_shots.txt" << std::endl;
  497. std::ifstream inp2(DATA_DIR "/config/cr_shots.txt", std::ios::in | std::ios::binary); //this file is not in lod
  498. char dump [200];
  499. inp2.getline(dump, 200);
  500. while(true)
  501. {
  502. int id;
  503. std::string name;
  504. bool spin;
  505. inp2>>id;
  506. if(id == -1)
  507. break;
  508. inp2>>name;
  509. idToProjectile[id] = name;
  510. inp2>>spin;
  511. idToProjectileSpin[id] = spin;
  512. }
  513. inp2.close();
  514. //reading factionToTurretCreature
  515. tlog5 << "\t\tReading config/cr_to_turret.txt" << std::endl;
  516. std::ifstream inp3(DATA_DIR "/config/cr_to_turret.txt", std::ios::in | std::ios::binary); //this file is not in lod
  517. std::string dump2;
  518. inp3 >> dump2 >> dump2;
  519. for(int g=0; g<F_NUMBER; ++g)
  520. {
  521. inp3 >> factionToTurretCreature[g];
  522. }
  523. inp3.close();
  524. //reading creature ability names
  525. ifs.open(DATA_DIR "/config/bonusnames.txt");
  526. {
  527. std::string buf2, buf3, line;
  528. int i;
  529. std::map<std::string,int>::const_iterator it;
  530. getline(ifs, line); //skip 1st line
  531. while(!ifs.eof())
  532. {
  533. getline(ifs, buf, '\t');
  534. getline(ifs, buf2, '\t');
  535. getline(ifs, buf3);
  536. it = bonusNameMap.find(buf);
  537. if (it != bonusNameMap.end())
  538. stackBonuses[it->second] = std::pair<std::string, std::string>(buf2,buf3);
  539. else
  540. tlog2 << "Bonus " << buf << " not recognized, ingoring\n";
  541. }
  542. }
  543. ifs.close();
  544. }
  545. void CCreatureHandler::loadAnimationInfo()
  546. {
  547. std::string buf = bitmaph->getTextFile("CRANIM.TXT");
  548. int andame = buf.size();
  549. int i=0; //buf iterator
  550. int hmcr=0;
  551. for(; i<andame; ++i)
  552. {
  553. if(buf[i]=='\r')
  554. ++hmcr;
  555. if(hmcr==2)
  556. break;
  557. }
  558. i+=2;
  559. for(int dd=0; dd<creatures.size(); ++dd)
  560. {
  561. //tlog5 << "\t\t\tReading animation info for creature " << dd << std::endl;
  562. loadUnitAnimInfo(*creatures[dd], buf, i);
  563. }
  564. return;
  565. }
  566. void CCreatureHandler::loadUnitAnimInfo(CCreature & unit, std::string & src, int & i)
  567. {
  568. int befi=i;
  569. unit.timeBetweenFidgets = readFloat(befi, i, src.size(), src);
  570. while(unit.timeBetweenFidgets == 0.0)
  571. {
  572. for(; i<src.size(); ++i)
  573. {
  574. if(src[i]=='\r')
  575. break;
  576. }
  577. i+=2;
  578. unit.timeBetweenFidgets = readFloat(befi, i, src.size(), src);
  579. }
  580. unit.walkAnimationTime = readFloat(befi, i, src.size(), src);
  581. unit.attackAnimationTime = readFloat(befi, i, src.size(), src);
  582. unit.flightAnimationDistance = readFloat(befi, i, src.size(), src);
  583. ///////////////////////
  584. unit.upperRightMissleOffsetX = readNumber(befi, i, src.size(), src);
  585. unit.upperRightMissleOffsetY = readNumber(befi, i, src.size(), src);
  586. unit.rightMissleOffsetX = readNumber(befi, i, src.size(), src);
  587. unit.rightMissleOffsetY = readNumber(befi, i, src.size(), src);
  588. unit.lowerRightMissleOffsetX = readNumber(befi, i, src.size(), src);
  589. unit.lowerRightMissleOffsetY = readNumber(befi, i, src.size(), src);
  590. ///////////////////////
  591. for(int jjj=0; jjj<12; ++jjj)
  592. {
  593. unit.missleFrameAngles[jjj] = readFloat(befi, i, src.size(), src);
  594. }
  595. unit.troopCountLocationOffset= readNumber(befi, i, src.size(), src);
  596. unit.attackClimaxFrame = readNumber(befi, i, src.size(), src);
  597. for(; i<src.size(); ++i)
  598. {
  599. if(src[i]=='\r')
  600. break;
  601. }
  602. i+=2;
  603. }
  604. CCreatureHandler::~CCreatureHandler()
  605. {
  606. }
  607. int CCreatureHandler::pickRandomMonster(const boost::function<int()> &randGen) const
  608. {
  609. int r = 0;
  610. do
  611. {
  612. if(randGen)
  613. r = randGen();
  614. else
  615. r = rand();
  616. r %= 197;
  617. } while (vstd::contains(VLC->creh->notUsedMonsters,r));
  618. return r;
  619. }