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- /*
- * DangerHitMapAnalyzer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "../StdInc.h"
- #include "lib/mapping/CMap.h" //for victory conditions
- #include "../Engine/Nullkiller.h"
- namespace NKAI
- {
- HitMapInfo HitMapInfo::NoTreat;
- void DangerHitMapAnalyzer::updateHitMap()
- {
- if(upToDate)
- return;
- logAi->trace("Update danger hitmap");
- upToDate = true;
- auto start = std::chrono::high_resolution_clock::now();
- auto cb = ai->cb.get();
- auto mapSize = ai->cb->getMapSize();
- hitMap.resize(boost::extents[mapSize.x][mapSize.y][mapSize.z]);
- enemyHeroAccessibleObjects.clear();
- std::map<PlayerColor, std::map<const CGHeroInstance *, HeroRole>> heroes;
- for(const CGObjectInstance * obj : ai->memory->visitableObjs)
- {
- if(obj->ID == Obj::HERO)
- {
- auto hero = dynamic_cast<const CGHeroInstance *>(obj);
- heroes[hero->tempOwner][hero] = HeroRole::MAIN;
- }
- }
- foreach_tile_pos([&](const int3 & pos){
- hitMap[pos.x][pos.y][pos.z].reset();
- });
- for(auto pair : heroes)
- {
- if(!pair.first.isValidPlayer())
- continue;
- if(ai->cb->getPlayerRelations(ai->playerID, pair.first) != PlayerRelations::ENEMIES)
- continue;
- ai->pathfinder->updatePaths(pair.second, PathfinderSettings());
- boost::this_thread::interruption_point();
- pforeachTilePos(mapSize, [&](const int3 & pos)
- {
- for(AIPath & path : ai->pathfinder->getPathInfo(pos))
- {
- if(path.getFirstBlockedAction())
- continue;
- auto tileDanger = path.getHeroStrength();
- auto turn = path.turn();
- auto & node = hitMap[pos.x][pos.y][pos.z];
- if(tileDanger / (turn / 3 + 1) > node.maximumDanger.danger / (node.maximumDanger.turn / 3 + 1)
- || (tileDanger == node.maximumDanger.danger && node.maximumDanger.turn > turn))
- {
- node.maximumDanger.danger = tileDanger;
- node.maximumDanger.turn = turn;
- node.maximumDanger.hero = path.targetHero;
- }
- if(turn < node.fastestDanger.turn
- || (turn == node.fastestDanger.turn && node.fastestDanger.danger < tileDanger))
- {
- node.fastestDanger.danger = tileDanger;
- node.fastestDanger.turn = turn;
- node.fastestDanger.hero = path.targetHero;
- }
- if(turn == 0)
- {
- auto objects = cb->getVisitableObjs(pos, false);
-
- for(auto obj : objects)
- {
- if(cb->getPlayerRelations(obj->tempOwner, ai->playerID) != PlayerRelations::ENEMIES)
- enemyHeroAccessibleObjects[path.targetHero].insert(obj);
- }
- }
- }
- });
- }
- logAi->trace("Danger hit map updated in %ld", timeElapsed(start));
- }
- uint64_t DangerHitMapAnalyzer::enemyCanKillOurHeroesAlongThePath(const AIPath & path) const
- {
- int3 tile = path.targetTile();
- int turn = path.turn();
- const HitMapNode & info = hitMap[tile.x][tile.y][tile.z];
- return (info.fastestDanger.turn <= turn && !isSafeToVisit(path.targetHero, path.heroArmy, info.fastestDanger.danger))
- || (info.maximumDanger.turn <= turn && !isSafeToVisit(path.targetHero, path.heroArmy, info.maximumDanger.danger));
- }
- const HitMapNode & DangerHitMapAnalyzer::getObjectTreat(const CGObjectInstance * obj) const
- {
- auto tile = obj->visitablePos();
- return getTileTreat(tile);
- }
- const HitMapNode & DangerHitMapAnalyzer::getTileTreat(const int3 & tile) const
- {
- const HitMapNode & info = hitMap[tile.x][tile.y][tile.z];
- return info;
- }
- const std::set<const CGObjectInstance *> empty = {};
- const std::set<const CGObjectInstance *> & DangerHitMapAnalyzer::getOneTurnAccessibleObjects(const CGHeroInstance * enemy) const
- {
- auto result = enemyHeroAccessibleObjects.find(enemy);
-
- if(result == enemyHeroAccessibleObjects.end())
- {
- return empty;
- }
- return result->second;
- }
- void DangerHitMapAnalyzer::reset()
- {
- upToDate = false;
- }
- }
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