| 123456789101112131415161718192021222324252627282930313233343536373839404142 |
- /*
- * BattleAction.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "BuyArmyAction.h"
- #include "../../AIGateway.h"
- #include "../../Goals/CompleteQuest.h"
- #include "../../../../lib/mapping/CMap.h" //for victory conditions
- namespace NKAI
- {
- extern boost::thread_specific_ptr<CCallback> cb;
- extern boost::thread_specific_ptr<AIGateway> ai;
- namespace AIPathfinding
- {
- void BuyArmyAction::execute(const CGHeroInstance * hero) const
- {
- if(!hero->visitedTown)
- {
- throw cannotFulfillGoalException(
- hero->getNameTranslated() + " being at " + hero->visitablePos().toString() + " has no town to recruit creatures.");
- }
- ai->recruitCreatures(hero->visitedTown, hero);
- }
- std::string BuyArmyAction::toString() const
- {
- return "Buy Army";
- }
- }
- }
|