| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136 | #include "StdInc.h"#include "MapObjectsEvaluator.h"#include "../../lib/GameConstants.h"#include "../../lib/VCMI_Lib.h"#include "../../lib/CCreatureHandler.h"#include "../../lib/CHeroHandler.h"#include "../../lib/mapObjects/CGHeroInstance.h"#include "../../lib/mapObjects/CGTownInstance.h"#include "../../lib/mapObjects/MiscObjects.h"#include "../../lib/CRandomGenerator.h"#include "../../lib/spells/CSpellHandler.h"MapObjectsEvaluator & MapObjectsEvaluator::getInstance(){	static std::unique_ptr<MapObjectsEvaluator> singletonInstance;	if(singletonInstance == nullptr)		singletonInstance.reset(new MapObjectsEvaluator());	return *(singletonInstance.get());}MapObjectsEvaluator::MapObjectsEvaluator(){	for(auto primaryID : VLC->objtypeh->knownObjects())	{		for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))		{			auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);			if(handler && !handler->isStaticObject())			{				if(handler->getAiValue() != boost::none)				{					objectDatabase[CompoundMapObjectID(primaryID, secondaryID)] = handler->getAiValue().get();				}				else //some default handling when aiValue not found, objects that require advanced properties (unavailable from handler) get their value calculated in getObjectValue				{					objectDatabase[CompoundMapObjectID(primaryID, secondaryID)] = 0;				}			}		}	}}boost::optional<int> MapObjectsEvaluator::getObjectValue(int primaryID, int secondaryID) const{	CompoundMapObjectID internalIdentifier = CompoundMapObjectID(primaryID, secondaryID);	auto object = objectDatabase.find(internalIdentifier);	if(object != objectDatabase.end())		return object->second;	logGlobal->trace("Unknown object for AI, ID: " + std::to_string(primaryID) + ", SubID: " + std::to_string(secondaryID));	return boost::optional<int>();}boost::optional<int> MapObjectsEvaluator::getObjectValue(const CGObjectInstance * obj) const{	if(obj->ID == Obj::HERO)	{		//special case handling: in-game heroes have hero ID as object subID, but when reading configs available hero object subID's are hero classes		auto hero = dynamic_cast<const CGHeroInstance*>(obj);		return getObjectValue(obj->ID, hero->type->heroClass->getIndex());	}	else if(obj->ID == Obj::PRISON)	{		//special case: in-game prison subID is captured hero ID, but config has one subID with index 0 for normal prison - use that one		return getObjectValue(obj->ID, 0);	}	else if(obj->ID == Obj::CREATURE_GENERATOR1 || obj->ID == Obj::CREATURE_GENERATOR4)	{		auto dwelling = dynamic_cast<const CGDwelling *>(obj);		int aiValue = 0;		for(auto & creLevel : dwelling->creatures)		{			for(auto & creatureID : creLevel.second)			{				auto creature = VLC->creh->objects[creatureID];				aiValue += (creature->AIValue * creature->growth);			}		}		return aiValue;	}	else if(obj->ID == Obj::ARTIFACT)	{		auto artifactObject = dynamic_cast<const CGArtifact *>(obj);		switch(artifactObject->storedArtifact->artType->aClass)		{		case CArtifact::EartClass::ART_TREASURE:			return 2000;		case CArtifact::EartClass::ART_MINOR:			return 5000;		case CArtifact::EartClass::ART_MAJOR:			return 10000;		case CArtifact::EartClass::ART_RELIC:			return 20000;		case CArtifact::EartClass::ART_SPECIAL:			return 20000;		default:			return 0; //invalid artifact class		}	}	else if(obj->ID == Obj::SPELL_SCROLL)	{		auto scrollObject = dynamic_cast<const CGArtifact *>(obj);		auto spell = scrollObject->storedArtifact->getGivenSpellID().toSpell();		if(spell)		{			switch(spell->getLevel())			{			case 0: return 0; //scroll with creature ability? Let's assume it is useless			case 1: return 1000;			case 2: return 2000;			case 3: return 5000;			case 4: return 10000;			case 5: return 20000;			default: logAi->warn("AI detected spell scroll with spell level %s", spell->getLevel());			}		}		else			logAi->warn("AI found spell scroll with invalid spell ID: %s", scrollObject->storedArtifact->getGivenSpellID());	}	return getObjectValue(obj->ID, obj->subID);}void MapObjectsEvaluator::addObjectData(int primaryID, int secondaryID, int value) //by current design it updates value if already in AI database{	CompoundMapObjectID internalIdentifier = CompoundMapObjectID(primaryID, secondaryID);	objectDatabase[internalIdentifier] = value;}void MapObjectsEvaluator::removeObjectData(int primaryID, int secondaryID){	CompoundMapObjectID internalIdentifier = CompoundMapObjectID(primaryID, secondaryID);	vstd::erase_if_present(objectDatabase, internalIdentifier);}
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