EntityIdentifiers.cpp 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699
  1. /*
  2. * EntityIdentifiers.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #ifndef VCMI_NO_EXTRA_VERSION
  12. #include "../Version.h"
  13. #endif
  14. #include <vcmi/Artifact.h>
  15. #include <vcmi/ArtifactService.h>
  16. #include <vcmi/Faction.h>
  17. #include <vcmi/FactionService.h>
  18. #include <vcmi/HeroType.h>
  19. #include <vcmi/HeroTypeService.h>
  20. #include <vcmi/HeroClass.h>
  21. #include <vcmi/HeroClassService.h>
  22. #include <vcmi/Services.h>
  23. #include <vcmi/spells/Spell.h>
  24. #include <vcmi/spells/Service.h>
  25. #include "modding/IdentifierStorage.h"
  26. #include "modding/ModScope.h"
  27. #include "GameLibrary.h"
  28. #include "CCreatureHandler.h"
  29. #include "spells/CSpellHandler.h"
  30. #include "spells/SpellSchoolHandler.h"
  31. #include "CSkillHandler.h"
  32. #include "entities/artifact/CArtifact.h"
  33. #include "entities/faction/CFaction.h"
  34. #include "entities/hero/CHero.h"
  35. #include "entities/hero/CHeroClass.h"
  36. #include "mapObjectConstructors/AObjectTypeHandler.h"
  37. #include "constants/StringConstants.h"
  38. #include "texts/CGeneralTextHandler.h"
  39. #include "TerrainHandler.h"
  40. #include "RiverHandler.h"
  41. #include "RoadHandler.h"
  42. #include "BattleFieldHandler.h"
  43. #include "ObstacleHandler.h"
  44. #include "mapObjectConstructors/CObjectClassesHandler.h"
  45. VCMI_LIB_NAMESPACE_BEGIN
  46. const CampaignScenarioID CampaignScenarioID::NONE(-1);
  47. const BattleID BattleID::NONE(-1);
  48. const QueryID QueryID::NONE(-1);
  49. const QueryID QueryID::CLIENT(-2);
  50. const HeroTypeID HeroTypeID::NONE(-1);
  51. const HeroTypeID HeroTypeID::RANDOM(-2);
  52. const HeroTypeID HeroTypeID::CAMP_STRONGEST(-3);
  53. const HeroTypeID HeroTypeID::CAMP_GENERATED(-2);
  54. const HeroTypeID HeroTypeID::CAMP_RANDOM(-1);
  55. const ObjectInstanceID ObjectInstanceID::NONE(-1);
  56. const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER(-2);
  57. const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER(-3);
  58. const SlotID SlotID::WAR_MACHINES_SLOT(-4);
  59. const SlotID SlotID::ARROW_TOWERS_SLOT(-5);
  60. const PlayerColor PlayerColor::SPECTATOR(-4);
  61. const PlayerColor PlayerColor::CANNOT_DETERMINE(-3);
  62. const PlayerColor PlayerColor::UNFLAGGABLE(-2);
  63. const PlayerColor PlayerColor::NEUTRAL(-1);
  64. const PlayerColor PlayerColor::PLAYER_LIMIT(PLAYER_LIMIT_I);
  65. const TeamID TeamID::NO_TEAM(-1);
  66. const SpellSchool SpellSchool::ANY(-1);
  67. const SpellSchool SpellSchool::AIR(0);
  68. const SpellSchool SpellSchool::FIRE(1);
  69. const SpellSchool SpellSchool::EARTH(2);
  70. const SpellSchool SpellSchool::WATER(3);
  71. const FactionID FactionID::NONE(-2);
  72. const FactionID FactionID::DEFAULT(-1);
  73. const FactionID FactionID::RANDOM(-1);
  74. const FactionID FactionID::ANY(-1);
  75. const FactionID FactionID::CASTLE(0);
  76. const FactionID FactionID::RAMPART(1);
  77. const FactionID FactionID::TOWER(2);
  78. const FactionID FactionID::INFERNO(3);
  79. const FactionID FactionID::NECROPOLIS(4);
  80. const FactionID FactionID::DUNGEON(5);
  81. const FactionID FactionID::STRONGHOLD(6);
  82. const FactionID FactionID::FORTRESS(7);
  83. const FactionID FactionID::CONFLUX(8);
  84. const FactionID FactionID::NEUTRAL(9);
  85. const PrimarySkill PrimarySkill::NONE(-1);
  86. const PrimarySkill PrimarySkill::ATTACK(0);
  87. const PrimarySkill PrimarySkill::DEFENSE(1);
  88. const PrimarySkill PrimarySkill::SPELL_POWER(2);
  89. const PrimarySkill PrimarySkill::KNOWLEDGE(3);
  90. const BoatId BoatId::NONE(-1);
  91. const BoatId BoatId::NECROPOLIS(0);
  92. const BoatId BoatId::CASTLE(1);
  93. const BoatId BoatId::FORTRESS(2);
  94. const RiverId RiverId::NO_RIVER(0);
  95. const RiverId RiverId::WATER_RIVER(1);
  96. const RiverId RiverId::ICY_RIVER(2);
  97. const RiverId RiverId::MUD_RIVER(3);
  98. const RiverId RiverId::LAVA_RIVER(4);
  99. const RoadId RoadId::NO_ROAD(0);
  100. const RoadId RoadId::DIRT_ROAD(1);
  101. const RoadId RoadId::GRAVEL_ROAD(2);
  102. const RoadId RoadId::COBBLESTONE_ROAD(3);
  103. namespace GameConstants
  104. {
  105. #ifdef VCMI_NO_EXTRA_VERSION
  106. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING;
  107. #else
  108. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1};
  109. #endif
  110. }
  111. BuildingTypeUniqueID::BuildingTypeUniqueID(FactionID factionID, BuildingID buildingID ):
  112. BuildingTypeUniqueID(factionID.getNum() * 0x10000 + buildingID.getNum())
  113. {
  114. assert(factionID.getNum() >= 0);
  115. assert(factionID.getNum() < 0x10000);
  116. assert(buildingID.getNum() >= 0);
  117. assert(buildingID.getNum() < 0x10000);
  118. }
  119. std::string ArtifactInstanceID::encode(const si32 index)
  120. {
  121. return "";
  122. }
  123. BuildingID BuildingTypeUniqueID::getBuilding() const
  124. {
  125. return BuildingID(getNum() % 0x10000);
  126. }
  127. FactionID BuildingTypeUniqueID::getFaction() const
  128. {
  129. return FactionID(getNum() / 0x10000);
  130. }
  131. int32_t IdentifierBase::resolveIdentifier(const std::string & entityType, const std::string identifier)
  132. {
  133. if (identifier.empty())
  134. return -1;
  135. auto rawId = LIBRARY->identifiers()->getIdentifier(ModScope::scopeGame(), entityType, identifier);
  136. if (rawId)
  137. return rawId.value();
  138. throw IdentifierResolutionException(identifier);
  139. }
  140. si32 HeroClassID::decode(const std::string & identifier)
  141. {
  142. return resolveIdentifier("heroClass", identifier);
  143. }
  144. std::string HeroClassID::encode(const si32 index)
  145. {
  146. if (index == -1)
  147. return "";
  148. return LIBRARY->heroClasses()->getByIndex(index)->getJsonKey();
  149. }
  150. std::string HeroClassID::entityType()
  151. {
  152. return "heroClass";
  153. }
  154. const CHeroClass * HeroClassID::toHeroClass() const
  155. {
  156. return dynamic_cast<const CHeroClass*>(toEntity(LIBRARY));
  157. }
  158. const HeroClass * HeroClassID::toEntity(const Services * services) const
  159. {
  160. return services->heroClasses()->getByIndex(num);
  161. }
  162. si32 ObjectInstanceID::decode(const std::string & identifier)
  163. {
  164. return std::stoi(identifier);
  165. }
  166. std::string ObjectInstanceID::encode(const si32 index)
  167. {
  168. return std::to_string(index);
  169. }
  170. si32 CampaignScenarioID::decode(const std::string & identifier)
  171. {
  172. return std::stoi(identifier);
  173. }
  174. std::string CampaignScenarioID::encode(const si32 index)
  175. {
  176. return std::to_string(index);
  177. }
  178. std::string MapObjectID::encode(int32_t index)
  179. {
  180. if (index == -1)
  181. return "";
  182. return LIBRARY->objtypeh->getJsonKey(MapObjectID(index));
  183. }
  184. si32 MapObjectID::decode(const std::string & identifier)
  185. {
  186. return resolveIdentifier("object", identifier);
  187. }
  188. std::string MapObjectSubID::encode(MapObjectID primaryID, int32_t index)
  189. {
  190. if (index == -1)
  191. return "";
  192. if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
  193. return HeroTypeID::encode(index);
  194. if (primaryID == Obj::SPELL_SCROLL)
  195. return SpellID::encode(index);
  196. return LIBRARY->objtypeh->getHandlerFor(primaryID, index)->getJsonKey();
  197. }
  198. si32 MapObjectSubID::decode(MapObjectID primaryID, const std::string & identifier)
  199. {
  200. if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
  201. return HeroTypeID::decode(identifier);
  202. if (primaryID == Obj::SPELL_SCROLL)
  203. return SpellID::decode(identifier);
  204. return resolveIdentifier(LIBRARY->objtypeh->getJsonKey(primaryID), identifier);
  205. }
  206. std::string BoatId::encode(int32_t index)
  207. {
  208. if (index == -1)
  209. return "";
  210. return LIBRARY->objtypeh->getHandlerFor(MapObjectID::BOAT, index)->getJsonKey();
  211. }
  212. si32 BoatId::decode(const std::string & identifier)
  213. {
  214. return resolveIdentifier("core:boat", identifier);
  215. }
  216. si32 HeroTypeID::decode(const std::string & identifier)
  217. {
  218. if (identifier == "random")
  219. return -2;
  220. if (identifier == "strongest")
  221. return -3;
  222. return resolveIdentifier("hero", identifier);
  223. }
  224. std::string HeroTypeID::encode(const si32 index)
  225. {
  226. if (index == -1)
  227. return "";
  228. if (index == -2)
  229. return "random";
  230. if (index == -3)
  231. return "strongest";
  232. return LIBRARY->heroTypes()->getByIndex(index)->getJsonKey();
  233. }
  234. std::string HeroTypeID::entityType()
  235. {
  236. return "hero";
  237. }
  238. const CArtifact * ArtifactIDBase::toArtifact() const
  239. {
  240. return dynamic_cast<const CArtifact*>(toEntity(LIBRARY));
  241. }
  242. const Artifact * ArtifactIDBase::toEntity(const Services * services) const
  243. {
  244. return services->artifacts()->getByIndex(num);
  245. }
  246. si32 ArtifactID::decode(const std::string & identifier)
  247. {
  248. return resolveIdentifier("artifact", identifier);
  249. }
  250. std::string ArtifactID::encode(const si32 index)
  251. {
  252. if (index == -1)
  253. return "";
  254. return LIBRARY->artifacts()->getByIndex(index)->getJsonKey();
  255. }
  256. std::string ArtifactID::entityType()
  257. {
  258. return "artifact";
  259. }
  260. si32 SecondarySkill::decode(const std::string& identifier)
  261. {
  262. return resolveIdentifier("secondarySkill", identifier);
  263. }
  264. std::string SecondarySkill::encode(const si32 index)
  265. {
  266. if (index == -1)
  267. return "";
  268. return LIBRARY->skills()->getById(SecondarySkill(index))->getJsonKey();
  269. }
  270. const CSkill * SecondarySkill::toSkill() const
  271. {
  272. return dynamic_cast<const CSkill *>(toEntity(LIBRARY));
  273. }
  274. const Skill * SecondarySkill::toEntity(const Services * services) const
  275. {
  276. return services->skills()->getByIndex(num);
  277. }
  278. const CCreature * CreatureIDBase::toCreature() const
  279. {
  280. return (*LIBRARY->creh)[num];
  281. }
  282. const Creature * CreatureIDBase::toEntity(const Services * services) const
  283. {
  284. return toEntity(services->creatures());
  285. }
  286. const Creature * CreatureIDBase::toEntity(const CreatureService * creatures) const
  287. {
  288. return creatures->getByIndex(num);
  289. }
  290. si32 CreatureID::decode(const std::string & identifier)
  291. {
  292. return resolveIdentifier("creature", identifier);
  293. }
  294. std::string CreatureID::encode(const si32 index)
  295. {
  296. if (index == -1)
  297. return "";
  298. return LIBRARY->creatures()->getById(CreatureID(index))->getJsonKey();
  299. }
  300. std::string CreatureID::entityType()
  301. {
  302. return "creature";
  303. }
  304. const CSpell * SpellIDBase::toSpell() const
  305. {
  306. return dynamic_cast<const CSpell*>(toEntity(LIBRARY));
  307. }
  308. const spells::Spell * SpellIDBase::toEntity(const Services * services) const
  309. {
  310. return toEntity(services->spells());
  311. }
  312. const spells::Spell * SpellIDBase::toEntity(const spells::Service * service) const
  313. {
  314. return service->getByIndex(num);
  315. }
  316. const CHero * HeroTypeID::toHeroType() const
  317. {
  318. return dynamic_cast<const CHero*>(toEntity(LIBRARY));
  319. }
  320. const HeroType * HeroTypeID::toEntity(const Services * services) const
  321. {
  322. return services->heroTypes()->getByIndex(num);
  323. }
  324. si32 SpellID::decode(const std::string & identifier)
  325. {
  326. if (identifier == "preset")
  327. return SpellID::PRESET;
  328. if (identifier == "spellbook_preset")
  329. return SpellID::SPELLBOOK_PRESET;
  330. return resolveIdentifier("spell", identifier);
  331. }
  332. std::string SpellID::encode(const si32 index)
  333. {
  334. if (index == -1)
  335. return "";
  336. if (index == SpellID::PRESET)
  337. return "preset";
  338. if (index == SpellID::SPELLBOOK_PRESET)
  339. return "spellbook_preset";
  340. return LIBRARY->spells()->getByIndex(index)->getJsonKey();
  341. }
  342. si32 BattleField::decode(const std::string & identifier)
  343. {
  344. return resolveIdentifier("battlefield", identifier);
  345. }
  346. std::string BattleField::encode(const si32 index)
  347. {
  348. return LIBRARY->battlefields()->getByIndex(index)->getJsonKey();
  349. }
  350. std::string SpellID::entityType()
  351. {
  352. return "spell";
  353. }
  354. bool PlayerColor::isValidPlayer() const
  355. {
  356. return num >= 0 && num < PLAYER_LIMIT_I;
  357. }
  358. bool PlayerColor::isSpectator() const
  359. {
  360. return num == SPECTATOR.num;
  361. }
  362. std::string PlayerColor::toString() const
  363. {
  364. return encode(num);
  365. }
  366. si32 PlayerColor::decode(const std::string & identifier)
  367. {
  368. return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, identifier);
  369. }
  370. std::string PlayerColor::encode(const si32 index)
  371. {
  372. if (index == -1)
  373. return "neutral";
  374. if (index < 0 || index >= std::size(GameConstants::PLAYER_COLOR_NAMES))
  375. {
  376. assert(0);
  377. return "invalid";
  378. }
  379. return GameConstants::PLAYER_COLOR_NAMES[index];
  380. }
  381. std::string PlayerColor::entityType()
  382. {
  383. return "playerColor";
  384. }
  385. si32 PrimarySkill::decode(const std::string& identifier)
  386. {
  387. return resolveIdentifier(entityType(), identifier);
  388. }
  389. std::string PrimarySkill::encode(const si32 index)
  390. {
  391. return NPrimarySkill::names[index];
  392. }
  393. std::string PrimarySkill::entityType()
  394. {
  395. return "primarySkill";
  396. }
  397. si32 FactionID::decode(const std::string & identifier)
  398. {
  399. return resolveIdentifier(entityType(), identifier);
  400. }
  401. std::string FactionID::encode(const si32 index)
  402. {
  403. if (index == -1)
  404. return "";
  405. return LIBRARY->factions()->getByIndex(index)->getJsonKey();
  406. }
  407. std::string FactionID::entityType()
  408. {
  409. return "faction";
  410. }
  411. const CFaction * FactionID::toFaction() const
  412. {
  413. return dynamic_cast<const CFaction*>(toEntity(LIBRARY));
  414. }
  415. const Faction * FactionID::toEntity(const Services * service) const
  416. {
  417. return service->factions()->getByIndex(num);
  418. }
  419. si32 TerrainId::decode(const std::string & identifier)
  420. {
  421. if (identifier == "native")
  422. return TerrainId::NATIVE_TERRAIN;
  423. return resolveIdentifier(entityType(), identifier);
  424. }
  425. std::string TerrainId::encode(const si32 index)
  426. {
  427. if (index == TerrainId::NONE)
  428. return "";
  429. if (index == TerrainId::NATIVE_TERRAIN)
  430. return "native";
  431. return LIBRARY->terrainTypeHandler->getByIndex(index)->getJsonKey();
  432. }
  433. std::string TerrainId::entityType()
  434. {
  435. return "terrain";
  436. }
  437. si32 RoadId::decode(const std::string & identifier)
  438. {
  439. if (identifier.empty())
  440. return RoadId::NO_ROAD.getNum();
  441. return resolveIdentifier(entityType(), identifier);
  442. }
  443. std::string RoadId::encode(const si32 index)
  444. {
  445. if (index == RoadId::NO_ROAD.getNum())
  446. return "";
  447. return LIBRARY->roadTypeHandler->getByIndex(index)->getJsonKey();
  448. }
  449. std::string RoadId::entityType()
  450. {
  451. return "road";
  452. }
  453. si32 RiverId::decode(const std::string & identifier)
  454. {
  455. if (identifier.empty())
  456. return RiverId::NO_RIVER.getNum();
  457. return resolveIdentifier(entityType(), identifier);
  458. }
  459. std::string RiverId::encode(const si32 index)
  460. {
  461. if (index == RiverId::NO_RIVER.getNum())
  462. return "";
  463. return LIBRARY->riverTypeHandler->getByIndex(index)->getJsonKey();
  464. }
  465. std::string RiverId::entityType()
  466. {
  467. return "river";
  468. }
  469. const TerrainType * TerrainId::toEntity(const Services * service) const
  470. {
  471. return LIBRARY->terrainTypeHandler->getByIndex(num);
  472. }
  473. const RoadType * RoadId::toEntity(const Services * service) const
  474. {
  475. return LIBRARY->roadTypeHandler->getByIndex(num);
  476. }
  477. const RiverType * RiverId::toEntity(const Services * service) const
  478. {
  479. return LIBRARY->riverTypeHandler->getByIndex(num);
  480. }
  481. const BattleField BattleField::NONE;
  482. const BattleFieldInfo * BattleField::getInfo() const
  483. {
  484. return LIBRARY->battlefields()->getById(*this);
  485. }
  486. const ObstacleInfo * Obstacle::getInfo() const
  487. {
  488. return LIBRARY->obstacles()->getById(*this);
  489. }
  490. si32 SpellSchool::decode(const std::string & identifier)
  491. {
  492. return resolveIdentifier(entityType(), identifier);
  493. }
  494. std::string SpellSchool::encode(const si32 index)
  495. {
  496. if (index == ANY.getNum())
  497. return "any";
  498. return LIBRARY->spellSchoolHandler->getById(SpellSchool(index))->getJsonKey();
  499. }
  500. std::string SpellSchool::entityType()
  501. {
  502. return "spellSchool";
  503. }
  504. si32 GameResID::decode(const std::string & identifier)
  505. {
  506. return resolveIdentifier(entityType(), identifier);
  507. }
  508. std::string GameResID::encode(const si32 index)
  509. {
  510. return GameConstants::RESOURCE_NAMES[index];
  511. }
  512. si32 BuildingTypeUniqueID::decode(const std::string & identifier)
  513. {
  514. assert(0); //TODO
  515. return -1;
  516. }
  517. std::string BuildingTypeUniqueID::encode(const si32 index)
  518. {
  519. assert(0); // TODO
  520. return "";
  521. }
  522. std::string GameResID::entityType()
  523. {
  524. return "resource";
  525. }
  526. const std::array<PlayerColor, PlayerColor::PLAYER_LIMIT_I> & PlayerColor::ALL_PLAYERS()
  527. {
  528. static const std::array allPlayers = {
  529. PlayerColor(0),
  530. PlayerColor(1),
  531. PlayerColor(2),
  532. PlayerColor(3),
  533. PlayerColor(4),
  534. PlayerColor(5),
  535. PlayerColor(6),
  536. PlayerColor(7)
  537. };
  538. return allPlayers;
  539. }
  540. const std::array<PrimarySkill, 4> & PrimarySkill::ALL_SKILLS()
  541. {
  542. static const std::array allSkills = {
  543. PrimarySkill(ATTACK),
  544. PrimarySkill(DEFENSE),
  545. PrimarySkill(SPELL_POWER),
  546. PrimarySkill(KNOWLEDGE)
  547. };
  548. return allSkills;
  549. }
  550. const std::array<GameResID, 7> & GameResID::ALL_RESOURCES()
  551. {
  552. static const std::array allResources = {
  553. GameResID(WOOD),
  554. GameResID(MERCURY),
  555. GameResID(ORE),
  556. GameResID(SULFUR),
  557. GameResID(CRYSTAL),
  558. GameResID(GEMS),
  559. GameResID(GOLD)
  560. };
  561. return allResources;
  562. }
  563. std::string SecondarySkill::entityType()
  564. {
  565. return "secondarySkill";
  566. }
  567. std::string BuildingID::encode(int32_t index)
  568. {
  569. return std::to_string(index);
  570. }
  571. si32 BuildingID::decode(const std::string & identifier)
  572. {
  573. return std::stoi(identifier);
  574. }
  575. VCMI_LIB_NAMESPACE_END