SoundSSGood 7f9936cf10 getSourcesForSpell 4 months ago
..
CArmedInstance.cpp 6ac57a7cfc Improvements to bonus system node types / propagators 4 months ago
CArmedInstance.h 6ac57a7cfc Improvements to bonus system node types / propagators 4 months ago
CGCreature.cpp 54a46b77a9 Extract library entity randomization logic to separate class 5 months ago
CGCreature.h 54a46b77a9 Extract library entity randomization logic to separate class 5 months ago
CGDwelling.cpp 6ac57a7cfc Improvements to bonus system node types / propagators 4 months ago
CGDwelling.h 6ac57a7cfc Improvements to bonus system node types / propagators 4 months ago
CGHeroInstance.cpp 7f9936cf10 getSourcesForSpell 4 months ago
CGHeroInstance.h 7f9936cf10 getSourcesForSpell 4 months ago
CGMarket.cpp 54a46b77a9 Extract library entity randomization logic to separate class 5 months ago
CGMarket.h 54a46b77a9 Extract library entity randomization logic to separate class 5 months ago
CGObjectInstance.cpp 54a46b77a9 Extract library entity randomization logic to separate class 5 months ago
CGObjectInstance.h 54a46b77a9 Extract library entity randomization logic to separate class 5 months ago
CGPandoraBox.cpp 463c404a83 Use bonus only as shared_ptr to avoid memory corruption 4 months ago
CGPandoraBox.h 54a46b77a9 Extract library entity randomization logic to separate class 5 months ago
CGResource.cpp 54a46b77a9 Extract library entity randomization logic to separate class 5 months ago
CGResource.h 54a46b77a9 Extract library entity randomization logic to separate class 5 months ago
CGTownInstance.cpp 31786c8135 Town, mines and garrison now use GENERATE_RESOURCE bonus for income 4 months ago
CGTownInstance.h 6ac57a7cfc Improvements to bonus system node types / propagators 4 months ago
CObjectHandler.cpp c3957c2c2a Moved json files to new directory, split on per-class basis 1 year ago
CObjectHandler.h 54103813dd Remove no longer used serialization methods 2 years ago
CQuest.cpp 88c5f6f6fd Seerhut typo 4 months ago
CQuest.h 54a46b77a9 Extract library entity randomization logic to separate class 5 months ago
CRewardableObject.cpp afb22e52eb Add some diagnostics for inablilty to place all stacks on battlefield 5 months ago
CRewardableObject.h 54a46b77a9 Extract library entity randomization logic to separate class 5 months ago
CompoundMapObjectID.h 9591ce1ab4 Move CompoundMapObjectID to separate file 1 year ago
FlaggableMapObject.cpp 6ac57a7cfc Improvements to bonus system node types / propagators 4 months ago
FlaggableMapObject.h 6ac57a7cfc Improvements to bonus system node types / propagators 4 months ago
IMarket.cpp 4d4da0454f map objects hierarchy now uses IGameInfoCallback 5 months ago
IMarket.h 4d4da0454f map objects hierarchy now uses IGameInfoCallback 5 months ago
IObjectInterface.cpp 4b05fb204d Check for visitable objects when selecting boat location and not blocked 5 months ago
IObjectInterface.h 54a46b77a9 Extract library entity randomization logic to separate class 5 months ago
IOwnableObject.h d49a61645c All objects that can be owned by player now implement IOwnableObject 1 year ago
MapObjects.h 797646cc05 Quests in map now use shared_ptr instead of const ptr 6 months ago
MiscObjects.cpp 31786c8135 Town, mines and garrison now use GENERATE_RESOURCE bonus for income 4 months ago
MiscObjects.h 54a46b77a9 Extract library entity randomization logic to separate class 5 months ago
ObjectTemplate.cpp cb70cc48d6 Fixes for handling of oversized map dwellings 5 months ago
ObjectTemplate.h cb70cc48d6 Fixes for handling of oversized map dwellings 5 months ago
ObstacleSetHandler.cpp 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 8 months ago
ObstacleSetHandler.h a842dfb3c4 Support for defining new campaign regions in mods, for hota h3c 4 months ago
TownBuildingInstance.cpp 463c404a83 Use bonus only as shared_ptr to avoid memory corruption 4 months ago
TownBuildingInstance.h 463c404a83 Use bonus only as shared_ptr to avoid memory corruption 4 months ago