12345678910111213141516171819202122232425262728 |
- #pragma once
- #include "../global.h"
- #include "IGameEventsReceiver.h"
- class ERMInterpreter;
- class DLL_EXPORT CScriptingModule : public IGameEventsReceiver, public IBattleEventsReceiver
- {
- public:
- virtual void init(){}; //called upon the start of game (after map randomization, before first turn)
- virtual ~CScriptingModule();
- };
- class DLL_EXPORT CERMScriptModule : public CScriptingModule
- {
- public:
- ERMInterpreter *interpreter;
- CERMScriptModule(void);
- ~CERMScriptModule(void);
- virtual void heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visitedObj, bool start) OVERRIDE;
- virtual void init() OVERRIDE;
- virtual void battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side) OVERRIDE;
- };
|