mapHandler.cpp 58 KB

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  1. #include "stdafx.h"
  2. #include "mapHandler.h"
  3. #include "hch\CSemiDefHandler.h"
  4. #include "SDL_rotozoom.h"
  5. #include "SDL_Extensions.h"
  6. #include "CGameInfo.h"
  7. #include "stdlib.h"
  8. #include "hch\CLodHandler.h"
  9. #include "hch\CDefObjInfoHandler.h"
  10. #include <algorithm>
  11. extern SDL_Surface * ekran;
  12. class OCM_HLP
  13. {
  14. public:
  15. bool operator ()(const std::pair<CObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & a, const std::pair<CObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & b)
  16. {
  17. return (*a.first)<(*b.first);
  18. }
  19. } ocmptwo ;
  20. void CMapHandler::init()
  21. {
  22. fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF");
  23. partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF");
  24. //adding necessary rotations
  25. Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  26. partialHide->ourImages.push_back(nw);
  27. nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  28. partialHide->ourImages.push_back(nw);
  29. nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  30. partialHide->ourImages.push_back(nw);
  31. nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  32. partialHide->ourImages.push_back(nw);
  33. nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  34. partialHide->ourImages.push_back(nw);
  35. nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  36. partialHide->ourImages.push_back(nw);
  37. nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  38. partialHide->ourImages.push_back(nw);
  39. nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  40. partialHide->ourImages.push_back(nw);
  41. nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  42. partialHide->ourImages.push_back(nw);
  43. nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  44. partialHide->ourImages.push_back(nw);
  45. nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  46. partialHide->ourImages.push_back(nw);
  47. nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  48. partialHide->ourImages.push_back(nw);
  49. nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  50. partialHide->ourImages.push_back(nw);
  51. nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  52. partialHide->ourImages.push_back(nw);
  53. nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  54. partialHide->ourImages.push_back(nw);
  55. nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  56. partialHide->ourImages.push_back(nw);
  57. nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  58. partialHide->ourImages.push_back(nw);
  59. nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  60. partialHide->ourImages.push_back(nw);
  61. //necessaary rotations added
  62. for(int i=0; i<partialHide->ourImages.size(); ++i)
  63. {
  64. CSDL_Ext::fullAlphaTransform(partialHide->ourImages[i].bitmap);
  65. }
  66. //visibility.resize(reader->map.width+2*Woff);
  67. //for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
  68. //{
  69. // visibility[gg].resize(reader->map.height+2*Hoff);
  70. // for(int jj=0; jj<reader->map.height+2*Hoff; ++jj)
  71. // visibility[gg][jj] = true;
  72. //}
  73. visibility.resize(CGI->ac->map.width, Woff);
  74. for (int i=0-Woff;i<visibility.size()-Woff;i++)
  75. {
  76. visibility[i].resize(CGI->ac->map.height,Hoff);
  77. }
  78. for (int i=0-Woff; i<visibility.size()-Woff; ++i)
  79. {
  80. for (int j=0-Hoff; j<CGI->ac->map.height+Hoff; ++j)
  81. {
  82. visibility[i][j].resize(CGI->ac->map.twoLevel+1,0);
  83. for(int k=0; k<CGI->ac->map.twoLevel+1; ++k)
  84. visibility[i][j][k]=true;
  85. }
  86. }
  87. //visibility[6][7][1] = false;
  88. //visibility[7][7][1] = false;
  89. //visibility[6][8][1] = false;
  90. //visibility[6][6][1] = false;
  91. //visibility[5][8][1] = false;
  92. //visibility[7][6][1] = false;
  93. //visibility[6][9][1] = false;
  94. //initializing road's and river's DefHandlers
  95. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  96. int rmask = 0xff000000;
  97. int gmask = 0x00ff0000;
  98. int bmask = 0x0000ff00;
  99. int amask = 0x000000ff;
  100. #else
  101. int rmask = 0x000000ff;
  102. int gmask = 0x0000ff00;
  103. int bmask = 0x00ff0000;
  104. int amask = 0xff000000;
  105. #endif
  106. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  107. rmask, gmask, bmask, amask);
  108. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("dirtrd.def"));
  109. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("gravrd.def"));
  110. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("cobbrd.def"));
  111. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("clrrvr.def"));
  112. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("icyrvr.def"));
  113. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def"));
  114. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def"));
  115. //roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff];
  116. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  117. // roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  118. sizes.x = CGI->ac->map.width;
  119. sizes.y = CGI->ac->map.height;
  120. sizes.z = CGI->ac->map.twoLevel+1;
  121. ttiles.resize(CGI->ac->map.width,Woff);
  122. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  123. {
  124. ttiles[i].resize(CGI->ac->map.height,Hoff);
  125. }
  126. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  127. {
  128. for (int j=0-Hoff;j<CGI->ac->map.height+Hoff;j++)
  129. ttiles[i][j].resize(CGI->ac->map.twoLevel+1,0);
  130. }
  131. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  132. {
  133. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  134. {
  135. for (int k=0; k<=reader->map.twoLevel; ++k)
  136. {
  137. TerrainTile** pomm = reader->map.terrain; ;
  138. if (k==0)
  139. pomm = reader->map.terrain;
  140. else
  141. pomm = reader->map.undergroungTerrain;
  142. if(pomm[i][j].malle)
  143. {
  144. int cDir;
  145. bool rotV, rotH;
  146. if(k==0)
  147. {
  148. int roadpom = reader->map.terrain[i][j].malle-1,
  149. impom = reader->map.terrain[i][j].roadDir;
  150. SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
  151. ttiles[i][j][k].roadbitmap.push_back(pom1);
  152. cDir = reader->map.terrain[i][j].roadDir;
  153. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  154. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  155. }
  156. else
  157. {
  158. int pom111 = reader->map.undergroungTerrain[i][j].malle-1,
  159. pom777 = reader->map.undergroungTerrain[i][j].roadDir;
  160. SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
  161. ttiles[i][j][k].roadbitmap.push_back(pom1);
  162. cDir = reader->map.undergroungTerrain[i][j].roadDir;
  163. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  164. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  165. }
  166. if(rotH)
  167. {
  168. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
  169. }
  170. if(rotV)
  171. {
  172. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
  173. }
  174. if(rotH || rotV)
  175. {
  176. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
  177. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], su);
  178. SDL_FreeSurface(ttiles[i][j][k].roadbitmap[0]);
  179. ttiles[i][j][k].roadbitmap[0] = buf;
  180. }
  181. }
  182. }
  183. }
  184. }
  185. //initializing simple values
  186. for (int i=0; i<CGI->ac->map.width; i++) //jest po szerokoœci
  187. {
  188. for (int j=0; j<CGI->ac->map.height;j++) //po wysokoœci
  189. {
  190. for(int k=0; k<ttiles[0][0].size(); ++k)
  191. {
  192. ttiles[i][j][k].pos = int3(i, j, k);
  193. ttiles[i][j][k].blocked = false;
  194. ttiles[i][j][k].visitable = false;
  195. if(i<0 || j<0 || i>=CGI->ac->map.width || j>=CGI->ac->map.height)
  196. {
  197. ttiles[i][j][k].blocked = true;
  198. continue;
  199. }
  200. ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i][j].tertype : CGI->ac->map.undergroungTerrain[i][j].tertype);
  201. ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i][j].malle : CGI->ac->map.undergroungTerrain[i][j].malle);
  202. ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i][j].nuine : CGI->ac->map.undergroungTerrain[i][j].nuine);
  203. ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i][j].rivDir : CGI->ac->map.undergroungTerrain[i][j].rivDir);
  204. ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i][j].roadDir : CGI->ac->map.undergroungTerrain[i][j].roadDir);
  205. }
  206. }
  207. }
  208. //simple values initialized
  209. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  210. {
  211. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  212. {
  213. for(int k=0; k<=reader->map.twoLevel; ++k)
  214. {
  215. TerrainTile** pomm = reader->map.terrain;
  216. if(k==0)
  217. {
  218. pomm = reader->map.terrain;
  219. }
  220. else
  221. {
  222. pomm = reader->map.undergroungTerrain;
  223. }
  224. if(pomm[i][j].nuine)
  225. {
  226. int cDir;
  227. bool rotH, rotV;
  228. if(k==0)
  229. {
  230. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i][j].nuine-1]->ourImages[reader->map.terrain[i][j].rivDir].bitmap);
  231. cDir = reader->map.terrain[i][j].rivDir;
  232. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  233. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  234. }
  235. else
  236. {
  237. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i][j].nuine-1]->ourImages[reader->map.undergroungTerrain[i][j].rivDir].bitmap);
  238. cDir = reader->map.undergroungTerrain[i][j].rivDir;
  239. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  240. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  241. }
  242. if(rotH)
  243. {
  244. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
  245. }
  246. if(rotV)
  247. {
  248. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
  249. }
  250. if(rotH || rotV)
  251. {
  252. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
  253. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].rivbitmap[0], su);
  254. SDL_FreeSurface(ttiles[i][j][k].rivbitmap[0]);
  255. ttiles[i][j][k].rivbitmap[0] = buf;
  256. }
  257. }
  258. }
  259. }
  260. }
  261. SDL_FreeSurface(su);
  262. //road's and river's DefHandlers initialized
  263. //terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
  264. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  265. // terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  266. CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
  267. for (int i=0-Woff; i<reader->map.width+Woff; i++) //jest po szerokoœci
  268. {
  269. for (int j=0-Hoff; j<reader->map.height+Hoff;j++) //po wysokoœci
  270. {
  271. for(int k=0; k<=reader->map.twoLevel; ++k)
  272. {
  273. if(i < 0 || i > (reader->map.width-1) || j < 0 || j > (reader->map.height-1))
  274. {
  275. if(i==-1 && j==-1)
  276. {
  277. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
  278. continue;
  279. }
  280. else if(i==-1 && j==(reader->map.height))
  281. {
  282. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
  283. continue;
  284. }
  285. else if(i==(reader->map.width) && j==-1)
  286. {
  287. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
  288. continue;
  289. }
  290. else if(i==(reader->map.width) && j==(reader->map.height))
  291. {
  292. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
  293. continue;
  294. }
  295. else if(j == -1 && i > -1 && i < reader->map.height)
  296. {
  297. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
  298. continue;
  299. }
  300. else if(i == -1 && j > -1 && j < reader->map.height)
  301. {
  302. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
  303. continue;
  304. }
  305. else if(j == reader->map.height && i >-1 && i < reader->map.width)
  306. {
  307. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
  308. continue;
  309. }
  310. else if(i == reader->map.width && j > -1 && j < reader->map.height)
  311. {
  312. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
  313. continue;
  314. }
  315. else
  316. {
  317. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
  318. continue;
  319. }
  320. }
  321. //TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
  322. std::string name;
  323. if (k>0)
  324. name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i][j].tertype);
  325. else
  326. name = CSemiDefHandler::nameFromType(reader->map.terrain[i][j].tertype);
  327. for (unsigned int m=0; m<reader->defs.size(); m++)
  328. {
  329. try
  330. {
  331. if (reader->defs[m]->defName != name)
  332. continue;
  333. else
  334. {
  335. int ktora;
  336. if (k==0)
  337. ktora = reader->map.terrain[i][j].terview;
  338. else
  339. ktora = reader->map.undergroungTerrain[i][j].terview;
  340. ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
  341. int zz;
  342. if (k==0)
  343. zz = (reader->map.terrain[i][j].siodmyTajemniczyBajt)%4;
  344. else
  345. zz = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt)%4;
  346. switch (zz)
  347. {
  348. case 1:
  349. {
  350. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
  351. break;
  352. }
  353. case 2:
  354. {
  355. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
  356. break;
  357. }
  358. case 3:
  359. {
  360. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
  361. break;
  362. }
  363. }
  364. break;
  365. }
  366. }
  367. catch (...)
  368. {
  369. continue;
  370. }
  371. }
  372. }
  373. }
  374. }
  375. //initializing objects / rects
  376. for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  377. {
  378. /*CGI->objh->objInstances[f]->pos.x+=1;
  379. CGI->objh->objInstances[f]->pos.y+=1;*/
  380. CDefHandler * curd = CGI->ac->map.defy[CGI->objh->objInstances[f]->defNumber].handler;
  381. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  382. {
  383. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  384. {
  385. SDL_Rect cr;
  386. cr.w = 32;
  387. cr.h = 32;
  388. cr.x = fx*32;
  389. cr.y = fy*32;
  390. std::pair<CObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(CGI->objh->objInstances[f], std::make_pair(cr, std::vector<std::list<int3>>()));
  391. ///initializing places that will be coloured by blitting (flag colour / player colour positions)
  392. if(toAdd.first->defObjInfoNumber>=0 && CGI->dobjinfo->objs[toAdd.first->defObjInfoNumber].isVisitable())
  393. {
  394. toAdd.second.second.resize(CGI->mh->reader->map.defy[toAdd.first->defNumber].handler->ourImages.size());
  395. for(int no = 0; no<CGI->mh->reader->map.defy[toAdd.first->defNumber].handler->ourImages.size(); ++no)
  396. {
  397. bool breakNow = true;
  398. for(int dx=0; dx<32; ++dx)
  399. {
  400. for(int dy=0; dy<32; ++dy)
  401. {
  402. SDL_Surface * curs = CGI->mh->reader->map.defy[toAdd.first->defNumber].handler->ourImages[no].bitmap;
  403. Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
  404. Uint8 r, g, b, a;
  405. SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
  406. if(r==255 && g==255 && b==0)
  407. {
  408. toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
  409. breakNow = false;
  410. }
  411. }
  412. }
  413. if(breakNow)
  414. break;
  415. }
  416. }
  417. if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  418. {
  419. TerrainTile2 & curt =
  420. ttiles
  421. [CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  422. [CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  423. [CGI->objh->objInstances[f]->pos.z];
  424. ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
  425. }
  426. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  427. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  428. } // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  429. for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
  430. {
  431. if(CGI->objh->objInstances[f]->defObjInfoNumber == -1)
  432. continue;
  433. CDefHandler * curd = CGI->ac->map.defy[CGI->objh->objInstances[f]->defNumber].handler;
  434. for(int fx=0; fx<8; ++fx)
  435. {
  436. for(int fy=0; fy<6; ++fy)
  437. {
  438. int xVal = CGI->objh->objInstances[f]->pos.x + fx - 7;
  439. int yVal = CGI->objh->objInstances[f]->pos.y + fy - 5;
  440. int zVal = CGI->objh->objInstances[f]->pos.z;
  441. if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
  442. {
  443. TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
  444. if(((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].visitMap[fy] >> (7 - fx)) & 1))
  445. curt.visitable = true;
  446. if(!((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].blockMap[fy] >> (7 - fx)) & 1))
  447. curt.blocked = true;
  448. }
  449. }
  450. }
  451. }
  452. for(int ix=0; ix<ttiles.size()-Woff; ++ix)
  453. {
  454. for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
  455. {
  456. for(int iz=0; iz<ttiles[0][0].size(); ++iz)
  457. {
  458. stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
  459. }
  460. }
  461. }
  462. }
  463. SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap)
  464. {
  465. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  466. int rmask = 0xff000000;
  467. int gmask = 0x00ff0000;
  468. int bmask = 0x0000ff00;
  469. int amask = 0x000000ff;
  470. #else
  471. int rmask = 0x000000ff;
  472. int gmask = 0x0000ff00;
  473. int bmask = 0x00ff0000;
  474. int amask = 0xff000000;
  475. #endif
  476. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, dx*32, dy*32, 32,
  477. rmask, gmask, bmask, amask);
  478. if (((dx+x)>((reader->map.width+Woff)) || (dy+y)>((reader->map.height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
  479. throw new std::string("terrainRect: out of range");
  480. ////printing terrain
  481. for (int bx=0; bx<dx; bx++)
  482. {
  483. for (int by=0; by<dy; by++)
  484. {
  485. SDL_Rect sr;
  486. sr.y=by*32;
  487. sr.x=bx*32;
  488. sr.h=sr.w=32;
  489. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  490. }
  491. }
  492. ////terrain printed
  493. ////printing rivers
  494. for (int bx=0; bx<dx; bx++)
  495. {
  496. for (int by=0; by<dy; by++)
  497. {
  498. SDL_Rect sr;
  499. sr.y=by*32;
  500. sr.x=bx*32;
  501. sr.h=sr.w=32;
  502. if(ttiles[x+bx][y+by][level].rivbitmap.size())
  503. SDL_BlitSurface(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,&sr);
  504. }
  505. }
  506. ////rivers printed
  507. ////printing roads
  508. for (int bx=0; bx<dx; bx++)
  509. {
  510. for (int by=-1; by<dy; by++)
  511. {
  512. if(y+by<=-4)
  513. continue;
  514. SDL_Rect sr;
  515. sr.y=by*32+16;
  516. sr.x=bx*32;
  517. sr.h=sr.w=32;
  518. if(ttiles[x+bx][y+by][level].roadbitmap.size())
  519. SDL_BlitSurface(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()],NULL,su,&sr);
  520. }
  521. }
  522. ////roads printed
  523. ////printing objects
  524. for (int bx=0; bx<dx; bx++)
  525. {
  526. for (int by=0; by<dy; by++)
  527. {
  528. for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
  529. {
  530. SDL_Rect sr;
  531. sr.w = 32;
  532. sr.h = 32;
  533. sr.x = (bx)*32;
  534. sr.y = (by)*32;
  535. SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second.first;
  536. if(ttiles[x+bx][y+by][level].objects[h].first->isHero && ttiles[x+bx][y+by][level].objects[h].first->moveDir && !ttiles[x+bx][y+by][level].objects[h].first->isStanding)
  537. {
  538. int imgVal = 8;
  539. SDL_Surface * tb;
  540. switch(ttiles[x+bx][y+by][level].objects[h].first->moveDir)
  541. {
  542. case 1:
  543. {
  544. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  545. continue;
  546. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  547. int gg;
  548. for(gg=0; gg<iv.size(); ++gg)
  549. {
  550. if(iv[gg].groupNumber==10)
  551. {
  552. tb = iv[gg+anim%imgVal].bitmap;
  553. break;
  554. }
  555. }
  556. SDL_BlitSurface(tb,&pp,su,&sr);
  557. pp.y+=imgVal*2-32;
  558. sr.y-=16;
  559. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  560. break;
  561. }
  562. case 2:
  563. {
  564. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  565. continue;
  566. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  567. int gg;
  568. for(gg=0; gg<iv.size(); ++gg)
  569. {
  570. if(iv[gg].groupNumber==5)
  571. {
  572. tb = iv[gg+anim%imgVal].bitmap;
  573. break;
  574. }
  575. }
  576. SDL_BlitSurface(tb,&pp,su,&sr);
  577. pp.y+=imgVal*2-32;
  578. sr.y-=16;
  579. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  580. break;
  581. }
  582. case 3:
  583. {
  584. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  585. continue;
  586. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  587. int gg;
  588. for(gg=0; gg<iv.size(); ++gg)
  589. {
  590. if(iv[gg].groupNumber==6)
  591. {
  592. tb = iv[gg+anim%imgVal].bitmap;
  593. break;
  594. }
  595. }
  596. SDL_BlitSurface(tb,&pp,su,&sr);
  597. pp.y+=imgVal*2-32;
  598. sr.y-=16;
  599. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  600. break;
  601. }
  602. case 4:
  603. {
  604. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  605. continue;
  606. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  607. int gg;
  608. for(gg=0; gg<iv.size(); ++gg)
  609. {
  610. if(iv[gg].groupNumber==7)
  611. {
  612. tb = iv[gg+anim%imgVal].bitmap;
  613. break;
  614. }
  615. }
  616. SDL_BlitSurface(tb,&pp,su,&sr);
  617. pp.y+=imgVal*2-32;
  618. sr.y-=16;
  619. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  620. break;
  621. }
  622. case 5:
  623. {
  624. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  625. continue;
  626. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  627. int gg;
  628. for(gg=0; gg<iv.size(); ++gg)
  629. {
  630. if(iv[gg].groupNumber==8)
  631. {
  632. tb = iv[gg+anim%imgVal].bitmap;
  633. break;
  634. }
  635. }
  636. SDL_BlitSurface(tb,&pp,su,&sr);
  637. pp.y+=imgVal*2-32;
  638. sr.y-=16;
  639. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  640. break;
  641. }
  642. case 6: //ok
  643. {
  644. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  645. continue;
  646. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  647. int gg;
  648. for(gg=0; gg<iv.size(); ++gg)
  649. {
  650. if(iv[gg].groupNumber==9)
  651. {
  652. tb = iv[gg+anim%imgVal].bitmap;
  653. break;
  654. }
  655. }
  656. SDL_BlitSurface(tb,&pp,su,&sr);
  657. pp.y+=imgVal*2-32;
  658. sr.y-=16;
  659. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  660. break;
  661. }
  662. case 7:
  663. {
  664. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  665. continue;
  666. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  667. int gg;
  668. for(gg=0; gg<iv.size(); ++gg)
  669. {
  670. if(iv[gg].groupNumber==12)
  671. {
  672. tb = iv[gg+anim%imgVal].bitmap;
  673. break;
  674. }
  675. }
  676. SDL_BlitSurface(tb,&pp,su,&sr);
  677. pp.y+=imgVal*2-32;
  678. sr.y-=16;
  679. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  680. break;
  681. }
  682. case 8:
  683. {
  684. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  685. continue;
  686. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  687. int gg;
  688. for(gg=0; gg<iv.size(); ++gg)
  689. {
  690. if(iv[gg].groupNumber==11)
  691. {
  692. tb = iv[gg+anim%imgVal].bitmap;
  693. break;
  694. }
  695. }
  696. SDL_BlitSurface(tb,&pp,su,&sr);
  697. pp.y+=imgVal*2-32;
  698. sr.y-=16;
  699. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  700. break;
  701. }
  702. }
  703. }
  704. else if(ttiles[x+bx][y+by][level].objects[h].first->isHero && ttiles[x+bx][y+by][level].objects[h].first->moveDir && ttiles[x+bx][y+by][level].objects[h].first->isStanding)
  705. {
  706. int imgVal = 8;
  707. SDL_Surface * tb;
  708. switch(ttiles[x+bx][y+by][level].objects[h].first->moveDir)
  709. {
  710. case 1:
  711. {
  712. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  713. continue;
  714. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  715. int gg;
  716. for(gg=0; gg<iv.size(); ++gg)
  717. {
  718. if(iv[gg].groupNumber==13)
  719. {
  720. tb = iv[gg].bitmap;
  721. break;
  722. }
  723. }
  724. SDL_BlitSurface(tb,&pp,su,&sr);
  725. if(ttiles[x+bx][y+by][level].objects[h].first->pos.x==x+bx && ttiles[x+bx][y+by][level].objects[h].first->pos.y==y+by)
  726. {
  727. SDL_Rect bufr = sr;
  728. bufr.x-=2*32;
  729. bufr.y-=1*32;
  730. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[13*8+anim%imgVal].bitmap, NULL, su, &bufr);
  731. ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
  732. }
  733. break;
  734. }
  735. case 2:
  736. {
  737. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  738. continue;
  739. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  740. int gg;
  741. for(gg=0; gg<iv.size(); ++gg)
  742. {
  743. if(iv[gg].groupNumber==0)
  744. {
  745. tb = iv[gg].bitmap;
  746. break;
  747. }
  748. }
  749. SDL_BlitSurface(tb,&pp,su,&sr);
  750. if(ttiles[x+bx][y+by][level].objects[h].first->pos.x==x+bx && ttiles[x+bx][y+by][level].objects[h].first->pos.y==y+by)
  751. {
  752. SDL_Rect bufr = sr;
  753. bufr.x-=2*32;
  754. bufr.y-=1*32;
  755. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[anim%imgVal].bitmap, NULL, su, &bufr);
  756. ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
  757. }
  758. break;
  759. }
  760. case 3:
  761. {
  762. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  763. continue;
  764. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  765. int gg;
  766. for(gg=0; gg<iv.size(); ++gg)
  767. {
  768. if(iv[gg].groupNumber==1)
  769. {
  770. tb = iv[gg].bitmap;
  771. break;
  772. }
  773. }
  774. SDL_BlitSurface(tb,&pp,su,&sr);
  775. if(ttiles[x+bx][y+by][level].objects[h].first->pos.x==x+bx && ttiles[x+bx][y+by][level].objects[h].first->pos.y==y+by)
  776. {
  777. SDL_Rect bufr = sr;
  778. bufr.x-=2*32;
  779. bufr.y-=1*32;
  780. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[8+anim%imgVal].bitmap, NULL, su, &bufr);
  781. ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
  782. }
  783. break;
  784. }
  785. case 4:
  786. {
  787. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  788. continue;
  789. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  790. int gg;
  791. for(gg=0; gg<iv.size(); ++gg)
  792. {
  793. if(iv[gg].groupNumber==2)
  794. {
  795. tb = iv[gg].bitmap;
  796. break;
  797. }
  798. }
  799. SDL_BlitSurface(tb,&pp,su,&sr);
  800. if(ttiles[x+bx][y+by][level].objects[h].first->pos.x==x+bx && ttiles[x+bx][y+by][level].objects[h].first->pos.y==y+by)
  801. {
  802. SDL_Rect bufr = sr;
  803. bufr.x-=2*32;
  804. bufr.y-=1*32;
  805. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[2*8+anim%imgVal].bitmap, NULL, su, &bufr);
  806. ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
  807. }
  808. break;
  809. }
  810. case 5:
  811. {
  812. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  813. continue;
  814. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  815. int gg;
  816. for(gg=0; gg<iv.size(); ++gg)
  817. {
  818. if(iv[gg].groupNumber==3)
  819. {
  820. tb = iv[gg].bitmap;
  821. break;
  822. }
  823. }
  824. SDL_BlitSurface(tb,&pp,su,&sr);
  825. if(ttiles[x+bx][y+by][level].objects[h].first->pos.x==x+bx && ttiles[x+bx][y+by][level].objects[h].first->pos.y==y+by)
  826. {
  827. SDL_Rect bufr = sr;
  828. bufr.x-=2*32;
  829. bufr.y-=1*32;
  830. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[3*8+anim%imgVal].bitmap, NULL, su, &bufr);
  831. ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
  832. }
  833. break;
  834. }
  835. case 6:
  836. {
  837. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  838. continue;
  839. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  840. int gg;
  841. for(gg=0; gg<iv.size(); ++gg)
  842. {
  843. if(iv[gg].groupNumber==4)
  844. {
  845. tb = iv[gg].bitmap;
  846. break;
  847. }
  848. }
  849. SDL_BlitSurface(tb,&pp,su,&sr);
  850. if(ttiles[x+bx][y+by][level].objects[h].first->pos.x==x+bx && ttiles[x+bx][y+by][level].objects[h].first->pos.y==y+by)
  851. {
  852. SDL_Rect bufr = sr;
  853. bufr.x-=2*32;
  854. bufr.y-=1*32;
  855. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[4*8+anim%imgVal].bitmap, NULL, su, &bufr);
  856. ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
  857. }
  858. break;
  859. }
  860. case 7:
  861. {
  862. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  863. continue;
  864. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  865. int gg;
  866. for(gg=0; gg<iv.size(); ++gg)
  867. {
  868. if(iv[gg].groupNumber==15)
  869. {
  870. tb = iv[gg].bitmap;
  871. break;
  872. }
  873. }
  874. SDL_BlitSurface(tb,&pp,su,&sr);
  875. if(ttiles[x+bx][y+by][level].objects[h].first->pos.x==x+bx && ttiles[x+bx][y+by][level].objects[h].first->pos.y==y+by)
  876. {
  877. SDL_Rect bufr = sr;
  878. bufr.x-=2*32;
  879. bufr.y-=1*32;
  880. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[15*8+anim%imgVal].bitmap, NULL, su, &bufr);
  881. ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
  882. }
  883. break;
  884. }
  885. case 8:
  886. {
  887. if(((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type==NULL)
  888. continue;
  889. std::vector<Cimage> & iv = ((CHeroObjInfo*)ttiles[x+bx][y+by][level].objects[h].first->info)->myInstance->type->heroClass->moveAnim->ourImages;
  890. int gg;
  891. for(gg=0; gg<iv.size(); ++gg)
  892. {
  893. if(iv[gg].groupNumber==14)
  894. {
  895. tb = iv[gg].bitmap;
  896. break;
  897. }
  898. }
  899. SDL_BlitSurface(tb,&pp,su,&sr);
  900. if(ttiles[x+bx][y+by][level].objects[h].first->pos.x==x+bx && ttiles[x+bx][y+by][level].objects[h].first->pos.y==y+by)
  901. {
  902. SDL_Rect bufr = sr;
  903. bufr.x-=2*32;
  904. bufr.y-=1*32;
  905. SDL_BlitSurface(CGI->heroh->flags4[ttiles[x+bx][y+by][level].objects[h].first->owner]->ourImages[14*8+anim%imgVal].bitmap, NULL, su, &bufr);
  906. ttiles[x+bx][y+by][level].objects[h].first->flagPrinted = true;
  907. }
  908. break;
  909. }
  910. }
  911. }
  912. else
  913. {
  914. int imgVal = CGI->ac->map.defy[ttiles[x+bx][y+by][level].objects[h].first->defNumber].handler->ourImages.size();
  915. SDL_BlitSurface(CGI->ac->map.defy[ttiles[x+bx][y+by][level].objects[h].first->defNumber].handler->ourImages[anim%imgVal].bitmap,&pp,su,&sr);
  916. }
  917. //printing appropriate flag colour
  918. if(ttiles[x+bx][y+by][level].objects[h].second.second.size())
  919. {
  920. std::list<int3> & curl = ttiles[x+bx][y+by][level].objects[h].second.second[anim%ttiles[x+bx][y+by][level].objects[h].second.second.size()];
  921. for(std::list<int3>::iterator g=curl.begin(); g!=curl.end(); ++g)
  922. {
  923. SDL_Color ourC;
  924. int own = ttiles[x+bx][y+by][level].objects[h].first->owner;
  925. if(ttiles[x+bx][y+by][level].objects[h].first->owner!=255 && ttiles[x+bx][y+by][level].objects[h].first->owner!=254)
  926. ourC = CGI->playerColors[ttiles[x+bx][y+by][level].objects[h].first->owner];
  927. else if(ttiles[x+bx][y+by][level].objects[h].first->owner==255)
  928. ourC = CGI->neutralColor;
  929. else continue;
  930. CSDL_Ext::SDL_PutPixelWithoutRefresh(su, bx*32 + g->x%32 , by*32 + g->y%32, ourC.r , ourC.g, ourC.b, 0);
  931. }
  932. }
  933. }
  934. }
  935. }
  936. ///enabling flags
  937. for(int qq=0; qq<CGI->heroh->heroInstances.size(); ++qq)
  938. {
  939. CGI->heroh->heroInstances[qq]->ourObject->flagPrinted = false;
  940. }
  941. ///flags enabled
  942. ////objects printed, printing shadow
  943. for (int bx=0; bx<dx; bx++)
  944. {
  945. for (int by=0; by<dy; by++)
  946. {
  947. SDL_Rect sr;
  948. sr.y=by*32;
  949. sr.x=bx*32;
  950. sr.h=sr.w=32;
  951. if (!level)
  952. {
  953. //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][0])
  954. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && bx+x<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][0])
  955. {
  956. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 0);
  957. //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  958. SDL_BlitSurface(hide, NULL, su, &sr);
  959. //SDL_FreeSurface(hide2);
  960. }
  961. }
  962. else
  963. {
  964. //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][1])
  965. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && bx+x<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][1])
  966. {
  967. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 1);
  968. //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  969. SDL_BlitSurface(hide, NULL, su, &sr);
  970. //SDL_FreeSurface(hide2);
  971. }
  972. }
  973. }
  974. }
  975. ////shadow printed
  976. //printing borders
  977. for (int bx=0; bx<dx; bx++)
  978. {
  979. for (int by=0; by<dy; by++)
  980. {
  981. if(bx+x<0 || by+y<0 || bx+x>reader->map.width+(-1) || by+y>reader->map.height+(-1))
  982. {
  983. SDL_Rect sr;
  984. sr.y=by*32;
  985. sr.x=bx*32;
  986. sr.h=sr.w=32;
  987. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  988. }
  989. else
  990. {
  991. if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].blocked) //temporary hiding blocked positions
  992. {
  993. SDL_Rect sr;
  994. sr.y=by*32;
  995. sr.x=bx*32;
  996. sr.h=sr.w=32;
  997. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  998. rmask, gmask, bmask, amask);
  999. for(int f=0; f<ns->w*ns->h*4; ++f)
  1000. {
  1001. *((unsigned char*)(ns->pixels) + f) = 128;
  1002. }
  1003. SDL_BlitSurface(ns,NULL,su,&sr);
  1004. SDL_FreeSurface(ns);
  1005. }
  1006. if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].visitable) //temporary hiding visitable positions
  1007. {
  1008. SDL_Rect sr;
  1009. sr.y=by*32;
  1010. sr.x=bx*32;
  1011. sr.h=sr.w=32;
  1012. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  1013. rmask, gmask, bmask, amask);
  1014. for(int f=0; f<ns->w*ns->h*4; ++f)
  1015. {
  1016. *((unsigned char*)(ns->pixels) + f) = 128;
  1017. }
  1018. SDL_BlitSurface(ns,NULL,su,&sr);
  1019. SDL_FreeSurface(ns);
  1020. }
  1021. }
  1022. }
  1023. }
  1024. CSDL_Ext::update(su);
  1025. //borders printed
  1026. return su;
  1027. }
  1028. SDL_Surface * CMapHandler::terrBitmap(int x, int y)
  1029. {
  1030. return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
  1031. }
  1032. SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
  1033. {
  1034. return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
  1035. }
  1036. SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, int lvl)
  1037. {
  1038. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1039. {
  1040. return fullHide->ourImages[rand()%fullHide->ourImages.size()].bitmap; //fully hidden
  1041. }
  1042. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1043. {
  1044. return partialHide->ourImages[22].bitmap; //visible right bottom corner
  1045. }
  1046. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1047. {
  1048. return partialHide->ourImages[15].bitmap; //visible right top corner
  1049. }
  1050. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1051. {
  1052. //return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
  1053. return partialHide->ourImages[34].bitmap; //visible left bottom corner
  1054. }
  1055. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1056. {
  1057. //return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
  1058. return partialHide->ourImages[35].bitmap;
  1059. }
  1060. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1061. {
  1062. //return partialHide->ourImages[rand()%2].bitmap; //visible top
  1063. return partialHide->ourImages[0].bitmap; //visible top
  1064. }
  1065. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1066. {
  1067. //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
  1068. return partialHide->ourImages[4].bitmap; //visble bottom
  1069. }
  1070. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1071. {
  1072. //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
  1073. //return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
  1074. return partialHide->ourImages[36].bitmap;
  1075. }
  1076. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1077. {
  1078. //return partialHide->ourImages[2+rand()%2].bitmap; //visible right
  1079. return partialHide->ourImages[2].bitmap; //visible right
  1080. }
  1081. else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl])
  1082. {
  1083. //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1084. return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1085. }
  1086. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1087. {
  1088. return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
  1089. }
  1090. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl])
  1091. {
  1092. //return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
  1093. return partialHide->ourImages[37].bitmap;
  1094. }
  1095. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1096. {
  1097. //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1098. //return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1099. return partialHide->ourImages[38].bitmap;
  1100. }
  1101. else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1102. {
  1103. return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
  1104. }
  1105. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1106. {
  1107. return partialHide->ourImages[16].bitmap; //visible right corners
  1108. }
  1109. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1110. {
  1111. return partialHide->ourImages[18].bitmap; //visible top corners
  1112. }
  1113. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1114. {
  1115. //return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
  1116. return partialHide->ourImages[39].bitmap;
  1117. }
  1118. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1119. {
  1120. //return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
  1121. return partialHide->ourImages[40].bitmap;
  1122. }
  1123. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1124. {
  1125. return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
  1126. }
  1127. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1128. {
  1129. //return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
  1130. return partialHide->ourImages[41].bitmap;
  1131. }
  1132. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1133. {
  1134. return partialHide->ourImages[19].bitmap; //visible corners without left top
  1135. }
  1136. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1137. {
  1138. return partialHide->ourImages[20].bitmap; //visible corners without left bottom
  1139. }
  1140. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1141. {
  1142. //return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
  1143. return partialHide->ourImages[42].bitmap;
  1144. }
  1145. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1146. {
  1147. //return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
  1148. return partialHide->ourImages[43].bitmap;
  1149. }
  1150. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1151. {
  1152. return partialHide->ourImages[21].bitmap; //visible all corners only
  1153. }
  1154. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
  1155. {
  1156. return partialHide->ourImages[6].bitmap; //hidden top
  1157. }
  1158. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1159. {
  1160. return partialHide->ourImages[7].bitmap; //hidden right
  1161. }
  1162. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1163. {
  1164. return partialHide->ourImages[8].bitmap; //hidden bottom
  1165. }
  1166. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1167. {
  1168. //return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
  1169. return partialHide->ourImages[44].bitmap;
  1170. }
  1171. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
  1172. {
  1173. return partialHide->ourImages[9].bitmap; //hidden top and bottom
  1174. }
  1175. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1176. {
  1177. return partialHide->ourImages[29].bitmap; //hidden left and right
  1178. }
  1179. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1180. {
  1181. return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
  1182. }
  1183. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
  1184. {
  1185. //return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
  1186. return partialHide->ourImages[45].bitmap;
  1187. }
  1188. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
  1189. {
  1190. return partialHide->ourImages[33].bitmap; //visible top and bottom corners
  1191. }
  1192. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
  1193. {
  1194. //return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
  1195. return partialHide->ourImages[46].bitmap;
  1196. }
  1197. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1198. {
  1199. //return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
  1200. return partialHide->ourImages[47].bitmap;
  1201. }
  1202. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
  1203. {
  1204. return partialHide->ourImages[32].bitmap; //visible left and right corners
  1205. }
  1206. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1207. {
  1208. //return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
  1209. return partialHide->ourImages[48].bitmap;
  1210. }
  1211. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1212. {
  1213. return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
  1214. }
  1215. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1216. {
  1217. return partialHide->ourImages[31].bitmap; //visible bottom and top corners
  1218. }
  1219. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1220. {
  1221. return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
  1222. }
  1223. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1224. {
  1225. return partialHide->ourImages[26].bitmap; //visible right and left top corner
  1226. }
  1227. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1228. {
  1229. //return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
  1230. return partialHide->ourImages[49].bitmap;
  1231. }
  1232. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl])
  1233. {
  1234. return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
  1235. }
  1236. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1237. {
  1238. return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
  1239. }
  1240. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl])
  1241. {
  1242. //return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
  1243. return partialHide->ourImages[50].bitmap;
  1244. }
  1245. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1246. {
  1247. //return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
  1248. return partialHide->ourImages[51].bitmap;
  1249. }
  1250. //newly added
  1251. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tr
  1252. {
  1253. return partialHide->ourImages[0].bitmap;
  1254. }
  1255. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tl
  1256. {
  1257. return partialHide->ourImages[1].bitmap;
  1258. }
  1259. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible b and br
  1260. {
  1261. return partialHide->ourImages[4].bitmap;
  1262. }
  1263. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible b and bl
  1264. {
  1265. return partialHide->ourImages[5].bitmap;
  1266. }
  1267. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible l and tl
  1268. {
  1269. return partialHide->ourImages[36].bitmap;
  1270. }
  1271. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible l and bl
  1272. {
  1273. return partialHide->ourImages[36].bitmap;
  1274. }
  1275. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and tr
  1276. {
  1277. return partialHide->ourImages[2].bitmap;
  1278. }
  1279. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and br
  1280. {
  1281. return partialHide->ourImages[3].bitmap;
  1282. }
  1283. return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
  1284. }
  1285. //char & CMapHandler::visAccess(int x, int y)
  1286. //{
  1287. // return visibility[x+Woff][y+Hoff];
  1288. //}
  1289. //
  1290. //char & CMapHandler::undVisAccess(int x, int y)
  1291. //{
  1292. // return undVisibility[x+Woff][y+Hoff];
  1293. //}
  1294. int CMapHandler::getCost(int3 &a, int3 &b, const CHeroInstance *hero)
  1295. {
  1296. int ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle];
  1297. if(!(a.x==b.x || a.y==b.y))
  1298. ret*=1.41421;
  1299. //TODO: use hero's pathfinding skill during calculating cost
  1300. return ret;
  1301. }
  1302. std::vector < std::string > CMapHandler::getObjDescriptions(int3 pos)
  1303. {
  1304. std::vector < std::pair<CObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > objs = ttiles[pos.x][pos.y][pos.z].objects;
  1305. std::vector<std::string> ret;
  1306. for(int g=0; g<objs.size(); ++g)
  1307. {
  1308. if( (5-(objs[g].first->pos.y-pos.y)) >= 0 && (5-(objs[g].first->pos.y-pos.y)) < 6 && (objs[g].first->pos.x-pos.x) >= 0 && (objs[g].first->pos.x-pos.x)<7 && objs[g].first->defObjInfoNumber!=-1 &&
  1309. (((CGI->dobjinfo->objs[objs[g].first->defObjInfoNumber].blockMap[5-(objs[g].first->pos.y-pos.y)])>>((objs[g].first->pos.x-pos.x)))&1)==0
  1310. ) //checking position blocking
  1311. {
  1312. unsigned char * blm = CGI->dobjinfo->objs[objs[g].first->defObjInfoNumber].blockMap;
  1313. ret.push_back(CGI->objh->objects[CGI->ac->map.defy[objs[g].first->defNumber].bytes[16]].name);
  1314. }
  1315. }
  1316. return ret;
  1317. }
  1318. std::vector < CObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)
  1319. {
  1320. std::vector < CObjectInstance * > ret;
  1321. for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)
  1322. {
  1323. CObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;
  1324. if(curi->visitableAt(curi->pos.x - pos.x, curi->pos.y - pos.y))
  1325. ret.push_back(curi);
  1326. }
  1327. return ret;
  1328. }