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						CGPathNode.cpp
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					c8e6a7cd27
					Fixed most common cases of movement actions
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				2 years ago | 
			
		
			
				
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						CGPathNode.h
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					04a81fee87
					Reduce size of CGPathNode and AIPathNode
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				1 year ago | 
			
		
			
				
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						CPathfinder.cpp
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					a481f07daf
					PlayerState now stores all objects owned by player
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				1 year ago | 
			
		
			
				
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						CPathfinder.h
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					683c363946
					NKAI: whirlpool
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				1 year ago | 
			
		
			
				
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						INodeStorage.h
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					017fb204a1
					NKAI: remove 5th dimension
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				1 year ago | 
			
		
			
				
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						NodeStorage.cpp
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					1468abb8a0
					Remove excessive copies of large objects
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				1 year ago | 
			
		
			
				
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						NodeStorage.h
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					017fb204a1
					NKAI: remove 5th dimension
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				1 year ago | 
			
		
			
				
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						PathfinderOptions.cpp
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					8225eb454e
					Added GameSettings to gamestate, potentially allowing to define game
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				1 year ago | 
			
		
			
				
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						PathfinderOptions.h
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					8225eb454e
					Added GameSettings to gamestate, potentially allowing to define game
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				1 year ago | 
			
		
			
				
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						PathfinderUtil.h
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					df83fa33a1
					Merge branch 'vcmi/master' into 'vcmi/develop'
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				1 year ago | 
			
		
			
				
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						PathfindingRules.cpp
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					3847e3e2b4
					Better comments, remove dead code
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				1 year ago | 
			
		
			
				
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						PathfindingRules.h
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					bd4d2788ed
					Split pathfinder into multiple smaller files
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				2 years ago | 
			
		
			
				
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						TurnInfo.cpp
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					462c79e190
					remove never used code in CBonusSystemNode
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				1 year ago | 
			
		
			
				
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						TurnInfo.h
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					0842f5afee
					Removed remaining usages of std::vector<bool>
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				1 year ago |