CRewardableObject.cpp 8.5 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../gameState/CGameState.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CPlayerState.h"
  15. #include "../IGameCallback.h"
  16. #include "../NetPacks.h"
  17. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  18. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  19. #include "../serializer/JsonSerializeFormat.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. // FIXME: copy-pasted from CObjectHandler
  22. static std::string visitedTxt(const bool visited)
  23. {
  24. int id = visited ? 352 : 353;
  25. return VLC->generaltexth->allTexts[id];
  26. }
  27. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  28. {
  29. auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
  30. {
  31. auto vi = configuration.info.at(index);
  32. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  33. // show message only if it is not empty or in infobox
  34. if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  35. {
  36. InfoWindow iw;
  37. iw.player = h->tempOwner;
  38. iw.text = vi.message;
  39. vi.reward.loadComponents(iw.components, h);
  40. iw.type = configuration.infoWindowType;
  41. if(!iw.components.empty() || !iw.text.toString().empty())
  42. cb->showInfoDialog(&iw);
  43. }
  44. // grant reward afterwards. Note that it may remove object
  45. if(markAsVisit)
  46. markAsVisited(h);
  47. grantReward(index, h);
  48. };
  49. auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
  50. {
  51. BlockingDialog sd(configuration.canRefuse, rewards.size() > 1);
  52. sd.player = h->tempOwner;
  53. sd.text = dialog;
  54. if (rewards.size() > 1)
  55. for (auto index : rewards)
  56. sd.components.push_back(configuration.info.at(index).reward.getDisplayedComponent(h));
  57. if (rewards.size() == 1)
  58. configuration.info.at(rewards.front()).reward.loadComponents(sd.components, h);
  59. cb->showBlockingDialog(&sd);
  60. };
  61. if(!wasVisitedBefore(h))
  62. {
  63. auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
  64. bool objectRemovalPossible = false;
  65. for(auto index : rewards)
  66. {
  67. if(configuration.info.at(index).reward.removeObject)
  68. objectRemovalPossible = true;
  69. }
  70. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  71. switch (rewards.size())
  72. {
  73. case 0: // no available rewards, e.g. visiting School of War without gold
  74. {
  75. auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
  76. if (!emptyRewards.empty())
  77. grantRewardWithMessage(emptyRewards[0], false);
  78. else
  79. logMod->warn("No applicable message for visiting empty object!");
  80. break;
  81. }
  82. case 1: // one reward. Just give it with message
  83. {
  84. if (configuration.canRefuse)
  85. selectRewardsMessage(rewards, configuration.info.at(rewards.front()).message);
  86. else
  87. grantRewardWithMessage(rewards.front(), true);
  88. break;
  89. }
  90. default: // multiple rewards. Act according to select mode
  91. {
  92. switch (configuration.selectMode) {
  93. case Rewardable::SELECT_PLAYER: // player must select
  94. selectRewardsMessage(rewards, configuration.onSelect);
  95. break;
  96. case Rewardable::SELECT_FIRST: // give first available
  97. grantRewardWithMessage(rewards.front(), true);
  98. break;
  99. case Rewardable::SELECT_RANDOM: // give random
  100. grantRewardWithMessage(*RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()), true);
  101. break;
  102. }
  103. break;
  104. }
  105. }
  106. if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
  107. {
  108. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  109. cb->sendAndApply(&cov);
  110. }
  111. }
  112. else
  113. {
  114. logGlobal->debug("Revisiting already visited object");
  115. auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
  116. if (!visitedRewards.empty())
  117. grantRewardWithMessage(visitedRewards[0], false);
  118. else
  119. logMod->warn("No applicable message for visiting already visited object!");
  120. }
  121. }
  122. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  123. {
  124. grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), this, hero);
  125. }
  126. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  127. {
  128. if(answer == 0)
  129. return; // player refused
  130. if(answer > 0 && answer-1 < configuration.info.size())
  131. {
  132. auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  133. markAsVisited(hero);
  134. grantReward(list[answer - 1], hero);
  135. }
  136. else
  137. {
  138. throw std::runtime_error("Unhandled choice");
  139. }
  140. }
  141. void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
  142. {
  143. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
  144. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  145. cb->sendAndApply(&cov);
  146. }
  147. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  148. {
  149. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  150. grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
  151. // hero is not blocked by levelup dialog - grant remainer immediately
  152. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  153. {
  154. grantRewardAfterLevelup(cb, configuration.info.at(rewardID), this, hero);
  155. }
  156. }
  157. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  158. {
  159. switch (configuration.visitMode)
  160. {
  161. case Rewardable::VISIT_UNLIMITED:
  162. return false;
  163. case Rewardable::VISIT_ONCE:
  164. return onceVisitableObjectCleared;
  165. case Rewardable::VISIT_PLAYER:
  166. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  167. case Rewardable::VISIT_BONUS:
  168. return contextHero->hasBonusFrom(BonusSource::OBJECT, ID);
  169. case Rewardable::VISIT_HERO:
  170. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  171. default:
  172. return false;
  173. }
  174. }
  175. bool CRewardableObject::wasVisited(PlayerColor player) const
  176. {
  177. switch (configuration.visitMode)
  178. {
  179. case Rewardable::VISIT_UNLIMITED:
  180. case Rewardable::VISIT_BONUS:
  181. case Rewardable::VISIT_HERO:
  182. return false;
  183. case Rewardable::VISIT_ONCE:
  184. case Rewardable::VISIT_PLAYER:
  185. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  186. default:
  187. return false;
  188. }
  189. }
  190. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  191. {
  192. switch (configuration.visitMode)
  193. {
  194. case Rewardable::VISIT_BONUS:
  195. return h->hasBonusFrom(BonusSource::OBJECT, ID);
  196. case Rewardable::VISIT_HERO:
  197. return h->visitedObjects.count(ObjectInstanceID(id));
  198. default:
  199. return wasVisited(h->tempOwner);
  200. }
  201. }
  202. std::string CRewardableObject::getHoverText(PlayerColor player) const
  203. {
  204. if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
  205. return getObjectName() + " " + visitedTxt(wasVisited(player));
  206. return getObjectName();
  207. }
  208. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  209. {
  210. if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
  211. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  212. return getObjectName();
  213. }
  214. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  215. {
  216. switch (what)
  217. {
  218. case ObjProperty::REWARD_RANDOMIZE:
  219. initObj(cb->gameState()->getRandomGenerator());
  220. break;
  221. case ObjProperty::REWARD_SELECT:
  222. selectedReward = val;
  223. break;
  224. case ObjProperty::REWARD_CLEARED:
  225. onceVisitableObjectCleared = val;
  226. break;
  227. }
  228. }
  229. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  230. {
  231. if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
  232. {
  233. if (configuration.resetParameters.rewards)
  234. {
  235. cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
  236. }
  237. if (configuration.resetParameters.visitors)
  238. {
  239. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
  240. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  241. cb->sendAndApply(&cov);
  242. }
  243. }
  244. }
  245. void CRewardableObject::initObj(CRandomGenerator & rand)
  246. {
  247. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  248. }
  249. CRewardableObject::CRewardableObject()
  250. {}
  251. void CRewardableObject::serializeJsonOptions(JsonSerializeFormat & handler)
  252. {
  253. CArmedInstance::serializeJsonOptions(handler);
  254. handler.serializeStruct("rewardable", static_cast<Rewardable::Interface&>(*this));
  255. }
  256. VCMI_LIB_NAMESPACE_END