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							- /*
 
-  * BitmapHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- //code is copied from vcmiclient/CBitmapHandler.cpp with minimal changes
 
- #include "StdInc.h"
 
- #include "BitmapHandler.h"
 
- #include "../lib/filesystem/Filesystem.h"
 
- #include <QBitmap>
 
- #include <QImage>
 
- #include <QPixmap>
 
- namespace BitmapHandler
 
- {
 
- 	QImage loadH3PCX(ui8 * data, size_t size);
 
- 	
 
- 	QImage loadBitmapFromDir(const std::string & path, const std::string & fname, bool setKey=true);
 
- 	bool isPCX(const ui8 * header)//check whether file can be PCX according to header
 
- 	{
 
- 		ui32 fSize  = read_le_u32(header + 0);
 
- 		ui32 width  = read_le_u32(header + 4);
 
- 		ui32 height = read_le_u32(header + 8);
 
- 		return fSize == width * height || fSize == width * height * 3;
 
- 	}
 
- 	enum Epcxformat
 
- 	{
 
- 		PCX8B,
 
- 		PCX24B
 
- 	};
 
- 	QImage loadH3PCX(ui8 * pcx, size_t size)
 
- 	{
 
- 		//SDL_Surface * ret;
 
- 		
 
- 		Epcxformat format;
 
- 		int it = 0;
 
- 		
 
- 		ui32 fSize = read_le_u32(pcx + it); it += 4;
 
- 		ui32 width = read_le_u32(pcx + it); it += 4;
 
- 		ui32 height = read_le_u32(pcx + it); it += 4;
 
- 		
 
- 		if(fSize==width*height*3)
 
- 			format=PCX24B;
 
- 		else if(fSize==width*height)
 
- 			format=PCX8B;
 
- 		else
 
- 			return QImage();
 
- 		
 
- 		QSize qsize(width, height);
 
- 		
 
- 		if(format==PCX8B)
 
- 		{
 
- 			it = 0xC;
 
- 			//auto bitmap = QBitmap::fromData(qsize, pcx + it);
 
- 			QImage image(pcx + it, width, height, QImage::Format_Indexed8);
 
- 			
 
- 			//palette - last 256*3 bytes
 
- 			QVector<QRgb> colorTable;
 
- 			it = (int)size - 256 * 3;
 
- 			for(int i = 0; i < 256; i++)
 
- 			{
 
- 				char bytes[3];
 
- 				bytes[0] = pcx[it++];
 
- 				bytes[1] = pcx[it++];
 
- 				bytes[2] = pcx[it++];
 
- 				colorTable.append(qRgb(bytes[0], bytes[1], bytes[2]));
 
- 			}
 
- 			image.setColorTable(colorTable);
 
- 			return image;
 
- 		}
 
- 		else
 
- 		{
 
- 			QImage image(pcx + it, width, height, QImage::Format_RGB32);
 
- 			return image;
 
- 		}
 
- 	}
 
- 	QImage loadBitmapFromDir(const std::string & path, const std::string & fname, bool setKey)
 
- 	{
 
- 		if(!fname.size())
 
- 		{
 
- 			logGlobal->warn("Call to loadBitmap with void fname!");
 
- 			return QImage();
 
- 		}
 
- 		if(!CResourceHandler::get()->existsResource(ResourceID(path + fname, EResType::IMAGE)))
 
- 		{
 
- 			return QImage();
 
- 		}
 
- 		
 
- 		auto fullpath = CResourceHandler::get()->getResourceName(ResourceID(path + fname, EResType::IMAGE));
 
- 		auto readFile = CResourceHandler::get()->load(ResourceID(path + fname, EResType::IMAGE))->readAll();
 
- 		
 
- 		if(isPCX(readFile.first.get()))
 
- 		{//H3-style PCX
 
- 			auto image = BitmapHandler::loadH3PCX(readFile.first.get(), readFile.second);
 
- 			if(!image.isNull())
 
- 			{
 
- 				if(image.bitPlaneCount() == 1 && setKey)
 
- 				{
 
- 					QVector<QRgb> colorTable = image.colorTable();
 
- 					colorTable[0] = qRgba(255, 255, 255, 0);
 
- 					image.setColorTable(colorTable);
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				logGlobal->error("Failed to open %s as H3 PCX!", fname);
 
- 			}
 
- 			return image;
 
- 		}
 
- 		else
 
- 		{ //loading via QImage
 
- 			QImage image(QString::fromStdString(fullpath->make_preferred().string()));
 
- 			if(!image.isNull())
 
- 			{
 
- 				if(image.bitPlaneCount() == 1)
 
- 				{
 
- 					//set correct value for alpha\unused channel
 
- 					QVector<QRgb> colorTable = image.colorTable();
 
- 					for(auto & c : colorTable)
 
- 						c = qRgb(qRed(c), qGreen(c), qBlue(c));
 
- 					image.setColorTable(colorTable);
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				logGlobal->error("Failed to open %s via QImage", fname);
 
- 				return image;
 
- 			}
 
- 		}
 
- 		return QImage();
 
- 		// When modifying anything here please check use cases:
 
- 		// 1) Vampire mansion in Necropolis (not 1st color is transparent)
 
- 		// 2) Battle background when fighting on grass/dirt, topmost sky part (NO transparent color)
 
- 		// 3) New objects that may use 24-bit images for icons (e.g. witchking arts)
 
- 	}
 
- 	QImage loadBitmap(const std::string & fname, bool setKey)
 
- 	{
 
- 		for(const auto dir : {"DATA/", "SPRITES/"})
 
- 		{
 
- 			auto image = loadBitmapFromDir(dir, fname, setKey);
 
- 			if(!image.isNull())
 
- 				return image;
 
- 		}
 
- 		logGlobal->error("Error: Failed to find file %s", fname);
 
- 		return {};
 
- 	}
 
- }
 
 
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